{"title":"Rogue Genius Games","description":"\u003ch2\u003eRogue Genius Games - Innovative RPG Content for Pathfinder, Starfinder \u0026amp; Superhero Games\u003c\/h2\u003e\n\u003cp\u003eRogue Genius Games stands as one of the most prolific publishers in tabletop gaming, offering over 1,000 innovative RPG products spanning Pathfinder, Starfinder, and superhero systems. Known for creative character options, unique game mechanics, and the acclaimed Super Powered Legends series, this publisher delivers quality content that expands your gaming possibilities with fresh ideas and affordable digital downloads.\u003c\/p\u003e\n\n\u003ch2\u003eFeatured Super Powered Legends Products\u003c\/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/super-powered-legends-vindicators-iv-class-of-2023\"\u003e\u003cstrong\u003eSuper Powered Legends: Vindicators IV, Class of 2023\u003c\/strong\u003e\u003c\/a\u003e - Complete superhero team supplement with new heroes\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/super-powered-legends-paragons\"\u003e\u003cstrong\u003eSuper Powered Legends: Paragons\u003c\/strong\u003e\u003c\/a\u003e - Iconic superhero archetypes ready for your campaign\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/super-powered-legends-essential-npcs\"\u003e\u003cstrong\u003eSuper Powered Legends: Essential NPCs\u003c\/strong\u003e\u003c\/a\u003e - Ready-to-use characters for instant play\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/super-powered-legends-macro-man\"\u003e\u003cstrong\u003eSuper Powered Legends: Macro-Man\u003c\/strong\u003e\u003c\/a\u003e - Size-changing hero with unique mechanics\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/super-powered-legends-warden\"\u003e\u003cstrong\u003eSuper Powered Legends: Warden\u003c\/strong\u003e\u003c\/a\u003e - Guardian character with protective abilities\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch2\u003eWhat Makes Rogue Genius Games Special\u003c\/h2\u003e\n\u003cp\u003eWith an extensive library spanning multiple game systems, Rogue Genius Games excels at creating innovative mechanics that breathe new life into familiar concepts. Their Pathfinder content offers creative character archetypes and class options, while their Starfinder products bring fresh sci-fi adventures and mechanics. The Super Powered Legends line delivers comprehensive superhero content with detailed NPCs, teams, and character options that work seamlessly with popular superhero RPG systems.\u003c\/p\u003e\n\n\u003ch2\u003ePerfect For Every Type of Gamer\u003c\/h2\u003e\n\u003cp\u003eWhether you're a player seeking unique character options that stand out at the table, a Game Master wanting creative supplements to enhance your campaigns, a superhero RPG enthusiast looking for ready-to-play content, or simply someone who loves innovative game mechanics, Rogue Genius Games delivers affordable, high-quality digital products that download instantly and integrate smoothly into your games.\u003c\/p\u003e\n\n\u003ch2\u003eExplore More RPG Content\u003c\/h2\u003e\n\u003cp\u003eBrowse related collections including \u003ca href=\"\/collections\/pathfinder-roleplaying-game\"\u003ePathfinder Roleplaying Game\u003c\/a\u003e, \u003ca href=\"\/collections\/pathfinder-2nd-edition-pf2e\"\u003ePathfinder 2nd Edition\u003c\/a\u003e, \u003ca href=\"\/collections\/pathfinder-player-companion\"\u003ePathfinder Player Companion\u003c\/a\u003e, and \u003ca href=\"\/collections\/starfinder\"\u003eStarfinder\u003c\/a\u003e for even more gaming options.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eBrowse the complete Rogue Genius Games catalog below\u003c\/strong\u003e and discover your next favorite RPG supplement!\u003c\/p\u003e","products":[{"product_id":"1-with-a-bullet-point-14-halfling-burglar-feats","title":"#1 With a Bullet Point: 14 Halfling Burglar Feats","description":"\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003ePerfect for Pathfinder players building halfling rogues, burglars, or thieves who want specialized feats that make their characters feel unique. This quick-reference PDF delivers 14 feats tied to halfling racial traits without unnecessary fluff.\u003c\/p\u003e\u003cp\u003eSometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cp\u003e#1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eHigh Concept\u003c\/b\u003e: Feats tying to halfling racial traits (including those found in the \u003ci\u003eAdvanced Race Guide\u003c\/i\u003e) to allow halfling burglars (of any class) to feel like more than short elf rogues or gnomish bards without low-light vision (and if a group of players decided they all wanted to be halfling burglars, perhaps after seeing a good fantasy movie, also to give them way to differentiate their characters).\u003c\/p\u003e\u003ch2\u003eThe 14 Feats Included\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eDuck and Weave\u003c\/b\u003e: You are adept at diving through the chaos of combat.\u003c\/li\u003e  \u003cli\u003e\n\u003cb\u003eHair Part\u003c\/b\u003e: Traps are rarely designed to catch creatures your size and shape, and youve learned to use that fact to your advantage.\u003c\/li\u003e  \u003cli\u003e\n\u003cb\u003eKnuckle-Cracker\u003c\/b\u003e: You are skilled at hitting a foes hands with sling stones and forcing them to drop something.\u003c\/li\u003e  \u003cli\u003e\n\u003cb\u003eLucky Number\u003c\/b\u003e: A groups fortunes are improved just by having you as one of their members.\u003c\/li\u003e  \u003cli\u003e\n\u003cb\u003eMarcherbook\u003c\/b\u003e: You keep a journal of your adventures, and those of friends and allies.\u003c\/li\u003e  \u003cli\u003e\n\u003cb\u003eMaster Pickpocket\u003c\/b\u003e: Your targets never notice when you decide to find out whats in their pockets.\u003c\/li\u003e  \u003cli\u003e\n\u003cb\u003eOld Blood\u003c\/b\u003e: Your family is noted as having features that make you seem even more halfling than other halflings, and at the same time more adventurous and sneaky.\u003c\/li\u003e  \u003cli\u003e\n\u003cb\u003eParody\u003c\/b\u003e: You can create songs or rhymes that anger your foes and throw them off their game.\u003c\/li\u003e  \u003cli\u003e\n\u003cb\u003eProfessional Burglar\u003c\/b\u003e: You are not afraid to admit you are a professional burglar, trained in the art of entering buildings and steal the valuables within.\u003c\/li\u003e  \u003cli\u003e\n\u003cb\u003eProud Feet\u003c\/b\u003e: Your feet are as tough and calloused as any boot, but still quite sensitive and nimble.\u003c\/li\u003e  \u003cli\u003e\n\u003cb\u003eRiddlemaster\u003c\/b\u003e: You can create a web of words that leave your foes bewildered.\u003c\/li\u003e  \u003cli\u003e\n\u003cb\u003eRight in the Shins\u003c\/b\u003e: Youve learned how to take advantage of your small size and a foes distraction to hit where it hurts.\u003c\/li\u003e  \u003cli\u003e\n\u003cb\u003eScamper\u003c\/b\u003e: You trust in your own ability to crouch down to a small size, and hurtle through tight spaces without pausing to consider the consequences.\u003c\/li\u003e  \u003cli\u003e\n\u003cb\u003eUnseen By Most\u003c\/b\u003e: If you focus on it, you can sneak about in places bigger and louder creatures cannot.\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eExplore More Bullet Point PDFs\u003c\/h2\u003e\u003cp\u003eLooking for more quick-reference feats and options? Check out other #1 With a Bullet Point supplements from \u003ca href=\"\/collections\/rogue-genius-games\"\u003eRogue Genius Games\u003c\/a\u003e. For comprehensive Pathfinder resources, explore the \u003ca href=\"\/products\/d20pfsrd-com-publishing-complete-collection\"\u003ed20pfsrd.com Complete Collection\u003c\/a\u003e.\u003c\/p\u003e\u003ch2\u003ePerfect For\u003c\/h2\u003e\u003cp\u003eHalfling rogue players, GMs seeking quick character options, and anyone who values concise rules without excessive flavor text.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078270460,"sku":"372","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Halfling-Burlgar-Feats-Cover.jpg?v=1419802735"},{"product_id":"the-genius-guide-to-the-riven-mage","title":"The Genius Guide to the Riven Mage","description":"\u003cp\u003eThe\u003cstrong\u003e\u003cem\u003e Genius Guide to the Riven Mage\u003c\/em\u003e\u003c\/strong\u003e presents a new base class, one that masters a form of magic similar to spells, but considerably simpler and more primal. Known by various cultures as jinx, marvels, will-work, and invocations, most riven mages from more advanced cultures call their mystic powers \"rivenspells,\" meaning these powers use the same energies as spells but all the unnecessary trappings haven been removed. Rather than \"cast spells,\" riven mages talk of \"riving energies,\" as they see the act of creating a riven spell (\"to rive\" such an effect) the equivalent of tearing a magic effect loose from the background of reality. While rivenspells are significantly more limited in their breadth and flexibility than spells, at the same time they are freed of many of the limitations of spells. A riven mage never worries herself about having a component pouch, what armor she is wearing, or exactly what noises and movements she must make to call on her magic powers. While other spellcasters often claim riven mages are \"primitive,\" riven mages see themselves as the purest of magic-users, able to call upon their effects easily, quickly, and even under significantly adverse conditions.\u003c\/p\u003e\n\n\u003cp\u003eRiven mages are proud of their powers, and like to show off what they can do. For goodaligned riven mages this often means using their powers to aid the downtrodden or defend their homelands. Neutral riven mages are more likely to seek compensation for their talents, acting as mercenaries or occasionally, entertainers. Evil riven mages are always planning to build a power base from which to gain wealth and comfort, but begin such efforts by acting as enforcers for groups who do not normally attract the full-time services of traditional spellcasters (such as gangs, brigand bands, slavers, assassins, and thieves guilds).\u003c\/p\u003e\n\n\u003cp\u003eWhile riven mages are well known and understood in their native lands, they are also independent and often wander far from their homes. It's not unusual to find riven mages thousands of miles from their homes, making it easy to introduce a few wandering riven mages into a campaign (as travelers from a distant land where their powers are commonplace).\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077175968,"sku":"373","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/GG-to-the-Riven-Mage-Cover.jpg?v=1419803528"},{"product_id":"houserule-footnotes-spell-point-feats","title":"Houserule Footnotes: Spell Point Feats","description":"\u003cp\u003eWelcome to the \u003ci\u003eHouserule Footnotes: Spell Point Feats\u003c\/i\u003e, the first in a planned series of short, concise products designed to support material presented in the \u003ci\u003eHouserule Handbooks\u003c\/i\u003e line of products. This product adds a series of feats for use with \u003ci\u003eHouserule Handbooks: Spell Points\u003c\/i\u003e, and requires that product to be useful.\u003c\/p\u003e\n\u003cp\u003eThe 10 feats included here are designed to both give spell-point spellcasters access to the same kind of mechanical, numeric bonuses characters that use other limited-resource powers enjoy, and to showcase how the flexibility of the spell point system can be used to add interesting options to a campaign and its traditions of magic.\u003c\/p\u003e\n\u003cp\u003eThe feats are:\u003c\/p\u003e\n\u003cul\u003e\n  \u003cli\u003e\n\u003cb\u003eCooperative Casting\u003c\/b\u003e: You can help other spellcasters fuel their spells.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eEldritch Aspect\u003c\/b\u003e: You can channel spell energy directly into your aura to take on the aspect of a magical totem.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eEldritch Blending\u003c\/b\u003e: You have learned to call on multiple sources of magic to cast spells.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eEldritch Focus\u003c\/b\u003e: Your deep understanding of one spell makes it easier to cast.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eEldritch Strike (Combat)\u003c\/b\u003e: You can use spell points to increase the magical boost you give your weapons.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eExtra Spell Points\u003c\/b\u003e: You have an unusually large reserve of mystic energy.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eMagic of the Wild\u003c\/b\u003e: You can draw power directly from the forces of nature.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eMystic Resilience\u003c\/b\u003e: You are less likely to tire when you draw upon your reserves of mystic energy.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eSpell Eater\u003c\/b\u003e: You can absorb eldritch energy used against you.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eTantric Magic\u003c\/b\u003e: You can turn the energy of physical intimacy into mystic energy able to fuel your spells.\u003c\/li\u003e\n\u003c\/ul\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077179036,"sku":"374","price":1.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/HFNotes_001_Spellpoint_Feats_cover.jpg?v=1419803152"},{"product_id":"genius-options-masters-of-time","title":"Genius Options: Masters of Time","description":"\u003cp\u003eBeings with powers that manipulate time itself, chronothurges, first appeared in \u003cem\u003eThe Genius Guide to the Time Thief\u003c\/em\u003e and \u003cem\u003eThe Genius Guide to the Time Warden\u003c\/em\u003e. Each of those books presented a new base class (time thief and time warden, respectively) that had access to two new powers sources, \"motes of time\" and \"aevum.\" They also offered hints of a world where a war waged through multiple, linked, parallel timelines and time itself could be stolen, damaged, or even destroyed.\u003c\/p\u003e\n\n\u003cp\u003eThe classes immediately garnered a large following, and requests for additional material quickly began making their way to Super Genius Games. The first book to offer additional support for them was Rite Publishing's \u003cem\u003e101 Renegade Class Feats\u003c\/em\u003e, which includes 7 feats designed specifically for use by the time thief, as well as feats for numerous other classes created by Super Genius Games and other publishers. Later we released \u003cem\u003eMythic Menagerie: Ravagers of Time\u003c\/em\u003e, presenting 7 time-themed critters to give a GM a range of chronal allies and opponents for a campaign with temporal elements, and \u003cem\u003e#1 With a Bullet Point: 7 time Thief\/Time Warden Feats\u003c\/em\u003e, which gave a few expanded options.\u003c\/p\u003e\n\n\u003cp\u003eNow \u003cstrong\u003e\u003cem\u003eGenius Options: Masters of Time\u003c\/em\u003e\u003c\/strong\u003e expands the classes and time-themed powers even further, with new ideas for chronothurges of many different types and classes, an outline on how timelines work (adapted from \u003cem\u003eRavagers of Time\u003c\/em\u003e), rules for using chronothurge abilities to create temporal monsters, new ways for characters with non-chronothurge classes to gain some temporal powers, and feats for time-manipulators of any type.\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077179460,"sku":"375","price":3.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Masters-of-Time-Cover.jpg?v=1419803105"},{"product_id":"the-genius-guide-to-the-magister","title":"The Genius Guide to the Magister","description":"\u003cp\u003eThe magister* is a new base class designed for the Pathfinder Roleplaying Game. She is a hybrid spellcaster, combining arcane spells drawn from power within herself and the faith needed to also call upon divine spells. A magister may be a church wizard, a priestess of magic who has studied the arcane arts, or a dynamic spiritualist who sees no difference in the two traditional forms of magic. Magisters may be called bruxa, church mages, ecclesiathurges, ovates, spell lords, thaumaturges, white wizards, or other titles that suit the needs of your campaign.\u003c\/p\u003e\n\n\u003cp\u003eA magister is considered both an arcane and divine spellcaster (and can count as either for purposes of requirements and prerequisites). The magister is similar to a sorcerer in that she draws spell power from within herself, casting a limited list of spells known with no need for advanced preparation. Unlike a sorcerer, a magister can draw from both arcane and divine spell lists when selecting spells known, allowing magisters to be prepared for a broader range of circumstances. This is important as the magisters focus is spells to the exclusion of nearly everything else, even more so than other spellcasting classes. Depending on the mystic bond a magister makes, she may not have powers beyond her spells, but instead shell learn new ways to use the spells she knows to maximum benefit.\u003c\/p\u003e\n\n\u003cblockquote\u003e*When this class was originally released in early 2010 in a product called The Genius Guide to the Magus, the class was presented the magus. Then, more than a year later, the book Ultimate Magic was released, with an official class named the magus  which looked nothing like our class of the same name. Sometimes picking an awesome name means other people will use it too! \n\n  \u003cp\u003eTo avoid confusion, weve decided to rename our magus the magister. As we update our backstock of products well make the name change when referencing this class, but you should be aware that process takes time. For anything released in 2013 or later, a reference to the magus means the class from Ultimate Magic, and any reference to the class from this book will use the name magister. For books released before that, youll need to check context to know if a Super Genius Games book talking about the magus really means a magus  the class from Ultimate Magic  or if it is actually talking about our class, the magister.\u003c\/p\u003e\n\u003c\/blockquote\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077175972,"sku":"376","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/GG-to-the-Magister-Cover.jpg?v=1419803527"},{"product_id":"cardstock-miniatures-the-mighty-dragon-turtle","title":"Cardstock Miniatures: The Mighty Dragon Turtle","description":"\u003cp\u003eThis collection of cardstock miniatures showcases the dreaded dragon turtle in a variety of colors and includes Large, Huge, Gargantuan, and Colossal sizes! And best of all, since they're cardstock miniatures you can print out as many as you need for your game tonight!\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077181240,"sku":"377","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/The-Mighty-Dragon-Turtle-Cover.jpg?v=1419802886"},{"product_id":"1-with-a-bullet-point-7-bard-feats","title":"#1 With a Bullet Point: 7 Bard Feats","description":"\u003cp\u003eSometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.\u003c\/p\u003e\n\u003cp\u003e#1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eHigh Concept\u003c\/b\u003e: Seven feats designed to give bards more options for their class features, similar to the options available to classes that focus on weapons or spellcasting.\u003c\/p\u003e\n\u003cp\u003eThe feats included are:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eArcane Bridge\u003c\/b\u003e: You can smoothly transition from one performance to another.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eArcane Cadenza\u003c\/b\u003e: You can use the mystic energy of your spells to fuel an improvised bardic performance.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eEldritch Arrangement\u003c\/b\u003e: You can use your mystic bardic performance to rearrange the elements of a spell, to generate an altered result.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eExtemporize\u003c\/b\u003e: You can use your artistic talents to quickly change how you cast a spell.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003ePerformance Focus\u003c\/b\u003e: You have strived to master a specific kind of bardic performance.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eTranscendent Music\u003c\/b\u003e: You can use your artistic ability to focus through pain and distractions.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eVirtuoso\u003c\/b\u003e: You are capable of acts of performance beyond the reach of lesser performers.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078270484,"sku":"378","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Bard-Feats-Cover.jpg?v=1419802738"},{"product_id":"1-with-a-bullet-point-7-sinful-feats-of-pride","title":"#1 With a Bullet Point: 7 Sinful Feats of Pride","description":"\u003cp\u003eSometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.\u003c\/p\u003e\n\u003cp\u003e#1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.\u003c\/p\u003e\n\u003cp\u003eSeven new feats based on the classic sin of pride, to make villains more interesting and let PCs express their own sins with panache.\u003c\/p\u003e\n\u003cp\u003eThe feats included are:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eBetter Than Anyone (Sinful)\u003c\/b\u003e: Your massive pride drives you to overcome anyone you are directly competing against.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eDrive To Succeed (Sinful)\u003c\/b\u003e: Your massive ego gives you the drive to overcome failure, or but also punishes you if you still fail.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eI Can't Allow That (Sinful)\u003c\/b\u003e: The indignation you feel when others oppose you can fuel a mystic power of refusal.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eI Don't Need You (Sinful)\u003c\/b\u003e: Watching your allies fall just proves to you how much better than them you are.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eJoys of Adulation (Sinful)\u003c\/b\u003e: You love it when people cheer for you.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003ePrideful (Sinful)\u003c\/b\u003e: Your sense of self-worth gives you a boost to skills and abilities.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eThat Power Should Be Mine! (Sinful)\u003c\/b\u003e: You can steal abilities from others.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078270488,"sku":"379","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/7-Sinful-Feats-of-Pride-Cover.jpg?v=1419802738"},{"product_id":"ultimate-options-bardic-masterpieces","title":"Ultimate Options: Bardic Masterpieces","description":"\u003ch2\u003eUltimate Options: Bardic Masterpieces\u003c\/h2\u003e\n\u003cp\u003eMasterpieces are special performances for bards that represent the abilities of a grand master in a given bardic talent, and were first introduced in Ultimate Magic. Generally taken in place of a feat or spell known, masterpieces serve two useful functions for bard players. First, they give bards some flavor that makes them different than just \"banjo-playing sorcerers with a lot of skill points,\" and second, they increase a bard's overall flexibility. GMs can gain similar benefits from adding masterpieces to a campaign or creating brand new masterpieces. Perhaps only the Choirsters of the Church of the Celestial Music have access to The Lullaby of Ember the Ancient, or the minotaur-dancers of Tarse are famed for their defensive cape dance the GM creates as a cultural option.\u003c\/p\u003e\n\u003cp\u003eOf course, the ability to use a new option either for increased flexibility or as a background appropriate flavor element is limited by how many examples of that option exist. Since Ultimate Magic had to cover all the spellcasting classes, it had only limited space to explore the idea of bardic masterpieces. It did give guidelines for GMs to create their own but that often takes time a GM may not have, and with only a few examples a GM might not be sure what kinds of things make good masterpieces.\u003c\/p\u003e\n\u003cp\u003eTo help expand the options available to bard players and GMs, Ultimate Options: Bardic Masterpieces presents a selection of new masterpiece options. At least a few options are given that will work for each of the Perform skills, and a few are listed that can be used by a bard focused on any type of Perform. In addition to typical performance masterpieces, there are several masterpieces for social skills - things learned as the pinnacle of a bard's ability to understand, communicate with, and manipulate people. Although these masterpieces are often extraordinary abilities rather than supernatural (and carefully state this when it is the case) and represent a different kind of advanced bardic skill, they otherwise follow the normal rules for masterpieces.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078288348,"sku":"380","price":3.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Bardic-Masterpieces-Cover.jpg?v=1419803577"},{"product_id":"the-genius-guide-to-horrific-haunts","title":"The Genius Guide to Horrific Haunts","description":"\u003cp\u003eHaunts, first introduced in the \u003ci\u003eGameMastery Guide\u003c\/i\u003e, are a fascinating option for GMs to keep in their toolboxes. Mechanically they are very similar to traps, but in flavor they are more similar to undead. Haunts allow a GM to add significant spookiness to an area, and give that atmosphere important in-game effects. It's one thing to tell players the walls of an old crypt are bleeding, and quite another when the blood is accompanied by a horrific shriek and you inform the players they each need to make a save against fear. However, like any new rules system, haunts could only receive so much support when first introduced.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003e\u003ci\u003eThe Genius Guide to Horrific Haunts\u003c\/i\u003e\u003c\/strong\u003e is designed to expand the options available to a GM who wishes to employ haunts, offering a bit of advice on the effective use of haunts, provide a few new options that can be applied to any haunt, and give a few new ready-to-go haunts for a GM to add immediately to a campaign.\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176052,"sku":"381","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Haunts-Cover.jpg?v=1419803522"},{"product_id":"the-genius-guide-to-whats-in-my-pocket-part-deux","title":"The Genius Guide to What's In My Pocket - Part Deux","description":"\u003cp\u003eSometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them.\u003c\/p\u003e \n\n\u003cp\u003eTo assist in such efforts, this second volume of \u003ci\u003eThe Genius Guide to Whats in My Pocket?\u003c\/i\u003e provides some more odd little items, none of which will be of great use to players, but all of which might pique their interest. \u003c\/p\u003e\n\n\u003cp\u003eThese items were designed to encourage players to ask questions and to act as starting points for GMs who wanted to introduce some new story hooks. The accompanying story seeds are creative motes and ideas rather than specific story elements, and they are best used by GMs who like creating stories and rumors on the fly. Even if one of these items doesnt encourage further investigation when found, it may provide another great opportunity for a GM to create a colorful background when characters attempt to sell it.\u003c\/p\u003e\n\n\u003cp\u003eWhen magical, the items list their aura, caster level, and construction requirements.  \u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077175956,"sku":"383","price":3.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Pocket-2.jpg?v=1759804446"},{"product_id":"1-with-a-bullet-point-13-dwarven-questing-feats","title":"#1 With a Bullet Point: 13 Dwarven Questing Feats","description":"\u003cp\u003eSometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.\u003c\/p\u003e\r\n\u003cp\u003e#1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.\u003c\/p\u003e\r\n\u003cp\u003e\u003cb\u003eHigh Concept\u003c\/b\u003e: Feats designed to allow dwarves to draw on a rich and storied heritage as a proud people who go on many (well-organized) quests.\u003c\/p\u003e\r\n\u003cp\u003eThe feats included are:\u003c\/p\u003e\r\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eAncient Secrets\u003c\/b\u003e: Your ancestors went on many quests, and as a result you have been left with many maps and secrets about how and where your foes may hide their valuables.\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eBattle Name\u003c\/b\u003e: In your past you were part of a famous battle, where you earned an honorific name and learned the weaknesses of one kind of foe.\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eBy The Numbers\u003c\/b\u003e: You do not easily lose track of your companions.\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eDwarven Weapon Focus\u003c\/b\u003e: You know that a quest can call for different weapons to overcome different problems, and have practiced with all weapons. Or, at least, all dwarven weapons.\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eDwarven Weapon Specialization\u003c\/b\u003e: If it can be smashed, sliced, or perforated, you are ready for it!\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eHold the Line\u003c\/b\u003e: You know a group often must stand together, or it will fall apart.\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eQuesting Proconsul\u003c\/b\u003e: You know the ins and outs of forming a dwarving questing company.\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eSeasoned\u003c\/b\u003e: You have tested yourself on many quests, and proven your ability to resist most harmful effects.\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eShort Distances\u003c\/b\u003e: Sometimes, a quest requires you to hustle.\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eStoried Heritage\u003c\/b\u003e: You are from a long line of noble dwarves who went on many quests, and who made their line (including you) mightier as a result.\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eTomb Smasher\u003c\/b\u003e: You are skilled at breaking onto stone tombs and rock dungeons.\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eVengeful\u003c\/b\u003e: You do not take it kindly when your questing companions are hurt.\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eVeteran\u003c\/b\u003e: You are experienced adventurer, used to assisting others who are in the same questing company as you, or who have similar training to your own.\u003c\/li\u003e\r\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078270456,"sku":"384","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Dwarven-Questing-Feats-Cover.jpg?v=1419802735"},{"product_id":"the-genius-guide-to-the-hellion","title":"The Genius Guide to the Hellion","description":"\u003cp\u003eThe hellion is a master of dark energies, especially afflictions and hexes, who draws his power from deals cut with one or more supernatural patrons. In many ways the hellion is a more martial version of the \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/base-classes\/witch\"\u003ewitch\u003c\/a\u003e, sharing the \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/base-classes\/witch\"\u003ewitch's\u003c\/a\u003e power to draw on hexes and spells but with significantly more options (and inclination) to damage foes directly. What hellions give up in terms of more powerful hexes and spells they make up in greater skill in combat and special powers that have more stopping power than most \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/base-classes\/witch\"\u003ewitch\u003c\/a\u003e abilities.\u003c\/p\u003e\n\n\u003cp\u003eHellions are often feared and hated by those who see them as universally evil and vicious. In all fairness, the powers of hellions do lend themselves to causing pain and misery, and many are just as cruel and spiteful as common wisdom suggests. But there is nothing in a hellion's powers that intrinsically requires them to be malevolent or vile. A few strive to use their powers only to punish the wicked, while a much smaller fraction actively wish to avoid causing injury, but are burdened with the powers to do so as a result of deals made during a troubled youth.\u003c\/p\u003e\n\n\u003cp\u003eThough good and noble hellions are rare (and even the most saintly tend to appear brutal and sadistic to a casual observer when accessing his powers for the defense of others), a few do exist. Many are driven by a desire to atone for deeds done when the hellion was younger, and more prone to lash out without considering the consequences or morality of his actions. Of course such hellions are often met with suspicion and bias, and more than one has become so angry at this injustice as to eventually slide back into a life of debauchery and violence.\u003c\/p\u003e\n\n\u003cp\u003e\u003cb\u003eRole\u003c\/b\u003e: The role of a hellion is to deal damage to foes and reduce their effectiveness through the use of hexes and afflictions, but exactly how this is accomplished depends heavily on what options the hellion chooses. A hellion of a patron of bloodshed, who takes a scimitar as a bonded item, and chooses the metal fetish talent, is likely to serve as a secondary melee combatant supporting a more heavily armored front-line weapon wielder. A hellion of a patron of curses, who takes a wand as a bonded object, and takes the master of damnations talent, is more likely to avoid the front line and work to curse foes with spells to make them easier for his allies to defeat.\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077175976,"sku":"612","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/110456-thumb140.jpeg?v=1419803527"},{"product_id":"1-with-a-bullet-point-5-hellfire-feats","title":"#1 With a Bullet Point: 5 Hellfire Feats","description":"\u003ch2\u003e#1 With a Bullet Point: 5 Hellfire Feats\u003c\/h2\u003e\n\u003cp\u003eSometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.\u003c\/p\u003e\n\u003cp\u003e#1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eHigh Concept\u003c\/b\u003e: Five feats to give characters new ways to access hellfire, the infernal substance that is both a supernatural form of energy (similar to, but not exactly the same as, the mystic fires mortal spellcasters call upon to fuel such spells as \u003ci\u003eburning hands\u003c\/i\u003e and \u003ci\u003efireball\u003c\/i\u003e) and planar material (similar to magic force effects), which was first introduced in The Genius Guide to Hellfire Magic.\u003c\/p\u003e\n\u003cp\u003eThe feats included are:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eBurning Vengeance\u003c\/b\u003e: Your touch of corruption can set the world ablaze.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eHellfire Channel\u003c\/b\u003e: You can channel the power of hellfire.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eHellfire Spell [Metamagic]\u003c\/b\u003e: You can infuse your spells with the power of hellfire.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eHellish Assault\u003c\/b\u003e: Your strong emotions when dealing damage allow you to call on hellfire with your magic weapons.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eHellish Brute\u003c\/b\u003e: You can infuse your mutagens with a sliver of the raw power of hellfire.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078270468,"sku":"613","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/110145.jpg?v=1470012627"},{"product_id":"the-genius-guide-to-hellfire-magic","title":"The Genius Guide to Hellfire Magic","description":"\u003ch2\u003eThe Genius Guide to Hellfire Magic\u003c\/h2\u003e\n\u003cp\u003eHellfire - the stuff of legends and nightmares. Classically associated with the wrath of the gods and the acrid scent of brimstone, hellfire is also one of the background elements of hell and the torments that await there. Hellfire represents a common element of many fantasy stories and classic mythologies, but has very little presence within the \u003ci\u003ePathfinder Roleplaying Game\u003c\/i\u003e.\u003c\/p\u003e\n\u003cp\u003eThe \u003cb\u003eGenius Guide to Hellfire Magic\u003c\/b\u003e adds hellfire as a new option for a broad range of spellcasters, adding options for grim \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/alternate-classes\/antipaladin\"\u003eantipaladins\u003c\/a\u003e wielding hellfire scourges, determined \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/base-classes\/inquisitor\"\u003einquisitors\u003c\/a\u003e calling down hellfire cages to imprison their enemies, and even good-aligned \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/core-classes\/cleric\"\u003eclerics\u003c\/a\u003e and \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/core-classes\/wizard\"\u003ewizards\u003c\/a\u003e drawing on the building blocks of hell to fight for justice and honor - though facing constant temptation to call upon more vile forces as they do so.\u003c\/p\u003e\n\u003cp\u003eSo, what is hellfire? For purposes of this product, hellfire is both a supernatural form of energy (which is similar to, but not exactly the same as, the mystic fires mortal spellcasters call upon to fuel such spells as \u003ci\u003e\u003ca href=\"http:\/\/www.d20pfsrd.com\/magic\/all-spells\/b\/burning-hands\"\u003eburning hands\u003c\/a\u003e\u003c\/i\u003e and \u003ci\u003e\u003ca href=\"http:\/\/www.d20pfsrd.com\/magic\/all-spells\/f\/fireball\"\u003efireball\u003c\/a\u003e\u003c\/i\u003e), and a planar material (similar to magic force effects, such as those used to create everything from a simple \u003ci\u003eshield\u003c\/i\u003e to a \u003ci\u003eforcecage\u003c\/i\u003e, though not as resilient as force effects). Entire planes of existence are composed largely of hellfire, where it serves as both inescapable prison and endless and unforgiving torment to the spirits and outsiders consigned to those planes. Like the magic forces it is similar to, hellfire can be conjured, evoked, and bound into tools and defenses by mortals using powerful spells.\u003c\/p\u003e\n\u003cp\u003eHellfire is an important part of Hell and the Abyss, and as a result of being exposed to its supernatural heat, most demons and devils are either immune to normal fire or extremely resistant to it. Many evil outsiders have been so infused with hellfire that they can call upon less cosmic flames as natural abilities, and their constant manipulations and exposure have infected hellfire itself with a link to the raw powers of evil.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287276,"sku":"614","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5144E_500.jpg?v=1470012498"},{"product_id":"advanced-options-witches-hexes","title":"Advanced Options: Witches' Hexes","description":"\u003ch2\u003eAdvanced Options: Witches' Hexes\u003c\/h2\u003e\n\u003cp\u003e\u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/base-classes\/witch\"\u003eWitches\u003c\/a\u003e in fantasy fiction have a long tradition of amazing and often frightening powers that they can use to aid friends, annoy pests, or outright destroy foes. From the magic feasts of Circe in the Odyssey and the dragon-form of the wicked queen in Sleeping Beauty to the flying monkeys of the Wicked Witch of the West, witches in fantasy fiction have a broad range of allies and abilities from which modern gaming can draw. Until recently, the concept of such extra abilities that sit well outside the realm of a sorcerer's heritage or a wizard's spellbooks had been left to the realm of the occasional feat or prestige class by the \u003ci\u003ePathfinder Roleplaying Game\u003c\/i\u003e.\u003c\/p\u003e\n\u003cp\u003eWith the introduction of the \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/base-classes\/witch\"\u003ewitch class\u003c\/a\u003e in the \u003ci\u003eAdvanced Player's Guide (APG)\u003c\/i\u003e, the spellcaster who has an entirely separate pool of power from which to draw has become a fully integrated and balanced part of the game mechanics. Unfortunately, due to space restrictions, only 14 hexes are presented in the APG, with even fewer choices for major and grand hexes for high-level witches. With only a handful of options, one sees witches falling into predictable patterns-the available hexes serve only a limited number of character concepts. This becomes particularly evident given that one of Pathfinder's greatest strengths is its broad range of character customization. If the witch is to stand on even footing with the other core classes, it needs the advantage of a broader range of hexes for characters.\u003c\/p\u003e\n\u003cp\u003eTo help in that regard, \u003ci\u003e\u003cb\u003eAdvanced Options: Witches' Hexes\u003c\/b\u003e\u003c\/i\u003e presents 29 new hexes, major hexes, and grand hexes for witches to use to expand their options. That more than doubles the total number of hexes witches can use, which also creates a much broader range of possible witch character types. Witches gain new options in offense, defense, aid, and utility, allowing a player to focus a witch entirely in one style of hex, or make each choice a new and totally different element of a versatile character. To round things off, a few new hex-specific feats are added at the end, to help witches bring even greater focus on their class's unique set of powers.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077182124,"sku":"615","price":1.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5069E_500.jpg?v=1470012565"},{"product_id":"advanced-options-patrons-hexes","title":"Advanced Options: Patrons Hexes","description":"\u003ch2\u003eAdvanced Options: Patrons Hexes\u003c\/h2\u003e\n\u003cp\u003eThe power of a \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/base-classes\/witch\"\u003ewitch\u003c\/a\u003e comes from her patron, a mysterious force that extends this power for its own mysterious purposes. \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/base-classes\/witch\"\u003eWitches\u003c\/a\u003e gain bonus spells from their patrons, based on the arena of concern the patron is focused on. However it seems odd that hexes, the lynchpin powers of the witch class, are not affected by a witch's choice of patron. To add one more level of customization, and help distinguish between witches of different patrons, \u003cem\u003e\u003cstrong\u003eAdvanced Options: Patron Hexes\u003c\/strong\u003e\u003c\/em\u003e presents a series of special hexes, each tied to a specific patron.\u003c\/p\u003e\n\u003cp\u003eThe Patrons included and the hexes tied to them are:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eAgility\u003c\/b\u003e: Boneless Steps (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eAncestors\u003c\/b\u003e: Whispers from Beyond the Grave (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eAnimals\u003c\/b\u003e: Primal Fury (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eDeath\u003c\/b\u003e: Touch of the Grave (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eDeception\u003c\/b\u003e: Eldritch Masque (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eElements\u003c\/b\u003e: Elemental Warp (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eEnchantment\u003c\/b\u003e: Dark Desires (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eEndurance\u003c\/b\u003e: Vitality (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eHealing\u003c\/b\u003e: Healing Hands (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eInsanity\u003c\/b\u003e: Babble (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eLight\u003c\/b\u003e: Brightening (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eMoon\u003c\/b\u003e: Witchlight (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eOccult\u003c\/b\u003e: Gravebound (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003ePlague\u003c\/b\u003e: Mark of Plague (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003ePortents\u003c\/b\u003e: Third Eye (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eShadow\u003c\/b\u003e: Shroud (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eSpirits\u003c\/b\u003e: Spirit Knife (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eStars\u003c\/b\u003e: Glory of the Heavens (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eStrength\u003c\/b\u003e: Mighty Thews (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eTime\u003c\/b\u003e: Spare Time (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eTransformation\u003c\/b\u003e: Race Shift (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eTrickery\u003c\/b\u003e: Master Trickster (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eVengeance\u003c\/b\u003e: Retributive Strike (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eWater\u003c\/b\u003e: Waterborn (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eWinter\u003c\/b\u003e: Hoar Blade (Su)\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eWisdom\u003c\/b\u003e: Insight (Su)\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078271120,"sku":"616","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/109963.jpg?v=1470012534"},{"product_id":"the-genius-guide-to-more-horrifically-overpowered-feats","title":"The Genius Guide to More Horrifically Overpowered Feats","description":"\u003cp\u003eWhen the first book of Horrifically Overpowered feats was released on April 1st, 2012, we expected to hear a lot of cries of \"What were you thinking?!\" Instead we mostly heard \"When will you release more?!\"\u003c\/p\u003e\r\n\u003cp\u003eThe obvious answers should have been either \"\u003cb\u003eNever!\u003c\/b\u003e\" or \"Not until we can sneak them in on April 1st, 2013!\" But to some extent, that's cheating. Either we want to release more Horrifically Overpowered feats, or we don't - hiding behind a Fool's Day would show a lack of conviction on our part. And, it turns out, we do want to release more. But if we're going to do that, and we're not going to claim it's a joke, some defense of the idea is in order.\u003c\/p\u003e\r\n\u003cp\u003eHorrifically Overpowered Feats, as the name might suggest, are not balanced. They are, in fact, imbalanced in three ways. First, each one represents an uptick in power larger than a typical feat (and in most cases, larger than the most powerful feats). Second, each one has the potential for being combined with class features, spells, tactics, and other feats to create an even-stronger effect than normal, causing them to skew how big a boost in power depending on the circumstances. Third, conceptually many of them bend the logic of the core rules, allowing warriors to cast spells, spellcasters to become weaponmasters, and well-designed characters to be much, much more effective than characters that have not been optimized.\u003c\/p\u003e\r\n\u003cp\u003eGiven the long list of sins placed at Horrifically Overpowered Feat's, er, feet, it may sound as if these rules are unusable. That's not strictly speaking true. Each feat is designed to give all the rules needed to use it in a campaign, and to be consistent and logical within the frame of reference of being Horrifically Overpowered. It's just that the feats themselves are intentionally too much to reasonably be added to a typical game.\u003c\/p\u003e\r\n\u003cp\u003eSo, why produce more of them?\u003c\/p\u003e\r\n\u003cp\u003eThe fact of the matter is that no two gaming groups are the same, and no two campaigns have exactly the same needs. After The Genius Guide to Horrifically Overpowered Feats came out, numerous customers gushed about the ways they had found to use these feats in their games. These ranged from only giving them to monsters, to using them to allow 3-man adventuring parties to survive encounters- designed for 4 heroes, and even as special temporary divine blessings or for powers of artifacts. We didn't want to tell our customers they were doing it wrong, and since there seems to be a real enjoyment of such things, we began work on the second volume in what is scheduled to eventually be a 32-part line.\u003c\/p\u003e\r\n\u003cp\u003e(Okay, probably not. But if the sales are good enough…)\u003c\/p\u003e\r\n\u003cp\u003eHowever, we aren't kidding when we say these things do not meet the normal rules of good feat design. Such feats can badly unbalance a game, and shouldn't be used by anyone, at any time, without a really good reason. GMs who feel they know what they are doing are, of course, welcomed to find interesting ways to add horrifically overpowered feats to a game (we made some suggestions in The Genius Guide to Horrifically Overpowered Feats).\u003c\/p\u003e\r\n\u003cp\u003eBut we warned you.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287304,"sku":"698","price":3.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/GG-to-More-Horrifically-Overpowered-Feats-2.jpg?v=1419803523"},{"product_id":"1-with-a-bullet-point-8-death-knight-feats","title":"#1 With a Bullet Point: 8 Death Knight Feats","description":"\u003cp\u003eSometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.\u003c\/p\u003e\n\u003cp\u003e#1 With A Bullet Point is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eHigh Concept\u003c\/b\u003e: Eight feats designed to augment the options and utility of death knights (from the Genius Guide to the Death Knight), or any death-themed combatant (characters with classes that have death in the class name, have an archetype with death, killer or slayer in the name, or that grant access to the death or repose domains or true death inquisition -- using their appropriate class levels as death knight levels for prerequisites) or character that has already taken a feat with \"death\" in the title (then using character level as death knight levels for prerequisites).\u003c\/p\u003e\n\u003ch4\u003eThis book includes the following eight new feats:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eBeyond the Pale Gate\u003c\/b\u003e: Those you kill are unlikely to return to life.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eDeath Dealer\u003c\/b\u003e: You are a master of delivering death blows.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eDeath Lord\u003c\/b\u003e: The magic powers of death respond strongly to your call.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eDeath Resistance\u003c\/b\u003e: You are resistant to the powers of death.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eDeathly Wounds\u003c\/b\u003e: The injuries you deal cannot be easily healed.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eGrave's Embrace\u003c\/b\u003e: Your grasp is still and cold as the grave.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eLingering Spirit\u003c\/b\u003e: Killing you does not stop you.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eReaper\u003c\/b\u003e: You swing your weapons in great scything arcs.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078270496,"sku":"783","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5206E_180.jpeg?v=1419802738"},{"product_id":"the-genius-guide-to-chaos-magic","title":"The Genius Guide to Chaos Magic","description":"\u003cp\u003eChaos magic is the eldritch force of pure, churning anarchy, outrageous coincidence, and unrelenting entropy. It is more than spells that draw on the chaotic element of the alignments that define the morals of creatures throughout the multiverse, it also is a way to dip into the pure stuff of madness and creation. Chaos magic requires its practitioners to embrace a lack of control, and accept that what they want isn't always going to be what they get. In return, they can create effects far beyond their normal level of power though that isn't always a good thing.\u003c\/p\u003e\n\u003cp\u003eChaos magic is often considered evil by society, and while this isn't true, its an understandable position. Those who draw on chaos magic are often power-mad and, only slightly less often, just plain insane  and thus are high-profile troublemakers. And even among those who embrace chaos magic for scholarly pursuits, or as the only means to oppose powerful enemies, or because they have no choice, the unpredictable nature of chaos magic often causes them to do as much collateral damage as real, lasting good. No one wants a chaos mage living in the center of town, and while the power she represents isn't malevolent, its certainly antithetical to the goals of any organized society.\u003c\/p\u003e\n\u003cp\u003eEven so, rare examples of chaos magic as an heroic power source do exist  mostly in lands suffering under crushing tyranny and merciless laws that protect only the rich and powerful. In such kingdoms, anything that disrupts the status quo may be embraced as a form of heroic independence and liberty. Such praise is generally short lived however  once the tyrant is overturned, the confusion and random mishaps caused by chaos magic is as mistrusted by the new regime (however evenhanded it may be) as it once was by the original oppressors.\u003c\/p\u003e\n\u003cp\u003eDespite its questionable reputation, the power of pure anarchy is often sought after by those who simply desire power, and sometimes thrust on those who would prefer a more orderly kind of magic. Chaos is a natural part of the universe, and chaos magic cannot be contained or eliminated, no matter how many kingdoms would prefer it.\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176132,"sku":"861","price":3.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5207E_180.jpeg?v=1419803516"},{"product_id":"the-genius-guide-to-relics-of-the-godlings-ii","title":"The Genius Guide to Relics of the Godlings I","description":"\u003cp\u003eMythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades' helm of invisibility to Hermes' winged sandals), or other supernatural forces (many swords of Norse mythology, including Dainsleif, Hqfud, Ridill, and Tyrfing, are forged by the dwarves, who also make magic items for the Norse gods).\u003c\/p\u003e\n\u003cp\u003eWhile such items are clearly the progenitors of the magic items found in modern fantasy RPGs, there's often a serious disconnect between how the two kinds of items work. Mythological items are often an important and defining feature of the heroes who carry them, and accompany those heroes throughout a large chunk of their adventures. To help provide an option to fill those roles, we released The Relics of the Godlings to present a new magic item type, the godling relic, and numerous rules for adding them to a campaign.\u003c\/p\u003e\n\u003cp\u003eWhile that product added eight godling relics, each with powers at levels 1-20, it also included two templates a GM could use to create relic staves and relic weapons quickly and easily. While the book and the idea of godling relics were popular, the overwhelming demand we received was for more templates!\u003c\/p\u003e\n\u003cp\u003eThus was born \u003cstrong\u003e\u003cem\u003eRelics of the Godlings II\u003c\/em\u003e\u003c\/strong\u003e, which presents both six more godling relics and five more templates, covering relic rings, shields, and light, medium, and heavy armors! Each template has some advice on what kinds of powers work well for specific kinds of relic items, and wherever possible we've made the templates as flexible and easy to use as possible.\u003c\/p\u003e\n\u003cp\u003eThe six godling relics included are:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eDraupnir\u003c\/b\u003e: a magic gold ring, with runes of judgment and shrewdness etched into its outer surface.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eDrakkenhael\u003c\/b\u003e: said to be the first set of dragonhide armor ever created.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eKavacha\u003c\/b\u003e: a suit of golden armor that was originally worn by a god, at the moment of his birth.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eLokanaut\u003c\/b\u003e: rings of power, also known as the Trickster's Gift, that make their wearers feel wise and powerful.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eMyrmix\u003c\/b\u003e: the legendary armor of champions and charioteers that, according to legend, protects its wearer from all harm, as long as that warrior never refuses any battle.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eSvalinn\u003c\/b\u003e: also known as the \"Shield that Stands before the Sun,\" this heavy metal shield is a powerful tool designed to allow battle-priests and holy (or unholy) warriors to stand up to the most powerful of magics.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176024,"sku":"862","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5152E_180.jpeg?v=1759804626"},{"product_id":"the-genius-guide-to-arcane-archetypes","title":"The Genius Guide to Arcane Archetypes","description":"\u003cp\u003eArcane magic is one of the most popular, flexible, and influential components of the Pathfinder Roleplaying Game. Arcane spells immediately call to mind some of the most iconic elements of fantasy stories. Characters flying through the air, chucking bolts of lightening at their foes, and deflecting dragons breath with mystic shields are fun and memorable parts of high-magic games. Even in more low-key settings, characters are often summoning light, sensing magical auras, and enhancing their natural abilities with softly muttered spells. Arcane spells are the tools used in most campaigns to represent the worlds magic of combat, research, and wards of defense. A great deal of the sense of the fantastic in the Pathfinder Roleplaying Game comes from arcane magic.\u003c\/p\u003e\n\u003cp\u003eFantasy stories are also full of rogues who once trained with master wizards and retain a bit of that knowledge, bored swordsmen who happen to have vast resources available if they call on ancient pacts, wondrous magisters able to access many forms of magic, and semi-competent sorcerers with powers they barely understand and have trouble controlling. These characters can be built, at least sometimes, with the multiclassing rules and prestige classes, but such efforts often feel awkward and the mechanics may not make sense when a characters entire backstory is taken into account. Of course in any core rulebook there is a limit to the number of character options that can be presented, and many players quickly crave more flexibility.\u003c\/p\u003e\n\u003cp\u003eThe Genius Guide to Arcane Archetypes provides the material necessary to give spellcasting classes new forms of arcane magic or to add arcane power to classes that normally lack it. It does this through the use of archetype packagesa way to remove a set of related class abilities normally included in a base class and replace them with new powers (in this case, tied to arcane magic). These archetype packages can change how magic works for a character (as youll see with the Sigil Mage and Shadow Master archetypes) or add an element of arcane spellcasting to a character that normally lacks it (with archetypes such as the Hedge Wizard and Warder).\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176152,"sku":"863","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5042E_500.jpg?v=1508503457"},{"product_id":"the-genius-guide-to-archer-archetypes","title":"The Genius Guide to Archer Archetypes for Pathfinder RPG","description":"\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003ePerfect for Pathfinder 1e players who want to build a truly legendary archer character. Ideal for fans of Robin Hood, historical longbowmen, and mythological heroes like Artemis, Orion, and Ulysses who want their ranged combat to feel as epic as the legends that inspired it.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eNew archetype packages for archer-focused characters\u003c\/li\u003e\n\u003cli\u003eNew ranged weapon combat feats to enhance heroic archery\u003c\/li\u003e\n\u003cli\u003eHistorically and mythologically inspired design\u003c\/li\u003e\n\u003cli\u003eBalanced options that heighten archer impact without breaking the game\u003c\/li\u003e\n\u003cli\u003eCompatible with all Pathfinder First Edition classes\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eThe archer is a figure of heroic legend — from Robin Hood's merry men to the longbowmen at Agincourt, from Apollo and Artemis to William Tell. With this supplement, you can finally bring that legendary status to the table. Archetype packages and new feats let your archer tip the balance in combat the way history's greatest archers did, without overwhelming the party. Whether you're a noble hunter, a folk hero, or a divine champion of the bow, this guide gives you the tools to make your mark.\u003c\/p\u003e\u003ch2\u003eRelated Products\u003c\/h2\u003e\u003cp\u003eExplore more class options: \u003ca href=\"\/products\/the-genius-guide-to-archer-archetypes\"\u003ebrowse more Rogue Genius Games supplements\u003c\/a\u003e, or check out \u003ca href=\"\/products\/hybrids-halfbreeds\"\u003eHybrids \u0026amp; Halfbreeds\u003c\/a\u003e and \u003ca href=\"\/collections\/pathfinder-1st-edition\"\u003ethe full Pathfinder 1e collection\u003c\/a\u003e.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176148,"sku":"864","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5034E_180.jpeg?v=1419803516"},{"product_id":"the-genius-guide-to-divine-archetypes","title":"The Genius Guide to Divine Archetypes","description":"\u003cp\u003eDivine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the tools used in most campaigns to represent the worlds magic of lore, restoration, and communing with the gods. A great deal of the tone of fantasy in a campaign stems from those who use divine magic and where one finds it.\u003c\/p\u003e\n\u003cp\u003eFantasy stories are full of warriors who have been trained to face supernatural evils, mad prophets who call upon powers no one understands, and failed priests who still recall a few of their prayers of healing and discovery. Such characters can be built, at least sometimes, with the multiclassing rules and prestige classes, but such efforts often feel awkward and might not make sense when a characters entire backstory is taken into account. In a core rulebook, the number of character options that can be presented is limited, but many players quickly crave more flexibility.\u003c\/p\u003e\n\u003cp\u003eThe Genius Guide to Divine Archetypes provides the material necessary to give spellcasting classes new forms of arcane magic or to add arcane power to classes that normally lack it. It does this through the use of archetype packagesa way to replace a set of related class abilities normally included in base classes with new powers (in this case, tied to arcane magic). These archetype packages can change how magic works for a character (such as the gnostic archetype), add an element of divine spellcasting to characters who normally lack it (such as with the wise and witness archetypes), or grant wholly new divine powers to characters based on the flavor of their faith (such as the chantry and exorcist archetypes).\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176120,"sku":"865","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5077E_180.jpeg?v=1419803517"},{"product_id":"the-genius-guide-to-martial-archetypes","title":"The Genius Guide to Martial Archetypes","description":"\u003cp\u003eThe fighting man is the anchor of a huge collection of myth, legend, and fantasy fiction. While it is wizards and dragons that make fantasy well fantastic, most often the heroes of those tales are loyal knights, dashing swashbucklers, royal guards, kung fu masters, grim gladiators, and duelists armed with quick wits and quicker blades. The image of the brave warrior is universal, an icon of fantasy adventure from gritty swords-and-sorcery stories to the highest of high fantasy literature. And often these fighting heroes have techniques, styles, tools and talents that go far beyond what can be reasonably represented by Combat Expertise and Weapon Finesse.\u003c\/p\u003e\n\u003cp\u003eOf course, there is a limit to the number of options that can be presented in a single core rulebook, and players quickly crave more flexibility. Fantasy fiction is filled of daring whip-wielders in search of adventure, sage swordsmen who can run across water, prodigious paragons of physical power, and even wizards who use magic to augment their swords more often than they fling fireballs. Some of these characters can be built using the multiclassing rules and prestige classes, but such efforts often feel awkward and the patchwork of prerequisites and additional abilities may blatantly clash with the characters intended back-story.\u003c\/p\u003e\n\u003cp\u003eThe Genius Guide to Martial Archetypes provides material designed to give fighting classes new techniques for running their foes through, or at least flashier things to do while making the effort. It does this through the use of archetype packagesa way to replace some of a base classs standard abilities with new powers (in this case, powers tied to martial skill). An archetype package can present new kinds of combat options a character may learn (such as the Youxia), allow him to excel in the mastery of a single weapon (such as the Blacksnake), or just give him an extra edge in any fighting situation (such as the Physical Exemplar).\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176048,"sku":"866","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5061E_180.jpeg?v=1419803522"},{"product_id":"anachronistic-adventurers-the-daredevil","title":"Anachronistic Adventurers: The Daredevil","description":"\u003cp\u003eThere, with a revolver in his hand, stood Rodd, tall and formidable, his dark face looking like that of Satan himself, a very monument of rage and jealousy. There in front of him on the couch sat Heda, grasping its edge with her fingers, her cheeks as pale as a sheet and her eyes shining.  By her side was Anscombe, cool and collected as usual, I noticed, but evidently perplexed. \u003c\/p\u003e\n\u003cp\u003eIf there is any shooting to be done, he was saying, I think you had better begin with me.\u003cbr\u003e\nH. Rider Haggard, Finished\u003c\/p\u003e\n\u003cp\u003eThe daredevil is the kind of character that might actually be called an adventurer by members of common society  someone who is driven to regularly and intentionally do things that are clearly dangerous and frightening. Some daredevils are driven by the desire to experience ever-greater thrills, while others feel a sense of duty to undertake perilous tasks so that others dont have to. What unites all daredevils is that no matter why they run into a building when everyone else is running out, they have a personality that allows them to do dangerous things with a calm and poise that belies the great skill and concentration such tasks demand. A daredevil is more than a thrill-seeker, he is a professional risk-taker who is trained and predisposed to accomplish deeds often described as suicidal, foolhardy, or even impossible. Daredevils may be stunt men, masked vigilantes, professional escapists, espionage agents, or military commandos given missions regular soldiers know better than to accept.\u003c\/p\u003e\n\u003cp\u003eOr course many are also delvers into mysteries they keep being warned man was not meant to know, and as a result thrust into a typical fantasy campaign.\u003c\/p\u003e\n\u003cp\u003eThe modern person of great bravery and skill getting stuck in a more primitive, fantasy-themed world is a common trope in a great deal of adventure fiction, especially the time travel adventure fiction more common in the early part of the 20th century than today, but still very popular with a wide range of gamers (and game writers). The daredevil is the third in a line of Anachronistic Adventurers products designed to provide rules for running modern (or near-modern) heroes in a typical fantasy roleplaying game setting. While its impossible to address every possible issue that might arise for such characters (can the adherent of a modern, real-world religion become a cleric?), each product in the line will look at one area where the modern and fantasy realms are most likely to overlap and give guidance for running heroic anachronisms.\u003c\/p\u003e\n\u003cp\u003eWe also present rules for ritual magic, the dangerous tool of mad cultists and mystics often opposed by anachronistic adventures, but also a power the bravest (or most foolhardy) of heroes sometimes seek to claim as their own. Finally we touch on the idea of Progress Levels (PL), a simple way to determine the general technological advancement of a campaign (and outlined in more detail in Anachronistic Adventurers: The Enforcer).\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077181920,"sku":"868","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5147E_180.jpeg?v=1759804627"},{"product_id":"anachronistic-adventurers-the-investigator","title":"Anachronistic Adventurers: The Investigator","description":"\u003cp\u003e\u003ci\u003eAt length, sick with longing for those glittering sunset streets and cryptical hill lanes among ancient tiled roofs, nor able sleeping or waking to drive them from his mind, Carter resolved to go with bold entreaty whither no man had gone before, and dare the icy deserts through the dark to where unknown Kadath, veiled in cloud and crowned with unimagined stars, holds secret and nocturnal the onyx castle of the Great Ones.\u003cbr\u003e\u003c\/i\u003e\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077181912,"sku":"869","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5137E_180.jpeg?v=1419802828"},{"product_id":"anachronistic-adventurers-the-enforcer","title":"Anachronistic Adventurers: The Enforcer","description":"\u003cp\u003e\u003ci\u003e\"That I have taken moments to write down a part of what occurred as that blow fell does not signify that I remained inactive for any such length of time. I think I must have sensed something of what was coming, for I realize now that I was crouched as for a spring as I saw the blow aimed at her beautiful, upturned, pleading face, and ere the hand descended I was halfway across the hall. \"\u003c\/i\u003e\u003c\/p\u003e\n-Edgar Rice Burroughs, A Princess of Mars\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003eThe enforcer is the epitome of the modern fighting combatant, from professional soldier to citizen militia, mercenary-of-fortune to experienced insurgent, and from ultimate martial-arts television contestant to mob button man and even police SWAT. The enforcer is trained and skilled at using force to take control of dangerous situations, remain calm under fire, follow a set of rules of engagement, and within those rules adapt and overcome unforeseen obstacles as necessary to achieve victory. The enforcer represents the infantryman, marine, and special forces of the era of modern firearms, and is as adept with tools of personal combat as most modern folk are with a television remote. The weapons used by such warriors vary, depending on the era an enforcer comes from, and they might be as primitive as single-action revolvers and bolt-action rifles, or as complex as assault rifles with laser targeting sights.\u003c\/p\u003e\n\u003cp\u003eAnd sometimes they end up in fantasy lands, where they are attacked by orcs and need to defend themselves with spears.\u003c\/p\u003e\n\u003cp\u003eThe \"modern\" combatant being stuck in a more primitive, fantasy-themed world is a common trope in a great deal of adventure fiction, especially the \"planetary romances\" more common in the early part of the 20th century than today, but still very popular with a wide range of gamers (and game writers). The enforcer is the first in a line of Anachronistic Adventurers products designed to provide rules for running modern (or near-modern) heroes in a typical fantasy roleplaying game setting. While it's impossible to address every possible issue that might arise for such characters (does a wish spell restore the function of a cell phone?), each product in the line will look at one area where the modern and fantasy realms are most likely to overlap and give guidance for running heroic anachronisms. We also discuss the idea of Progress Levels (PL), a simple way to determine the general technological advancement of a campaign (and outlined in more detail at the end of this product).\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077181916,"sku":"870","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5097E_180.jpeg?v=1759804628"},{"product_id":"anachronistic-adventurers-the-tough","title":"Anachronistic Adventurers: The Tough","description":"\u003cp\u003eThis is my BOOMSTICK! The Man That Falls from the Sky\u003c\/p\u003e\n\u003cp\u003eThe tough is a rough-and-tumble free spirit, who possesses what might charitably be called a recalcitrant streak, or uncharitably be called rage issues. A tough does not like to be told what to do, where to go, or how to act, and he absolutely does not accept the idea that he is going to lose (even when he has clearly, logically already lost). When things are calm, a tough can be hard to identify from everyone else, acting the role of anything from anarchist bomb-thrower to peaceful member of the gardening club. But when things get grim, when blood starts to flow and the tough has been smashed and battered, the tough reacts differently than anyone else. The more a tough is bloodied and hurt, the angrier and more determined to survive, to win, the tough becomes.\u003c\/p\u003e\n\u003cp\u003eToughs often have trouble with authority, and may take the easy route and live lives as bikers, bouncers, rum runners, thugs, and crooks. But just as many fight against their riotous, dangerous nature and seek to channel their anger and strength. Toughs can be found as drill sergeants, beat cops, bounty hunters, and local heroes. But no matter how carefully trained their fighting skills are, or neatly ordered their plans are, a tough is simply different once the fit hits the shan. A tough soldier may be respected, but hes also the guy quietly described as a crazy SOB. A tough firefighter is respected and honored, but people get nervous when they are assigned to his squad. A tough seems to be able to survive things that should leave him a smoldering corpse, and displays a refusal to quit that sometimes gets his more fragile allies killed. \u003c\/p\u003e\n\u003cp\u003eA tough is a heck of an ally... if you can survive the friendship.\u003c\/p\u003e\n\u003cp\u003eIncluded in this 24 page book are rules for the new \"Battered\" condition, as well as rules and guidelines for when characters from modern settings bring vehicles from those settings with them into fantasy campaigns with lower-progress levels. Based on the rules found in Pathfinder Roleplaying Game: Ultimate Combat, these character-scale rules are designed to handle heroes on foot running from a sedan of tommy-gun-toting mobsters, or a single character on a motorcycle driving in and out of a riot, to a gang of smugglers ambushing a steam punt boat with an archeological expedition on board. In all these cases, the main action is focusing on character vs. character conflict, and a small number of vehicles interacting with those characters as outliers to the general activity. Also included are rules for when the main focus of the encounter is straight up vehicle on vehicle action! Finally we touch on the idea of Progress Levels (PL), a simple way to determine the general technological advancement of a campaign (and outlined in more detail in Anachronistic Adventurers: The Enforcer).\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077181904,"sku":"871","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5175E_180.jpeg?v=1759804629"},{"product_id":"1-with-a-bullet-point-6-anachronistic-armors","title":"#1 With a Bullet Point: 6 Anachronistic Armors – Modern Armor for Pathfinder 1e","description":"\u003cp\u003eSometimes rules supplements read like the world-setting bible of frustrated novelists. Sometimes all that’s needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.\u003c\/p\u003e\u003cp\u003e\u003cb\u003e#1 With A Bullet Point\u003c\/b\u003e is a line of very short PDFs each of which gives the bare bones of a set of related options — no in-character fiction, no charts and tables, no sidebars. Just one sentence of explanation for the High Concept, then bullet points.\u003c\/p\u003e\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003ePerfect for Pathfinder 1e GMs running cross-era or time-travel campaigns, or anyone who wants to stock a magic market with unusual anachronistic gear. Also great for modern-fantasy mashup scenarios.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eBallistic Vest\u003c\/b\u003e – Advanced fabric armor woven for bullet resistance\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eBallistic Vest, Tactical\u003c\/b\u003e – Enhanced coverage over vital areas and shoulders\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eBallistic Armor, Reinforced\u003c\/b\u003e – Chainmail or ceramic trauma plates layered over ballistic fabric\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eCeramic Armor\u003c\/b\u003e – Lightweight overlapping ceramic plates for superior ballistic protection\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eRiot Shield\u003c\/b\u003e – Clear plastic shield designed to deflect rocks and improvised weapons\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eTactical Shield\u003c\/b\u003e – Heavy steel shield with ballistic cloth backing to stop heavy weapons fire\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eDrop modern armor into your fantasy campaign with zero prep. Each entry is concise, rules-ready, and immediately usable — exactly what a busy GM needs.\u003c\/p\u003e\u003ch2\u003eRelated Products\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/products\/1-with-a-bullet-point-6-powers-for-the-legendary-weapons-of-mythic-characters\"\u003e#1 With a Bullet Point: 6 Powers for Legendary Weapons of Mythic Characters\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/products\/the-genius-guide-to-feats-of-immediate-action\"\u003eThe Genius Guide to Feats of Immediate Action – Pathfinder 1e\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077182596,"sku":"942","price":1.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Anachronistic-Armor-Cover.jpg?v=1419802737"},{"product_id":"advanced-options-alchemists-discoveries","title":"Advanced Options: Alchemists Discoveries","description":"\u003cp\u003eThe alchemist class represents a trope common in adventure fiction, if not fantasy fiction: the mad scientist. From Mary Shelleys \u003ci\u003eFrankenstein\u003c\/i\u003e to \u003ci\u003eThe Strange Case of Dr Jekyll and Mr Hyde\u003c\/i\u003e, many of the classic works of fiction that helped build the framework from which most fantasy RPGs hang include the inventor or scholar who is clearly dabbling in matters beyond mundane science. Coupled with the more fantasy-friendly view of the medieval alchemist who seeks to use combinations of materials and formulas to bring change to the material world and a rich history of inventor-adventurers dating back to Daedalus, the alchemist class allows players to enjoy an archetype that cant easily be represented by any other Pathfinder Roleplaying Game character class.\u003c\/p\u003e\n\u003cp\u003eHowever, that rich tradition of mad scientists and natural philosophers obviously requires much more support than any single book has room to offer, especially since most game supplements have to appeal to a broad range of interests. The Advanced Players Guide lacks room to present alternative alchemist options, and logically it must focus on the most obvious and functional discoveries and bombs. But if ever there was a class that called out for quirkier possibilities, the alchemist is it.\u003c\/p\u003e\n\u003cp\u003eTo help in that regard, Advanced Options: Alchemists Discoveries presents 29 new discoveries, including 7 tied to two new forms of alchemy: spagyric devices and metamorphosis. With this broad set of new options, alchemists can make rockets, create homunculi, sniff out their foes, craft waxwork wings, and even transmute lead into gold.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078271084,"sku":"1037","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5082E_180.jpeg?v=1419802795"},{"product_id":"advanced-options-cavaliers","title":"Advanced Options: Cavaliers Orders","description":"\u003cp\u003eThe Advanced Players Guide introduced six new base classes. One of these new classes is the cavalier: the mounted knight whose power comes as much from the conviction of his ideals, the oaths that he swears, and the challenges that he makes as it does from sheer force of arms. The cavalier class also introduces the concept of cavalier ordersthe cavalier chooses one order from among the six detailed in the Advanced Players Guide. Each of these orders grants the cavalier bonuses, class skills, and special abilities. In addition, each order includes a set of edicts that the cavalier must follow.\u003c\/p\u003e\n\u003cp\u003eThe orders detailed in the Advanced Players Guide are interesting, well balanced, and extremely fun to play. However compared to the number of clerical domains or sorcerer bloodlines, six is a tiny sample of possible options for cavalier customization. Therefore, Advanced Options: Cavaliers Orders presents six new orders from which the cavalier can choose.\u003c\/p\u003e\n\u003cp\u003eIt should be easy for a GM to introduce these new orders. The easiest method is probably to assume that these orders have always existed and have not had a significant impact on the PCs to date. If the GM and\/or players wish to use new options for a more complex campaign world, the new orders could represent brand new groups that have only recently come into prominence or they could be orders that have existed for quite some time but have become obscure or only recently regained prominence. If the PCs travel to a new region of the world, the GM can use these orders for small, regional groups of cavaliers common only in the new adventuring area. If introduced to a new campaign, a GM might even allow a PC to be one of the first cavaliers of one of these orders, which might have been created to right a great wrong, or celebrate some national victory.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078271088,"sku":"1038","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5087E_180.jpeg?v=1419802795"},{"product_id":"advanced-options-extra-evolutions","title":"Advanced Options: Extra Evolutions","description":"\u003cp\u003eAlthough summoners might not seem as if they're rooted in mythology and popular fantasy literature, they represent the iconic character that accomplishes much with the aid of a powerful, otherworldly ally (or sometimes slave). Aladdin and his genie, the king and the witch Zoulvisia, the tale of the genie of the bronze ring (from The Blue Fairy Book by Andrew Lang), and even the tall tales of Paul Bunyan and Babe the Big Blue Ox can all serve as templates for how players can play summoners, and how they might be seen by societies within a campaign world.\u003c\/p\u003e\n\u003cp\u003eBecause a summoner's eidolon can take many forms, you can use the class to represent a wide range of character types. If the eidolon takes the form of an incubus or succubus, the summoner becomes a diabolist. If it takes the form of a dragon, the summoner becomes a dragon rider. If it takes the form of a primal nature spirit, the summoner is a shaman. If the eidolon is a formless mass of horrific, shapeless flesh, the summoner becomes an alienist working with powers beyond his comprehension.\u003c\/p\u003e\n\u003cp\u003eWe could present many more types of summoner and eidolon than any one or two books has room to offer, especially since most game supplements have to appeal to a broad range of interests. The Advanced Player's Guide lacks room to present more than the most basic eidolon abilities, and Ultimate Magic logically must focus on the most popular magic-using classes. The summoner and his eidolon benefit greatly from additional options, each expanding the kinds of characters that can be created from one class, but such options are of necessity interesting only to players of that single class, and they take up a lot of room.\u003c\/p\u003e\n\u003cp\u003eTo help in that regard, Advanced Options: Extra Evolutions presents two new base forms (the hut and the ooze) and thirty-eight new evolutions. The evolutions focus on 1- and 2-point evolutions, and many provide additional color that adds to an eidolon's build. With these new options, an eidolon can become a brass elephant with a built-in howdah, a horrific mass of shifting flesh, or a legendary animal spirit that can draw on any of nature's natural defenses.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078271092,"sku":"1039","price":3.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5107E_180.jpeg?v=1419802795"},{"product_id":"advanced-options-inquisitors-judgments","title":"Advanced Options: Inquisitors Judgments","description":"\u003cp\u003eThe inquisitor represents a common trope found in fantasy stories, mythology, and to a lesser extent historythe driven warrior fighting for a religious cause. From Samson and the judges of the Old Testament to the Twelve Peers of Charlemagne, the Knights of the Round Table, Saladin, Gochiin no Tajima, and Saito Musashibo Benkei, stories of the religious warrior are commonplace. Modern fantasy stories and roleplaying games pick up on this tradition, which can be seen as the source of the paladin class, and the martial feel of the cleric class.\u003c\/p\u003e\n\u003cp\u003eIn many ways the inquisitor is a midstep between the spellcasting cleric and the fighting paladin, with lower attack bonuses and hit point totals than the paladin but fewer spells than the cleric, though augmented with more powers that aid her in combat. Much like the other class that has spontaneous spellcasting up to 6th-level spells, the bard, the inquisitor also cant be pinned down easily in terms of her role in a group. She can serve as a fine back-up warrior, but she will never outshine barbarians, fighters, paladins, or rangers. She has access to a good range of spells for both healing and damage, but lacks the spell slots to do either for long and doesnt have enough good buffing spells to be much help aiding other classes in fulfilling their roles.\u003c\/p\u003e\n\u003cp\u003eHowever, the inquisitor is remarkably self-reliant. She isnt likely to need other classes to protect or augment her, leaving her free to act on her own in most conflicts. And while she has neither the fighting prowess or spell power to make a major impact with those roles alone, she also has sole access to a fascinating brand new mechanic: the judgment. Judgments are special supernatural bonuses an inquisitor can call upon a limited number of times per day. They provide combat advantages that last for an entire combat, and as an inquisitor gains levels she can call on them more often and more at once. Although judgments dont allow an inquisitor to surpass her fellow adventurers in their specialties, they do give her the flexibility to react to a wide range of situations in combat. Depending on the foe she faces, an inquisitor can enhance her accuracy, damage, resilience, or healing power with her judgments. They are the unique element of the class, and serve as the main thing that keeps an inquisitor from being a cleric with fewer spells.\u003c\/p\u003e\n\u003cp\u003eIt would makes sense, then, if the inquisitor had access to a large list of judgments from which a player could customize and focus the character. Alas, a lack of space makes a long list of judgments impractical in the Advanced Players Guide (especially given that the inquisitor already has new spells and teamwork feats that take up considerable room). To broaden the utility of judgments, Advanced Options: Inquisitors Judgments present several new judgments, a judgment-heavy alternative inquisitor class, and a few new judgment-focused feats.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078271104,"sku":"1040","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5074E_180.jpeg?v=1419802796"},{"product_id":"advanced-options-fight-like-a-pirate","title":"Advanced Options: Fight Like A Pirate","description":"\u003cp\u003e\u003ci\u003eDamn ye, you are a sneaking puppy, and so are all those who will submit to be governed by laws which rich men have made for their own security.\u003c\/i\u003e Black Sam Bellamy, Pirate\u003c\/p\u003e\n\u003cp\u003eSometimes you just want, to paraphrase H.L. Mencken, to spit upon your hands, hoist the black flag, and begin slitting throats. Of course, thats frowned upon in polite society. But theres nothing wrong with having a fantasy campaign where its a way of life, and characters spend a lot of time acting like pirates (or hunting pirates, or desperately trying to explain the differences between what they do and the activities of pirates). To help make such characters more interesting, here are ten archetypes to give a nautical flair to fighting classes ranging from barbarians to rogues. Also includes new equipment that could be of particular use to pirate-themed characters.\u003c\/p\u003e\n\u003cp\u003eThe Archetypes\u003c\/p\u003e\n\u003cp\u003eThe following archetypes are designed for fighting characters in campaigns with strong emphases on pirates, swashbuckling, and seaborne adventures.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBarbarian Archetype: Ex-conscript\u003c\/li\u003e\n  \u003cli\u003eCavalier Archetype: Ships Officer\u003c\/li\u003e\n  \u003cli\u003eFighter Archetype: The Marine\u003c\/li\u003e\n  \u003cli\u003eGunslinger Archetype: Sea Dog\u003c\/li\u003e\n  \u003cli\u003eInquisitor Archetype: Ship Hunter\u003c\/li\u003e\n  \u003cli\u003eMagus Archetype: Picaroon\u003c\/li\u003e\n  \u003cli\u003eMonk Archetype: Seaswain\u003c\/li\u003e\n  \u003cli\u003ePaladin Archetype: Crown Privateer\u003c\/li\u003e\n  \u003cli\u003eRanger Archetype: Navigator\u003c\/li\u003e\n  \u003cli\u003eRogue Archetype: Lookout\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078271100,"sku":"1041","price":3.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5188E_180.jpeg?v=1419802796"},{"product_id":"advanced-options-oracles-curses","title":"Advanced Options: Additional Oracle Curses – 13 New Curses for Pathfinder 1e","description":"\u003cp\u003e\u003cstrong\u003eAdvanced Options: Additional Oracle Curses\u003c\/strong\u003e adds 13 new oracle curses to Pathfinder 1e, giving players and GMs a much wider range of divine afflictions to shape their oracle characters around.\u003c\/p\u003e\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003ePerfect for Pathfinder 1e oracle players who feel constrained by the six curses in the Advanced Player's Guide, and for GMs who want more variety in oracle NPCs. If you've built multiple oracle characters and found yourself cycling through the same curses, this supplement breaks that pattern wide open.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e13 new oracle curses\u003c\/li\u003e\n\u003cli\u003eNew physical and spiritual afflictions\u003c\/li\u003e\n\u003cli\u003eEach curse includes attendant minor boons and resources\u003c\/li\u003e\n\u003cli\u003eDesigned to integrate seamlessly with the Pathfinder 1e oracle class from the Advanced Player's Guide\u003c\/li\u003e\n\u003cli\u003eOpens new character concepts, pitfalls, and heroic opportunities\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eThe oracle's curse is one of Pathfinder's most evocative mechanics — a divine burden that defines your character as much as their mysteries and spells. With only six options in the APG, oracle builds can start to feel predictable. These 13 new curses restore the sense of discovery and customization that makes the oracle class so compelling.\u003c\/p\u003e\u003ch2\u003eCommon Questions\u003c\/h2\u003e\u003cp\u003e\u003cstrong\u003eIs this compatible with the Pathfinder 1e oracle from the Advanced Player's Guide?\u003c\/strong\u003e Yes, all 13 curses are designed for the Pathfinder 1e oracle class and integrate with the existing curse mechanics.\u003c\/p\u003e\u003ch2\u003eRelated Products\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/products\/oracles-curse\"\u003eOracle's Curse – New Oracle Curses for Pathfinder 1e\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/products\/oracle-mysteries-1\"\u003eOracle Mysteries – 9 New Mysteries \u0026amp; 19 Curses for Pathfinder 1e\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/products\/character-options-oracles\"\u003eCharacter Options: Oracles – New Mysteries, Curses \u0026amp; Archetypes\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078271112,"sku":"1042","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5066E_180.jpeg?v=1419802796"},{"product_id":"anachronistic-adventurers-the-luminary","title":"Anachronistic Adventurers: The Luminary","description":"\u003cp\u003e\u003cstrong\u003eHarness the power of passion\u003c\/strong\u003e with the Paramour class from Classes of the Lost Spheres for Pathfinder RPG. This emotion-driven class channels surging feelings into magical and martial prowess.\u003c\/p\u003e\u003cp\u003eThe Paramour is a unique character class fueled by raw emotion and passionate intensity. Unlike traditional spellcasters or warriors, paramours draw power from their emotional states, creating dynamic gameplay that reflects the character's inner turmoil and triumphs.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eClass Features:\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003ePassion-powered abilities and mechanics\u003c\/li\u003e\n\u003cli\u003eEmotion-based class features\u003c\/li\u003e\n\u003cli\u003eUnique surging emotion system\u003c\/li\u003e\n\u003cli\u003eCompatible with Pathfinder RPG core rules\u003c\/li\u003e\n\u003cli\u003eFull character progression\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003ePerfect for players who want characters driven by feeling rather than cold logic, the Paramour offers a fresh take on Pathfinder character classes with mechanics that reward roleplay and emotional investment.\u003c\/p\u003e\u003cp\u003eExplore more \u003ca href=\"\/collections\/pathfinder-classes\"\u003einnovative Pathfinder classes\u003c\/a\u003e at Open Gaming Store.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077181908,"sku":"1043","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5191E_180.jpeg?v=1759804654"},{"product_id":"black-lords-of-the-marsh","title":"Codex Draconis: Black Lords of the Marsh","description":"\u003cp\u003eWelcome to the first Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here in the first volume of our line, we present options and alternatives for a dozen black dragons, covering every age category of the obsidian lords of the swamps and marshes. Each age category also has three pregenerated treasure hoards, some alternative monster builds, and suggestions on how to build even deadlier dragon encounters.\u003c\/p\u003e\n\u003cp\u003eDragons are among the most iconic, and most popular, of all fantasy roleplaying game foes. Once the domain exclusively of higher-level adventures, dragons now have rules for every stage of life thanks to changes made in the past few versions of the worlds most popular roleplaying game. Setting dragons up in this manner allows wet-behind-the-ears heroes to face dragons early in their careers (though likely theyll be facing dragons the size of housecats). To ensure a dragon is always just the right threat for heroes of any level, dragons are given twelve stages of life that, that, when combined with the many different types of dragons, creates a range of CRs from 2 to 22.\u003c\/p\u003e\n\u003cp\u003eThe problem with that, of course, is that it requires a lot of stat blocks, and those take up room. To save space, instead of presenting a full write-up of every dragon at every age category, the games creators present a set of rules outlining how to write up dragons, and then give a few examples of each type. As a result, although you can find a dragon of the right CR for an encounter, it takes a considerable amount of work to get that dragon ready for the game.\u003c\/p\u003e\n\u003cp\u003eTo help with that problem, the fine folks at D20PFSRD.com took on the job of creating full stat blocks for every true dragon of every type, and when we expressed an interest in using those as the starting point for our Codex Draconis line, they were kind enough to give us their blessing. In addition to their dragon write ups, Codex Draconis: Black Lords of the Marsh presents additional material to expand the ways you can use these dragons and allows you to drop them into your campaign.\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077180672,"sku":"1044","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5084E_180.jpeg?v=1419802858"},{"product_id":"the-genius-guide-to-the-archon","title":"The Genius Guide to the Archon","description":"\u003cp\u003eThe Archon is a new core class designed for use with the Pathfinder Roleplaying Game. It is a hybrid combat class, designed to blend arcane power (including spellcasting) with martial skill. While an archon lacks the ongoing high damage output of most other fighting classes, and has neither the heavy armor of a fighter (at least initially) or the enhanced hit points of the barbarian, the ability to blend arcane and martial skills together makes up for this reduced durability.\u003c\/p\u003e\n\u003cp\u003eAn archon is a warrior-wizard, trained to master both magic and mundane fighting techniques. Most are members of powerful aristocracies, for only nobles can normally take the time required in youth to train for the rigors of both the mystic and martial worlds. In many lands archons are the only ruling class, with all other spellcasters and fighters relegated to secondary roles. In other lands only a few noble lines have archons, with each generation learning the rare art from their forefathers.\u003c\/p\u003e\n\u003cp\u003eThe style of magic practiced by archons is unique and, in its own way, limiting. An archon studies and masters spells through training and intellect, as does a wizard. However, archons cannot call upon the vast range of fighting talents pure fighters learn, nor do they have the breadth of spells of other pure casters. An archon cant match a wizard in terms of spell level, spell slots per day, or spells known. Archons do learn to mix their arcane learning with martial skills, including ways to access their magic in a more raw and primal form, making them very versatile combatants.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287324,"sku":"1045","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5010E_180.jpeg?v=1419803526"},{"product_id":"the-genius-guide-to-the-armiger","title":"The Genius Guide to the Armiger","description":"\u003cp\u003eThe Genius Guide to the Armiger introduces the armiger base classa warrior who specializes in defensive techniques and the use of shields and heavy armor. As a great tactician once noted, the best way to win a fight is to be the last man standing. Or, put more colloquially, sometimes the best offense is a good defense!\u003c\/p\u003e\n\u003cp\u003eArmigers are masters of defense, able to shrug of attacks that would destroy lesser combatants, and even increase the survivability of those around them. The armiger is built around maximizing the benefit of armor and shields. With large hit point totals, special defense-related talents, and an aptitude for unusual shields, armigers can carry the fight forward under the most difficult circumstances. The best armigers often find themselves the main thing standing between victory and a total party kill.\u003c\/p\u003e\n\u003cp\u003eWhile armigers can fight with most martial weapons, typically they focus on pole arms with reach or crossbows, giving them the ability to strike at foes without having to be on the front line of a battle. This allows armigers to play strong supporting roles and still manage to inflict damage on the enemy. An armiger certainly can fight with other weapons, but just as monks are generally at their best using unarmed attacks, most armigers function better when using reach or simple ranged weapons. Of course they also wear the best armor they can afford, regularly spending much more on shields and plate mail than weapons or comfort items. Armor is the core of an armigers identityan armiger treats his protective gear the way a cleric treats his holy symbol, or a samurai treats his katana.\u003c\/p\u003e\n\u003cp\u003eMany armigers are famous heroes, well known for surviving horrific trials that crushed others before. An armiger may begin his career as a small town hero who, through sheer cussedness, outlasted a terrible troll on a battle over a local bridge. Or he may be a noble-born guardian of his people, trained from birth to wear the heavy armor only members of the upper class can afford. In some lands, entire brigades of armigers are legendary as specialty troops who provide an impenetrable blanket of protectiongroups with names such as the Dwarven Ironhides or the Bullette Brigade.\u003c\/p\u003e\n\u003cp\u003eOther armigers are the trusted aids of mighty knights, priests, and archmagesthe right-hand men and most loyal supporters of important individuals. These armigers are often less well known than the great leaders and dignitaries they serve, but there presence is palpable and they are perceived as powers to be reckoned with. Killing an armigers charge is almost always a secondary concern, to be handled only after youve disposed of the armiger.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287328,"sku":"1046","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5040E_180.jpeg?v=1419803526"},{"product_id":"the-genius-guide-to-the-death-mage","title":"The Genius Guide to the Death Mage","description":"\u003cp\u003eThe death mage is a new core class designed for use with the Pathfinder RPG. It is an arcane spellcasting class that focuses on powers drawn from the dead, dying, and undead. Death mages are not just specialist wizards or variant sorcerers, but an entirely new kind of arcane spellcaster with different types of powers and a unique spell list. A death mage is designed to allow characters to draw deeply on the iconic forces of death, spirit and shadow, without requiring them be evil or focus on undead (though both are options).\u003c\/p\u003e\n\u003cp\u003eThough often mistaken for necromancer-specialist wizards, undead-bloodline sorcerers, or clerics of gods of death and repose, death mages are truthfully closer in function and training to druids. While a druid is servant to and master of the forces of naturecalling upon them for instruction, aid, and powerthe death mage is similarly linked to the spirits and powers of the dead. This is an intellectual link rather than a spiritual one, for a death mage has chosen to immerse herself in the trappings of the dead and their graves. The first thing a death mage learns is to listen to the faint echoes left behind by spirits of the dead. While wizards learn spells from dusty tomes, and sorcerers are empowered by their bloodlines, death mages are taught by the shades of the departed.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287332,"sku":"1047","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5015E_180.jpeg?v=1419803527"},{"product_id":"the-genius-guide-to-the-godling","title":"The Genius Guide to the Godling","description":"\u003cp\u003eThe godling is a new character concept designed for use with the Pathfinder RPG. The godling is presented as both a base class (suitable for 1st level characters) and a prestige class (requiring characters to be higher level before taking it).\u003c\/p\u003e\n\u003cp\u003eThe godling is a mortal hero in whose veins flows the blood of a god. Cut from the same cloth as classic ancient heroes such as Theseus (fathered by both a mortal father, Aegeus, and a divine father, Poseidon), Memnon (son of a half-nymph mortal father and the titan\/goddess Eos), and Helen (the famous beauty who was the daughter of Zeus), most godlings are the offspring of a god and a mortal humanoid who drew the gods eye. Godlings are not demigodsat least not yetfor their birth on the material plane prevents them from being classified as outsiders. Initially bound to the dust and earth of their birthplace, godlings are nonetheless more than mere mortals. They have inherited divine powers that, with time and experience, grow and allow godlings to rise and become powerful and famous heroes. (Of course there are many other possible origins of godlingssee Godlings in Your Campaign at the end of the product.)\u003c\/p\u003e\n\u003cp\u003eGodlings are blessed (or cursed) with lives of adventure. They are thrust into dangerous quests and major events at a young age and often spend their entire adult lives moving from crisis to crisis, sought out by those who need their help, and hunted by those who wish them harm for no reason other than to spite their godly parents. Many godlings are made aware of their inherent power early in life, and are taught to respect both its origins and the responsibility it conveys. Others have no idea why they are able to perform feats that other mortals cannot, and may think themselves to be freaks or monsters (or some odd kind of sorcerer).\u003c\/p\u003e\n\u003cp\u003eGodling Base Class\u003c\/p\u003e\n\u003cp\u003eThe godling base class is for characters that begin play with their deific heritage a known and active part of their lives. These characters know they are scions of the gods and are out to prove themselves worthy heirs by engaging in adventures in the mortal world.  The godling base class actually contains two subclassesclever and mighty godlings. These options are treated as different iterations of the same class, so a character cannot multiclass as two different kinds of godling. \u003c\/p\u003e\n\u003cp\u003eGodling Prestige Class\u003c\/p\u003e\n\u003cp\u003eNot all godlings realize who and want they are at the beginning of their adventuring careers. Indeed, some receive no special powers until their divine parents acknowledge their relationship. The godling prestige class is presented as a way to allow characters to undergo a deific metamorphosis later in their lives.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287336,"sku":"1048","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5026E_180.jpeg?v=1419803527"},{"product_id":"the-genius-guide-to-the-shadow-assassin","title":"The Genius Guide to the Shadow Assassin","description":"\u003cp\u003eThe \u003cstrong\u003eGenius Guide to the Shadow Assassin\u003c\/strong\u003e introduces a brand-new core class for the Pathfinder Roleplaying Game — a stealth-oriented warrior who commands shadows, specializes in light and exotic weapons, and is built to bring down a single foe with lethal precision.\u003c\/p\u003e\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003ePlayers who want a dedicated shadow-themed class with genuine mechanical depth — not just a rogue with a dark coat. The shadow assassin is trained in secret combat techniques passed down through ancient clans, making it ideal for players who want their character's backstory and mechanics to reinforce each other. Perfect for Pathfinder 1e groups who enjoy stealth, intrigue, and high-stakes single-target combat.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eNew core class\u003c\/strong\u003e — the Shadow Assassin, purpose-built for Pathfinder RPG\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eStealth-oriented combat\u003c\/strong\u003e — emphasis on light and exotic weapons\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMystic shadow control\u003c\/strong\u003e — powers that grow stronger in dim light and total darkness\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSingle-target mastery\u003c\/strong\u003e — abilities designed to isolate and eliminate one foe decisively\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRich lore\u003c\/strong\u003e — clan traditions going back centuries, with options for secretive or legendary enforcers\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePDF format\u003c\/strong\u003e — instant delivery, no shipping required\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eShadow assassins don't just hide in the dark — they own it. Every ability reinforces the fantasy of a master of secret arts who has spent years perfecting the craft of bringing down a single target. Whether you play a hidden clan operative or a legendary enforcer of a powerful ruler, the shadow assassin delivers a cohesive, flavorful experience from level 1 to 20.\u003c\/p\u003e\u003ch2\u003eRelated Products\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/blood-steel-book-2-the-ninja\"\u003eBlood \u0026amp; Steel, Book 2: The Ninja\u003c\/a\u003e — Pathfinder 1e ninja archetypes \u0026amp; stealth options\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/the-edgewalker-wielder-of-light-and-darkness\"\u003eThe Edgewalker: Wielder of Light and Darkness\u003c\/a\u003e — dual ki-pool shadow\/light base class\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/the-genius-guide-to-the-shadow-warrior-for-pathfinder-rpg\"\u003eThe Genius Guide to the Shadow Warrior\u003c\/a\u003e — exotic weapon shadow warrior base class\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/products\/umbra-base-class-free-pathfinder-shadow-warrior-class\"\u003eUmbra Base Class\u003c\/a\u003e — free shadow warrior class for Pathfinder\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287340,"sku":"1049","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5007E_180.jpeg?v=1419803528"},{"product_id":"the-genius-guide-to-the-templar","title":"The Genius Guide to the Templar","description":"\u003cp\u003eThe templar is a divine warrioran agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in different lands they might be called bannerets, champions, gallants, kirks, or warders.\u003c\/p\u003e\n\u003cp\u003eAlthough different templars express their powers of faith in different ways, they all share the ability to drive themselves further because of this faith. Some of the powers they gain through their unflinching faith are extensions of their normal talents, while others are mystic powers not unlike the divine gifts of clerics and paladins.\u003c\/p\u003e\n\u003cp\u003eThe personality and training of a templar is influenced by the dogma to which he subscribes. Those who ascribe to a religion with requirements for charity, chastity, and truthfulness might seem saintlike, while those who worship a care-free earth mother might appear far less chaste and knightlike. Templars conform closely to their faiths ideal, making them stereotypical examples of their culture. Some make no effort for such conformity, however, becoming brooders who do their duty grimly, even when in service to gods of love and joy. Often templars of this kind see themselves as buffers who do the unpleasant tasks required by their position so others need not take on such burdens.\u003c\/p\u003e\n\u003cp\u003eTemplars do well as primary front-line melee combatants. Although they lack the rage of barbarians or the broad range of combat skills of fighters, templars powers of conviction compensate well for these lacks. They can function anywhere a fighter could, and might aid party members in ways a fighter cannot. A templar traveling with a cleric of the same faith might well see himself as the clerics guardian, though templars of warrior gods are just as likely to stand aside in combat, to allow the cleric to prove worthiness of their martial deities respect.\u003c\/p\u003e\n\u003cp\u003eTemplar vs. Paladin\u003c\/p\u003e\n\u003cp\u003eSo, whats the difference between a templar and a paladin? Its twofold, and the first is easy to explain. Although a paladin is an exemplar of the forces of good and law, a templar is an agent of divine will closer in scope and concept to a cleric. Any god can have templars, and chaotic good, true neutral, and even lawful evil templars are just as common (possibly even more so) as lawful good examples of the class. The grim warlord who conquers cities for the god of war, the battlefield hospitaller who escorts healers for the god of healing, and the insane pyromaniac determined to burn the world for the god of madness and fire are all examples of templars, though none could possibly qualify as paladins.\u003c\/p\u003e\n\u003cp\u003eThat naturally leads to asking what the crucial difference between a paladin and a lawful good templar is, which touches on the second major difference between the two classes. Put simply, templars are not held to the same standards as paladins, by either their order or their gods. Paladins must follow a strict code of conduct. This code is not just a requirement of their order, its a crucial part of how they gain their power. No matter how reasonable or forgivable a paladins violation of this code might be, it results in a loss of divine power until the paladin atones. If a paladin uses poison to destroy a great evil, even if no other option seemed to exist and the evil had to be destroyed, that paladin loses her divine powers until she atones. A paladin is not even required to worship a god (or similar philosophic concept) as a cleric is. It seems reasonable then to say that its not a god that gives a paladin her power, its the dedication to order and righteousness required of a paladin, and this is why there is no such thing as paladins of other alignments. Only a lawful good character can remain so purely dedicated to a specific set of rules as to gain supernatural power from doing so.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287364,"sku":"1050","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5076E_180.jpeg?v=1759804655"},{"product_id":"the-genius-guide-to-the-time-thief","title":"The Genius Guide to the Time Thief","description":"\u003cp\u003eTime marches relentlessly onward like grains of sand falling through an hourglass, once each has passed the threshold, it will never pass that way again. But time precognition, chronomancy, and time travel are common themes in fantasy fiction, as are the notions of fate, destiny, and even the timestream itself. Yet such things are rarely dealt with in most games.\u003c\/p\u003e\n\u003cp\u003eThe reason is obvious time is a tricky, extremely powerful, wibbly-wobbly concept. Even in a game where players with modern day sensibilities are asked to put themselves in the roles of medieval characters and process the mechanics of magic, psionics, and infinite planes of reality, it seems beyond the pale to ask them to un-know certain sets of experiences simply because time travel has caused them to cease to exist, and to keep track of what is and isn't true when jumping back and forth between timestreams and potential realities.\u003c\/p\u003e\n\u003cp\u003eYet, there's a reason that chronomancy is one of the topics that fans most often request supplements for. The idea of playing with time is fun!\u003c\/p\u003e\n\u003cp\u003eThe Genius Guide to the Time Thief presents a new base class, the time thief a character whose abilities all focus on various aspects of swimming the wrong way up the timestream, if only for a little ways. She plays with probability, can peer into the future to avoid bad decisions, and steal time from her own (and others') futures to fuel her reality-bending powers. Most of all, she's just a lot of fun to play.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287368,"sku":"1051","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5043E_180.jpeg?v=1419803530"},{"product_id":"the-genius-guide-to-the-time-warden","title":"The Genius Guide to the Time Warden","description":"\u003cp\u003eTime is something we all understand on an instinctive level, at least to a degree, but few of us have ever tried to define. Time has been called the 4th dimension, nature's way of making sure everything doesn't happen all at once, and a philosophical construct to allow for the comparison of durations. Philosophers grant time the power to heal all wounds, but also warn it is the death of all things from mountains, to kings, to peasants. We do not need to understand time to make use of it, but no matter how much we deny its power, we remain beholden to it.\u003c\/p\u003e\n\u003cp\u003eTime is one of the great forces of the universe. But what if time doesn't just happen? What if time is fragile, or at least mutable, and must be guarded?\u003c\/p\u003e\n\u003cp\u003eThe time warden is a master of chronothurgy, the magic of manipulating time, and a self-appointed guardian of the timelinethe sequence of events from the beginning up to the present, and stretching out to the end. With the ability to manipulate time comes the ability to abuse it, and, if damaged, time can become dangerous. Time wardens are aware that if time is stretched too far, ignored too much, or called upon too recklessly, the result can be an injury to time. The measure of how likely a given use of time is to cause damage is known as chronal dissonance, and time wardens seek such dissonance and do their best to reduce it.\u003c\/p\u003e\n\u003cp\u003eOf course, time wardens do far more than place a stitch in time. They are spellcasters, calling on temporal spells as sorcerers call on the arcane and clerics on the divine. Through manipulation of chronothurgy, a time warden can divine the future, heal his allies, undo many harmful effects, and eventually carry friends through time. Much like the bard or monk, the role of the time warden is less well defined than classes that stick closer to the cleric\/fighter\/rogue\/wizard mold, but by the same token is less likely to overlap with existing characters filling those traditional roles. Certainly a time warden can be of great benefit to a band of adventurers, granting time-based benefits and hampering foes, if not through direct damage.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287372,"sku":"1052","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5093E_180.jpeg?v=1419803530"},{"product_id":"the-genius-guide-to-the-war-master","title":"The Genius Guide to the War Master","description":"\u003cp\u003eThe war master is a new base class, designed for use with the Pathfinder RPG. It is a class designed to lead others in battle, using (mostly) nonmagical talents to grant combat benefits to friends and followers, place enemies at disadvantages, and use the many arts of war in all aspects of his life. A war master is designed to allow both experienced tacticians and players with no sense of strategy to play a cunning commander able to turn the tide of battle with a quick command, clever stratagem, and strong sword-arm used in just the right way at just the right time.\u003c\/p\u003e\n\u003cp\u003eThe war master is a warrior, leader, and strategist. As their name might suggest, typical war masters are first and foremost military commanders, able to both slay foes directly and to aid his allies by suggesting various tactics and maneuvers to maximize their gifts and minimize their weaknesses. But the art of war is far more than the ability to kill and lead killers, and war masters must also learn at least some skills of negotiation, espionage, and organization to dominate all aspects of armed conflict. Similarly, the lessons learned in battle can often be applied in less violent venues, allowing war masters to see how to gain advantage in a wide range of situations.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287380,"sku":"1053","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5018E_180.jpeg?v=1419803530"},{"product_id":"the-genius-guide-to-the-witch-hunter","title":"The Genius Guide to the Witch Hunter","description":"\u003cp\u003eThe witch hunter is a new 20-level base class designed for use with the Pathfinder Roleplaying Game. It is a warrior class that specializes in finding and defeating evil spellcasters (and spell-using monsters) and fixing the problems such creatures cause. Though witch hunters are able combatants against any foes, they excel when facing enemies that draw much of their power from cursing, draining, and charming their opponents.\u003c\/p\u003e\n\u003cp\u003eWitch hunters are warriors who have trained themselves to recognize, oppose, and sometimes even undo the effects of magic, especially witchcraft. Much of their power comes from an unshakeable conviction that magic powers cannot overcome the willpower of someone trained to confront such forces without fear or hesitation. A witch hunter is powered by devotion to the idea that free will and normal mortal existence are as powerful and precious as the mystic powers of mages and priests.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287384,"sku":"1054","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5023E_180.jpeg?v=1419803530"},{"product_id":"the-genius-guide-to-expanded-class-options","title":"The Genius Guide to Expanded Favored Class Options","description":"\u003ch2\u003eThe Genius Guide to Expanded Favored Class Options\u003c\/h2\u003e\n\u003cp\u003eIn the Pathfinder Roleplaying Game, every time a character takes a level in a favored class, he or she gains a bonus. Under the core rules, that bonus is either an additional skill point or an extra hit point. However, the Advanced Player's Guide introduced a new set of racial favored class options. Members of specific races can get these benefits when they gain a level in a class that is listed as a favored class for their race. These rules are extremely interesting in that they add a new way to differentiate between characters, creating even more potential points of difference between two characters who take the same race and class combination. The options given in the Advanced Player's Guide help make some iconic choices more interesting, since each race (other than human) is given favored class options for only a few classes.\u003c\/p\u003e\n\u003cp\u003eA GM who wants to make different regions or organizations unique could also take the new \"racial\" options and instead link them to a specific kingdom, knightly order, or school. Doing so is a simple and effective way to help show the differences between the crofter-folk of the Misty Plains and the battle-hardened fighting tribes of the Frostweald, regardless of what races make up those societies. Of course such uses might result in needing a good set of favored class options for dwarf alchemists, elf gunslingers, and halfling barbarians.\u003c\/p\u003e\n\u003cp\u003eTo help GMs have more tools to make campaigns flavorful, and to support players with a taste for unusual class\/race combinations, the Genius Guide to Expanded Favored Class Options fills in the \"missing\" class\/race combinations, so every race has a favored class option for every class (including new classes, such as the magus, gunslinger, ninja, and samurai). We also added a few more universal favored class options (available to any character) and a few racial options available regardless of class (listed under each race as \"any\").\u003c\/p\u003e\n\u003cp\u003eThe original favored class options from the Advanced Players Guide are included in the lists below, each marked with an asterisk (\"*\"). Our hope is to make this a complete, convenient resource that allows readers to easily tell what options come from \"official\" products.\u003c\/p\u003e\n\u003cp\u003eBecause we want to support fans who use base classes from other products produced by Super Genius Games, this PDF also adds racial favored class options for all the Super Genius classes currently available. Some of this material overlaps with a free PDF we released several months ago, but is again included here for completeness.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176092,"sku":"1056","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/gg-expanded-class-options-cover.png?v=1419803519"},{"product_id":"green-menace-of-the-woodlands","title":"Codex Draconis: Green Menace of the Woodlands","description":"\u003cp\u003eWelcome to the third Codex Draconis, the line of products that gives you what you need to drop dragons into your games with a minimum of effort and a maximum of options. Here, in the third volume of our line, we present options and alternatives for a dozen green dragons, covering every age category of the jade rulers of sylvan spaces. Each age category also has three pregenerated treasure hoards, some alternative monster builds, and suggestions on how to build even deadlier dragon encounters.\u003c\/p\u003e\n\u003cp\u003eDragons are among the most iconic, and most popular, of all fantasy roleplaying game foes. Once the domain exclusively of higher-level adventures, dragons now have rules for every stage of life. This means that wet-behind-the-ears PCs can face dragons early in their careers (though likely they will be facing dragons the size of housecats). To ensure that a dragon is always just the right threat for PCs of any level, dragons are given twelve stages of life that, when combined with the many different types of dragons, creates a range of CRs from 2 to 22. The problem with that, of course, is that it requires a lot of stat blocks, and those take up room. To save space, instead of presenting a full write-up of every dragon at every age category, the games creators present a set of rules outlining how to write up dragons, and then give a few examples of each type. As a result, although you can find a dragon of the right CR for an encounter, it takes a considerable amount of work to get that dragon ready for the game.\u003c\/p\u003e\n\u003cp\u003eTo help with that problem, the fine folks at D20PFSRD.com took on the job of creating full stat blocks for every true dragon of every type, and when we expressed an interest in using those as the starting point for our Codex Draconis line, they were kind enough to give us their blessing. In addition to their dragon write-ups, Codex Draconis: Green Menace of the Woodlands presents additional material to expand the ways you can use these dragons and allows you to drop them into your campaign.\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077180668,"sku":"1057","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5104E_180.jpeg?v=1419803120"}],"url":"https:\/\/www.opengamingstore.com\/collections\/rogue-genius-games\/free-supplement.oembed","provider":"Open Gaming Store","version":"1.0","type":"link"}