Pathfinder RPG: (Adventure Path) The City Outside of Time (Return of the Runelords 5/6)

by Open Gaming Store

 

Pathfinder RPG: (Adventure Path) The City Outside of Time (Return of the Runelords 5/6)

The City Outside of Time (5 of 6): The Return of the Runelords Adventure Path continues as the heroes must infiltrate the icy realm of a terrible demigod on the Shadow Plane to perform the ritual needed to enter an ancient, time-locked Thassilonian city. Once there, the heroes must navigate a complex web of intrigue, politics, and looming threats to find the key to saving a storied nation from the wrath of a runelord!

With the discovery that Runelord Alaznist has tampered with the past and set into motion devastating transformations of the timeline, the heroes must embark upon a truly dangerous and desperate gambit. Since historical texts and their own memories have been altered, the lore hidden within a time-trapped city may hold the only clues as to which events of the ancient past Alaznist has targeted. If the heroes can isolate these events, they may have a chance to correct them, but before they can even reach this repository of lore, they must brave a shadowy god's realm and find a way to enter a city that has been cut off from time itself!

This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:

  • "The City Outside of Time," a Pathfinder adventure for 14th-level characters, by Amanda Hamon Kunz.
  • Rules and backgrounds for several powerful magic artifacts from ancient Thassilon, by Mikko Kallio.
  • An examination of the sadistic and shadowy pantheon of kyton demagogues, by Gregory Hanigan.
  • A bestiary of monsters, including the time-racked undead spirits known as chronogeists, the frozen libitinarii kytons, planar dragons from Abaddon and Nirvana, and the powerful kyton demagogue Inkariax, by John Compton and Amanda Hamon Kunz.