{"title":"Fate","description":"\u003ch2\u003eFate RPG - Award-Winning Narrative Roleplaying System\u003c\/h2\u003e\u003cp\u003eDiscover Fate, the acclaimed generic roleplaying game system built on FUDGE mechanics that puts story first. With no fixed setting or genre, Fate is infinitely customizable and designed to minimize dice rolling while maximizing narrative collaboration, character-driven gameplay, and player agency. From pulp adventure to space opera, urban fantasy to cyberpunk—if you can imagine it, Fate can run it.\u003c\/p\u003e\u003ch3\u003eCore Rulebooks\u003c\/h3\u003e\u003cp\u003eStart your Fate journey with \u003ca href=\"\/en-ca\/products\/fate-core-system\" title=\"Fate Core System\"\u003eFate Core System\u003c\/a\u003e, the complete rulebook featuring the full Aspect-based mechanics, character creation, and gamemastering guidance. For faster, streamlined play, try \u003ca href=\"\/en-ca\/products\/fate-accelerated\" title=\"Fate: Accelerated\"\u003eFate Accelerated\u003c\/a\u003e, a condensed version perfect for quick character creation and one-shot sessions.\u003c\/p\u003e\u003cp\u003eExpand your toolkit with \u003ca href=\"\/en-ca\/products\/fate-system-toolkit\" title=\"Fate System Toolkit\"\u003eFate System Toolkit\u003c\/a\u003e, featuring optional rules, subsystems, and hacks to customize Fate for any genre or play style.\u003c\/p\u003e\u003ch3\u003eFate Worlds \u0026amp; Setting Books\u003c\/h3\u003e\u003cp\u003eExplore ready-to-play settings with \u003ca href=\"\/en-ca\/products\/fate-worlds-volume-1-worlds-on-fire\" title=\"Fate Worlds Volume 1: Worlds on Fire\"\u003eFate Worlds Volume 1: Worlds on Fire\u003c\/a\u003e and \u003ca href=\"\/en-ca\/products\/fate-worlds-volume-2-worlds-in-shadow\" title=\"Fate Worlds Volume 2: Worlds in Shadow\"\u003eFate Worlds Volume 2: Worlds in Shadow\u003c\/a\u003e, each featuring multiple complete campaign settings with unique mechanics and adventures.\u003c\/p\u003e\u003cp\u003eDiscover standalone settings like \u003ca href=\"\/en-ca\/products\/shadow-of-the-century\" title=\"Shadow of the Century\"\u003eShadow of the Century\u003c\/a\u003e for 1980s action-adventure, \u003ca href=\"\/en-ca\/products\/save-game-fate-rpg\" title=\"Save Game\"\u003eSave Game\u003c\/a\u003e for video game-inspired adventures, and \u003ca href=\"\/en-ca\/products\/romance-in-the-air-fate-rpg\" title=\"Romance in the Air\"\u003eRomance in the Air\u003c\/a\u003e for romantic comedy campaigns.\u003c\/p\u003e\u003cp\u003eExplore unique worlds with \u003ca href=\"\/en-ca\/products\/ehp0011-fate-the-aether-sea-role-playing-game-evil-hat-productions\" title=\"The Aether Sea\"\u003eThe Aether Sea\u003c\/a\u003e for swashbuckling sky-ship adventures and \u003ca href=\"\/en-ca\/products\/ehp0014-war-of-ashes-fate-of-agaptus-role-playing-evil-hat\" title=\"War of Ashes: Fate of Agaptus\"\u003eWar of Ashes: Fate of Agaptus\u003c\/a\u003e for comedic fantasy warfare.\u003c\/p\u003e\u003ch3\u003eSupplements \u0026amp; Adventures\u003c\/h3\u003e\u003cp\u003eEnhance your campaigns with \u003ca href=\"\/en-ca\/products\/r-e-a-c-t-worldbook\" title=\"R.E.A.C.T. Worldbook\"\u003eR.E.A.C.T. Worldbook\u003c\/a\u003e for modern action adventures, or explore genre-specific content with the Iconic Archetypes series including \u003ca href=\"\/en-ca\/products\/iconic-archetypes-adventurer\" title=\"Iconic Archetypes: Adventurer\"\u003eAdventurer\u003c\/a\u003e, \u003ca href=\"\/en-ca\/products\/iconic-archetypes-blaster\" title=\"Iconic Archetypes: Blaster\"\u003eBlaster\u003c\/a\u003e, \u003ca href=\"\/en-ca\/products\/iconic-archetypes-megamorph\" title=\"Iconic Archetypes: Megamorph\"\u003eMegamorph\u003c\/a\u003e, and \u003ca href=\"\/en-ca\/products\/iconic-archetypes-micromorph\" title=\"Iconic Archetypes: Micromorph\"\u003eMicromorph\u003c\/a\u003e.\u003c\/p\u003e\u003cp\u003eAdd flavor with Pieces of Fate supplements like \u003ca href=\"\/en-ca\/products\/pieces-of-fate-drop-bears-ursanauts\" title=\"Pieces of Fate: Drop Bears \u0026amp; Ursanauts\"\u003eDrop Bears \u0026amp; Ursanauts\u003c\/a\u003e and \u003ca href=\"\/en-ca\/products\/pieces-of-fate-wayvern-coops-easter-dragons\" title=\"Pieces of Fate: Wyvern Coops \u0026amp; Easter Dragons\"\u003eWyvern Coops \u0026amp; Easter Dragons\u003c\/a\u003e.\u003c\/p\u003e\u003ch3\u003eSystem-Neutral Accessories\u003c\/h3\u003e\u003cp\u003eEnhance any RPG with our extensive Magic Description Cards series, featuring evocative descriptions for \u003ca href=\"\/en-ca\/products\/magic-description-cards-fire-magic\" title=\"Magic Description Cards: FIRE MAGIC\"\u003eFire Magic\u003c\/a\u003e, \u003ca href=\"\/en-ca\/products\/magic-description-cards-lightning-magic\" title=\"Magic Description Cards: LIGHTNING MAGIC\"\u003eLightning Magic\u003c\/a\u003e, \u003ca href=\"\/en-ca\/products\/magic-description-cards-shadow-magic\" title=\"Magic Description Cards: SHADOW MAGIC\"\u003eShadow Magic\u003c\/a\u003e, \u003ca href=\"\/en-ca\/products\/magic-description-cards-divine-magic\" title=\"Magic Description Cards: DIVINE MAGIC\"\u003eDivine Magic\u003c\/a\u003e, and many more elemental and thematic magic types.\u003c\/p\u003e\u003cp\u003eAdd narrative tools with \u003ca href=\"\/en-ca\/products\/conversation-cards\" title=\"Conversation Cards\"\u003eConversation Cards\u003c\/a\u003e and \u003ca href=\"\/en-ca\/products\/dice-cards\" title=\"Dice Cards\"\u003eDice Cards\u003c\/a\u003e for improvisation and story prompts.\u003c\/p\u003e\u003ch3\u003eFate Dice \u0026amp; Accessories\u003c\/h3\u003e\u003cp\u003eRoll with official \u003ca href=\"\/en-ca\/products\/fate-dice-core-dice\" title=\"Fate Dice: Core Dice\"\u003eFate Core Dice\u003c\/a\u003e featuring the iconic +, -, and blank FUDGE faces, or choose themed sets like \u003ca href=\"\/en-ca\/products\/fate-core-dice-centurion-dice\" title=\"Fate Core Dice: Centurion Dice\"\u003eCenturion Dice\u003c\/a\u003e, \u003ca href=\"\/en-ca\/products\/ehp9010-valentine-dice-fate-dice-evil-hat-productions\" title=\"Valentine Dice\"\u003eValentine Dice\u003c\/a\u003e, and \u003ca href=\"\/en-ca\/products\/ehp9011-vampire-dice-fate-dice-evil-hat-productions\" title=\"Vampire Dice\"\u003eVampire Dice\u003c\/a\u003e.\u003c\/p\u003e\u003ch3\u003eWhat Makes Fate Special?\u003c\/h3\u003e\u003cp\u003e\u003cstrong\u003eAspect-Based Mechanics:\u003c\/strong\u003e Define characters and situations with descriptive phrases that drive story and mechanics—\"Haunted by My Past\" or \"Never Leave a Friend Behind.\"\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eFate Points Economy:\u003c\/strong\u003e Players spend Fate Points to invoke aspects for bonuses or compel aspects for story complications, giving them narrative control.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eGenre-Agnostic System:\u003c\/strong\u003e Run any setting from high fantasy to hard sci-fi, pulp noir to superhero adventures—Fate adapts to your vision.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eCollaborative Storytelling:\u003c\/strong\u003e Players and GMs share narrative authority, creating stories together rather than following predetermined plots.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eMinimal Prep Required:\u003c\/strong\u003e Create characters in minutes, improvise settings on the fly, and let the story emerge from play.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eFUDGE Dice Simplicity:\u003c\/strong\u003e Roll four special dice showing +, -, or blank faces—simple math, maximum drama.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eFlexible Difficulty:\u003c\/strong\u003e Scale challenges to match your group's preferred tone from gritty realism to cinematic heroics.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eOpen License:\u003c\/strong\u003e Fate is available under Creative Commons, with extensive community content and third-party support.\u003c\/p\u003e\u003cp\u003eWhether you're a narrative-focused group tired of crunchy mechanics, a GM seeking ultimate flexibility, players who want story control, or anyone looking for a system that works for any genre without conversion, Fate delivers elegant rules that get out of the way and let you tell amazing stories. Your story, your way—that's the Fate promise!\u003c\/p\u003e","products":[{"product_id":"the-demolished-ones","title":"The Demolished Ones (Fate)","description":"\u003ch2\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003eYou wake in a room.\u003c\/strong\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eYou don't where you are, where you came from, what's happening. You don't know who you are. Your identity has been taken from you. It will come back with time, but can you trust it? This world is not what it seems. Are you?\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eAnd then there's the murder. \u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eWho killed the dead man? Was it you? Was it one of the people who woke in the room with you? Are you all being blamed for a crime you didn't commit? If you want to keep your freedom, you'll need to solve the mystery of Jack Smith's murder while you solve the riddle of your own identity. But is freedom even possible, or is it just another lie?\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e \u003ci\u003eThis is a game.\u003c\/i\u003e \u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eThe Demolished Ones\u003c\/i\u003e is a game about identity, amnesia, and the power \"\" and danger \"\" that comes with knowledge. This game uses \u003cb\u003e\u003ci\u003eFate\u003c\/i\u003e\u003c\/b\u003e, a rules system that helps you build characters with personalities, histories, and baggage. If you're not familiar with Fate, don't worry: this game teaches you everything you need to know.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e \u003ci\u003eThis is a story.\u003c\/i\u003e \u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eThis book also includes a full story for you to play through. It contains all of the characters, locations, and events that you'll need to tell a story of mystery, intrigue, identity, and horror.\u003c\/p\u003e\n\u003ch3\u003eWelcome to \u003ci\u003eThe Demolished Ones.\u003c\/i\u003e\n\u003c\/h3\u003e\n\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/files\/Demolished_Preview5_large.PNG?8149\" alt=\"\"\u003e\n\u003cdiv style=\"border-style: solid thin; border-color: #888888; border-radius: 10px; padding: 10px; margin: 10px;\"\u003e\n\u003ch3\u003ePreview of Chapter 1: A System of Rules\u003c\/h3\u003e\n\u003ch4\u003eWhat is The Demolished Ones?\u003c\/h4\u003e\n\u003cp\u003eThis book contains an adventure set in a dystopian Victorian city housed within the massive and enclosed Dome. Within the Dome, inhuman beings who call themselves the Masters perform hideous experiments \"\" both physical and psychological \"\" on humans who have no idea that they are test subjects, or that the Masters even exist. Into this world you will throw the player characters (PCs), without memory or identity, to survive against a hostile environment by whatever means they can.\u003c\/p\u003e\n\u003ch4\u003eThis is the world of The Demolished Ones.\u003c\/h4\u003e\n\u003cp\u003eThe adventure is designed for the Fate system, a system you may be familiar with through games like Spirit of the Century, The Dresden Files RPG, Diaspora, or Bulldogs!. You do not need any of these games in order to use this adventure; this book contains all of the rules you need.\u003c\/p\u003e\n\u003ch4\u003eWhat is Fate?\u003c\/h4\u003e\n\u003cp\u003eAll games of this nature must use a system of rules. Rules hold the game together and determine whether or not an action is a success; they are a fair and impartial arbiter, and a method for modeling the way the world works. One such rules system is Fate. \"First, you'll need Fudge dice: specialized six-sided dice.\"that uses specialized dice \"' called Fudge dice \"' as well as rules elements like skills, aspects, stunts, stress tracks, consequences, and fate points. Fate is not a system that simulates reality or physics; Fate instead seeks to emulate the way things happen in a story, the motivations of characters, and the beats of plot that drive it. In Fate, things happen at the speed of fiction.\u003c\/p\u003e\n\u003ch4\u003eSystem of Rules\u003c\/h4\u003e\n\u003cp\u003eMany of the core mechanics of Fate are similar to \"\" or even the same as \"\" what you may be used to in other Fate games. If you're not familiar with Fate, the basics of the system with unique expansions for this adventure are detailed below. This system is intended to be complete, and self-contained.\u003c\/p\u003e\n\u003ch4\u003eWhat You'll Need\u003c\/h4\u003e\n\u003cp\u003eAside from the character sheet (provided at the end of this book), a pencil, and some friends to play with, there are a few components that you'll need in order to play The Demolished Ones: Fudge dice and tokens.\u003c\/p\u003e\n\u003cp\u003e\"First, you'll need Fudge dice: specialized six-sided dice.\"A Fudge die has two faces that display a \"+\"?, two that display a \"-\"?, and two that are blank. Each player should have one set of four Fudge dice, though players can share in a pinch. Many hobby stores either stock or can order them, and Fudge dice can also be ordered from Indie Press Revolution (http:\/\/www.indiepressrevolution.com). You'll need tokens to represent fate points. Any small, nonedible object that you have in large quantities can work: glass beads, pennies, specialized metal coins, poker chips. You'll need about ten per player (not including the GM, who will need fifteen to twenty tokens).\u003c\/p\u003e\n\u003ch4\u003eThe Ladder\u003c\/h4\u003e\n\u003cp\u003eMany things in Fate (such as skills and difficulties) are rated according to the ladder, which is pictured here. The ladder assigns adjective descriptors to numerical ratings; the adjective and the number can be used interchangeably. Whenever we say \"the ladder\"anywhere in this book, this is what we're talking about (unless you can tell, from context, that we're talking about an actual, physical ladder). The values on the ladder are by no means maximums or minimums; it's possible to go beyond the ladder in either direction. There simply aren't adjectives for those numbers. Example: Susan has a Fists skill rated at Fair (+2).\u003c\/p\u003e\n\u003c\/div\u003e\n\u003ch4\u003e\u003ci\u003ePreview Images:\u003c\/i\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003ci\u003e \u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/files\/Demolished_Preview-TOC_large.png?8159\" alt=\"\"\u003e\u003c\/i\u003e\u003c\/p\u003e\n\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/files\/Demolished_Preview2_large.PNG?8153\" alt=\"\"\u003e\u003cbr\u003e\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/files\/Demolished_Preview3_large.PNG?8155\" alt=\"\"\u003e\u003cbr\u003e\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/files\/Demolished_Preview4_large.PNG?8157\" alt=\"\"\u003e","brand":"Rite Publishing","offers":[{"title":"PDF","offer_id":1078287176,"sku":"2796","price":12.49,"currency_code":"USD","in_stock":true},{"title":"PRINT+PDF","offer_id":3732589573,"sku":"5092","price":12.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/RIP54002E_500.jpeg?v=1419803504"},{"product_id":"amnesia-fate","title":"Amnesia","description":"\u003ch3\u003e\u003cem\u003eForget everything. Remember nothing.\u003c\/em\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cem\u003eGrasp at everything mnemonic that wriggles like a fish inside your skull, behind your eyes, and between your hemispheres. Pluck out a memory to devour. Embrace.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThis Game Master's adventure supplement fills in a few gaps - or makes more - for player characters in \u003ca href=\"http:\/\/shop.d20pfsrd.com\/products\/the-demolished-ones\"\u003e\u003cem\u003eThe Demolished Ones\u003c\/em\u003e\u003c\/a\u003e. Memories, Aspects, and Stunts march about these pages for you the GM to seize, then pour inside the waiting past of the minds at your gaming table. They might hate you for it. They might quicken with the savory shudder of something wrong and forbidden. The experience is delicious either way.\u003c\/p\u003e","brand":"Rite Publishing","offers":[{"title":"PDF","offer_id":1078271540,"sku":"2923","price":4.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/119933.jpeg?v=1419802827"},{"product_id":"pieces-of-fate-drop-bears-ursanauts","title":"Pieces of Fate: Drop Bears \u0026 Ursanauts","description":"\u003ch3\u003e\u003cem\u003eDon't Bait the Drop Bears \u003c\/em\u003e\u003c\/h3\u003e\r\n\u003cp\u003eUnless you want to get mauled. Or have \"escape claws\" (which doesn't appear in this volume but it should). Yeah, you know some grizzlies with tanks and back fat mounted auto cannons could show up in a FATE Core game. Here's a few ideas.\u003c\/p\u003e\r\n\u003cp\u003e\u003ci\u003ePieces of Fate \u003c\/i\u003etempts you with the glitter of the FATE Core system. Each slender eighth inside the virtual box holds the gleam of fiction. We implement and take ideas from inspiring images - as seen on the cover. Like many a pirate's bounty, Take these for yourself, or make inspiration to apply your own tabletop skills for a different twist. Rite Publishing now presents the first of these to divvy up with your crew. Or just inflict upon them in a loving, cruel sort of way like they might be expecting.\u003c\/p\u003e","brand":"Rite Publishing","offers":[{"title":"PDF","offer_id":1078282396,"sku":"3203","price":1.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/pieces-of-fate-drop-bears.PNG?v=1419803331"},{"product_id":"pieces-of-fate-wayvern-coops-easter-dragons","title":"Pieces of Fate: Wyvern Coops \u0026 Easter Dragons","description":"\u003ch3\u003e\n  \u003cem\u003eDon't meddle in the affairs of Dragons for you are crunchy and good with ketchup!\u003c\/em\u003e\n\u003c\/h3\u003e\n\u003cp\u003eUnless you want to get fried! Or have \"escape claws\" (which doesn't appear in this volume but it should). Yeah, you know weaponized wyverns and genetically engennered dragons could show up in a FATE Core game. Here's a few ideas.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003ePieces of Fate \u003c\/i\u003etempts you with the glitter of the FATE Core system. Each slender eighth inside the virtual box holds the gleam of fiction. We implement and take ideas from inspiring images - as seen on the cover. Like many a pirate's bounty, Take these for yourself, or make inspiration to apply your own tabletop skills for a different twist. Rite Publishing now presents the second of these to divvy up with your crew. Or just inflict upon them in a loving, cruel sort of way like they might be expecting.\u003c\/p\u003e","brand":"Rite Publishing","offers":[{"title":"PDF","offer_id":1078282400,"sku":"3643","price":1.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/130151.jpeg?v=1419803332"},{"product_id":"a-fly-in-the-ointment-fate","title":"A Fly In The Ointment (FATE)","description":"\u003cp\u003e\u003cb\u003eWhy am I down here?\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eYou awaken underground with an acrid smell in your nose and no memory of how you came to be within the twisting, subterranean complex.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWhat are these bags for?\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eAll around you are signs of a bank heist in progress, and you seem to be the cause of it.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eI'm not crazy, am I?\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eAll the denial in your heart seems to be counter to the fact that you're locked up in a sanitarium.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eThe plan is always the first victim...\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eA Fly in the Ointment is a set of adventures and advice on adding short scenarios which take place in the Dome, the world of the Ennie award winning game\/adventure \u003ca href=\"http:\/\/www.drivethrurpg.com\/product\/114289\u0026amp;amp%3baffiliate_rem=203141\u0026amp;amp%3bsrc=RitePubbanner\"\u003e\u003cb\u003e\u003ci\u003eThe Demolished Ones\u003c\/i\u003e (FATE)\u003c\/b\u003e\u003c\/a\u003e.\u003c\/p\u003e\n\u003cp\u003eWithin these pages you will find three short to medium length scenarios, good for convention play or an evening of storytelling through roleplay.\u003c\/p\u003e\n\u003cp\u003eThroughout these adventures you will find advice on how to run scenarios of sabotage, intrigue, and how to use a \u003cb\u003eMurmuring Guller\u003c\/b\u003e. The twisted machinations of the \u003cb\u003eMasters\u003c\/b\u003e of \u003cb\u003eThe Dome\u003c\/b\u003e, murmuring gullers are plants used to misdirect, mislead, and misplace various malcontents and malingerers within the gaslighted world under the Dome.\u003c\/p\u003e\n\u003cp\u003eInformation on player license, betrayal as a story mechanic, methods of information passing and withholding, are yours for the leveraging within these scenarios.\u003c\/p\u003e","brand":"Rite Publishing","offers":[{"title":"PDF \/ Fate","offer_id":1806200068,"sku":"4871","price":4.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/148807.jpeg?v=1431654383"},{"product_id":"the-manual-of-mutants-monsters-mummy-for-icons","title":"The Manual of Mutants \u0026 Monsters: Mummy for ICONS","description":"\u003ch2\u003eThe Manual of Mutants \u0026amp; Monsters Mummy for ICONS wants to Wrap Up Your Heroes\u003c\/h2\u003e\n\u003cp\u003eThis release of \u003cstrong\u003eThe Manual of Mutants \u0026amp; Monsters for ICONS\u003c\/strong\u003e provides game stats on the \u003cstrong\u003eMummy\u003c\/strong\u003e, an undead horror doomed to rise up again. Whether charged with guardian something, or cursed to eternal life as some form of punishment, the mummy has undead villainy all wrapped up.\u003c\/p\u003e\n\u003cp\u003eThis product includes a template for creating a \u003cstrong\u003emummy\u003c\/strong\u003e from just about any character, as well as a sample mummy and the far more powerful \u003cstrong\u003emummy lord\u003c\/strong\u003e.\u003c\/p\u003e\n\u003cp\u003eBoth a color and print-friendly version of the product are included.\u003c\/p\u003e\n\u003cp\u003eICONS and associated marks and logos are trademarks of Steve Kenson and Ad Infinitum Adventures, and are used under license.\u003c\/p\u003e","brand":"Misfit Studios","offers":[{"title":"PDF \/ ICONS","offer_id":4787737093,"sku":"5223","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/155577.jpeg?v=1440869437"},{"product_id":"conversation-cards","title":"Conversation Cards","description":"\u003cp\u003eAre you looking for a way to add more description to your game? Why not start with giving a little more character to your characters! It gets tired and stale when characters just ‘say’ things all the time, when they’re ‘friendly’ or ‘hostile’ instead of being ‘an adoring fan’ or ‘concerned and suspicious’.\u003c\/p\u003e\n\u003cp\u003eThis is where Conversation Cards come in! These printable cards give characters new ways to ‘say’ things, from ‘chirping’ to ‘stammering’ to ‘threatening’. But they aren’t just pages out of a thesaurus – each card contains a host of other cues for you to use in play.\u003c\/p\u003e\n\u003cp\u003eThe first cue is a card’s attitude. Each conversation card has one of three attitudes: passive, submissive and aggressive. These attitudes represent a character’s overall position on a topic; whether they are helpful, neutral, or hostile to it. Each attitude is further broken down into three levels of emphasis: subtle, casual and overt. These levels of emphasis help set the pace of the conversation, with some speeding action up and others slowing it down.\u003c\/p\u003e\n\u003cp\u003eGame masters can either assemble decks ahead of time for important characters that the party might meet, or draw randomly from the full deck of 27 cards when they begin a conversation with someone new. A more complicated character might draw two or more cards, and an evolving conversation might result in changing what card a character is using as their cue.\u003c\/p\u003e\n\u003cp\u003eThese cards can serve as a great playing aid for players, too – giving them cues for how their characters might react in different situations – or even just providing them with a list of new words to make use of the next time they get into a social encounter.\u003c\/p\u003e","brand":"Straight Path Games","offers":[{"title":"PDF \/ Pathfinder","offer_id":260727635977,"sku":"8822","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/215532.png?v=1507599695"},{"product_id":"dice-cards","title":"Dice Cards - System Neutral RPG Gaming Aid","description":"\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003ePerfect for Game Masters and players across multiple RPG systems, tabletop gaming enthusiasts who value versatile tools, and anyone seeking system-neutral gaming aids. Ideal for groups playing D\u0026amp;D, Pathfinder, and other tabletop RPGs who want flexible, reusable resources.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eSystem-neutral design works with 13+ RPG systems\u003c\/li\u003e\n\u003cli\u003eVersatile dice cards for multiple gaming scenarios\u003c\/li\u003e\n\u003cli\u003eCompatible with D\u0026amp;D, Pathfinder, and more\u003c\/li\u003e\n\u003cli\u003eDurable card construction\u003c\/li\u003e\n\u003cli\u003eEssential tool for GMs and players\u003c\/li\u003e\n\u003cli\u003eReusable across campaigns and systems\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eEnhance your tabletop gaming sessions with these versatile Dice Cards. Designed to work seamlessly across multiple game systems, these cards provide a flexible tool that adapts to your gaming needs. Whether you're running D\u0026amp;D adventures, Pathfinder campaigns, or exploring other RPG systems, these system-neutral cards integrate smoothly into any game.\u003c\/p\u003e\u003ch2\u003eProduct Details\u003c\/h2\u003e\u003cp\u003eThese cards are designed to be system-neutral, making them compatible with a wide variety of tabletop RPG systems including D\u0026amp;D, Pathfinder, and many others. The versatile format ensures you can use them across different campaigns and gaming groups.\u003c\/p\u003e\u003ch2\u003eRelated Products\u003c\/h2\u003e\u003cp\u003eExplore more system-neutral gaming aids including \u003ca href=\"\/en-ca\/products\/conversation-cards\"\u003eConversation Cards\u003c\/a\u003e, \u003ca href=\"\/en-ca\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic\"\u003eMagic Description Cards\u003c\/a\u003e, and \u003ca href=\"\/en-ca\/products\/the-roleplayers-divine-prayerbook\"\u003eThe Roleplayer's Divine Prayerbook\u003c\/a\u003e for your collection.\u003c\/p\u003e","brand":"Straight Path Games","offers":[{"title":"PDF \/ Any","offer_id":1553825726473,"sku":"9024","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/229013.jpg?v=1513742162"},{"product_id":"iconic-archetypes-micromorph","title":"Iconic Archetypes: Micromorph","description":"\u003cp\u003eThis \u003cstrong\u003eICONS Superpowered RPG\u003c\/strong\u003e release brings you \u003cstrong\u003eThe Micromorph Iconic Archetype\u003c\/strong\u003e. This ready-to-go character build provides a foundation for you to develop a hero of your own that is able to shrink to minute sizes, disappearing from sight. But don't take this to mean that big heroes can't come in small packages. Gamemasters can also use the archetype as the basis for quickly building NPC heroes or villains off-the-cuff.\u003c\/p\u003e\n\u003cp\u003eEach \u003cstrong\u003eIconic Archetype\u003c\/strong\u003e presents the basic build, plus ideas for some typical roles the character may fill, along with variations you may want to explore.\u003c\/p\u003e\n\u003cp\u003eICONS and associated marks and logos are trademarks of Steve Kenson and Ad Infinitum Adventures, and are used under license\u003c\/p\u003e\n\u003cp\u003eBoth a color and print-friendly version of the product are included.\u003c\/p\u003e","brand":"Misfit Studios","offers":[{"title":"PDF \/ Fate","offer_id":16042794352729,"sku":"9805","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/254698.png?v=1540006248"},{"product_id":"iconic-archetypes-adventurer","title":"Iconic Archetypes: Adventurer","description":"\u003cp\u003eThis \u003cstrong\u003eICONS Superpowered RPG\u003c\/strong\u003e release brings you \u003cstrong\u003eThe Adventurer Iconic Archetype\u003c\/strong\u003e. This ready-to-go character build provides a foundation for you to develop a hero of your own that may lack metahuman super powers, but make up for it in experience, know-how, grit, gumption, and reckless bravery. Gamemasters can also use the archetype as the basis for quickly building NPC heroes or villains off-the-cuff.\u003c\/p\u003e\n\u003cp\u003eEach \u003cstrong\u003eIconic Archetype\u003c\/strong\u003e presents the basic build, plus ideas for some typical roles the character may fill, along with variations you may want to explore.\u003c\/p\u003e\n\u003cp\u003eICONS and associated marks and logos are trademarks of Steve Kenson and Ad Infinitum Adventures, and are used under license\u003c\/p\u003e\n\u003cp\u003eBoth a color and print-friendly version of the product are included.\u003c\/p\u003e","brand":"Misfit Studios","offers":[{"title":"PDF \/ Fate","offer_id":18305885765721,"sku":"9872","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/258978.png?v=1542817467"},{"product_id":"iconic-archetypes-megamorph","title":"Iconic Archetypes: Megamorph","description":"\u003cp\u003eThis \u003cstrong\u003eICONS Superpowered RPG\u003c\/strong\u003e release brings you \u003cstrong\u003eThe Megamorph Iconic Archetype\u003c\/strong\u003e. This ready-to-go character build provides a foundation for you to develop a hero of your own that is able to grow to enormous heights, increasing their mass as they do so. Gamemasters can also use the archetype as the basis for quickly building NPC heroes or villains off-the-cuff.\u003c\/p\u003e\n\u003cp\u003eEach \u003cstrong\u003eIconic Archetype\u003c\/strong\u003e presents the basic build, plus ideas for some typical roles the character may fill, along with variations you may want to explore.\u003c\/p\u003e\n\u003cp\u003eICONS and associated marks and logos are trademarks of Steve Kenson and Ad Infinitum Adventures, and are used under license\u003c\/p\u003e\n\u003cp\u003eBoth a color and print-friendly version of the product are included.\u003c\/p\u003e","brand":"Misfit Studios","offers":[{"title":"PDF \/ Pathfinder","offer_id":18656813809753,"sku":"9895","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/260082.png?v=1543636908"},{"product_id":"iconic-archetypes-blaster","title":"Iconic Archetypes: Blaster","description":"\u003cp\u003eThis \u003cstrong\u003eICONS Superpowered RPG\u003c\/strong\u003e release brings you \u003cstrong\u003eThe Blaster Iconic Archetype\u003c\/strong\u003e. This ready-to-go character build provides a foundation for you to develop a hero of your own who possesses the primary ability to unleash powerful energy blasts. Gamemasters can also use the archetype as the basis for quickly building NPC heroes or villains off-the-cuff.\u003c\/p\u003e\n\u003cp\u003eEach \u003cstrong\u003eIconic Archetype\u003c\/strong\u003e presents the basic build, plus ideas for some typical roles the character may fill, along with variations you may want to explore.\u003c\/p\u003e\n\u003cp\u003eICONS and associated marks and logos are trademarks of Steve Kenson and Ad Infinitum Adventures, and are used under license\u003c\/p\u003e\n\u003cp\u003eBoth a color and print-friendly version of the product are included.\u003c\/p\u003e","brand":"Misfit Studios","offers":[{"title":"PDF \/ Fate","offer_id":21802355589209,"sku":"10204","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/279805.png?v=1560530742"},{"product_id":"magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic","title":"Magic Description Cards (Hundreds of System Neutral Ways to Describe Magic)","description":"\u003cp\u003eThis 134 Card deck is filled with hundreds of inspiring ways to describe the nuances of magic. Each card contains action words and examples to spark the imagination. The deck is organized into 17 individual schools of magic and prints on large 4.25\"x 2.75\"(Tarot-sized) cards.\u003c\/p\u003e\n\u003cp\u003eThe cards contain flavor text designed for Writers, Storytellers, and GMs (system neutral).\u003c\/p\u003e\n\u003cp\u003eBroken down into:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eBlast Spells\u003c\/li\u003e\n\u003cli\u003eTouch Spells\u003c\/li\u003e\n\u003cli\u003eArea Spells\u003c\/li\u003e\n\u003cli\u003eMagic Barriers\u003c\/li\u003e\n\u003cli\u003eSpell Failures\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/MagicDescriptionCards.png\" width=\"1200\" height=\"644\" alt=\"Magic Description Cards\"\u003e\u003c\/p\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSystem Neutral\u003c\/strong\u003e: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system.\u003c\/p\u003e\n\u003cp\u003eOur Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic. Here are the vectors included in this offering:\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/MDM-POSTER-plain-LONG.png\" width=\"1200\" height=\"1200\" alt=\"MDM-POSTER-plain-LONG.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003ch1\u003eArea\u003c\/h1\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea\u003c\/strong\u003e: Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003ch1\u003eBlast:\u003c\/h1\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast\u003c\/strong\u003e: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003ch1\u003eTouch:\u003c\/h1\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Barriers can also be used to divide.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFailures\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eMagical failure occurs when magical conditions or requirements are not fully met. Resulting in dangerous yet often funny events.\u003c\/p\u003e\n\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/DescriptionCardsStorytellersDeckPrintandPlayV1-13.png\" width=\"1200\" height=\"1200\" alt=\"Magic Description Cards pg 13\"\u003e\n\u003cp\u003e\u003cem\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/DescriptionCardsStorytellersDeckPrintandPlayV1-15.png\" width=\"1200\" height=\"1200\" alt=\"Magic Description Cards pg 15\" title=\"Magic Description Cards pg 15\"\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eIncludes spell failures:\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/images.squarespace-cdn.com\/content\/v1\/54e9737fe4b07c3f655e6242\/1566340512925-HYJPHF0F0BWMCB5ADPB8\/ke17ZwdGBToddI8pDm48kLkXF2pIyv_F2eUT9F60jBl7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0pE4cef1KNtWo36k-CFnr6wOF2g5O-PFkVuvW_ba6dQUZZpzEt6WQHHQe4EHY-NJIA\/DnD-magic-Desciption-Cards.png?format=2500w\" width=\"1200\" height=\"1200\" alt=\"Includes spell failures\" title=\"Includes spell failures\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/600MOREr3232.png\" width=\"1200\" height=\"864\" alt=\"Magic Description Cards 600+ WAYS TO DESCRIBE MAGIC AND CASTING\"\u003e\u003c\/p\u003e\n\u003ch3\u003eTry these cards, we think you are going to love them!\u003c\/h3\u003e\n\u003cbr clear=\"all\"\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ Pathfinder (any), D\u0026D (3-5th Edition)","offer_id":31979891818585,"sku":"10680","price":9.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/302041.png?v=1592578241"},{"product_id":"magic-description-cards-water-magic","title":"Magic Description Cards: WATER MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable WATER Magic Descriptions Herein:\u003cbr\u003e\n\u003c\/h2\u003e\n\u003cp\u003eHydrokinetic ability to control or create water in all of its various forms.\u003c\/p\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eWater— The ability to create, shape and manipulate water, or inorganic compound with liquid, gas (steam, water vapor)\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/water-Magic-description-cards-Drivethru-conflict-games.jpg\" width=\"680\" height=\"442\" alt=\"This PDF contains Sonic Cards only\" title=\"This PDF contains sound Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/water-Magic-description-cards-Drivethru-conflict-games-sample.jpg\" alt=\"Spell description Generator sond\" title=\"Spell description Generator sonic\" width=\"640\" height=\"823\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Barriers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996146876505,"sku":"10687","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/317388.jpg?v=1592923580"},{"product_id":"magic-description-cards-spirit-magic","title":"Magic Description Cards: SPIRIT MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable SPIRIT Magic Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eSPIRITS—revolves around channeling, summoning or using the power and knowledge of spirits or ancestral souls to achieve their goals.\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/Spirit-cards-kickstarter-conflict-games-680.jpg\" width=\"680\" height=\"486\" alt=\"This PDF contains Sonic Cards only\" title=\"This PDF contains sound Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/spirits-cards-kickstarter-conflict-games-sample.jpg\" alt=\"Spell description Generator sond\" title=\"Spell description Generator sonic\" width=\"640\" height=\"823\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996146974809,"sku":"10689","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/316767.jpg?v=1592923584"},{"product_id":"magic-description-cards-sonic-magic","title":"Magic Description Cards: SONIC MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable SONIC AND SOUND MAGIC Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eSONIC—The ability to manipulate create, shape and manipulate sound, a periodic disturbance of a medium (air, ground, water, etc) that radiates outward linearly in the form of a pressure wave.\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/sound-sonic-Magic-description-cards-Drivethru-conflict-games.png\" width=\"680\" height=\"442\" alt=\"This PDF contains Sonic Cards only\" title=\"This PDF contains sound Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/sound-sonic-Magic-description-cards-Drivethru-conflict-games-SAMPLE.png\" alt=\"Spell description Generator sond\" title=\"Spell description Generator sonic\" width=\"640\" height=\"823\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996147204185,"sku":"10690","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/316345.png?v=1592923586"},{"product_id":"magic-description-cards-shadow-magic","title":"Magic Description Cards: SHADOW MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch1\u003e\n\u003cstrong\u003e\u003c\/strong\u003eMemorable SHADOW MAGIC Descriptions Herein:\u003c\/h1\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eSHADOW—The power to generate or control shadows and stages of darkness.\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/SHADOW-Magic-description-cards-Drivethru-conflict-games.png\" width=\"680\" height=\"423\" alt=\"This PDF contains shadow Cards only\" title=\"This PDF contains shadow Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/SHADOW-Magic-description-cards-Drivethru-conflict-games-SAMPLE.png\" alt=\"Spell description Generator shadow\" title=\"Spell description Generator shadow\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996147269721,"sku":"10691","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/316012.png?v=1592923588"},{"product_id":"magic-description-cards-plant-magic","title":"Magic Description Cards: PLANT MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable PLANT MAGIC Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003ePLANT—The ability to create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers.\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/plant-Magic-description-cards-Drivethru-conflict-games.png\" width=\"680\" height=\"499\" alt=\"This PDF contains plant Cards only\" title=\"This PDF contains plant Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/plant-Magic-description-cards-Drivethru-conflict-games-sample.png\" width=\"641\" height=\"825\" alt=\"Spell description Generator plant\" title=\"Spell description Generator plant\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996147662937,"sku":"10692","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/315141.png?v=1592923590"},{"product_id":"magic-description-cards-lightning-magic","title":"Magic Description Cards: LIGHTNING MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable LIGHTNING MAGIC Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast LIGHTNING BOLT on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eLIGHTNING—Create, shape and manipulate electricity, a form of energy resulting from the movement of charged particles.\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/Lightning\/Lightning-Magic-description-cards-Drivethru-conflict-games.jpg\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/Lightning\/Lightning-Magic-description-cards-Drivethru-conflict-games-SAMPLE.jpg\" width=\"641\" height=\"825\" alt=\"Spell description Generator Lightning\" title=\"Spell description Generator Lightning\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996147761241,"sku":"10693","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/314461.jpg?v=1592923592"},{"product_id":"magic-description-cards-metal-magic","title":"Magic Description Cards: METAL MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable METAL MAGIC Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eMETAL—The ability to create, shape and manipulate metal, and\/or metal compounds\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/METAL-cards-kickstarter-conflict-games-680.jpg\" width=\"680\" height=\"453\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/Metal-cards-kickstarter-conflict-games-sample.png\" width=\"641\" height=\"825\" alt=\"Spell description Generator demonic\" title=\"Spell description Generator demonic\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996147826777,"sku":"10694","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/314222.png?v=1592923594"},{"product_id":"magic-description-cards-life-magic","title":"Magic Description Cards: LIFE MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable LIFE MAGIC Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eLife—restore organic material to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases\/poisoning.\u003c\/h2\u003e\n\u003ch2\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/life-cards-kickstarter-conflict-games-680.png\" width=\"680\" height=\"510\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/life-cards-kickstarter-conflict-games-sample.png\" width=\"400\" height=\"515\" alt=\"Spell description Generator demonic\" title=\"Spell description Generator demonic\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003ePlease note, unlike the other Magic Description Cards Set, Spell Failures are not featured in this set. \"It just didn't make sense for life cards...\"\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996148056153,"sku":"10695","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/313134.png?v=1592923596"},{"product_id":"magic-description-cards-force-fields","title":"Magic Description Cards: FORCE FIELDS","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable FORCE FIELDS Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eForce: The ability to release, create, store or manipulate barriers made of energy to various effects.\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/FORCE-Magic-description-cards-Drivethru-conflict-games.jpg\" width=\"680\" height=\"453\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eSample page:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/FORCE-Magic-description-cards-Drivethru-conflict-games-SAMPLEPAGE.jpg\" width=\"641\" height=\"825\" alt=\"Spell description Generator demonic\" title=\"Spell description Generator demonic\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003ch2\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996148088921,"sku":"10696","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/312662.png?v=1592923597"},{"product_id":"magic-description-cards-fire-magic","title":"Magic Description Cards: FIRE MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable FIRE MAGIC Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector (A.K.A: School of magic) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eFIRE MAGIC — The ability to create, shape or manipulate fire. (i.e invoking the rapid oxidation of a material in the exothermic chemical process of combustion.)\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong style=\"font-size: 10px;\"\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/FIRE-Magic-description-cards-Drivethru-conflict-games.jpg\" width=\"680\" height=\"496\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/FIRE-Magic-description-cards-Drivethru-conflict-games-sample-page.jpg\" width=\"641\" height=\"825\" alt=\"Spell description Generator demonic\" title=\"Spell description Generator demonic\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996148121689,"sku":"10697","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/312521.jpg?v=1592923599"},{"product_id":"magic-description-cards-earth-magic","title":"Magic Description Cards: EARTH MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable EARTH Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eEarth—Create, shape and manipulate earth including most minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust dirt, soil, etc.)\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/earth-Magic-description-cards-Drivethru-conflict-games.jpg\" width=\"680\" height=\"442\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/earth-Magic-description-cards-Drivethru-conflict-games-SAMPLE-PAGE.jpg\" width=\"400\" height=\"515\" alt=\"Spell description Generator demonic\" title=\"Spell description Generator demonic\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eIncludes Spell Failures:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996148252761,"sku":"10698","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/311211.jpg?v=1592923601"},{"product_id":"magic-description-cards-divine-magic","title":"Magic Description Cards: DIVINE MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003ch2\u003eMemorable Divine Descriptions Herein:\u003c\/h2\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eDivine—The generation or manipulation of holy, celestial or positive energies. In opposite to Demonic Magic.\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/describe-divine-effects-magic-conflict-description-cards.jpg\" width=\"680\" height=\"510\" alt=\"This PDF contains Divine Cards only\" title=\"This PDF contains Divine Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/divine-Magic-description-cards-Drivethru-conflict-games.-sample-page.jpg\" title=\"Spell description Generator divine\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003ePlease note, unlike the other Magic Description Cards Set, Spell Failures are not featured in this set.\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996148383833,"sku":"10699","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/311133.png?v=1592923603"},{"product_id":"magic-description-cards-demonic-magic","title":"Magic Description Cards: DEMONIC MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eDemonic—Dark Thaumaturgy where demonic forces are manipulated or generated. In opposite to Angelic Magic.\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/demonic-cards-kickstarter-conflict-games.jpg\" width=\"680\" height=\"442\" alt=\"This PDF contains Demonic Cards only\" title=\"This PDF contains Demonic Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/demonic-cards-sample-pagg.jpg\" width=\"400\" height=\"515\" alt=\"Spell description Generator demonic\" title=\"Spell description Generator demonic\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFailures: \u003c\/b\u003eMagical failure occurs when magical conditions or requirements are not fully met. Resulting in dangerous yet often funny events. (One card)\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996148645977,"sku":"10700","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/311131.jpg?v=1592923605"},{"product_id":"magic-description-cards-death-magic","title":"Magic Description Cards: DEATH MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch3\u003eDeath: This vector involves Necromancy, Undeath, and the manipulation or generation of negative energy.\u003c\/h3\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/Death\/death-cards-kickstarter-conflict-games.png\" width=\"680\" height=\"442\" alt=\"This PDF contains FLESH Cards only\" title=\"This PDF contains FLESH Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/Death\/spell-generator-death.png\" width=\"400\" height=\"515\" alt=\"Spell description Generator Death\" title=\"Spell description Generator Death\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFailures: \u003c\/b\u003eMagical failure occurs when magical conditions or requirements are not fully met. Resulting in dangerous yet often funny events. (One card)\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996149104729,"sku":"10701","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/309706.png?v=1592923606"},{"product_id":"magic-description-cards-flesh-magic","title":"Magic Description Cards: FLESH MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e\u003cspan\u003e: \u003c\/span\u003e\u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck\u003cspan\u003e \u003c\/span\u003e\u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector(s) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003eFLESH—Create, shape, manipulate or repurpose flesh or organic material of which the victim is made of.\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/777\/230\/e6760915a5b6fa23db3dabde1b595b51_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530575203\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=6b84009235537d48b1da9ad63c7cb11d\" width=\"680\" height=\"442\" alt=\"This PDF contains FLESH Cards only\" title=\"This PDF contains FLESH Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/Flesh-Magic-description-cards-Drivethru-conflict-games-sample.jpg\" width=\"680\" height=\"875\" alt=\"This PDF contains FLESH Cards only\"\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eArea:\u003c\/strong\u003e Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBlast:\u003c\/strong\u003e These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers: \u003c\/strong\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Bariers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFailures: \u003c\/b\u003eMagical failure occurs when magical conditions or requirements are not fully met. Resulting in dangerous yet often funny events. (One card)\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996149137497,"sku":"10702","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/305285.png?v=1592923608"},{"product_id":"magic-description-cards-air-magic","title":"Magic Description Cards: AIR MAGIC","description":"\u003cp\u003e\u003cstrong\u003ePLEASE NOTE\u003c\/strong\u003e: \u003cstrong\u003eThis Document is just a handful of cards from the larger deck.  Get the entire 134 card deck \u003ca href=\"https:\/\/www.opengamingstore.com\/products\/magic-description-cards-hundreds-of-system-neutral-ways-to-describe-magic?_pos=17\u0026amp;_sid=3d32b969d\u0026amp;_ss=r\" target=\"_blank\" rel=\"noopener noreferrer\"\u003eHERE\u003c\/a\u003e.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eEvery tabletop gamer has been around a table when something like this happens:\u003c\/p\u003e\n\u003cp\u003e“I cast Fireball on this area.”\u003c\/p\u003e\n\u003cp\u003e“Cool, that hits all these bad guys, and they fail their save.”\u003c\/p\u003e\n\u003cp\u003e“Sweet, they take 8d6 of damage, so that’s 28 points of damage each.”\u003c\/p\u003e\n\u003cp\u003eDo you see a problem with this? It's rather boring, isn't it? It lacks the flavor and the deep narration that makes role-playing games so fun.\u003c\/p\u003e\n\u003cp\u003eCould you go by the magic descriptions that the books give you? Sure, but do you want your cool, one of a kind character to use the descriptions we’ve all heard a thousand times before? Moreover, that assumes that you are using the spells from the book at all, what do you do if you’ve made your own homebrewed spells?\u003c\/p\u003e\n\u003cp\u003eWhat if there are multiple spellcasters in your group? Does your elf necromancer cast a certain spell the same way that a human druid does? Sure, magic could be described uniformly in your world where all spells look the same, regardless of the kind of caster using them, but doesn’t that sound terribly dull to you?\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/786\/487\/1cb2d2ab38d61cf5277b3bfa73cf9cef_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1530642798\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=ac886eb1b18f01abd52e022f482bca18\" width=\"680\" height=\"316\" alt=\"flavor sauce for your spells casting delight\" title=\"flavor sauce for your spells casting delight\"\u003e\u003c\/p\u003e\n\u003cp\u003eThe best part of any story is the action scenes, and there is no reason why the big dang hero fighters should get all the fun. Regardless if you or your players are a warlock, wizard, cleric, or something else, everyone could use some help in deepening their roleplay.\u003c\/p\u003e\n\u003chr\u003e\n\u003ch1\u003eA Must-Have for Homebrewers, World Builders, and Game Designers!\u003c\/h1\u003e\n\u003cp\u003eHomebrewers and world-builders, these cards will work so well for you. Not only will they stimulate your imagination, these cards can cut the time you need to write your own wonderfully clever, imaginative, and memorable descriptions. You could use our descriptions as the basis for your one of a kind and brand-new spells or magical traps.\u003c\/p\u003e\n\u003chr\u003e\n\u003cp\u003eFor Writers: “Show, Don’t Tell,\" right? Even veteran authors sometimes struggle with the more delicate nuances of showing versus telling abstract concepts like magic and spellcraft. These cards will certainly help inspire you and bring you the end of that chapter or scene more quickly. The Magic Description Cards are the perfect tool to banish even the most stubborn case of writer's block. When you back this project, you’re not just getting a reference guide to magical descriptions, you're unlocking a proven, cost-effective tool to save time and generate more ideas than any other fantasy adventure and historical fiction tool on the market.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/003\/187\/6f5f259c8b8edf403c567da614775b4b_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532435769\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c53ec404d22a6a3bd6dd3898bd4d9eb7\" width=\"680\" height=\"388\" alt=\"System Agnostic\"\u003e\u003c\/p\u003e\n\u003cp\u003eSystem Neutral: Do you have more than one game on your docket using different systems? Perhaps, a FATE game on the first weekend, a Shadowrun one on the second, and run a Vampire: The Masquerade LARP on the last weekend. Maybe you see some of the cool supplemental products and hate that they only ever get made for Dungeons \u0026amp; Dragons or Pathfinder, not the more obscure game you and your playgroup love. What you need and want is something that can be used across platforms, regardless of the type of system. Our Magic Description Cards don't affect or interact with the mechanics of the game you're playing. They change up the flavor of the spells used, so that when your buddy wants to play Savage Worlds one day, but Numenera or 13th Age the next, you can still use our amazing cards.\u003c\/p\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/022\/002\/655\/58638cdd2aa4c83989a145d4752656f2_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1532431910\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=b577045c1b568362833637506d422273\" width=\"680\" height=\"187\" alt=\"Vectors Organize Magic Description cards and repeat the same Methods on each card.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eWhat are Vectors: \u003c\/strong\u003eVectors are categories of magic or schools of magic.\u003c\/p\u003e\n\u003ch3\u003eHere are the vector(s) included in this offering:\u003c\/h3\u003e\n\u003chr\u003e\n\u003ch2\u003e\u003cstrong\u003eAIR—Involves the generation, shaping and manipulation of air, the common name given to the layer of atmospheric gases and various compounds.\u003c\/strong\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/air-cards-kickstarter-conflict-games.png\" width=\"1200\" height=\"1200\" alt=\"This PDF contains AIR Cards only\" title=\"This PDF contains AIR Cards only\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/ProductDescription\/air-Magic-description-cards-Drivethru-conflict-games-sample.jpg\" width=\"680\" height=\"875\" alt=\"This PDF contains AIR Magic Cards only\"\u003e\u003chr\u003e\n\u003ch1\u003eMagic Delivery Methods\u003c\/h1\u003e\n\u003cp\u003eMethods are common ways magic manifest itself in a world. The Five methods, Area, Blast, Touch, Barriers and Failures.\u003c\/p\u003e\n\u003ch1\u003eArea:\u003c\/h1\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/146\/9fd7a11d989dd924d8e5ef15f2fdde59_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863022\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=c562120d6f2a1251643c7cafa86787c3\" width=\"681\" height=\"201\" alt=\"Area Method\"\u003e\u003c\/p\u003e\n\u003cp\u003eArea: Area spells create powerful effects that cover multiple targets or affect a large part of the battlefield. So, these descriptions are perfect for larger spells.\u003c\/p\u003e\n\u003ch1\u003eBlast:\u003c\/h1\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/134\/18d91ddfa126ee3bdb5055d73e3db312_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527862939\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d68718fefa86544fadbf6651a9a6baeb\" width=\"681\" height=\"201\" alt=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\" title=\"Blast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\"\u003e\u003c\/p\u003e\n\u003cp\u003eBlast: These spells are your single target attacks, typically, your single target bolts, rays, and blasts. You'll find this useful for any type of direct one-and-done or fire-and-forget attack spell.\u003c\/p\u003e\n\u003ch1\u003eTouch:\u003c\/h1\u003e\n\u003cp\u003e\u003cimg src=\"https:\/\/ksr-ugc.imgix.net\/assets\/021\/435\/164\/db55722df2cf260bb3ac4bb740106109_original.png?ixlib=rb-2.1.0\u0026amp;w=680\u0026amp;fit=max\u0026amp;v=1527863123\u0026amp;auto=format\u0026amp;gif-q=50\u0026amp;lossless=true\u0026amp;s=d3ea747bbb67159c381bc43938ad23d5\" width=\"681\" height=\"201\" alt=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\" title=\"Touch: Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\"\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTouch:\u003c\/strong\u003e Touch spells are those more personal effects that come directly from contact with the spell caster to cause an effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eBarriers:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_barriers.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_barriers.png\"\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eForms of magic that creates defensive measures which can absorb, deflect or halt attacks. Barriers can also be used to divide. (One card)\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFailures\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\u003cimg src=\"https:\/\/conflictapi.blob.core.windows.net\/images\/mdc\/ProductImageSML_fail.png\" width=\"639\" height=\"201\" alt=\"ProductImageSML_fail.png\"\u003e\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eMagical failure occurs when magical conditions or requirements are not fully met. Resulting in dangerous yet often funny events. (One card)\u003c\/p\u003e","brand":"Conflict Games LLC","offers":[{"title":"PDF \/ d20, Pathfinder 1e, Pathfinder 2e","offer_id":31996149334105,"sku":"10703","price":0.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/305250.png?v=1592923610"},{"product_id":"fate-core-system","title":"Fate Core System","description":"Grab your plasma rifles, spell components, and jetpacks! 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A map-based travel system that allows for random encounters and problems on each leg of the trip.    Adventure seeds and location profiles to help create your own custom adventure.Romance in the Air. Fight for your country!and for your heart.The Fate Adventures \u0026amp; Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. 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