{"title":"13th Age","description":"\u003ch2\u003e13th Age RPG - Icon-Based Fantasy Roleplaying\u003c\/h2\u003e\u003cp\u003eIn the 13th Age of the world, adventurers seek their fortunes in the Dragon Empire while powerful individuals known as \u003cstrong\u003eIcons\u003c\/strong\u003e pursue goals that may preserve the empire from chaos, or send it over the edge. Experience d20 fantasy gaming with innovative mechanics and narrative-driven gameplay!\u003c\/p\u003e\u003ch3\u003eFeatured 13th Age Products\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/13th-age-13-true-ways-1\"\u003e\u003cstrong\u003e13th Age: 13 True Ways\u003c\/strong\u003e\u003c\/a\u003e - Expanded character options and multiclassing\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/13th-age-glorantha\"\u003e\u003cstrong\u003e13th Age Glorantha\u003c\/strong\u003e\u003c\/a\u003e - Mythic fantasy in Glorantha setting\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/13th-age-bestiary-1\"\u003e\u003cstrong\u003e13th Age: Bestiary\u003c\/strong\u003e\u003c\/a\u003e - Monster collection with unique mechanics\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/13th-age-bestiary-2\"\u003e\u003cstrong\u003e13th Age Bestiary 2\u003c\/strong\u003e\u003c\/a\u003e - More creatures and adversaries\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/book-of-demons-13th-age\"\u003e\u003cstrong\u003eBook of Demons (13th Age)\u003c\/strong\u003e\u003c\/a\u003e - Demonic threats and adventures\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/book-of-the-underworld-13th-age\"\u003e\u003cstrong\u003eBook of the Underworld (13th Age)\u003c\/strong\u003e\u003c\/a\u003e - Underworld exploration\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/high-magic-low-cunning-13th-age\"\u003e\u003cstrong\u003eHigh Magic \u0026amp; Low Cunning (13th Age)\u003c\/strong\u003e\u003c\/a\u003e - Magic and intrigue supplement\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/elven-towers-13th-age\"\u003e\u003cstrong\u003eElven Towers (13th Age)\u003c\/strong\u003e\u003c\/a\u003e - Adventure module\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eWhat Makes 13th Age Unique?\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eIcon Relationships:\u003c\/strong\u003e Your connections to powerful NPCs drive the story\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOne Unique Thing:\u003c\/strong\u003e Every character has something that makes them special\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eEscalation Die:\u003c\/strong\u003e Combat gets more exciting as battles progress\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eFlexible Targeting:\u003c\/strong\u003e Streamlined combat mechanics\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eNarrative Focus:\u003c\/strong\u003e Story-driven d20 fantasy gaming\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBackgrounds:\u003c\/strong\u003e Freeform character history system\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eCore Rulebooks \u0026amp; Supplements\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eCore Rulebook:\u003c\/strong\u003e Complete rules for players and GMs\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003e13 True Ways:\u003c\/strong\u003e Expanded character options and multiclassing\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eBestiaries:\u003c\/strong\u003e Monster collections with innovative mechanics\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSetting Books:\u003c\/strong\u003e Glorantha and Dragon Empire content\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAdventures:\u003c\/strong\u003e Ready-to-play scenarios and campaigns\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003ePerfect For\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eD\u0026amp;D Players:\u003c\/strong\u003e Familiar d20 mechanics with innovative twists\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eStory Gamers:\u003c\/strong\u003e Narrative-focused fantasy RPG\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eIcon Fans:\u003c\/strong\u003e Character-driven campaigns\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eTactical Players:\u003c\/strong\u003e Exciting combat with escalation die\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eGlorantha Fans:\u003c\/strong\u003e Mythic fantasy setting support\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eWhy Choose 13th Age?\u003c\/h3\u003e\u003cp\u003e13th Age combines the best of d20 fantasy gaming with innovative narrative mechanics. Icon relationships give your character built-in story hooks, the escalation die makes combat increasingly dramatic, and the One Unique Thing ensures every character is memorable. Whether you're exploring the Dragon Empire or adventuring in Glorantha, 13th Age delivers epic fantasy with modern game design.\u003c\/p\u003e\u003ch4 style=\"text-align: center;\"\u003e\u003ca href=\"http:\/\/www.13thagesrd.com\/\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eCheck out the 13th Age SRD!\u003c\/a\u003e\u003c\/h4\u003e\u003cp\u003e\u003cstrong\u003eExplore 13th Age today!\u003c\/strong\u003e Browse core rulebooks, bestiaries, and adventures. Digital PDFs deliver instantly. Free shipping on qualifying orders.\u003c\/p\u003e","products":[{"product_id":"book-of-beasts-monsters-of-the-great-druid-13th-age","title":"Book of Beasts: Monsters of the Great Druid (13th Age Compatible)","description":"\u003ch4\u003e13th Age Compatible\u003c\/h4\u003e\n\u003cp\u003eTerrible beasts, intimidating giants, freezing insects and other dangers of nature await you within the \u003cstrong\u003eBook of Beasts: Monsters of the Great Druid\u003c\/strong\u003e. These inspiring monsters let you assault, frighten or befriend your players in new and exciting ways. Each has some connection to the Great Druid Icon, a powerful lover of nature that will stop at nothing to prevent the encroachment of civilization upon the wilderness. The exact nature of that connection is for you to know and your players to discover.\u003c\/p\u003e\n\u003cp\u003eInside this 12 page PDF, you will find 11 monsters that:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003erange from levels 0 through 7\u003c\/li\u003e\n\u003cli\u003efill the caster, leader, mook, spoiler, troop, and wrecker roles\u003c\/li\u003e\n\u003cli\u003ehave a unique connection to the Great Druid Icon as well as other Icons in your game\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eChallenge your players in ways they never expected.\u003c\/strong\u003e\u003c\/p\u003e","brand":"Jon Brazer Enterprises","offers":[{"title":"PDF","offer_id":1078272836,"sku":"3015","price":3.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/MotGD.jpg?v=1419802865"},{"product_id":"age-of-ideas-character-ideas-13th-age","title":"Age of Ideas: Character Ideas (13th Age Compatible)","description":"\u003cp\u003e\u003cb\u003e13th Age Compatible\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eEach character has backgrounds that helps you succeed at non-combat skills. This unique history helps to flesh out your character and explains who you are as much as how you got here. \u003cb\u003eAge of Ideas: Character Backgrounds\u003c\/b\u003e is a list of 100 ideas that will help you find the exact background you are looking for with your character.\u003c\/p\u003e\n\u003cp\u003eInside this 3 page PDF, you will find 100 background ideas that include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e22 Butterflykeeper\u003c\/li\u003e\n\u003cli\u003e29 City Guard\/Gate Keeper\u003c\/li\u003e\n\u003cli\u003e42 Executioner\/Torturer\u003c\/li\u003e\n\u003cli\u003e94 Temple Slave\u003c\/li\u003e\n\u003c\/ul\u003e\nGive your Character Fantastical Life Today.","brand":"Jon Brazer Enterprises","offers":[{"title":"PDF","offer_id":1078271420,"sku":"3048","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/AoI_CB_600.jpg?v=1419802813"},{"product_id":"age-of-icons-100-lich-queen-agents","title":"Age of Icons: 100 Lich Queen Agents (13th Age Compatible)","description":"\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/files\/d20pfsrdEnhanced-big_compact.png?8333\" style=\"float: right; margin: 10px;\"\u003e\n\u003cp\u003eIn a long running campaign involving the the forces of undead, you are going to need lots of NPC names. \u003cb\u003eAge of Icons: 100 Lich Queen Agents\u003c\/b\u003e is here to help. This list of 100 names will give you the inspiration you need for when you are planning your next gaming session. Additionally, 5 of the agents in the list receive full stat blocks; each comes complete with relations to the other icons, giving you hooks to create your own adventures with. Beautifully illustrated, this supplement is ideal for your 13th Age campaign.\u003c\/p\u003e\n\u003cp\u003eThe 5 NPCs detailed inside are\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003ci\u003eCrematys\u003c\/i\u003e, the Dragon-Lich (10th level caster)\u003c\/li\u003e\n\u003cli\u003e\n\u003ci\u003eThe Devouring Dark\u003c\/i\u003e, Colossal Shadow (8th level blocker)\u003c\/li\u003e\n\u003cli\u003e\n\u003ci\u003eGravedigger Bob\u003c\/i\u003e, Ghoul Commoner (5th level leader)\u003c\/li\u003e\n\u003cli\u003e\n\u003ci\u003eGravewing\u003c\/i\u003e, Diseased Roc (12th level spoiler)\u003c\/li\u003e\n\u003cli\u003e\n\u003ci\u003eIhar the Rusted Blade\u003c\/i\u003e, Wight Mercenary (7th level troop)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cb\u003eNever be caught unprepared when GMing a lich and her agents.\u003c\/b\u003e\u003c\/p\u003e","brand":"Jon Brazer Enterprises","offers":[{"title":"PDF","offer_id":1078271416,"sku":"3298","price":1.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/AoI_100LQA.jpg?v=1419802813"},{"product_id":"101-not-so-simple-monster-templates-13th-age","title":"101 Not So Simple Monster Templates (13th Age Compatible)","description":"\u003ch3\u003eThink you've seen it all?\u003c\/h3\u003e\n\u003cp\u003eIt's a big, scary world out there, and for your players, it's gotten nastier. \u003cem\u003e101 Not So Simple Monster Templates\u003c\/em\u003e gives you more options, more creative flexibility and more ways to just freak out your players with new templates - itching to be added to any \u003cem\u003e\u003cstrong\u003e13th Age Roleplaying Game\u003c\/strong\u003e\u003c\/em\u003e monster.\u003c\/p\u003e\n\u003cp\u003eEnjoy simple templates like cowardly creature who just wants to run away (even if he is a tarrasque). \u003cem\u003eThe Walking Fortress\u003c\/em\u003e which makes the monster really big and puts a citadel on its back, and the \u003cem\u003eRiven Magic Creature\u003c\/em\u003e, who just wants to drain you of your spells and break your magic items.\u003c\/p\u003e\n\u003cp\u003eThis collection brings you an even vaster array of new options to surprise even the most jaded of players with strange and exciting encounters. \u003cem\u003e101 Not So Simple Monster Templates\u003c\/em\u003e will give your party something to remember for a long time - if they survive!\u003c\/p\u003e","brand":"Rite Publishing","offers":[{"title":"PDF","offer_id":1078270256,"sku":"4164","price":5.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/138527.jpeg?v=1419802729"},{"product_id":"deadly-delves-reign-of-ruin-13th-age","title":"Deadly Delves: Reign of Ruin (13th Age Compatible)","description":"\u003cp\u003e \u003c\/p\u003e\n\u003ccenter\u003e\u003cb\u003eBeware The Blackener Of Bright Waters, For She Is Come Again\u003c\/b\u003e\u003c\/center\u003e\n\u003cp\u003eRumors of death move like a plague through the Crannogtowns of the Great Swamp of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims' flesh melted from their bones. All evidence gathered from the sites of these massacres points to the heart of the Great Swamp, where an ancient and primitive tribe of lizardmen have ruled from an abandoned human temple for centuries on end. The Crannogtowns' protectors, the Stormhammer Rangers, warn that horrid half-dragon monstrosities still stalk the bogs and travelers would do well to stay away from the inner swamp. Yet the killing and the carnage continue, and the people of the Crannogs plead for heroes to aid them now as they did in days long forgotten. Are you up to the challenge?\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eReign Of Ruin\u003c\/b\u003e is the first full-length adventure module in Jon Brazer Enterprises' \u003cb\u003e\u003ci\u003eDeadly Delves\u003c\/i\u003e\u003c\/b\u003e product line, and is compatible with the ENnie-award winning \u003cb\u003e\u003ci\u003e13th Age Roleplaying Game\u003c\/i\u003e\u003c\/b\u003e. This adventure is designed to challenge five 4th-level PCs like no other content has to date. Inside this volume, you'll find:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eMore than 20 fully-developed new monsters for your 13th Age campaign\u003c\/li\u003e\n\u003cli\u003eEight new traps and eight new magic items waiting to be discovered, ranging from the entertaining to the awe-inspiring\u003c\/li\u003e\n\u003cli\u003eFull-color maps of a Crannogtown village, as well as five floors of a terrifying temple dungeon\u003c\/li\u003e\n\u003cli\u003eStory hooks that help GMs tie their players' characters directly into the adventure using the Icon system\u003c\/li\u003e\n\u003cli\u003eSpecialized advice on playing a cunning black dragon against a group of PCs in a dangerous game of cat and mouse\u003c\/li\u003e\n\u003cli\u003eOptional rules for using tactical terrain in select encounters\u003c\/li\u003e\n\u003cli\u003eEnough content to take five 4th-level PCs from the Adventurer to Champion tier of play, with ideas to extend the story even further once you're done exploring the temple\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cb\u003eDangers Unknown. 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As the void-caller you’ll probably spend most of your time in battle avoiding being targeted while goading your void-beast to attack your enemies.\u003c\/p\u003e\n\u003ch3\u003eAnd\u003c\/h3\u003e\n\u003cp\u003ePlus a bestiary, magic items, new player races, realm feats, 13 Weird Worlds, 13 Peculiar People, and more!\u003c\/p\u003e","brand":"Dread Unicorn Games","offers":[{"title":"PDF \/ 13th Age","offer_id":21600945111129,"sku":"10126","price":16.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/263087.jpg?v=1759806331"},{"product_id":"the-tower-in-the-mist-13th-age-compatible","title":"The Tower in the Mist (13th Age Compatible)","description":"\u003ch2\u003eIntroductory Adventure for 13th Age and Gods and Icons\u003c\/h2\u003e\n\u003cp\u003e13th Age Roleplaying Game adventure with pre-generated first level characters showcasing how to use Gods and Icons. A great way to introduce new players to your game.\u003c\/p\u003e\n\u003cp\u003ePlayers can pick a druid of the Old Gods, a fighter pledged to the Thirsty Gods, a Cleric of the Bright Gods, a pixie sorcerer, a goblin rogue, a ranger of the Old Gods, a paladin of the Thirsty Gods, or a barbarian with green gelatinous blood.\u003c\/p\u003e\n\u003cp\u003eFrom a two-headed goblin, the PCs learn about the terrible mists that threatens the land. Can they solve the mystery of the Tower in the Mists, or will they become it’s next victims?\u003c\/p\u003e\n\u003cp\u003ePlays easily in one session, gives your players a taste of both 13th Age and Gods and Icons.\u003c\/p\u003e","brand":"Dread Unicorn Games","offers":[{"title":"PDF \/ 13th Age","offer_id":21600945209433,"sku":"10127","price":0.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/196435.jpg?v=1759806331"},{"product_id":"13-barbarian-talents-and-feats-13th-age-compatible","title":"13 Barbarian Talents and Feats (13th Age Compatible)","description":"\u003ccenter\u003e\n\u003cp\u003e\u003cb\u003eCrush Your Enemies, See Them Driven Before You, Hear Their Lamentations\u003c\/b\u003e\u003c\/p\u003e\n\u003c\/center\u003e\n\n\u003cp\u003eCut down wounded foes with prejudice! Scream in fury as you cross the rubicon in the blink of an eye! Teach the teeming hordes the true meaning of fear and rage! Barbarians strike relentlessly and decisively, cutting through enemy lines before their compatriots can so much as nock an arrow or utter a cantrip. Now you can go beyond the core book and unleash your character’s berserk power in ways you’ve never done before.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e13 Barbarian Talents and Feats\u003c\/b\u003e is the latest in our \u003ci\u003e13 Class Options \u003c\/i\u003eseries for the \u003ci\u003e13th Age Roleplaying Game\u003c\/i\u003e. Inside this 10-page PDF, you will find:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003e9 New Feats\u003c\/b\u003e spanning 6 of the existing barbarian talents in the core rules which offer players fresh spins on classic character choices\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003e3 New Adventurer-Tier Talents\u003c\/b\u003e that will strike terror in your foes’ hearts, help you take severe punishment even when you’re unarmored, or let you swap targets on the fly to aid an ally in need\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003e2 New Champion-Tier Talents\u003c\/b\u003e for enhancing your mobility on the battlefield and continually bolstering your defenses\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003e2 New Epic-Tier Talents\u003c\/b\u003e to shake your opponents’ resolve or merge the power of the Icons with your own\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cb\u003eEnter the Fray with a Blood-Curdling Howl in the 13th Age.\u003c\/b\u003e\u003c\/p\u003e\n","brand":"Jon Brazer Enterprises","offers":[{"title":"PDF \/ 13th Age","offer_id":31190167060569,"sku":"10431","price":2.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/295566.jpg?v=1574874315"},{"product_id":"magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic","title":"Magic Description Cards (Hundreds of System Neutral Ways to Describe Magic)","description":"\u003cp\u003eThis 134 Card deck is filled with hundreds of inspiring ways to describe the nuances of magic. Each card contains action words and examples to spark the imagination. The deck is organized into 17 individual schools of magic and prints on large 4.25\"x 2.75\"(Tarot-sized) cards.\u003c\/p\u003e\n\u003cp\u003eThe cards contain flavor text designed for Writers, Storytellers, and GMs (system neutral).\u003c\/p\u003e\n\u003cp\u003eBroken down into:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBlast Spells\u003c\/li\u003e\n\u003cli\u003eTouch Spells\u003c\/li\u003e\n\u003cli\u003eArea Spells\u003c\/li\u003e\n\u003cli\u003eMagic Barriers\u003c\/li\u003e\n\u003cli\u003eSpell Failures\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/MagicDescriptionCards.png\" width=\"1200\" height=\"644\" alt=\"Magic Description Cards\"\u003e\u003c\/p\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSystem Neutral\u003c\/strong\u003e: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system.\u003c\/p\u003e\n\u003cp\u003eOur Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic. Here are the vectors included in this offering:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/MDM-POSTER-plain-LONG.png\" width=\"1200\" height=\"1200\" alt=\"MDM-POSTER-plain-LONG.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003ch1\u003eArea\u003c\/h1\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea\u003c\/strong\u003e: Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003ch1\u003eBlast:\u003c\/h1\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast\u003c\/strong\u003e: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003ch1\u003eTouch:\u003c\/h1\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Barriers can also be used to divide.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFailures\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eMagical failure occurs when magical conditions or requirements are not fully met. Resulting in dangerous yet often funny events.\u003c\/p\u003e\n\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/DescriptionCardsStorytellersDeckPrintandPlayV1-13.png\" width=\"1200\" height=\"1200\" alt=\"Magic Description Cards pg 13\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/DescriptionCardsStorytellersDeckPrintandPlayV1-15.png\" width=\"1200\" height=\"1200\" alt=\"Magic Description Cards pg 15\" title=\"Magic Description Cards pg 15\"\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eIncludes spell failures:\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/images.squarespace-cdn.com\/content\/v1\/54e9737fe4b07c3f655e6242\/1566340512925-HYJPHF0F0BWMCB5ADPB8\/ke17ZwdGBToddI8pDm48kLkXF2pIyv_F2eUT9F60jBl7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0pE4cef1KNtWo36k-CFnr6wOF2g5O-PFkVuvW_ba6dQUZZpzEt6WQHHQe4EHY-NJIA\/DnD-magic-Desciption-Cards.png?format=2500w\" width=\"1200\" height=\"1200\" alt=\"Includes spell failures\" title=\"Includes spell failures\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/600MOREr3232.png\" width=\"1200\" height=\"864\" alt=\"Magic Description Cards 600+ WAYS TO DESCRIBE MAGIC AND CASTING\"\u003e\u003c\/p\u003e\n\u003ch3\u003eTry these cards, we think you are going to love them!\u003c\/h3\u003e\n\u003cbr clear=\"all\"\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ Pathfinder (any), D\u0026D (3-5th Edition)","offer_id":31979891818585,"sku":"10680","price":9.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/302041.png?v=1592578241"},{"product_id":"magic-description-cards-water-magic","title":"Magic Description Cards: WATER MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable WATER Magic Descriptions Herein:\u003cbr\u003e\n\u003c\/h2\u003e\n\u003cp\u003eHydrokinetic ability to control or create water in all of its various forms.\u003c\/p\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eWater— The ability to create, shape and manipulate water, or inorganic compound with liquid, gas (steam, water vapor)\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/water-Magic-description-cards-Drivethru-conflict-games.jpg\" width=\"680\" height=\"442\" alt=\"This PDF contains Sonic Cards only\" title=\"This PDF contains sound Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/water-Magic-description-cards-Drivethru-conflict-games-sample.jpg\" alt=\"Spell description Generator sond\" title=\"Spell description Generator sonic\" width=\"640\" height=\"823\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Barriers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996146876505,"sku":"10687","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/317388.jpg?v=1592923580"},{"product_id":"magic-description-cards-spirit-magic","title":"Magic Description Cards: SPIRIT MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable SPIRIT Magic Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eSPIRITS—revolves around channeling, summoning or using the power and knowledge of spirits or ancestral souls to achieve their goals.\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/Spirit-cards-kickstarter-conflict-games-680.jpg\" width=\"680\" height=\"486\" alt=\"This PDF contains Sonic Cards only\" title=\"This PDF contains sound Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/spirits-cards-kickstarter-conflict-games-sample.jpg\" alt=\"Spell description Generator sond\" title=\"Spell description Generator sonic\" width=\"640\" height=\"823\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996146974809,"sku":"10689","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/316767.jpg?v=1592923584"},{"product_id":"magic-description-cards-sonic-magic","title":"Magic Description Cards: SONIC MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable SONIC AND SOUND MAGIC Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eSONIC—The ability to manipulate create, shape and manipulate sound, a periodic disturbance of a medium (air, ground, water, etc) that radiates outward linearly in the form of a pressure wave.\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/sound-sonic-Magic-description-cards-Drivethru-conflict-games.png\" width=\"680\" height=\"442\" alt=\"This PDF contains Sonic Cards only\" title=\"This PDF contains sound Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/sound-sonic-Magic-description-cards-Drivethru-conflict-games-SAMPLE.png\" alt=\"Spell description Generator sond\" title=\"Spell description Generator sonic\" width=\"640\" height=\"823\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996147204185,"sku":"10690","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/316345.png?v=1592923586"},{"product_id":"magic-description-cards-shadow-magic","title":"Magic Description Cards: SHADOW MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch1\u003e\n\u003cstrong\u003e\u003c\/strong\u003eMemorable SHADOW MAGIC Descriptions Herein:\u003c\/h1\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eSHADOW—The power to generate or control shadows and stages of darkness.\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/SHADOW-Magic-description-cards-Drivethru-conflict-games.png\" width=\"680\" height=\"423\" alt=\"This PDF contains shadow Cards only\" title=\"This PDF contains shadow Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/SHADOW-Magic-description-cards-Drivethru-conflict-games-SAMPLE.png\" alt=\"Spell description Generator shadow\" title=\"Spell description Generator shadow\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996147269721,"sku":"10691","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/316012.png?v=1592923588"},{"product_id":"magic-description-cards-plant-magic","title":"Magic Description Cards: PLANT MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable PLANT MAGIC Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003ePLANT—The ability to create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers.\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/plant-Magic-description-cards-Drivethru-conflict-games.png\" width=\"680\" height=\"499\" alt=\"This PDF contains plant Cards only\" title=\"This PDF contains plant Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/plant-Magic-description-cards-Drivethru-conflict-games-sample.png\" width=\"641\" height=\"825\" alt=\"Spell description Generator plant\" title=\"Spell description Generator plant\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996147662937,"sku":"10692","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/315141.png?v=1592923590"},{"product_id":"magic-description-cards-lightning-magic","title":"Magic Description Cards: LIGHTNING MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable LIGHTNING MAGIC Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast LIGHTNING BOLT on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eLIGHTNING—Create, shape and manipulate electricity, a form of energy resulting from the movement of charged particles.\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/Lightning\/Lightning-Magic-description-cards-Drivethru-conflict-games.jpg\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/Lightning\/Lightning-Magic-description-cards-Drivethru-conflict-games-SAMPLE.jpg\" width=\"641\" height=\"825\" alt=\"Spell description Generator Lightning\" title=\"Spell description Generator Lightning\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996147761241,"sku":"10693","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/314461.jpg?v=1592923592"},{"product_id":"magic-description-cards-metal-magic","title":"Magic Description Cards: METAL MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable METAL MAGIC Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eMETAL—The ability to create, shape and manipulate metal, and\/or metal compounds\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/METAL-cards-kickstarter-conflict-games-680.jpg\" width=\"680\" height=\"453\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/Metal-cards-kickstarter-conflict-games-sample.png\" width=\"641\" height=\"825\" alt=\"Spell description Generator demonic\" title=\"Spell description Generator demonic\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996147826777,"sku":"10694","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/314222.png?v=1592923594"},{"product_id":"magic-description-cards-life-magic","title":"Magic Description Cards: LIFE MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable LIFE MAGIC Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eLife—restore organic material to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases\/poisoning.\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/life-cards-kickstarter-conflict-games-680.png\" width=\"680\" height=\"510\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/life-cards-kickstarter-conflict-games-sample.png\" width=\"400\" height=\"515\" alt=\"Spell description Generator demonic\" title=\"Spell description Generator demonic\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003ePlease note, unlike the other Magic Description Cards Set, Spell Failures are not featured in this set. \"It just didn't make sense for life cards...\"\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996148056153,"sku":"10695","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/313134.png?v=1592923596"},{"product_id":"magic-description-cards-force-fields","title":"Magic Description Cards: FORCE FIELDS","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable FORCE FIELDS Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eForce: The ability to release, create, store or manipulate barriers made of energy to various effects.\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/FORCE-Magic-description-cards-Drivethru-conflict-games.jpg\" width=\"680\" height=\"453\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/FORCE-Magic-description-cards-Drivethru-conflict-games-SAMPLEPAGE.jpg\" width=\"641\" height=\"825\" alt=\"Spell description Generator demonic\" title=\"Spell description Generator demonic\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996148088921,"sku":"10696","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/312662.png?v=1592923597"},{"product_id":"magic-description-cards-fire-magic","title":"Magic Description Cards: FIRE MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable FIRE MAGIC Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eFIRE MAGIC — The ability to create, shape or manipulate fire. (i.e invoking the rapid oxidation of a material in the exothermic chemical process of combustion.)\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/FIRE-Magic-description-cards-Drivethru-conflict-games.jpg\" width=\"680\" height=\"496\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/FIRE-Magic-description-cards-Drivethru-conflict-games-sample-page.jpg\" width=\"641\" height=\"825\" alt=\"Spell description Generator demonic\" title=\"Spell description Generator demonic\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996148121689,"sku":"10697","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/312521.jpg?v=1592923599"},{"product_id":"magic-description-cards-earth-magic","title":"Magic Description Cards: EARTH MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable EARTH Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eEarth—Create, shape and manipulate earth including most minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust dirt, soil, etc.)\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/earth-Magic-description-cards-Drivethru-conflict-games.jpg\" width=\"680\" height=\"442\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/earth-Magic-description-cards-Drivethru-conflict-games-SAMPLE-PAGE.jpg\" width=\"400\" height=\"515\" alt=\"Spell description Generator demonic\" title=\"Spell description Generator demonic\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996148252761,"sku":"10698","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/311211.jpg?v=1592923601"},{"product_id":"magic-description-cards-divine-magic","title":"Magic Description Cards: DIVINE MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable Divine Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eDivine—The generation or manipulation of holy, celestial or positive energies. In opposite to Demonic Magic.\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/describe-divine-effects-magic-conflict-description-cards.jpg\" width=\"680\" height=\"510\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/divine-Magic-description-cards-Drivethru-conflict-games.-sample-page.jpg\" title=\"Spell description Generator divine\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003ePlease note, unlike the other Magic Description Cards Set, Spell Failures are not featured in this set.\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996148383833,"sku":"10699","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/311133.png?v=1592923603"},{"product_id":"magic-description-cards-demonic-magic","title":"Magic Description Cards: DEMONIC MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eDemonic—Dark Thaumaturgy where demonic forces are manipulated or generated. In opposite to Angelic Magic.\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/demonic-cards-kickstarter-conflict-games.jpg\" width=\"680\" height=\"442\" alt=\"This PDF contains Demonic Cards only\" title=\"This PDF contains Demonic Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/demonic-cards-sample-pagg.jpg\" width=\"400\" height=\"515\" alt=\"Spell description Generator demonic\" title=\"Spell description Generator demonic\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFailures: \u003c\/b\u003eMagical failure occurs when magical conditions or requirements are not fully met. Resulting in dangerous yet often funny events. (One card)\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996148645977,"sku":"10700","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/311131.jpg?v=1592923605"},{"product_id":"magic-description-cards-death-magic","title":"Magic Description Cards: DEATH MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch3\u003eDeath: This vector involves Necromancy, Undeath, and the manipulation or generation of negative energy.\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/Death\/death-cards-kickstarter-conflict-games.png\" width=\"680\" height=\"442\" alt=\"This PDF contains FLESH Cards only\" title=\"This PDF contains FLESH Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/Death\/spell-generator-death.png\" width=\"400\" height=\"515\" alt=\"Spell description Generator Death\" title=\"Spell description Generator Death\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFailures: \u003c\/b\u003eMagical failure occurs when magical conditions or requirements are not fully met. Resulting in dangerous yet often funny events. (One card)\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996149104729,"sku":"10701","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/309706.png?v=1592923606"},{"product_id":"magic-description-cards-flesh-magic","title":"Magic Description Cards: FLESH MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector(s) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eFLESH—Create, shape, manipulate or repurpose flesh or organic material of which the victim is made of.\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/777\/230\/e6760915a5b6fa23db3dabde1b595b51_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530575203\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=6b84009235537d48b1da9ad63c7cb11d\" width=\"680\" height=\"442\" alt=\"This PDF contains FLESH Cards only\" title=\"This PDF contains FLESH Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/Flesh-Magic-description-cards-Drivethru-conflict-games-sample.jpg\" width=\"680\" height=\"875\" alt=\"This PDF contains FLESH Cards only\"\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFailures: \u003c\/b\u003eMagical failure occurs when magical conditions or requirements are not fully met. Resulting in dangerous yet often funny events. (One card)\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996149137497,"sku":"10702","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/305285.png?v=1592923608"},{"product_id":"magic-description-cards-air-magic","title":"Magic Description Cards: AIR MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e: \u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck \u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector(s) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003e\u003cstrong\u003eAIR—Involves the generation, shaping and manipulation of air, the common name given to the layer of atmospheric gases and various compounds.\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/air-cards-kickstarter-conflict-games.png\" width=\"1200\" height=\"1200\" alt=\"This PDF contains AIR Cards only\" title=\"This PDF contains AIR Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/air-Magic-description-cards-Drivethru-conflict-games-sample.jpg\" width=\"680\" height=\"875\" alt=\"This PDF contains AIR Magic Cards only\"\u003e\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003ch1\u003eArea:\u003c\/h1\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003eArea: Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003ch1\u003eBlast:\u003c\/h1\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003eBlast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003ch1\u003eTouch:\u003c\/h1\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Barriers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFailures\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eMagical failure occurs when magical conditions or requirements are not fully met. Resulting in dangerous yet often funny events. (One card)\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996149334105,"sku":"10703","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/305250.png?v=1592923610"},{"product_id":"osr-solo","title":"OSR Solo","description":"\u003ch2\u003eOSR Solo rules\u003c\/h2\u003e\n\u003cp\u003eThese rules are intended to allow you to play an OSR, in this case meaning 0D\u0026amp;D, B\/X style games, without a Dungeon Master.\u003c\/p\u003e\n\u003cp\u003eThe kind of game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful.\u003c\/p\u003e\n\u003ch3\u003eNo DM?\u003c\/h3\u003e\n\u003cp\u003eThe normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats.\u003c\/p\u003e\n\u003cp\u003eIn solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes\/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with.\u003c\/p\u003e\n\u003cp\u003eIf you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character’s story.OSR Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules\u003c\/p\u003e","brand":"Parts Per Million Limited","offers":[{"title":"PDF \/ OSR","offer_id":39690669981785,"sku":"11404","price":3.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/282609.png?v=1642351411"},{"product_id":"13th-age-bestiary-2","title":"13th Age Bestiary 2","description":"\u003cp\u003eThe sequel to the award-winning 13th Age Bestiary, the Bestiary 2 features fallen icons, apocalyptic fire giants, and a purple dragon who throws the best parties! More than 250 individual variations appear in 51 entries, along with with story hooks, icon relationships, customizable campaign variants, and advice on creating exciting battles.  New monsters for your campaign include:\u003c\/p\u003e\u003cbr\u003e\u003cp\u003e* The Gold King and the Forest that Walks, fallen icons who must be defeated by a blend of swords, spells, and campaign victories.\u003c\/p\u003e\u003cp\u003e* A wizard bonded to their spellbook, a rogue bonded to their magic cloak, and other former heroes who took shortcuts to power by merging with their magic items.\u003c\/p\u003e\u003cp\u003e* The Lich King's covert undead propaganda force: the Cult of the Silver Hand.\u003c\/p\u003e\u003cp\u003e* Fomorians, monstrous worshipers and children of the ancient chaos gods.\u003c\/p\u003e\u003cp\u003e* Malatyne, the purple dragon whose entertainments are legendary-and the player characters might be the main attraction...\u003c\/p\u003e\u003cp\u003e* Lions (temple); tigers (elemental and rakshasa); and owlbears (snowy and great horned).\u003c\/p\u003e\u003cp\u003eAnd many more. \u003c\/p\u003e","brand":"The Dragons Trove","offers":[{"title":"Default Title","offer_id":41704688418905,"sku":"12529","price":44.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/files\/13thbestiary2.jpg?v=1719371133"},{"product_id":"13th-age-bestiary-1","title":"13th Age: Bestiary","description":"\u003cp\u003eThis is no ordinary bestiary. While of course it includes a host of new creatures, it's more than stat blocks and bland descriptions. It gleams with the essence of 13th Age, with the same quirkiness, the same match between flavour and mechanics you saw in the core rules.Find out how each creature relates to the icons, make use of multiple adventures hooks for every creature and use nasty specials and variations to keep your 13th Age campaign unique.\u003c\/p\u003e","brand":"The Dragons Trove","offers":[{"title":"Default Title","offer_id":41704688582745,"sku":"12066","price":39.95,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/files\/13thagebesti.jpg?v=1719371132"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/collections\/13th-age-rpg-collection-banner.png?v=1766456740","url":"https:\/\/www.opengamingstore.com\/collections\/13th-age\/rpg-art.oembed","provider":"Open Gaming Store","version":"1.0","type":"link"}