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Cyborgs are everywhere in 2107, but full cybernetic conversion is still rare. It's not just a matter of money, despite the multi-million dollar surgery  required to create an FCB; it's a matter of psychology. Very few people have the will necessary to surgically remove their flesh and blood humanity and replace it with steel and composites.\u003c\/p\u003e\n\u003cp\u003eState of the Otherverse: Cybernetics Armory is an installment in a semi-regular series of 'tech books' focusing on the military and civilian technology common to the Otherverse America campaign setting. Though designed with a specific campaign in mind, the new technologies described in the State of the Otherverse line can easily be adapted to most sci-fi and cyberpunk settings.\u003c\/p\u003e\n\u003cp\u003eThis sourcebook is also a continuation of the Department 7 Technology Update: Cybernetics, published by Skortched Urf Studios in 2007. 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Twenty-second Century American society is well educated and info-saturated. The Mesh, an omnipresent data-net, has taken the place of the older Internet. A question to the nanotech laced air or to a floating advertising holo is answered in a split second. Bionics are as common as eyeglasses were in an earlier millennium. Soldiers enhance their innate capabilities with cybernetic weapons systems that make cyborg warriors more than a match for a fully equipped jet fighter. Technology isn't just physical anymore. By the end of progress level 7, smartlight computers and digital assistants come into wide usage. Selfperpetuating holograms, smartlights incorporate the latest developments in quantum computing, forcefield projection and holography, creating advanced computers. They are easily the equal of any hard-tech laptop, but with virtually no physical mass. Smartlights are just what their name implies: artificially intelligent clusters of light and electricity. Smartlight programs and operating systems can be downloaded directly into the human consciousness, lying dormant within the user's sparkling neurons until they're needed. Nanoinjections implant smartlight 'seeds' in a recipient's synapse gaps. These clusters of scripted photons grow into computers, smartlight cameras, networking software, even smartlight force fields and energy weapons, all activated with a single thought. This PDF gives you all the information needed to incorporate this cutting-edge technology into your D20 Modern game. 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Darklighters and Starchildren are fierce rivals with similar star-based super abilities. One faction aids Galaxy Command for the sheer fun of adventure; their rivals aid WARSTAR and oppress the galaxy.\u003c\/p\u003e\r\n\u003cp\u003e The conflict between the peace loving and heroic Galaxy Command organization and the brutal WARSTAR regime defines the setting, but those two powerful factions aren't the only forces in the galaxy. This short supplement describes Planet Nightmare, a dangerous fringe world rocketed to galactic prominence by the export of a pair of very dangerous drugs. The monsters of Planet Nightmare certainly live up to their reputations, and the three new sentient races that call the fog-shrouded world home are even worse...  especially the cruel Quille Kathrix overlords.\u003c\/p\u003e","brand":"Skortched Urf' Studios","offers":[{"title":"PDF","offer_id":1077176640,"sku":"972","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/77926.jpeg?v=1419803455"},{"product_id":"more-mighty-than-steel","title":"More Mighty Than Steel","description":"\u003cp\u003e\u003cspan dir=\"auto\"\u003eAt some point in his career, every wizard finds himself needing to write magical spells. Whether creating scrolls, transcribing an ancient spellbook, or simply adding spells to his own spellbook; the use of inks and quills is time consuming and expensive. It is not surprising, then, that many wizards have sought to use magic to reduce the tediousness of the task. This collection includes nine magical items for use in your game:\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cspan dir=\"auto\"\u003eInk of Summoning-\u003c\/span\u003e\u003c\/b\u003e\u003cspan dir=\"auto\"\u003e\u003cspan\u003e \u003c\/span\u003ea powerful substance that can be used to call a specific\u003c\/span\u003e\u003cbr\u003e\u003cspan dir=\"auto\"\u003ecreature to you. Write the name of a specific creature\u003c\/span\u003e\u003cbr\u003e\u003cspan dir=\"auto\"\u003eonto a page with Ink of Summoning, then burn the page.\u003c\/span\u003e\u003cbr\u003e\u003cspan dir=\"auto\"\u003eAs the page is consumed the creature whose name appears\u003c\/span\u003e\u003cbr\u003e\u003cspan dir=\"auto\"\u003eon the page is called before you.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cspan dir=\"auto\"\u003eParchment of Preparedness-\u003c\/span\u003e\u003c\/b\u003e\u003cspan dir=\"auto\"\u003e\u003cspan\u003e \u003c\/span\u003eis a boon to anyone seeking to scribe magical scrolls.\u003c\/span\u003e\u003cbr\u003e\u003cspan dir=\"auto\"\u003eSpells can be written to Parchment of Preparedness without\u003c\/span\u003e\u003cbr\u003e\u003cspan dir=\"auto\"\u003ethe expenditure of experience points, and comes in three forms;\u003c\/span\u003e\u003cbr\u003e\u003cspan dir=\"auto\"\u003eMinor, Major and Superior.\u003c\/span\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cspan dir=\"auto\"\u003ePen of Pain-\u003c\/span\u003e\u003c\/b\u003e\u003cspan dir=\"auto\"\u003e\u003cspan\u003e \u003c\/span\u003eIt is often said that the pen is mightier than the sword.\u003c\/span\u003e\u003cbr\u003e\u003cspan dir=\"auto\"\u003eThe Pen of Pain was created by a wizard who set out\u003c\/span\u003e\u003cbr\u003e\u003cspan dir=\"auto\"\u003eto prove it.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cspan dir=\"auto\"\u003eQuill of the Cipher-\u003c\/span\u003e\u003c\/b\u003e\u003cspan dir=\"auto\"\u003e\u003cspan\u003e \u003c\/span\u003eis a boon to anyone wishing to conceal the true nature of\u003c\/span\u003e\u003cbr\u003e\u003cspan dir=\"auto\"\u003ea message.\u003c\/span\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cspan dir=\"auto\"\u003eQuill of Transcription\u003c\/span\u003e\u003c\/b\u003e\u003cspan dir=\"auto\"\u003e\u003cspan\u003e \u003c\/span\u003e-is a handy item for anyone who enjoys speaking, but finds\u003c\/span\u003e\u003cbr\u003e\u003cspan dir=\"auto\"\u003ethe process of writing to be a bit tedious.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cspan dir=\"auto\"\u003eSinned's Tattoo Ink\u003c\/span\u003e\u003c\/b\u003e\u003cspan dir=\"auto\"\u003e\u003cspan\u003e \u003c\/span\u003e-can be applied to skin as easily as ink to a page.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan dir=\"auto\"\u003eAnd for a fantasy twist on the old Rock-Paper-Scissors\u003cspan\u003e \u003c\/span\u003e\u003c\/span\u003e\u003ci\u003e\u003cb\u003e\u003c\/b\u003e\u003c\/i\u003e\u003cspan dir=\"auto\"\u003egame, three Minor Artifacts are also detailed.  \u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cspan dir=\"auto\"\u003ePaper Cutting Knife\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cspan dir=\"auto\"\u003ePaper of Stone Binding\u003c\/span\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cspan dir=\"auto\"\u003eStone of Knife Crushing\u003c\/span\u003e\u003c\/b\u003e\u003cspan\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan dir=\"auto\"\u003eTruly the Quill is more mighty than Steel!\u003c\/span\u003e\u003cbr\u003e\u003cbr\u003e\u003cspan dir=\"auto\"\u003eWritten by Dennis Mohr.\u003c\/span\u003e\u003c\/p\u003e","brand":"Skortched Urf' Studios","offers":[{"title":"PDF","offer_id":1077178104,"sku":"973","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/15868.jpeg?v=1419803246"},{"product_id":"keys-of-magic","title":"Keys of Magic","description":"\u003cp\u003eSinged, bloodied, and battered, the adventurers stare past the body of the fallen dragon, eager to begin ransacking its horde of treasure. Already, their eyes gleam, and their minds dance with the possibilities: piles of coins, heady thoughts of eldritch weapons, and the promise of a rune-encrusted tome. Unnoticed among these riches is a battered, once gleaming key, dangling by a leather thong from the hilt of a sword. The key stands out because it is so common an item amongst such uncommon wealth. It was probably the property of some adventure with less luck than the now-victorious party, and opens nothing more interesting than an old strongbox; certainly nothing of merit when compared to the wealth sitting before them. So it will simply hang there, or perhaps be tossed into a pouch, with no one ever realizing that this innocuous key is the vessel for considerable magical power. It is the very plainness and strong symbolic properties of keys that mark them as excellent choices for enchantments involving locks, passage and hidden entries; as well as less tangible forms of opening and opportunity. 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