13th Age Core Rulebook
13th Age Core Rulebook
13th Age Core Rulebook (Hardcover)
Play the newest fantasy roleplaying game from legendary RPG designers Jonathan Tweet and Rob Heinsoo!
- Icon relationships and One Unique Things offer exciting storytelling possibilities
- Backgrounds provide a simple, flexible skill system drawn from characters' personal histories
- Escalation dice enable fun, fast-moving d20 combat.
- Owlbears will rip PC's limbs off to feed their young.
'One of the best systems I've encountered and I've either played or read the rules to countless d20 systems at this point is 13th Age… It's fun, fast and accessible.' - Erik Kain, Forbes.com Learn more about 13th Age.
About 13th Age
In the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as Icons pursue goals that may preserve the empire from chaos, or send it over the edge.
Players decide which Icons their characters ally with, and which ones they oppose. These relationships, along with a personal history and a unique trait chosen during character creation, help define an adventurer's place in the world of 13th Age and lay the groundwork for epic stories that emerge through play.
There are also fun new rules for hitting orcs and making them go splat.
13th Age was playtested in 2012 by more than 200 gaming groups around the world. The game will be published by Pelgrane Press in August 2013.
'Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. ...13th Age makes the play group's campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games.' - Jonathan Tweet, co-designer
About Rob Heinsoo
Rob Heinsoo has created dozens of role-playing games, card games, miniatures games and board games. He led the design of the fourth edition of Dungeons & Dragons® and wrote or led the design of many 4e sourcebooks. Rob has just released the card game Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre. Other recent game designs include THREE-DRAGON ANTE, THREE-DRAGON ANTE: Emperor's Gambit, Inn-Fighting, Dreamblade, FORGOTTEN REALMS® Campaign Setting, and the first nine sets of D&D Miniatures®. Games he worked on in the 90's that have aged well include Shadowfist, Feng Shui, and King of Dragon Pass.
About Jonathan Tweet
Jonathan Tweet has been creating games professionally for 25 years. He created or co-created the roleplaying games Ars Magica (1987), Over the Edge (1992), and Everway (1995). He started writing for Dungeons & Dragons in 1992, and in 2000 he became the lead designer of the game's third edition. In addition to roleplaying games, Jonathan has created and contributed to card games, miniatures games, computer games, and fiction. His games have won three Origins Awards, and he is in the Origins Award Hall of Fame.