Vendor: Samurai Sheepdog
Type: Book
Price:
1.00
"The original Pathfinder RPG summoner class is fine."
I'm glad you think so. In that case, you're going to love the s-class warpriest, which has been balanced around the same general power level as the original summoner while still remaining fully compatible with a standard adventuring party. In fact, we are retuning every other class to be on par with that one, and the warpriest is just one such offering. If this proves popular, we'll be sure to release more, and eventually collect them into a full book for POD.
==What's Inside==
In addition to the s-class description, this is a full-use document for your character. No need to look at other books unless you need to know greater details, such as feat prerequisites and such (we intentionally summarize these so they're usable, but you have a reason to pick those up if you want to use them outside of the context of the s-class character).
Vendor: Drop Dead Studios
Type: Book
Price:
19.99
Ultimate Engineering is a comprehensive and ambitious combat sphere for the Spheres of Might system. Whether a character is a magitech engineer, stylistic clocksmith, or mad scientist, the Tinker sphere offers a sprawling set of talents to customize, design, and develop mastery over technology.
With five packages, Tinker sphere practitioners can customize and outfit themselves and their allies with powerful technology:
The book also contains rules to let you build, create, and further customize with a robust GM toolkit for Tinker traditions and optional rules!
Vendor: Drop Dead Studios
Type: Book
Price:
24.99
Adventuring demands characters test their skills across many spheres of life—heroes explore their world, discover dangerous secrets, find hidden treasures, pull off incredible trickery, talk their way out of trouble, and pull off skillful maneuvers in combat.
The new rules in Spheres of Guile allow characters to use their skills in hundreds of new ways, including things otherwise possible only with magic. New guidance also helps players and GMs to take advantage of understanding character motivations, whether to have more satisfying roleplaying encounters or to thwart enemies more dramatically with specialized talents and class features.
Spheres of Guile introduces fifteen skill spheres that unlock extraordinary and highly customizable options for every skill in the game. You can build a character all your own by choosing numerous talent from these spheres as one of five new classes—the agent, trained spy and thief; the courser, a master wilderness survivor; the envoy, an inspiring virtuoso wielding words like weapons; the mastermind, always prepared to exploit enemy weaknesses; and the professional, an expert in whatever she chooses. In addition, trade traditions, feats, archetypes, and other customization options open up the flexibility of skill spheres to characters of any class.
Vendor: Samurai Sheepdog
Type: Book
Price:
1.00
"The original Pathfinder RPG summoner class is fine."
I'm glad you think so. In that case, you're going to love the s-class swashbuckler, which has been balanced around the same general power level as the original summoner while still remaining fully compatible with a standard adventuring party. In fact, we are retuning every other class to be on par with that one, and the brawler is just one such offering. If this proves popular, we'll be sure to release more, and eventually collect them into a full book for POD.
==What's Inside==
* A full, 20-level s-class that you can bring to the table right beside others like it, including the original s-class, the summoner.
* Choose 1 of 5 new swashbuckler styles including battle dancer, braggart, fencer, gymnast, and wit. Each grants you benefits as you gain experience and lets you tailor your swashbuckler to your own preferences.
* Almost 30 new deeds to choose from each time you gain access to them; including deeds such as twirl and flourish, one for all!, and Ride the Rope
* Sample feats and other class features that you can select to flesh out your s-class character.
In addition to the s-class description, this is a full-use document for your character. No need to look at other books unless you need to know greater details, such as feat prerequisites and such (we intentionally summarize these so they're usable, but you have a reason to pick those up if you want to use them outside of the context of the s-class character).
Vendor: Blackwater Forge LLC
Type: Dice Jail
Price:
14.99 - 24.99
(26 variants)
"Channel Your Tabletop RPG Adventure with the Druid Class 3D Printed Dice Storage Box! 🌿🎲🪙
Introducing the Druid Class 3D Printed Dice Storage Box: a natural wonder of gaming gear, designed to immerse you in the world of primal magic, mystical creatures, and epic adventure.
🌿 Natural Design: Crafted with meticulous attention to detail, this 3D printed dice storage box is a symbol of the druid's affinity with nature and mastery of ancient powers, featuring intricate bird skull and flower motifs.
🎲 Dice Vault & Jail: Keep your precious dice collection safe and secure within this enchanted box. It's not just a storage solution; it's a sanctuary for your dice.
🪙 Versatile Utility: Whether you're playing Dungeons and Dragons, wargaming, or cosplaying as a druid, the Druid Class Dice Storage Box stands ready. It adds a touch of natural wonder to every gaming session.
🌟 Unique Aesthetic: Inspired by the beauty of the wilderness and the mysteries of the forest, it's a true masterpiece of mythical craftsmanship.
🎨 Customize Your Creation: Select your preferred style and make this 3D printed Dice Storage Box uniquely yours. Let it reflect your connection to the world of druids and epic quests.
Embark on a journey into the heart of nature with the Druid Class Dice Storage Box—a symbol of primal power, adorned with bird skull and flower motifs, and a sanctuary for your gaming treasures! 🌿🎲🪙 Explore the realm of tabletop RPG gaming today."
*Please note that some of the pictures contain hand painted dice towers and these are in limited quantities. The color options available are the actual colors of plastic filament used to create each product. If you want to purchase the hand painted item, you will need to select that option in the drop down menu assuming it's available/in stock.
*Please note that some of our items are fragile and damage during shipping can occur from time to time. In the event that this happens or something is wrong with your order, please reach out through Etsy messenger or email us at Blackwaterforgellc@gmail.com and we will do our best to correct the situation.
*Any dice pictured are not included, they are for reference only.
*Please note that the rainbow PLA filament option may vary in color and it may not match the pictures above exactly*
*Please note: PLA filament has some limitations. PLA has a low melting point so it should not be left in an area that would be subject to high temperatures, such as a vehicle in the sun, as that may cause the plastic to soften and deform.
Vendor: Legendary Games
Type: Book
Price:
9.99
Legendary Warpriests is the latest volume in our new series of class-focused player supplements, this time focused on the sword arm of the faith. This avatar of holy war uses their martial skill and divine power to defend the faithful and crush their enemies. Legendary Warpriests redesigns and enhances the warpriest class granting it more unique, diverse and iconic class abilities that are more reliant upon their deity or faith. No longer will the warpriest be a simple battle-medic given a differentiation from clerics by being able to swift-action cast on themself, instead each warpriest will have a unique set of skill determined by the domains provided by their deity or faith. Along with the redesigned base class are 35 domains to tailor your warpriest to their faith, six new archetypes like the Arsenal Chaplain with their enhanced focus on martial prowess over divine spells or the Forgepriest with focus on artifice and creating tools for the faithful, and 3 archetypes compatible with Spheres. In addition to the class options, there are feats that can enhance the legendary warpriest or other divine-focused classes. Grab this amazing 52-page supplement for the Pathfinder Role-Playing Game today and Make Your Game Legendary!
Vendor: Rogue Genius Games
Type: Book
Price:
6.95
Presenting more than 50 pages of “Hasty Spells” – fast, easy-to-cast versions of existing spells that trade a significant amount of power in return for being cast as swift actions and having only verbal components – for every spellcasting class. Because sometimes a little bit of utility that doesn’t prevent you from doing something else more important is worth using a spell of significantly reduced power. Conceived, developed, and balanced by Owen K.C. Stephens, using his years of experience as a developer for the publishing house that created the Pathfinder Roleplaying Game!
Vendor: Orphaned Bookworm Productions
Type: Book
Price:
1.99
You find an awesome creature you want to be your bosom buddy and companion on your adventures but lo and behold, you don't have the means or the information to actually use them. This is where this product line comes into play! We new animals or creatures (or previously published creatures without companion stat blocks) and create animal companion rules for them for use in the Pathfinder Roleplaying Game. These new companions will provide interesting, cute, and lovable companions for the travels of your characters or for nefarious use by a GM and their BBEGs. This book adds 6 new animal companion stat blocks including the cassowary, babirusa boar, vampire deer, and okapi. Additionally, you will get full NPC stat blocks for the new animals introduced as animal companions in this book and 4 more animals that can serve as familiars like the coati, muntjac deer, and raccoon dog.
Vendor: Samurai Sheepdog
Type: Book
Price:
1.00
"The original Pathfinder RPG summoner class is fine."
I'm glad you think so. In that case, you're going to love the s-class omdura, which has been balanced around the same general power level as the original summoner while still remaining fully compatible with a standard adventuring party. In fact, we are retuning every other class to be on par with that one, and the omdura is just one such offering. If this proves popular, we'll be sure to release more, and eventually collect them into a full book for POD.
==What's Inside==
A full, 20-level s-class that you can bring to the table right beside others like it, including the original s-class, the summoner.
Cleaned up text for clarity in reading class features and abilities.
3 doctrines available to both standard and s-class omduras.
** Become an omdura champion who gives up spells for more martial talent
** A self-reliant who has learned to take care of themselves and their allies equally
** An unaligned, whose gifts are not limited by their alignment and the will of their deity.
* A sample of teamwork feats and 0- through 6th-level spells for easy reference.
In addition to the s-class description, this is a full-use document for your character. No need to look at other books unless you need to know greater details, such as feat prerequisites and such (we intentionally summarize these so they're usable, but you have a reason to pick those up if you want to use them outside of the context of the s-class character).
Vendor: Orphaned Bookworm Productions
Type: Book
Price:
13.99
Read Magic - The Compilation brings together spells from multiple adjacent rule systems for use in the Pathfinder Roleplaying Game. In this book you will get:
Spell lists for all of the 1st-party spellcasting classes including the adept.
Spell lists for some 3rd-party classes, like the death mage and the lathspell.
250 new spells, inspired by spells from multiple editions of the well known table-top roleplaying game system, Pathfinder 1st and 2nd editions, and Starfinder.
Vendor: Orphaned Bookworm Productions
Type: Book
Price:
1.99
Contact Other Plane: World of the Old Scrolls I brings you creatures, character options and a deadly artifact inspired by the Elder Scrolls video games.
This product contains assets that were, wholly or in part, procedurally generated with the aid of creative software(s) powered by machine learning. (Some of the art assets)
Vendor: Samurai Sheepdog
Type: Book
Price:
1.00
==What's Inside==
Special thanks to Ciaran Barnes, Steven D. Russell, and Rite Publishing for creating the original bravo class, and for allowing us to add it to our s-class character options.
==Description==
"The original Pathfinder RPG summoner class is fine."
I'm glad you think so. In that case, you're going to love the s-class bravo, which has been balanced around the same general power level as the original summoner while still remaining fully compatible with a standard adventuring party. In fact, we are retuning every other class to be on par with that one, and the bravo is just one such offering. If this proves popular, we'll be sure to release more, and eventually collect them into a full book for POD.
In addition to the s-class description, this is a full-use document for your character. No need to look at other books unless you need to know greater details, such as feat prerequisites and such (we intentionally summarize these so they're usable, but you have a reason to pick those up if you want to use them outside of the context of the s-class character).
Vendor: Samurai Sheepdog
Type: Book
Price:
1.00
"The original Pathfinder RPG summoner class is fine."
I'm glad you think so. In that case, you're going to love the s-class skald, which has been balanced around the same general power level as the original summoner while still remaining fully compatible with a standard adventuring party. In fact, we are retuning every other class to be on par with that one, and the skald is just one such offering. If this proves popular, we'll be sure to release more, and eventually collect them into a full book for POD.
==What's Inside==
* A full, 20-level s-class that you can bring to the table right beside others like it, including the original s-class, the summoner.
* Four different clans that you can choose from as any bloodrager; blood, grove, hex, traditions, and wolf.
* Rage Powers and a sample of 0- through 6th-level spells for easy reference.
In addition to the s-class description, this is a full-use document for your character. No need to look at other books unless you need to know greater details, such as feat prerequisites and such (we intentionally summarize these so they're usable, but you have a reason to pick those up if you want to use them outside of the context of the s-class character).
Vendor: Samurai Sheepdog
Type: Book
Price:
1.00
"The original Pathfinder RPG summoner class is fine."
I'm glad you think so. In that case, you're going to love the s-class bloodstalker, which has been balanced around the same general power level as the original summoner while still remaining fully compatible with a standard adventuring party. In fact, we are retuning every other class to be on par with that one, and the bloodstalker is just one such offering. If this proves popular, we'll be sure to release more, and eventually collect them into a full book for POD.
Note: This class was originally introduced in The Book of Many Things Volume 3: Realms of Magic. You can find additional orders, favored class bonuses, and archetypes in that resource.
What's Inside:
In addition to the s-class description, this is a full-use document for your character. No need to look at other books unless you need to know greater details, such as feat prerequisites and such (we intentionally summarize these so they're usable, but you have a reason to pick those up if you want to use them outside of the context of the s-class character).
Vendor: Dimension Comics
Type: Book
Price:
0.99
An ancient evil lurking in the basement of Cliffside Manor taints the land. It turns pets and farm animals into hunters, and brings out the dark side in us all. What secrets are being hidden by the genteel hotel owner and the hotel's ghostly inhabitant? Before they were epic heroes, they were regular people like you and I. This adventure will make heroes out of them. Characters begin without the benefit of weapons, rare items, or spells any higher than Level 0. As they explore, they will learn first level spells and find the items, armor, and weapons that each player wants for their character. It is essentially a Level 0 game. This is a Pathfinder Roleplaying Game adventure designed for Level 0 characters, where players start with nothing and find everything they need while exploring a haunted hotel.
Vendor: Samurai Sheepdog
Type: Book
Price:
1.00
==What's Inside==
Special thanks to Owen KC Stephens and Rogue Genius Games for creating the original time warden class, and for allowing us to add it to our s-class character options.
"The original Pathfinder RPG summoner class is fine."
I'm glad you think so. In that case, you're going to love the s-class time warden, which has been balanced around the same general power level as the original summoner while still remaining fully compatible with a standard adventuring party. In fact, we are retuning every other class to be on par with that one, and the time warden is just one such offering. If this proves popular, we'll be sure to release more, and eventually collect them into a full book for POD.
In addition to the s-class description, this is a full-use document for your character. No need to look at other books unless you need to know greater details, such as feat prerequisites and such (we intentionally summarize these so they're usable, but you have a reason to pick those up if you want to use them outside of the context of the s-class character).
Vendor: Open Gaming Store
Type: Book
Price:
24.99
The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume Two provides an indepth look at four of the Namegiving races of Barsaive:
Denizens of Barsaive Volume Two describes the dwarfs, obsidimen, orks, and trolls in detail, and provides race-specific Disciplines, new Adept Skills, unique equipment, and special rules for playing each race. This fascinating and invaluable reference is for Earthdawn Pathfinder RPG Edition players and Game Masters alike.
Description 144 pages, 6.14" x 9.21", B+W Interior
Requires use of the Pathfinder RPG Core Rulebook and Earthdawn Player’s Guide (Pathfinder RPG Edition).
Vendor: Open Gaming Store
Type: Book
Price:
24.99
The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume One provides an indepth look at four of the Namegiving races of Barsaive:
Denizens of Barsaive Volume One describes the elves, humans, t'skrang, and windlings in detail, and provides race-specific Disciplines, new Adept Skills, unique equipment, and special rules for playing each race. This fascinating and invaluable reference is for Earthdawn Pathfinder RPG Edition players and Game Masters alike.
Description 144 pages, 6.14" x 9.21", B+W Interior
Requires use of the Pathfinder RPG Core Rulebook and Earthdawn Player’s Guide (Pathfinder RPG Edition).
Vendor: Open Gaming Store
Type: Book
Price:
29.99
...When the Wizards proclaimed that the Scourge had ended, Jaro, I, and three others broke open the seals on the doors and walked outside. We hoped to find a new world brimming with life. Instead, a barren landscape stretched before us. As quick as thought, the sky grew dark with creatures, their attack nearly overwhelming us. We fought our way back to the kaer, thinking ourselves safe. We soon learned that a Horror had entered the mind of Jaro...
Explore the province of Barsaive, a land that encompasses the high mountain realms of savage troll raiders, lush green jungles that conceal long-forgotten cities, vast plains filled with strange and deadly beasts, and the life-giving waters of the mighty Serpent River. An untamed land still recovering from the depredations of the Scourge, Barsaive now teems with orks and elves, t'skrang lizard-men and human settlers, all drawn by the promise of her breathtaking wonders.
The Earthdawn® Game Master's Guide contains a detailed tour of this troubled province; stats for dozens of new monsters that stalk her lands, including several loathsome Horrors; descriptions of over 30 common and Legendary threaded magical items; rules for the vile practice of Blood Magic; and the esoteric mysteries of ancient legends and nefarious secret societies to populate your campaign!
Description 272 pages, 6.14" x 9.21", B+W Interior
Requires use of the Pathfinder® Roleplaying Game Core Rulebook
Vendor: Open Gaming Store
Type: Book
Price:
29.99
Before science, before history, there was an Age of Legend...
For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and the brave adventurers emerge to reclaim their world.
Elf, ork, t'skrang, human, and other wondrous races explore a world that teems with strange creatures and unseen dangers; a world of lost cities, or ancient, long-forgotten treasures and idescribable wonders; a world where the very earth and sky vibrate with powerful arcane energies.
The Earthdawn Player's Guide contains what every Pathfinder Roleplaying Game player needs to create one of these brave heroes and help rekindle the glory of days past, including new races, equipment, spells, skills, feats, and rules for being an Adept.
Description 292 pages, 6.14" x 9.21", B+W Interior
Requires use of the Pathfinder® Roleplaying Game Core Rulebook
Vendor: Open Gaming Store
Type: Book
Price:
14.99
Post Apocalypic Lovecraftian Horrors Sourcebook by Louis Porter Jr., Design
A dark star fell from the sky bringing with it the end of all things! The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. But what really was the meteor that hit the planet of Abaddon. The H’Laqu were not present on Abaddon until the disaster happened. They came with it, were the progenitors of it, were part of the meteor itself. They were – and are – the engineers of Abaddon’s destruction. Now they’re found, increasingly, all over the world. Insinuating themselves into air, stone, flesh and plants, subverting and spreading, wandering far and wide and engaging in strange and unnatural behaviours that nobody can understand. They’re not of this world, not of this dimension, not of this reality in any way. Inscrutable, inimical to the very existence of this world, perhaps even insane, the H’Laqu are a growing presence, a growing influence and a growing concern to all the forces at work across Abaddon. A threat that can’t be understood, controlled or even directed, beyond the schemes and plans of man and undead alike.
Inside this book you will find you’ll need to embark on adventures using A Place Beyond Hell sourcebook including:
Vendor: Open Gaming Store
Type: Book
Price:
19.99
The Land of Super-Science
Explore Numeria, the land of super-science, with the Iron Gods Poster Map Folio! Pore over masterful cartography and plan countless adventures with these three massive poster maps designed for use with the Iron Gods Adventure Path.
These huge, lavishly illustrated poster maps depict locations found in the Iron Gods Adventure Path. The first map explores the strange but industrious town of Torch (the setting for the first volume of the Adventure Path). The second map shows Starfall, Numeria’s capital, which stands in the shadow of Silver Mount. The third map is a giant, player-oriented illustration of the nation, presented as an ink-and-parchment drawing of this land of technology and superstition!
Whether you’re looking for a town in which to begin your adventures, a sprawling industrial city, or a land of robots and alien beasts, these beautiful maps are the perfect resource for the Iron Gods Adventure Path or any fantasy campaign..
Cartography by Robert Lazzaretti and Ben Wooten
Vendor: Open Gaming Store
Type: Book
Price:
19.99
Blood and Brutality
Orcs are the scourge of civilization, the raiders who come in the night, slaughtering innocents for treasure and the simple joy of the kill. Their brutality extends even to their own kind, with tribes battling for supremacy and only the strongest individuals surviving to adulthood. Yet despite their fearsome image, orcs maintain a society of their own, having carved out the legendary Hold of Belkzen. Within this chaotic region, warlords vie for supremacy, adventurers plunder ruins long lost to orc barbarism, and those bold orcs who imagine a better life struggle for change.
Whether your players are treasure hunters stealing the riches of the past, soldiers seeking to end the orc threat once and for all, or orcs seeking to escape or rule their brethren, this book has everything you need to run a campaign in the war-torn Hold of Belkzen, including:
Detailed gazetteers of Belkzen’s settlements, from the surprisingly cosmopolitan capital of Urgir to the turbulent Blood Plains and the rare non-orc settlements such as Freedom Town and the hanging monastery of Sech Nevali.
Information on the terrifying orc gods, such as Dretha the Dark Mother and the Blood God, Nulgreth.
Overviews of the most prominent orc tribes, from the Empty Hand and the Broken Spine to the Ice Tooth and the Skull Eater.
Information on orc warfare, including their beast-powered war machines.
Tons of new adventure sites ripe for exploration, including the draconic Sleeper and the Flood Road, plus a detailed regional map ready to lead your player characters to riches—or a bloody death.
Nine new monsters, random encounter tables, and more!
Pathfinder Campaign Setting: Belkzen, Hold of the Orc Hordes is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Written by Tyler Beck, Jason Garrett, Alex Greenshields, and David Schwartz
Vendor: Open Gaming Store
Type: Book
Price:
29.99
Master the Game!
Unlock the secrets of the Pathfinder Roleplaying Game! Whether you’re a new player eager to jump into the action or an experienced roleplayer looking for insights and a convenient teaching tool, this 160-page guide is your new advisor at the gaming table. Unsure which feat to choose or spell to prepare? Detailed walkthroughs of all 11 core classes help you create and customize exactly the characters you want to play, and continue to offer advice as you take your adventurers all the way to the heights of power. At the same time, this book provides a quick and easy introduction to combat and advanced rules options, tips for battlefield domination and better roleplaying, and more!
The Pathfinder Roleplaying Game Strategy Guide is an indispensable introduction to the Pathfinder Roleplaying Game and companion to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.
The Pathfinder Roleplaying Game Strategy Guide includes:
Illustrated, step-by-step guides to creating, advancing, and playing characters of all 11 core classes, with specific tips and tactics for 26 different classic character themes, such as the archer, the trickster, the crusader, the conjurer, and more!
A clear and user-friendly introduction to the basics of combat and narrative play, with easy-to- understand explanations of Pathfinder RPG terminology, systems, and core concepts.
Advice for getting the most out of game sessions, collaborating with other players, and succeeding both on and off the battlefield.
An overview of how to get started in the Pathfinder Society organized play program.
AND MUCH, MUCH MORE!
Written by Wolfgang Baur, Jason Bulmahn, John Compton, Jessica Price, Sean K Reynolds, and Russ Taylor.
Vendor: Open Gaming Store
Type: Book
Price:
12.99
Get up close and personal with Melee Tactics Toolbox! The new tips, tricks, and tactics in this volume enable your Pathfinder Roleplaying Game character to perform a huge variety of daring deeds in hand-to-hand combat, whether you’re dashing around a foe to flank it by yourself or inspiring allies to hold the line on a castle wall.
Melee Tactics Toolbox is a player-focused manual that makes the most of in-your-face abilities, spells, and weapons, in addition to providing a plethora of new rules options to make you even more formidable in combat. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you’ll find:
Tips on how best to fight in melee, including suggestions for rules options that can give you an edge, as well as general tactics available to all characters.
Dozens of new kinds of magic armor and melee weapons, weapon special abilities, and wondrous items to hinder your foes or protect you from close-combat attackers.
Thirty new feats to bolster your staying power in close combat, including combat, style, and teamwork feats.
An illustrated guide comparing more than 20 different styles of swords, including the falchion, katana, and urumi.
Tons of new spells, equipment, weapons, class archetypes, and character options, including a new bardic masterpiece.
This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Written by Paris Crenshaw, Ron Lundeen, and David Schwartz.
Cover Art by Milivoj Ceran.