Vendor: Open Gaming Store
Type: Book
Price:
4.00
The Lost Necromancer Books...ready to print but never printed! This is one of the 3 books that never made the trip back from China...available for the first time as a print book.
Darkness in the Heart of the Forest
Generations ago, a fearful battle between raged in the depths of the Westwood. An entire tribe of forest elves gave up its very existence to turn back the rising tide of evil. Despite their noble sacrifice, a fragment of evil remained, and has now begun to awaken, drawing allies both old and new and transforming the Westwood into a place of fear and darkness.
Ancient Wrongs to be Righted
Today, the past lies forgotten and a settlement of innocent humans has sprung up near the old battleground. Little do the inhabitants of Tanner's Green suspect that a remnant of the old enemy has returned, and that its followers plot their downfall. Creatures of unspeakable evil lurk in the dark shadows of the forest, and only a small band of adventurers can find and stop them before the enemy rises once more.
Demonheart is mini-campaign for 3-5 player characters, beginning at levels 6-8 and rising to levels 10-12, with adventures that range from intrigue in the town of Tanner's Green to a life-or-death contest in the court of the king of the dark fey, all leading to a final confrontation with the ancient enemy.
Terror grows with each beat of the Demonheart. Can the adventurers stop it in time?
Vendor: Dreamscarred Press
Type: Book
Price:
3.99
Nine new psionic monsters await within the pages of this part of the Psionic Bestiary!
From inconspicuous creatures like the mechanical phrenic conduits and the iniro plant creatures, to the sinister Marked Ones, to the downright vicious mindrippers and zurami, this release has a variety of new psionic creatures for use in your games.
In 2011, Dreamscarred Press held a contest for a psionic bestiary. The monsters from that contest are being released in a series of releases and will ultimately be compiled into a single psionic bestiary book. Get all the parts as they are released by getting the Work in Progress!
Written by Andreas Rönnqvist and Jade Ripley, with artwork by Rick Hershey, Matt Morrow, Simon Sweetman, and Nicholas Cloister.
Vendor: Bastion Press
Type: Book
Price:
9.99
While some choose to sail the seas and oceans seeking trade, adventure, and fame, others are more daring and sail the skies of their worlds. Discover the wonders of flight and the beauty of sailing the winds from many different methods and in many different forms. After all, no one race dominates the skies…save those that need no ships and jealously guard their skies. Like sea captains traversing dangerous waters and unknown menaces, airship captains must face the wrath of the aerial realms in the forms of dragons and other invisible dangers that pose great risk to their airships.
Airships provides all the rules necessary to bring flying ships into any campaign setting. Construction rules, combat, aerial and 3D movement, and other essential information is all covered. Also included are deck plans and specifications for a number of ships. Airships brings new heroes to the fore when a village under siege cries "Look! Up in the sky!"
Rules System: d20, 3E
Contents: 96 pages
Editor: Greg Dent
Artwork: Alexander Leonard, Andrew Baker, Christopher Pickrell, Jason Walton, Michael Erickson, and Todd Morasch
"I love this little piece of paper and ink, so stop wasting time reading this rubbish and buy AIRSHIPS by SAM WITT!" - Kenneth Hatteland at RPG United
"It’s hard to find fault with Airships because it is so detailed and well written. Everything seems to be balanced, the layout of the book is well done, and it manages to stay right on topic. If anything was left missing or hanging (no pun intended), I can’t find it." -- John Grigsby at the d20 Magazine Rack.
"Airships is crunchy and I prefer flavour. It’s not a problem here though. The crunchy numbers don’t do my head in and the atmosphere that I look for in every RPG supplement comes together as you read through the different aspects of airship construction, combat and flying. The flavour builds from the game mechanic pieces in the same way the airships themselves come together from the hull choices and engine types. Sam Witt, who’s really making a name for himself, has done exceptionally well here." -- Wyrdmaster at GameWyrd.
"This is a very impressive piece of work, one of Bastion's best…certainly one of their crunchiest (which is why I bemoaned a missing index). Sam Witt has masterfully blended d20 rules work to create an exciting new way to play while still making sure the real heroes are the player characters." -- Jeff Ibach at Gameplay News.
Vendor: Dreamscarred Press
Type: Book
Price:
6.99
War has come to the Ophid Protectorate, as a legion of fanatics strike at the city of Lirasse. The heroes must determine the source of this army and stop it before devastation spreads throughout the rest of the Protectorate.
The players' choices from the first two adventures in this adventure path will help shape how the story unfolds in this third installment of the From the Deep adventure path set in the Third Dawn Campaign Setting.
From the Deep: A Dragon's Orders is intended for 7th to 9th level characters.
Written by Michael McCarthy.
Vendor: Samurai Sheepdog
Type: Book
Price:
4.99
Revisit the works of Mystic Eye Games with Samurai Sheepdog as we bring back popular adventures from the past like The Hunt: Rise of Evil!
Want to visit a realm full of adventure, fantastic locations, and specialized rules in the world of Gothos? This product offers 143 pages doing exactly that! Even better, most of the world information is still just as useful as ever.
I am old now and I fear I have little time left to chronicle all that I have learned in my travels. My life has been both blessed and cursed. I am a Child of the Waking Dream, touched by fate and bound to a being in another far off world.
The common folk would call me a hero, the great Pantheon, a threat.
I walk a line between the light and the shadows. Stalking the nightmares sent from a mystical realm I can neither see nor visit...
- Dimitri Amadon
“The Hunt: Rise of Evil” is a d20 campaign setting by Mystic Eye Games. In this book you will be immersed into the dark world of Gothos. You will find a new and fantastic land where the dreams and nightmares of our sleeping Earth folk find their way into this mystical world. This unique campaign setting will give you new rules, kingdoms, classes, races, magic, and much more. Play in our world or simply apply all that you find here to any d20 game. Become a Child of the Waking Dream and join the hunt today!
Vendor: Samurai Sheepdog
Type: Book
Price:
2.99
Revisit the works of Mystic Eye Games with Samurai Sheepdog as we bring back popular supplements from the past like Guilds and Adventurers!
Want to join a guild or hire one for some help while adventuring in the world of Gothos? This product spends 126 pages providing different ideas for guilds and other organizations that are still fun to use as inspiration for any d20-based system.
Ever wanted specific rules for a beautiful courtesan cohort just gained through the leadership feat, or the armorer making your new shield? Perhaps you fancied yourself a master weaponcrafter but found no rules detailing your interests?
Guilds and Adventurers is a guidebook detailing 30 universal guild prestige and NPC classes useable in any setting by players, their henchmen, and NPCs alike.
However, it does not stop there.
In addition, it holds within its pages a collection of 10 unusual guilds and adventuring societies for use in, but not exclusive to, "The Hunt: Rise of Evil" fantasy setting.
Guilds and Adventurers is a must-have for your d20/3rd Edition campaign.
Vendor: Samurai Sheepdog
Type: Book
Price:
3.99
Revisit the works of Mystic Eye Games with Samurai Sheepdog as we bring back popular adventures from the past like Dry Land: Empires of the Dragon Sands!
Want to visit a massive region, full of adventure, highly detailed locations, and stats for just about any NPC you can think of? This product offers 142 pages doing exactly that! Even better, most of the information is still just as useful with some modification in any d20 system.
Dry Land: Empires of the Dragon Sands takes you on a tour of the Dragon Sands region dominating the southern part of the Great Northern Continent in the Bluffside Campaign Setting. Hundreds of miles south of the bustling metropolis, this area is known for extremes in heat, aridity, and other dangers both natural and supernatural. Journey into a land where normal groundwater can kill as easily as a rampaging dune wyrm. Explore ancient ruins and the skeletons of giants. Tremble at the mighty power of the genies and those who serve them. Witness the exotic splendor of the dragori in the heart of their empire.
Vendor: Samurai Sheepdog
Type: Book
Price:
2.99
Revisit the works of Mystic Eye Games with Samurai Sheepdog as we bring back popular supplements from the past like Player's Advantage - Rogue and its web enhancement, the Purloined Pages!
Want to add a new twist to your rogue? These products spend 123 pages providing different ideas for rogues that are still fun to use as inspiration for any d20 system.
Want to fill out your collection of Mystic Eye options? Look no further. Player's Advantage - Rogue is only one of many books returning to PDF; unchanged beyond updating our logos and website. Add to that, the Purloined Pages makes this a steal.
Want to see one of these great books updated for Pathfinder or 5th Edition D&D? Let us know and we'll put our attention on the most popular first.
Delve into your favorite classes with new rules, variant classes, prestige classes, and other exciting additions. For the new player, you'll find helpful information to develop your character from both a rules and role-playing standpoint. Experienced players will discover ample new options to breathe new life into old classes. Game Masters, do not despair, there are helpful chapters for you as well! Easily choose class combinations to create unique NPCs using detailed charts for multiclassed characters. New NPC classes and sample NPCs makes it easy to add new flavor to your game. The series also builds on proven Open Game Content, taking it to new heights by integrating it into the new material. Don't be satisfied with just any expansion book, take the advantage!
The series begins with Player's Advantage: Rogue-it's so good, it's criminal!
Archetypes detailing numerous types of rogues, their tactics, outlook, recommended feats, races, and variations give old and new players a fresh look at the rogue.
Numerous feats expand the rogue's abilities, taking him in new directions and new heights.
New PC, NPC, and prestige classes provide plentiful alternatives to the core rogue.
Killer combos let you, at a glance, compare multiclassing options to choose the right character for the job. Useful for planning PCs or creating NPCs, these charts include character concepts and related archetypes to aid in choosing feats, skills, and other game mechanics.
New equipment makes the dirty work easier and more exciting with exotic toys for the scoundrel at heart.
And tons more! Uncover the secrets of the rogue and see the class with new eyes.
Vendor: Samurai Sheepdog
Type: Book
Price:
1.99
Revisit the works of Mystic Eye Games with Samurai Sheepdog as we bring back popular supplements from the past like the Dogs of War issues 1 through 3!
Want to add something exciting to your game? These products spend a combined 68 pages detailing NPCs, prestige classes, weapons, and more. All of which are still fun to use as inspiration for any d20 system.
Want to fill out your collection of Mystic Eye options? Look no further. The Dogs of War series is only one of many compilations returning to PDF; unchanged beyond updating our logos and website. Add to that, the Purloined Pages makes this a steal.
Want to see one of these great books updated for Pathfinder or 5th Edition D&D? Let us know and we'll put our attention on the most popular first.
The Dogs of War series is a collection of PDF releases detailing NPCs that can be added to most fantasy campaigns. Each NPC is given a background and adventure hooks to generate ideas on how to incorporate him into your campaign. In addition, many NPCs will utilize Open Game Content from both Samurai Sheepdog and fellow d20 publishers.
Vendor: Samurai Sheepdog
Type: Book
Price:
1.99
Revisit the works of Mystic Eye Games with Samurai Sheepdog as we bring back popular adventures from the past like Interludes: A Brief Expedition to Bluffside!
Want to save a family wrongly kidnapped by barbaric goblinoids? This product offers 56 pages worth of backstory and encounters that are still fun to use with some modification in any d20 system.
Want to fill out your collection of Mystic Eye options? Look no further. A Brief Expedition to Bluffside is only one of many books returning to PDF; unchanged beyond updating our logos and website.
Want to see one of these great books updated for Pathfinder or 5th Edition D&D? Let us know and we'll put our attention on the most popular first.
With the first flakes of winter snow in the air, your party finally sees the end of their long journey in the hamlet of Kirkwood. Fornheim, the caravan master, has paid you well for keeping him and his profits safe for the last four months. Your escort is at an end. Bluffside, city of wonder and excitement, calls. Just a few loose ends and you can leave for your new lives of action and adventure.
An adventure for 4 player characters of 2nd level of play (can be adjusted accordingly).
ENnie Nominee for Best Adventure!
Vendor: Samurai Sheepdog
Type: Book
Price:
4.99
Revisit the works of Mystic Eye Games with Samurai Sheepdog as we bring back popular adventures from the past like Bluffside: City on the Edge!
Want to visit a massive city, full of adventure, highly detailed locations, and stats for just about any NPC you can think of? This product offers 176 pages doing exactly that! Even better, most of the information is still just as useful with some modification in any d20 system.
Want to fill out your collection of Mystic Eye options? Look no further. Bluffside: City on the Edge is only one of many books returning to PDF; unchanged beyond updating our logos and website.
Want to see one of these great books updated for Pathfinder or 5th Edition D&D? Let us know and we'll put our attention on the most popular first.
Civilization is still picking up the pieces following an asteroid strike two hundred thousand years ago. The epicenter? Bluffside. Only 208 years after its rediscovery, Bluffside is a boom town boasting the most precious metal in the known world - adamantine. From the ancient ruins of Sem La Vah, to the vast Undercity, to the floating port of Sordadon, Bluffside: City on the Edge promises to become the home port for thousands of adventurers. The first in our line of truly modular sourcebooks, Bluffside can either be dropped into any d20 fantasy campaign world, used as a stand alone city, or combined with our future sourcebooks, thereby creating a modular world one great area at a time.
Bluffside features the following:
Vendor: Samurai Sheepdog
Type: Book
Price:
2.99
Revisit the Foul Locales series with Samurai Sheepdog as we bring back these popular supplements originally available through Mystic Eye Games!
Need some interesting and dangerous locations to throw at your party? This product alone offers over 15 different places to go across 126 pages with great background information that holds up well in any edition.
Want to fill out your collection of Mystic Eye options? Look no further. Urban Blight is only one of many books returning to PDF; unchanged beyond updating our logos and website.
Want to see one of these great books updated for Pathfinder or 5th Edition D&D? Let us know and we'll put our attention on the most popular first.
A collection of pre-built, plug in locations for your d20 game. All of these locations will be highly detailed with all relevant NPCs, maps, items, and descriptions. A must for any urban landscape in your d20 game setting. None of the locations here are setting specific and will easily plug into any fantasy campaign.
Face the horrors found in the sewers Below the Slaughterhouse.
Caught in Time is a shop where the goods aren't always worth the danger.
Discover what secrets are held within the High Marsh Cemetery and the d'Araundel Family Crypt
And more!
Vendor: Samurai Sheepdog
Type: Book
Price:
1.99
Revisit the works of Mystic Eye Games with Samurai Sheepdog as we bring back popular supplements from the past like Blight Magic!
Want to add a new twist to your spellcasters? This product spends 54 pages explaining how to pay the ultimate price for power. Better yet, the rules presented here are still fun to use with any d20 system.
Want to fill out your collection of Mystic Eye options? Look no further. Blight Magic is only one of many books returning to PDF; unchanged beyond updating our logos and website.
Want to see one of these great books updated for Pathfinder or 5th Edition D&D? Let us know and we'll put our attention on the most popular first.
Does the very land hold a life force that can be sucked dry, just as a vampire drains blood from his victims? There is an ancient art that is resurfacing. A terrible lore that allows spell casters, both Arcane and Divine to rape the land of its very life to fuel their magic. Blight Magic, it is called and it is a quick and terrible road to power. Many have justified the use of such magic, pointing out that farmers take from the land to feed the people, homes have need of the land to be built, and trees are cut down to provide warmth in the winter! Is this so very different? The answer can only be seen in the practitioners, who suffer over time from a corruption that only and evil power can bring.
Blight Magic is a d20/OGL sourcebook that details the rituals, spells, abilities, and terrible corrupting influences that can be gained by tapping into, and draining the very life from the land. This 56 page book has rules for new rituals, spells, prestige classes, feats, and much more that all focus on this awful power.
Let your players dive into this quick road to arcane might and see if they have the strength to resist the terrible temptation and awesome power of Blight Magic.
Vendor: Samurai Sheepdog
Type: Book
Price:
1.99
Revisit the works of Mystic Eye Games with Samurai Sheepdog as we bring back popular supplements from the past like Tarot Magic!
Want to add a new twist to magic? This product spends 86 pages explaining how to use tarot as a source of power. Better yet, the rules presented here are still fun to use with any d20 system.
Want to fill out your collection of Mystic Eye options? Look no further. Tarot Magic is only one of many books returning to PDF; unchanged beyond updating our logos and website.
Want to see one of these great books updated for Pathfinder or 5th Edition D&D? Let us know and we'll put our attention on the most popular first.
For ages, humans have sought ways to pierce the veil of darkness, to understand the meaning of life and to gain some knowledge as to our part in this mysterious drama that makes up our lives. Within each generation there are a select few who can look beyond the Present and see the Past and Future. But care must be taken to journey beyond the realm of the Here and Now, for the ways are treacherous and the paths confusing. To aid them, the seers have created the Tarot deck, the cards of fate and power.
This book brings the Tarot into the fantasy d20 game. Whether as flavour to spice up encounters with charlatans or seers, adventure hooks to guide players to their next exploits, or new spells to add a new dimension to a fantasy campaign, Tarot Magic guides both the Game Masters and the players through the mysteries of the Tarot.
This book contains:
Vendor: Samurai Sheepdog
Type: Book
Price:
1.99
Revisit the works of Mystic Eye Games with Samurai Sheepdog as we bring back popular supplements from the past like the Artificer's Handbook!
Want to add a new twist to your magic items? This product spends 117 pages providing different takes on magic items that are still fun to use with any d20 system.
Want to fill out your collection of Mystic Eye options? Look no further. The Artificer's Handbook is only one of many books returning to PDF; unchanged beyond updating our logos and website.
Want to see one of these great books updated for Pathfinder or 5th Edition D&D? Let us know and we'll put our attention on the most popular first.
Do you remember the most powerful magic item your character ever received? Have you ever flipped through the descriptions of magic items in books dreaming of all the things your character could acquire? Perhaps you even gave special requests to your Game Master for certain things you really wanted but maybe weren't readily available in the core rules. The Artificer's Handbook offers a different way to achieve those remarkable goals. Inside this tome, you will find:
Spell Slot item creation opens nearly limitless possibilities for the creation of new items with an excellent alternative to other methods of item creation and a variety of new sample items ranging from the Willmaster's Lash to the Maul of the Chicken.
Rules for magic item instability and adding history and flavor to items.
New ways to gather components, spells, and more.
Vendor: BloomFilm, LLC.
Type: Book
Price:
0.00
Thank you for checking out the Bloom Role-Playing Game Character Sheet Pack. This download contains character sheets for use with the upcoming Bloom Role-Playing Game available at DriveThruRPG on April 7th, 2015!
Bloom is a feature film in which Lily (Deann Baker) wakes up in a bloody motel bathroom with fuzzy memories of the previous night. As she copes with her trauma and struggles to figure out what happened, she begins changing into something inhuman.
The Bloom Role-Playing Game, published in association with Aegis Studios, allows players to step into the world of Bloom and explore the themes introduced in the film.
The Bloom Role-Playing Game is written and developed by Travis Legge.
Vendor: BloomFilm, LLC.
Type: Book
Price:
1.00
Bloom is a feature film in which Lily (Deann Baker) wakes up in a bloody motel bathroom with fuzzy memories of the previous night. As she copes with her trauma and struggles to figure out what happened, she begins changing into something inhuman.
The Bloom Role-Playing Game, published in association with Aegis Studios, allows players to step into the world of Bloom and explore the themes introduced in the film.
The Book of Putrescence, is a collection of system options for use with the Bloom Role-Playing Game, including new systems for Putrescence and Redemption, five new Vampiric Feats and six new Putrescent Feats!
All this for ONLY $1.00!
The Book of Putrescence is written and developed by Travis Legge.
Enhance your Bloom Role-Playing Game experience with the FREE Bloom Role-Playing Game Character Sheet Pack
Vendor: BloomFilm, LLC.
Type: Book
Price:
15.00
Bloom is a feature film in which Lily (Deann Baker) wakes up in a bloody motel bathroom with fuzzy memories of the previous night. As she copes with her trauma and struggles to figure out what happened, she begins changing into something inhuman.
The Bloom Role-Playing Game, published in association with Aegis Studios, allows players to step into the world of Bloom and explore the themes introduced in the film.
The Bloom Role-Playing Game is written and developed by Travis Legge.
Enhance your Bloom Role-Playing Game experience with the FREE Bloom Role-Playing Game Character Sheet Pack
Vendor: Open Gaming Store
Type: Book
Price:
11.95
The Kingdom's loyal subjects say that the death of King Ovar's queen drove him to madness, causing him to persecute the good citizens and order the mass executions. Whatever the reasons, the people can no longer ignore the fact the King Ovar is a beast incarnate! And as with all mad beasts, he deserves nothing less than death! Four stalwart adventurers are charged with assassinating King Ovar. They must penetrate Tower Chaos and at the right moment strike King Ovar dead!
Tower Chaos, is the third part in the four-part Maze of Zayene series. It details a King's tower wherein the adventurers must tread to accomplish their daring deed. But along the way they will find just how difficult their mission is, and an unforeseen mystery unfolds! Complete with new monsters and magic, multiple scenarios, an innovative system for encountering the many occupants of the tower and a plot twist which will keep adventurers on the edge of their seats.
Vendor: Skortched Urf' Studios
Type: Book
Price:
1.99
"That's a neat trick you can do... "
Many people are jealous of the powers displayed by the heroes and monsters that share the world with them. These larger-than-life figures command potent magic with a thought, and have mystic abilities as natural to them as their arms are to the common man. Yet most ordinary folk manage to put aside this petty envy and continue on with their lives. A small number of people, though, become obsessed with such thoughts, burning with jealousy that others are so gifted while they are denied. As their obsession takes them over, they learn the secrets of how the brain controls the supernatural aspects of the body just as it does the natural ones, and that by ingesting certain portions of a creature's brain, they can steal these powers for themselves. These are the powerphages.
Included in this PDF are both the D20 Fantasy (Prestige Class) and D20 Modern (Advanced Class) versions; allowing you to run Powerphages in either type of game. Also included are three new feats, game information on Powerphages as well as a high-level NPC sample Powerphage ready to use in your game.
Vendor: Skortched Urf' Studios
Type: Book
Price:
0.99
Among mortals, the dark, sensuous power of vampires is something to be envied as much as it is to be feared. But while the common folk envy their eternal life and unfading beauty, the more learned are jealous of their powers. In particular, they note how vampires gain a suite of special powers; but at the cost of having almost as many weaknesses. Vampire scions are those who emulate vampires in order to gain greater magical might. They drink blood, but instead of using it to sustain their existence as true vampires do, they instead use that power to augment their already-formidable spellcasting ability. As they become more like the twisted creatures they mimic, vampire scions slowly gain similar powers, but with almost none of the commensurate weaknesses. Add this five-level Prestige Class to your game today to tap into the power of Vampires.
Vendor: Skortched Urf' Studios
Type: Book
Price:
4.99
Welcome to our second volume of mega-feats! Included in this book are over feats, as well as a section of new flaws to add flavor to your game, in addition to several new spells and other items.
New Rules for Sub-School Specialization and even Metaspells
Vendor: Skortched Urf' Studios
Type: Book
Price:
1.99
The gun is one of the most fascinating weapons in the history of mankind. It a weapon that is both glorified and vilified in art and literature. And it is a weapon that is conspicuous by its absence in the D20 rules. Some players feel that guns would be overpowering in a fantasy world. But in a fantasy setting, primitive guns are less powerful and less reliable than their modern counter-parts, and healing magic is abundant. The odds are good, however, that you're reading this because you are interested in using guns in your fantasy game. The approach in this PDF is a little different from the gun rules that are usually presented for a fantasy setting. Guns are not so difficult to use that only those who spend years training can handle one properly. And they are not so expensive that only kings can requisition them. A gun is simple enough for most anyone to use, and rare enough that the average barkeeper can't afford one, but the average adventurer can. Included in this PDF are: *Racial attitudes towards Black Powder and Guns. *Rules for Pistols & Muskets *Standard & Magical Ammunition *Variant Black Powder Weapons such as the Kracking Spear & Thunderhammer *Siege weapons such as Cannon's and the Dragon Ballista *New Rules, Feats, Spells & Magic Items
Vendor: Skortched Urf' Studios
Type: Book
Price:
1.99
There are many who worship the Gods and are granted power by them. Some, however, are granted power beyond the God's other servants because of the strength of their devotion, their ability to surrender to their deity's will. These favored servants are guided and protected by the deity's most favored servants of all: Angels. An Angelic Vessel acts as a host and conduit for the power of an Angel. This form of surrender grants the conduit protection, strength, and even the ability to channel the Angel's essence for short periods of time. It comes at a cost, however: the Angelic vessel must walk a narrow path, and must always seek to act according to the wishes of his deity and the Angel who shares his body. Should he ever waver, even for a moment, the Angel leaves his body and strips him of his powers until he atones for his sins. A new Prestige Class for your D20 Fantasy game.
Vendor: Skortched Urf' Studios
Type: Book
Price:
1.99
Singed, bloodied, and battered, the adventurers stare past the body of the fallen dragon, eager to begin ransacking its horde of treasure. Already, their eyes gleam, and their minds dance with the possibilities: piles of coins, heady thoughts of eldritch weapons, and the promise of a rune-encrusted tome. Unnoticed among these riches is a battered, once gleaming key, dangling by a leather thong from the hilt of a sword. The key stands out because it is so common an item amongst such uncommon wealth. It was probably the property of some adventure with less luck than the now-victorious party, and opens nothing more interesting than an old strongbox; certainly nothing of merit when compared to the wealth sitting before them. So it will simply hang there, or perhaps be tossed into a pouch, with no one ever realizing that this innocuous key is the vessel for considerable magical power. It is the very plainness and strong symbolic properties of keys that mark them as excellent choices for enchantments involving locks, passage and hidden entries; as well as less tangible forms of opening and opportunity. This volume presents a selection of magical keys to help unlock new worlds of adventures, as well as rules for the duplication of normal keys.
Written by Josh Benton.
Artwork by Anthony Cournoyer.