{"title":"Interjection Games","description":"\u003ch2\u003eInterjection Games - Innovative Pathfinder Magic Systems\u003c\/h2\u003e\u003cp\u003eDiscover innovative magic systems from Interjection Games! This publisher creates unique \u003ca href=\"\/en-ca\/collections\/pathfinder-roleplaying-game\"\u003ePathfinder\u003c\/a\u003e spellcasting systems including Ethermagic, Onmyodo, Master of Forms, and more with professional design and creative mechanics.\u003c\/p\u003e\u003ch3\u003eFeatured Interjection Games Products\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/the-master-of-forms-expanded-the-wood-element\"\u003e\u003cstrong\u003eThe Master of Forms Expanded - The Wood Element\u003c\/strong\u003e\u003c\/a\u003e - Elemental magic expansion\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/ethermagic-expanded-the-etherknight\"\u003e\u003cstrong\u003eEthermagic Expanded - The Etherknight\u003c\/strong\u003e\u003c\/a\u003e - Etherknight class\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/ultimate-onmyodo-onmyodo-magic-items\"\u003e\u003cstrong\u003eUltimate Onmyodo - Onmyodo Magic Items\u003c\/strong\u003e\u003c\/a\u003e - Japanese-inspired magic items\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/the-triggerman-momentum-based-gunslinging\"\u003e\u003cstrong\u003eThe Triggerman - Momentum-Based Gunslinging\u003c\/strong\u003e\u003c\/a\u003e - Gunslinger variant\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/the-assassin-the-sanguinity-hot-technique-tree\"\u003e\u003cstrong\u003eThe Assassin - The Sanguinity Hot Technique Tree\u003c\/strong\u003e\u003c\/a\u003e - Assassin abilities\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eWhat Interjection Games Offers\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eInnovative Magic:\u003c\/strong\u003e Unique spellcasting systems\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eEthermagic:\u003c\/strong\u003e Alternative magic system\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eOnmyodo:\u003c\/strong\u003e Japanese-inspired magic\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMaster of Forms:\u003c\/strong\u003e Elemental magic system\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCharacter Options:\u003c\/strong\u003e New classes and abilities\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eWhy Choose Interjection Games\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eInnovation:\u003c\/strong\u003e Fresh approaches to magic\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eQuality Design:\u003c\/strong\u003e Professional mechanics and balance\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eUnique Systems:\u003c\/strong\u003e Different from standard Pathfinder magic\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eExtensive Support:\u003c\/strong\u003e Expansions and supplements\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eInstant Downloads:\u003c\/strong\u003e Digital products deliver immediately\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003ePerfect For\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eMagic Users:\u003c\/strong\u003e Alternative spellcasting systems\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eInnovation Seekers:\u003c\/strong\u003e Fresh magic mechanics\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePathfinder Players:\u003c\/strong\u003e Unique character options\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSystem Explorers:\u003c\/strong\u003e Try new magic approaches\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cstrong\u003eExplore innovative magic today!\u003c\/strong\u003e Browse more \u003ca href=\"\/en-ca\/collections\/pathfinder-roleplaying-game\"\u003ePathfinder supplements\u003c\/a\u003e and unique magic systems. Digital PDFs deliver instantly. Free shipping on qualifying orders.\u003c\/p\u003e","products":[{"product_id":"subterranean-races-the-puddlings","title":"Subterranean Races: The Puddlings","description":"\u003ch2\u003eDiscover the Puddlings - A Unique Subterranean Player Race\u003c\/h2\u003e\u003cp\u003eExpand your Pathfinder RPG character options with \u003cstrong\u003eSubterranean Races: The Puddlings\u003c\/strong\u003e from Interjection Games. This innovative supplement introduces a fully playable underground race with distinctive abilities, rich lore, and exciting roleplaying opportunities.\u003c\/p\u003e\u003ch3\u003eWhat You'll Get\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eComplete Racial Stats:\u003c\/strong\u003e Fully balanced for Pathfinder RPG gameplay\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eUnique Abilities:\u003c\/strong\u003e Special traits that reflect their subterranean origins\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRich Background Lore:\u003c\/strong\u003e Detailed history and culture\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eCharacter Options:\u003c\/strong\u003e Racial traits, favored class bonuses, and more\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eInstant Digital Download:\u003c\/strong\u003e PDF format for immediate use\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003ePerfect For\u003c\/h3\u003e\u003cp\u003ePlayers looking to create memorable characters beyond standard fantasy races, and Game Masters seeking to add depth to their underground campaign settings. The Puddlings offer fresh roleplaying possibilities while maintaining game balance.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eSystem:\u003c\/strong\u003e Pathfinder RPG | \u003cstrong\u003ePublisher:\u003c\/strong\u003e Interjection Games | \u003cstrong\u003eFormat:\u003c\/strong\u003e Digital PDF | \u003cstrong\u003eType:\u003c\/strong\u003e Player Character Race\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078286504,"sku":"796","price":1.8,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Subterranean_Races_-_The_Puddlings_Cover.jpg?v=1419803466"},{"product_id":"ooh-shiny-20-unique-armors-shields-and-helmets","title":"Ooh, Shiny! - 20 Unique Armors, Shields, and Helmets","description":"\u003ch4\u003eTo many warriors, armor is a second skin. Make sure it's a good one.\u003c\/h4\u003e\r\n\u003cp\u003e\u003ci\u003eOoh, Shiny! 20 Unique Armors, Shields, and Helmets\u003c\/i\u003e, and the \u003ci\u003eOoh, Shiny!\u003c\/i\u003e series in general, acts as a compendium for new and interesting gear mechanics, while also maintaining an ability to offer solid utility options.\u003c\/p\u003e\r\n\u003cp\u003eThis issue features the first iteration of a \"set bonus\" system. This system is used for the \u003cb\u003eSetting Sun\u003c\/b\u003e armor and is tooled for paladins and other heavy armor users. Additionally, the \u003cb\u003eXenophilic Leathers\u003c\/b\u003e are included as a bonus 21st item because of its experimental nature. Given armor keeps characters alive, the items present in this issue are less flashy and more utilitarian than normal, though items such as \u003cb\u003eThe Door\u003c\/b\u003e, which can create alternate doorways in a dungeon setting, and the \u003cb\u003eTortoise Plate\u003c\/b\u003e, which allows heavy armor users to literally become a \"tank\", are still out in full force.\u003c\/p\u003e\r\n\u003cp\u003eThis issue of \u003ci\u003eOoh, Shiny!\u003c\/i\u003e includes:\u003c\/p\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e\n\u003cb\u003eBejeweled Mail\u003c\/b\u003e - chain shirt\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eBulwark of the Setting Sun\u003c\/b\u003e - heavy steel shield\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eThe Deniable Asset\u003c\/b\u003e - buckler\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eThe Door\u003c\/b\u003e - wooden tower shield\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eForest's Embrace\u003c\/b\u003e - helmet\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eGuardian's Targe\u003c\/b\u003e - light steel shield\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eHelm of the Rising Sun\u003c\/b\u003e - helmet\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eHide of a Thousand Beasts\u003c\/b\u003e - hide armor\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eLife's Assurance\u003c\/b\u003e - leather armor\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eOld Reliable\u003c\/b\u003e - helmet\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eOmniguard\u003c\/b\u003e - light wooden shield\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003ePlate of the Noonday Sun\u003c\/b\u003e - full plate\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003ePufferfish Leathers\u003c\/b\u003e - studded leather armor\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eReckless Abandon\u003c\/b\u003e - helmet\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eRetaliatory Breastplate\u003c\/b\u003e - breastplate\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eRustless Chain\u003c\/b\u003e - chainmail\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eSlickwraps\u003c\/b\u003e - padded armor\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eSpellbane Buckler\u003c\/b\u003e - buckler\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eTortoise Plate\u003c\/b\u003e - full plate\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eVerdant Guardian\u003c\/b\u003e - light wooden shield\u003c\/li\u003e\r\n\u003cli\u003e\n\u003cb\u003eXenophilic Leathers\u003c\/b\u003e - leather armor\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cp\u003e\u003ci\u003eOoh, Shiny! 20 Unique Armors, Shields, and Helmets\u003c\/i\u003e is an OGL-licensed supplement for 3rd edition D\u0026amp;D and is compatible with both 3.5 and The Pathfinder Roleplaying Game.\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078281592,"sku":"797","price":0.9,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/20_Unique_Armor_Shields_and_Helmets_Cover.jpg?v=1419803298"},{"product_id":"class-expansions-oracle-mysteries","title":"Class Expansions - Oracle Mysteries","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. 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The next morning, he woke up with a terrible hangover, Constitution having never been a strong point. To his surprise, his body was covered in sheaves of paper musing about how he could help his allies stay alive by harnessing one of the few things they actually do do correctly: hit things with sharp bits of metal. In typical Archibald form, his musings were backed up by highly technical documents detailing exactly how to make those musings a reality. With a shrug, Archibald collected his drunken ravings. This bears some investigation, he thought, right after I prepare and cast that hangover spell...\u003c\/i\u003e\u003c\/p\u003e\r\n\u003cp\u003eCritical hits really are what a good number of martial characters live and die by, but, all too often, the critical hit is made the realm of the min-maxing Strength-based melee, whilst more Dexterity-based characters simply don't get so much bang for their buck.\u003c\/p\u003e\r\n\u003cp\u003eThis supplement, the first in the Annals of the Drunken Wizard series, introduces forty-five new weapon special abilities that tear down critical hits, traditionally an enterprise of the two-handed fighter, and rebuilds the system with options that make critical hits an event for characters of all sorts, allowing players to sacrifice their spike damage for improved survivability, the ability to throw around status effects, the ability to regain low level spell slots, or perhaps the ability to simply do something ridiculously silly instead because the character is a flavor build!\u003c\/p\u003e\r\n\u003ch4\u003eProduct Features:\u003c\/h4\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e45 new weapon special abilities\u003c\/li\u003e\r\n\u003cli\u003eAll spells and feats linked to the online Pathfinder System Reference Document\u003c\/li\u003e\r\n\u003cli\u003e13 random tables that integrate into (and link to) tables found in the Pathfinder\u003c\/li\u003e\r\n\u003cli\u003eRoleplaying Game Player's Handbook for easy use of this ruleset\u003c\/li\u003e\r\n\u003cli\u003eIntralinking so you're always one click away from the page you want\u003c\/li\u003e\r\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077181856,"sku":"1957","price":2.1,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/DrunkenCoverFinal.jpg?v=1419802839"},{"product_id":"class-expansions-witch-hexes","title":"Class Expansions - Witch Hexes","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eClass Expansions - Witch Hexes\u003c\/i\u003e introduces thirteen new witch hexes that delve into those aspects of the witch that have not received their due.\u003c\/p\u003e\n\u003ch4\u003eProduct Features:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eBridgemaker\u003c\/b\u003e - By stretching her body out in a rather grotesque fashion, the witch makes a bridge.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eBroom-a-mancy\u003c\/b\u003e - The witch animates a broom for cleaning, defense, and locomotion.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eCommune with Spirits\u003c\/b\u003e - Having learned how to speak with dead, the witch is bombarded with their problems for the rest of her life. She gains a suite of social bonuses, but penalies to hearing given the background noise.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eCompact Form\u003c\/b\u003e - A witch can slowly tune her body in such a way that she becomes resistant to being crushed by rocks.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eDreadful Visions\u003c\/b\u003e - Visions of his own demise torments the witch's victim.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eHeckling Fatigue\u003c\/b\u003e - A witch's ire forces the victim to double his sleep or be tired.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eHerbalism\u003c\/b\u003e - A witch learns how to invest magic into medicinal herbs she picks, enhancing her first aid Heal skill checks.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003ePentagram\u003c\/b\u003e - A witch focuses magic in a small area, giving her a caster level bonus.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003ePyretechnics\u003c\/b\u003e - A witch can survive indefinitely when being burned at the stake, but also puts on a good show for the peasants so they eventually cut her down and leave her alone.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eSuffer the Slings and Arrows\u003c\/b\u003e - Those who irritate a witch can find themselves the brunt of many a small misfortune.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eTell Fortune\u003c\/b\u003e - Querying the universe regarding the fate of an individual, a witch can confer either a bonus or a penalty to rolls for 24 hours.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eWitch Buoyancy\u003c\/b\u003e - An experienced witch can have a suite of defenses against being drowned as a test to see if she is what she is.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eZombify\u003c\/b\u003e - Some witches can create humanoid undead without spending money on black onyx.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273932,"sku":"1958","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/WitchCoverFinal.jpg?v=1419802914"},{"product_id":"class-expansions-sorcerer-bloodlines","title":"Class Expansions - Sorcerer Bloodlines","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eClass Expansions - Sorcerer Bloodlines\u003c\/i\u003e introduces three new sorcerer bloodlines that take on the stranger and more esoteric concepts the bloodline can encompass.\u003c\/p\u003e\n\u003ch4\u003eProduct Features:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eArtificial\u003c\/b\u003e - One of your ancestors was a simulacrum or a clone of some sort, injecting a healthy dose of the \"created\" into your pedigree. As a result, you constantly find yourself tearing things down to their constituent pieces. The Artificial bloodline gives a sorcerer power over the inanimate and the process of creation, eventually making him a master of all things craft.\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4\u003e*Caution: This one's fun!*\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eFatespun\u003c\/b\u003e - Luck is a zero-sum game for your family. If an uncle strikes it rich, little Timmy falls in a well. If little Timmy falls in a well, Susan has twins, and then one of those twins has a condition that costs about as much as the uncle made to begin with. It really is quite bizarre. As a sorcerer within this family, you slowly learn just how much time the universe actually spends acting as a beancounter in this regard. Further, you learn how to manipulate it to your benefit. Caution: twisting your fate to your benefit may kill or maim your loved ones! Alternatively, taking one for the team may very well make everyone rich and famous.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eRadiant\u003c\/b\u003e - The touch of a god is powerful and, apparently, is something that makes its way into the blood of a family. You discover the faintest echoes of the favor of a god visited upon one of your ancestors, and, through leveraging it, you find yourself tapping into the divine as you delve further into the arcane.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273916,"sku":"1959","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/SorcererFinalCover.jpg?v=1419802913"},{"product_id":"class-expansions-20-rogue-talents","title":"Class Expansions - 20 Rogue Talents","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eClass Expansions - 20 Rogue Talents\u003c\/i\u003e introduces, funny how this works, twenty new rogue talents.\u003c\/p\u003e\n\u003ch4\u003eProduct Features:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eBlack Market Connections\u003c\/b\u003e - use contacts to increase the gold limit of settlements\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eCold-blooded Killer\u003c\/b\u003e - increase your critical multiplier by 1 when performing a coup de grace\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eCrazy Prepared\u003c\/b\u003e - you are assumed to have inexpensive mundane items on your person in frightening abundance\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eDeadliest Chef\u003c\/b\u003e - cook contact and injury poisons down to ingested poisons\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eDisable Animated Device\u003c\/b\u003e - your melee attacks with thieves' tools ignore a construct's DR\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eDisable Equipment\u003c\/b\u003e - combat maneuver with thieves' tools gives armor and crossbows the broken condition\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eDouble Dipper\u003c\/b\u003e - your enemies get a penalty to Fortitude saves against your poisons if already poisoned\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eDramatic Entrance\u003c\/b\u003e - you immediately get a surprise round if you join a combat already in progress\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eExtractor\u003c\/b\u003e - chance to extract poison from a trap containing poison\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eFight and Flight Response\u003c\/b\u003e - trade initiative for a dodge bonus to AC for one round\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eFlair for the Dramatic\u003c\/b\u003e - immune to damage from broken glass, DR against attacks from glass creatures and weapons, bonus to saves against spells with a glass material component\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eHeard it Through the Grapevine\u003c\/b\u003e - bonus to Knowledge(local) when in a city or metropolis\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eImproved Fight and Flight Response\u003c\/b\u003e - trade initiative for a dodge bonus to AC for one round at a better ratio\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eMaster Extractor\u003c\/b\u003e - improved chance to extraction 1d3 vials of poison from a trap containing poison\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eMeant to do That\u003c\/b\u003e - take 0 on a skill check coupled with a Bluff check to look or sound like you're doing things competently\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003ePickfighter\u003c\/b\u003e - fight with your thieves' tools as your primary weapon (hilarity ensues)\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003ePhysical Proof\u003c\/b\u003e - create illusions to bolster your lies\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eRecycling Trapsmith\u003c\/b\u003e - chance to create a one charge wand from a thieves' tool when disabling a spell trap of 4th level or lower\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eShowboater\u003c\/b\u003e - add your Charisma modifier if your Acrobatics skill if somebody is watching\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eSuperior Fight and Flight Response\u003c\/b\u003e - trade initiative for a dodge bonus to AC for two rounds at a better ratio\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273772,"sku":"1960","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/RogueCoverFinal.jpg?v=1419802911"},{"product_id":"the-corpseshapers-toolbox","title":"The Corpseshaper's Toolbox","description":"\u003cp\u003eWhile most necromancers simply let their magic do all the work, a special few roll up their sleeves, dive on in, and optimize the gross anatomies of their latest victims before animating them. \u003ci\u003eThe Corpseshaper's Toolbox\u003c\/i\u003e introduces twelve tools used in this trade, as well as the corpseshaper feat, a prerequisite for the use and construction of the aforementioned tools. A balance has been struck between offensive, defensive, support, and \"silly\" tools so that different playstyles will be drawn into the use of the corpseshaper line.\u003c\/p\u003e\n\u003ch4\u003eProduct Features (TOOLS):\u003c\/h4\u003e\n\u003cul\u003e\n  \u003cli\u003e\n\u003cb\u003eAchilles Fortifier\u003c\/b\u003e - increased land speed\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eAdamantine File\u003c\/b\u003e - makes some natural attacks \u003ci\u003ekeen\u003c\/i\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eAdrenal Echoes\u003c\/b\u003e - one round of hasted action\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eEnergy Buffer\u003c\/b\u003e - channel resistance and resistance to positive energy\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eEssence Focuser\u003c\/b\u003e - accepts spells with a duration for the implanted undead; can implant itself in another undead, thus moving the spells mid-duration\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eEyegouger\u003c\/b\u003e - grants a bonus to optical Perception\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eFlesh Hardener\u003c\/b\u003e - fortification and natural armor bonus\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eFrigid Nodules\u003c\/b\u003e - natural attacks deal cold damage\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eImpact Enhancers\u003c\/b\u003e - bludgeoning attacks and attacks made on the charge deal additional damage\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eMental Cogitator and Needles\u003c\/b\u003e - mindless undead have an Int of 2, can learn tricks as though an animal\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eSower of Entropy\u003c\/b\u003e - tongue is impregnated with power, allowing an undead to make a negative energy breath attack that destroys its tongue\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eVisage\u003c\/b\u003e - creatures in a 30 foot radius become shaken\u003c\/li\u003e\n\u003c\/ul\u003e\n","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077176316,"sku":"1961","price":0.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/CorpseshaperFinal.jpg?v=1419803501"},{"product_id":"annals-of-the-drunken-wizard-0-weapon-modifiers","title":"Annals of the Drunken Wizard - +0 Weapon Modifiers","description":"\u003cp\u003e\u003ci\u003eDrunk one night in his study, master wizard Archibald, much like Cher in the way he has only one name thanks to his notoriety, mused about his compatriots, those who slice and stab with their sharp bits of metal and wallow in tier envy whenever they gaze upon himself being totally awesome and stuff. The next morning, he woke up with a terrible hangover, Constitution having never been a strong point. To his surprise, his body was covered in sheaves of paper musing about how he could help his allies stay alive by harnessing one of the few things they actually do do correctly: hit things with sharp bits of metal. In typical Archibald form, his musings were backed up by highly technical documents detailing exactly how to make those musings a reality. With a shrug, Archibald collected his drunken ravings. This bears some investigation, he thought, right after I prepare and cast that hangover spell...\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eLet's consider the way the wealth by level curve works. Players pick up masterwork weapons early on and have fun with them. Some invest in the +1 weapon, whilst others begin to pick up all sorts of fun toys. Much later, those who got toys finally get a +2 weapon, while the fellow who focuses on weapons may have a +3 weapon and nothing else. Frankly, weapons simply don't do interesting things in the early game, and the more interesting something is, the more fun the player has. The person focusing on the weapon is essentially playing for the future the entire time. Let's bring that individual to the NOW, shall we?\u003c\/p\u003e\n\u003cp\u003eThe simple solution to this is to have the ability to add a weak free ability to any weapon that has a +1 enhancement bonus or greater. It allows players to have more options, while also allowing the DM to slap fun and interesting powers onto randomly generated +1 weapons (and we know every campaign has far too many of those). That being said, beware, for each ability also carries a hefty penalty with it. Perhaps you don't get critical damage. Perhaps your enhancement bonus to damage is a bonus to something else instead. Maybe you need to spend multiple full round actions charging some moderately powerful effect. ...Maybe the weapon just slowly tears itself apart.\u003c\/p\u003e\n\u003cp\u003eThis product contains 20 +0 weapon modifiers \/ special abilities as well as rules on how to integrate them into your game.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eAcidic\u003c\/b\u003e: Rather than dealing additional damage on a critical hit, this weapon launches gouts of alchemical acid.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eDazing\u003c\/b\u003e: Rather than dealing additional damage on a critical hit, this weapon dazes foes of 4 HD and under.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eDebilitating\u003c\/b\u003e: Rather than dealing additional damage on a critical hit, this weapon imposes a saving throw penalty to wielder and victim.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eDense\u003c\/b\u003e: +1 sunder, -2 CMD\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFlaring\u003c\/b\u003e: Rather than dealing additional damage on a critical hit, this weapon dazzles the victim.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eHooked\u003c\/b\u003e: +1 disarm, -2 CMD\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eJittery\u003c\/b\u003e: The weapon's enhancement bonus to damage is now to initiative\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eLeast Spell Storing\u003c\/b\u003e: As Spell Storing, but only 1st level spells and under. Further, use of the spell storing ability causes the weapon to gain the broken condition.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eLesser Bladethirst\u003c\/b\u003e: Rather than dealing additional damage on a critical hit, the wielder restores hit points equal to the weapon's enhancement bonus.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eLesser Erupting\u003c\/b\u003e: Rather than dealing additional damage on a critical hit, the victim takes one point each of acid, cold, electric, and fire damage.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eLighthurling\u003c\/b\u003e: Raher than dealing additional damage on a critical hit, the wielder can slowly focus on creating a number of lights that can be thrown at range.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003ePlated\u003c\/b\u003e: +1 shield bonus to AC, -2 to hit\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eRaging\u003c\/b\u003e: +1 mnorale bonus to damage, -1 to AC and Reflex\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eResisting\u003c\/b\u003e: Rather than dealing additional damage on a critical hit, the wielder gets a resistance bonus to saves on a critical hit.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eSmoking\u003c\/b\u003e: The wielder and everything he threatens takes a penalty to hit.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eSparking\u003c\/b\u003e: This weapon slowly destroys itself, but deals additional fire damage to unarmored targets and can start fires.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eTerrifying\u003c\/b\u003e: This weapon deals additional negative energy damage, but punishes the wielder on a critical hit.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eVengeful\u003c\/b\u003e: Immediately after being critically hit, you may declare a smite. If this smite hits, both you and the target take 2d6 points of damage.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWeighted\u003c\/b\u003e: +1 to trip, -2 to CMD\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077181860,"sku":"2134","price":0.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/113205-thumb140.jpeg?v=1419802838"},{"product_id":"class-expansions-love-for-the-universalist","title":"Class Expansions - Love for the Universalist","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, Class Expansions - Love for the Universalist introduces four new Universalist focused schools that work to dispel the Universalist's current status as the choice for wizards who flunked out of magic school.\u003c\/p\u003e\n\n\u003ch4\u003eArcane Researcher\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eFocused Research\u003c\/b\u003e: Researching new spells becomes cheaper and faster as you level.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eInventor's Recall\u003c\/b\u003e: You can prepare spells you invented without having them written down.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eOptimization through Familiarity\u003c\/b\u003e: Spells you invent get +1 to their DCs when you cast them.\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4\u003eBeastbonded Arcanist\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eSpellmarked Familiar\u003c\/b\u003e: You can inscribe a limited number of spells onto your familiar, thus making it a backup spellbook.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eFamiliar Assistance\u003c\/b\u003e: Your familiar gets bonuses to Aid Other checks targeting you.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eImproved Empathy\u003c\/b\u003e: Your awareness of your familiar makes it so you and your familiar cannot be flanked unless you both are flanked.\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4\u003eBookbonded Arcanist\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eDear Spellbook,\u003c\/b\u003e: Your spellbook is your arcane bond, has infinite pages, but can only cast a spell written in it as your bonus spell.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eSpellbook Security\u003c\/b\u003e: You get bonuses to the spells sepia snake sigil and explosive runes when they are cast on your spellbook.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eAcquire Spellbook\u003c\/b\u003e: You can cause your spellbook to materialize in your hand from wherever it lay.\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4\u003eSpellweaver\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eArtful Incantations\u003c\/b\u003e: You add your Dex modifier to your Spellcraft DCs to identify your spells.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eInsightful Gestures\u003c\/b\u003e: If you take a full-round action to cast a spell, it gets +1 to its caster level.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eArtful Gestures\u003c\/b\u003e: Your insightful gestures also adds +1 to the DC.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273848,"sku":"2135","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/113181-thumb140.jpeg?v=1419802912"},{"product_id":"class-expansions-witch-major-hexes","title":"Class Expansions - Witch Major Hexes","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eClass Expansions - Witch Major Hexes\u003c\/i\u003e introduces twelve new witch major hexes that delve into those aspects of the witch that have not received their due.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eBlood Sacrifice\u003c\/b\u003e: A witch can fuel metamagically-enhanced spells with the heart's blood of humanoid creatures. Children count as double!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eBorrowed Luck\u003c\/b\u003e: The witch borrows from the luck of an ally, giving herself +20 to hit for her next attack while the ally languishes with a -20.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCursed Brew\u003c\/b\u003e: Noxious fumes spew forth from the witch's cauldron, cursing all who enter.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eForm of the Familiar\u003c\/b\u003e: The witch can transform into a creature with the same shape as her familiar and hold this form indefinitely, though she can be detected thanks to her eyes.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eFrightful Flare\u003c\/b\u003e: Purple flames strike fear into the hearts of enemies and drain their morale.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eGuardian Spirit\u003c\/b\u003e: Send by her patron, the witch receives an intangible guardian that can cast several spells per day using its own actions.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eNecrotic Touch\u003c\/b\u003e: The witch's touch applies a temporary negative level. Those who die while afflicted rise as zombies in the witch's service.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003ePoultice\u003c\/b\u003e: An experienced herbalist-witch can apply a poultice as first aid to quickly close the wounds of her allies.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eTransformative Elixir\u003c\/b\u003e: A voodoo elixir turns its victim into a frog or other such creature, but the saving throw is based on level of consent.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eVisions in the Dead of Night\u003c\/b\u003e: A witch can give an entire village bad dreams, causing the populace to be tired the next morning.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eVisions in the Heat of Battle\u003c\/b\u003e: Digging into the mind of a creature, the witch gains insight into how it will move and react.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eVisions on a Glassy Surface\u003c\/b\u003e: Using her cauldron, the witch scrys on things far and near.\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273936,"sku":"2136","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/113275-thumb140.jpeg?v=1419802914"},{"product_id":"class-expansions-ninja-tricks","title":"Class Expansions - Ninja Tricks","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eClass Expansions - Ninja Tricks\u003c\/i\u003e introduces twenty new ninja tricks.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eAssassin Assassin\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: The ninja's training grants her bonuses when dealing with others of the Dexterous-killing-machine profession.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eAster Master\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: The ninja can get Weapon Specialization for shuriken.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eBlazing Speed\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: The ninja can spend a point of Ki for +30 feet of movement rather than +20.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eCalling Card\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: The ninja leaves a calling card whenever she commits a crime. If her identity is revealed, this grants her a hefty bonus to intimidate.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eCauterize\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: Using ki to heat her weapon, the ninja can stabilize dying creatures and stop bleed damage.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eDimension Bomb\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: The ninja can throw a smoke bomb at her feet and teleport a short distance.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eHeat of the Moment\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: By spending ki, the ninja can draw a weapon or rummage for any other item as a swift action, but only during a surprise round and only if she uses it in the surprise round.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eIllusory Wound\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: A ninja can convince herself that her wounds are not as severe as they actually are, granting her temporary hit points.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eJagged Lacerations\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: The ninja's sneak attacks sicken the target.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003ePenetrating Throw\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: The ninja can throw a shuriken with sufficient force to penetrate through a target and into another individual behind it.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eRicochet\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: The ninja can invest ki into a single shuriken throw, thus causing it to bounce around and strike multiple targets.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eSilent Puncture\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: The ninja can attempt to muffle the sound of the victim of one of her sneak attacks, thus facilitating cloak and dagger tactics.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eSudden Vanish\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: The ninja can spend ki to immediately vanish upon being critically hit.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eTangle Bomb\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: The ninja is capable of mixing tanglefoot bags and smoke bombs, with amusing effects.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eToxic Saliva\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: A life of poisoning her blades has left residual toxins in the ninja's body. She can coat several weapons a day in this low-lethality poison.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eUnseen Shadow\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: The ninja can spend ki to force creatures to reroll their Perception checks to see her.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eVindictive Mind\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: Whenever the ninja saves against a compulsion effect, she can immediately attempt to use that mental link to mangle her oppressor's mind with ki.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eVisual Impairment\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: Throwing dust in an opponent's face, the ninja reduces the combat efficacy of an enemy.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cb style=\"line-height: 1.4;\"\u003eWhirling Cavalcade\u003c\/b\u003e\u003cspan style=\"line-height: 1.4;\"\u003e: Focusing on one enemy with her shuriken, the ninja gets bonus damage for each shuriken that struck home this round.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273908,"sku":"2137","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/PZOPDFIJG022E.jpg?v=1469200352"},{"product_id":"class-expansions-monk-style-feats","title":"Class Expansions - Monk Style Feats","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, Class Expansions - Monk Style Feats introduces five new chains of style feats that add more functionality to the monk, or perhaps the rather determined high-level fighter.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eBat\u003c\/b\u003e: Difficult, if not impossible to mislead, the style of the bat seeks to emulate the bat's resistance to debilitation, as well as its own aptitude at debilitating its enemies.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eBumblebee\u003c\/b\u003e: Difficult to hurt save on its own terms, the bubblebee is a staunch defender of its own, ready to sacrifice itself for the good of the whole. The style of the bumblebee focuses on defense combined with wild offense that leaves the practitioner wide open.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eDervish\u003c\/b\u003e: A riot of limbs and movement, those practitioners of the style of the dervish have the ability to turn a room of seasoned knights into a room of scattered weapons and humiliated knights in a matter of moments.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eMonarch\u003c\/b\u003e: Frail, yet agile, the monarch butterfly protects itself using highly unconventional means. Though not emulating its frailty, the graceful ingenuity of the creature is embodied in the monarch style.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eWhirlwind\u003c\/b\u003e: What the whirlwind lacks in its ability to precisely direct power, it more than makes up for in the sheer abundance of it. Followers of the whirlwind style learn to move quickly enough to send ranged projectiles flying en masse should they even dare approach.\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273900,"sku":"2138","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/113429-thumb140.jpeg?v=1419802913"},{"product_id":"class-expansions-barbarian-rage-powers","title":"Class Expansions - Barbarian Rage Powers","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eClass Expansions - Barbarian Rage Powers \u003c\/i\u003eintroduces, funny how this works, twenty-one new rage powers.\u003c\/p\u003e\n\u003cp\u003eThink of these descriptions as fortune cookies, but use \"...while raging\" instead of \"...in bed\".\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eAligned Fury\u003c\/b\u003e Your attacks carry your alignment.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eBone-Hewing Strike\u003c\/b\u003e As a standard action, hew bone and stagger a foe.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eBurning Hatred\u003c\/b\u003e If dealt enough damage by a single blow, your next round of raging is free... if you attack whoever hit you that hard.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eBurning Hatred, Greater\u003c\/b\u003e If dealt enough damage by a single enemy, your next round of raging is free... if you attack whoever hit you that hard.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eCrushing Blows\u003c\/b\u003e You treat your base attack bonus as 2 higher for the purpose of Power Attack.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eCrushing Blows, Greater\u003c\/b\u003e As Crushing Blows, but 4 instead.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eExtraplanar Embodiment\u003c\/b\u003e Gain a bonus to your DR, but the type changes from \/ - to one based on your alignment.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eFearful Display\u003c\/b\u003e Intimidate everyone in a radius around you.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eFury Made Placid\u003c\/b\u003e You gain a bonus to saving throws while using your moment of clarity rage power.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eGrip with the Teeth\u003c\/b\u003e Hold onto ladders, ropes, walls, and the like with your teeth so you can use that greataxe midclimb.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eInexorable Advance\u003c\/b\u003e Treat difficult terrain as standard terrain.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eLingering Fear\u003c\/b\u003e You don't always demoralize, but when you do, the shaken effect lasts 1 round longer.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eMomentum Charge\u003c\/b\u003e Leap into a charge, gaining a bonus to hit based on your Acrobatics skill.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eReprieve from Rage\u003c\/b\u003e Moment of clarity can be used for any number of consecutive rounds.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eSchadenfreude\u003c\/b\u003e For one round per day, gain a temporary hit point whenever a creature is damaged.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eSpellsiphon\u003c\/b\u003e Retroactively take a \"1\" on a saving throw against a spell to be the sole target of the entire spell.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eSwim through Anything\u003c\/b\u003e Swim through anything remotely liquid and substitute your Swim check for other checks used to escape the clutches of remotely liquid hazards.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eUncultured Savage\u003c\/b\u003e Resistance to art, culture, and literature-themed spells.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eUnexpected Retaliation\u003c\/b\u003e Throw your melee weapon at a ranged attacker as an immediate action.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eUnyielding Passion\u003c\/b\u003e The Diehard feat becomes Diehard-er.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eVital Blood\u003c\/b\u003e +2 bonus to saves against sleep effects. +2 morale bonus to damage for 1 round whenever one is resisted.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273780,"sku":"2165","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/RageCoverFinal.jpg?v=1419802912"},{"product_id":"the-tinker-master-of-modular-mechanical-mayhem","title":"The Tinker Master of Modular Mechanical Mayhem","description":"\u003ch4\u003eBECOME THE SQUAD COMMANDER!\u003c\/h4\u003e\n\u003cp\u003e\u003cem\u003eFor some, the smell of oil is akin to that of a fine perfume, the rush of invention is the only motivation one needs, and the eternal battle against corrosion is a constant annoyance. These individuals, the tinkers, are exemplars of the unfettered creative spirit. It is this creative spirit, the constant thirst for new ideas, that propels them to seek the unknown, whether it be found in a library or in the dark depths of an ancient tomb.  Supported by a vast array of custom automatons, an experienced tinker, while not a fierce combatant on his own, commands an exceptionally versatile squadron that more than makes up for his own deficiencies.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe Tinker: Master of Modular Mechanical Mayhem\u003c\/em\u003e is the end result of months of playtesting and development. Presented herein is the Tinker base class, an individual who can be described as a \"non-spellcaster spellcaster\". The domain of the tinker is the mundane. While others dominate the battlefield with arms and arcane might, the tinker does so through mechanical means.\u003c\/p\u003e\n\u003cp\u003eThe tinker's greatest asset is the variety of machines he can bring to bear in a fight. Small, mindless automatons make up the bulk of this power, but experienced tinkers are capable of building autonomous Alphas that act as the tinker's #2. Sentient, the alpha can eventually learn to order around the automatons so the tinker doesn't have to. Further, truly skilled tinkers are followed around by a swarm of nanobots. This swarm is capable of rending most any material into its constituent pieces and then rebuilding it into something useful. Many of the dragonscale breastplates that exist in the world today were crafted from a dragon in six seconds flat by a tinker swarm.\u003c\/p\u003e\n\u003cp\u003eTo allow for maximum modularity, the tinker has a brand new magic-like system: inventions! Tinkers can learn inventions, place them into blueprints, and then deploy automatons based on those blueprints.\u003c\/p\u003e\n\u003cp\u003eThis product features:\u003c\/p\u003e\n\u003cul\u003e\n  \u003cli\u003eThe Tinker base class\u003c\/li\u003e\n  \u003cli\u003eProgression tables for the tinker, his automatons, and his alpha\u003c\/li\u003e\n  \u003cli\u003e4 feats\u003c\/li\u003e\n  \u003cli\u003e21 innovations (talents)\u003c\/li\u003e\n  \u003cli\u003e12 greater innovations (greater talents)\u003c\/li\u003e\n  \u003cli\u003e121 inventions with full summary invention list\u003c\/li\u003e\n  \u003cli\u003eDozens of pregenerated automaton configurations to get the creative juices flowing\u003c\/li\u003e\n  \u003cli\u003eBookmarks and limited internal linking\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eIf sales are strong, a number of prestige classes will be made available for the tinker as separate products. These include:\u003c\/p\u003e\n\u003cul\u003e\n  \u003cli\u003e\n\u003cb\u003eThe Innovator\u003c\/b\u003e By focusing his inventive power on his weapon, the innovator makes a one-of-a-kind killymajig.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eThe Mechromancer\u003c\/b\u003e Mixing the power of necromancy with the power of invention, the mechromancer maintains a double dose of mindless thralls. Backed by the ability to raise \"dead\" automatons, the line between machine and undead blurs in awkward ways.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eThe Steelsinger\u003c\/b\u003e So, you have a bunch of robots. Awesome make a band.\u003c\/li\u003e\n\u003c\/ul\u003e\n","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077175592,"sku":"2166","price":2.4,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/TinkerCoverFinal.jpg?v=1419803558"},{"product_id":"class-expansions-witch-grand-hexes","title":"Class Expansions - Witch Grand Hexes","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eClass Expansions - Witch Grand Hexes\u003c\/i\u003e introduces eight new witch grand hexes, several of which have the distinction of being absolute walls o' text.\u003c\/p\u003e\n\u003cul\u003e\n\u003cp\u003e\u003cb\u003eCauldronborn\u003c\/b\u003e The witch can create a mass of protoplasm that grows into a replacement body should she ever die. Her spirit is capable of merging with this new body, causing there to be no loss of mental continuity, as is typically a problem with similar methods.\n\u003c\/p\u003e\n  \u003cp\u003e\u003cb\u003eCut the Thread\u003c\/b\u003e Everything in the world is tethered to the ever-spun tapestry of history by the tiniest of threads. The witch can see them; what's more, she can cut them. With but a touch, the witch can make those who truly anger her experience a fate worse than death. Their actions simply don't matter to the universe anymore.\n\u003c\/p\u003e\n  \u003cp\u003e\u003cb\u003eDistilled Life\u003c\/b\u003e By brewing an elixir containing a small child as the key material component, the witch can cheat death for another decade or so.\n\u003c\/p\u003e\n  \u003cp\u003e\u003cb\u003eDream Possession\u003c\/b\u003e The witch can reach out and mentally dominate people when they sleep.\n\u003c\/p\u003e\n  \u003cp\u003e\u003cb\u003eMaster Herbalist\u003c\/b\u003e The witch's poultices can raise the dead.\n\u003c\/p\u003e\n  \u003cp\u003e\u003cb\u003eSacrificial Crow\u003c\/b\u003e The witch's familiar becomes incorporeal. Should it ever be destroyed, it reforms 24 hours later at the witch's side.\n\u003c\/p\u003e\n  \u003cp\u003e\u003cb\u003eTouch of Witchcraft\u003c\/b\u003e Being the lazy slob that it is, the witch's patron empowers her with the ability to pick the next generation of witch. In return for her services, she gains a \u003cem\u003ewish\u003c\/em\u003e.\n\u003c\/p\u003e\n  \u003cp\u003e\u003cb\u003eWithering\u003c\/b\u003e A few truly terrifying witches can cause creatures to wither in mere moments. So potent is her magic that the spell accelerates should the victim attempt to thwart it.\n\u003c\/p\u003e\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273928,"sku":"2173","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/GrandCoverFinal.jpg?v=1419802914"},{"product_id":"class-expansions-hybrid-elemental-sorcerer-bloodlines","title":"Class Expansions - Hybrid Elemental Sorcerer Bloodlines","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eClass Expansions - Hybrid Elemental Sorcerer Bloodlines \u003c\/i\u003eintroduces six new sorcerer bloodlines, each of which is a mixture of two of the classic elements.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eClouds (Air + Water) \u003c\/strong\u003e- Your nose has always been in a storybook. Notions of a lost age of wonder constantly flit about in your mind and the desire to either be one of the heroes of old or be the kindly old sage who raises them up is one of your secret desires. When the magic of your bloodline makes itself known, you take the opportunity to make your dreams a reality. The clouds bloodline focuses on beneficial force-multiplier spells, but those with their head in the clouds must beware. Whether you are giving or selfish alters everything about how the bloodline works.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDust (Air + Earth) \u003c\/strong\u003e- Nothing is eternal save the fact that nothing is. Time wears down people, kings, cities, mountains, and even the gods themselves. You have been touched by the primordial dust, that which remains when something's course has been run. Around you, things break, magic ceases to function, and everything sprints toward its ultimate end. The dust bloodline focuses on the end of all things, the reduction of all that is to a homogenous, and stable, whole.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMagma (Earth + Fire) \u003c\/strong\u003e- The power of the world's mantle courses through your veins, strengthening you and searing you. The constant pain brings forth anger, and anger is an excuse to exercise your strength. The magma bloodline focuses on brutal evocations and getting up close and personal with melee weapons.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eMud (Earth + Water) \u003c\/strong\u003e- Nothing is truly static. Everything is constantly in flux, though sometimes it may move incredibly slowly. Those of the mud bloodline have the strength and power of earth with some of the fluid flexibility of water, thus turning them into masters of transmutation.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSmoke (Air + Fire)\u003c\/strong\u003e - A haze has been over your eyes and mind since a very young age. The world is seen as through a fog, making it dull and monochromatic. The specific distinctions that others make regarding the nature of the world seem too specific and almost pedantic. When your magic began to express itself, it did so in a way unlike most other spellcasters. To you, magic is simply magic. There is no evocation, no necromancy, no enchantment. There is only raw power and the will to use it. This philosophy renders you incapable of focusing on a particular school of magic, but it also renders protections against specific schools and even subtypes of magic increasingly useless as your skills evolve.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSteam (Fire + Water)\u003c\/strong\u003e - Wildly opposing emotions flow through your mind at all times, making you reactive and somewhat unstable. When your magic finally expressed itself around puberty, it all started to make sense. The steam bloodline focuses on brutal evocation in the fire and cold subtype and allows the practitioner to quickly swap energy types and mix spell radii for maximum collateral damage.\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273840,"sku":"2186","price":1.05,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/HybridCoverFinal.jpg?v=1419802912"},{"product_id":"class-expansions-illusion-sorcerer-bloodlines","title":"Class Expansions - Illusion Sorcerer Bloodlines","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eClass Expansions - Illusion Sorcerer Bloodlines \u003c\/i\u003eintroduces three new sorcerer bloodlines, each of which focuses on a particular subtype of spell found in the Illusion school.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eArtist (Phantasms)\u003c\/b\u003e - Art exists to hold a mirror to nature. Some artists simply capture what they see with the certainty that the viewer will see what he saw. Others show the viewer an idea, a concept, perhaps the end result of a chain of events, and through subtle hints in the work, have the viewer understand this other condition. In your case, simply injecting exactly what you want the viewer to see directly into his mind tends to be much more effective.\u003c\/p\u003e\n\n\u003ch4\u003eAbilities Include:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003eBloodline Arcana - Phantasm scrolls are cheaper to produce. Scribe Scroll is a bonus feat.\u003c\/li\u003e\n\u003cli\u003eRepaint Terrain - You change one detail about the immediate area. Perhaps a door now appears to be part of a solid wall.\u003c\/li\u003e\n\u003cli\u003eAs Things Are - You gain a bonus to Perception checks to find secret doors and other hidden objects. Further, you can detect traps as a rogue if and only if the trap contains an Illusion spell.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eFacets (Patterns)\u003c\/b\u003e - Whether they be miners, jewelers, or perhaps jewel-obsessed nobles, your family includes a long history of caring about gemstones in some way shape, or form. The way they scatter light once cut, the fire of a raw gem, internalized and muted by the ravages of obscene heat and pressure, these sing to your soul as song does a bard. This hereditary love of the jewel has found its way into your family's psyche and, by extension, your magic.\u003c\/p\u003e\n\n\u003ch4\u003eAbilities Include:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003eBloodline Arcana - You may use a gem as an optional material component. If you do, increase the DC and caster level of the spell.\u003c\/li\u003e\n\u003cli\u003eGemflash - Throw an illusory gem, dazzling creatures in a small radius. At higher levels, daze weak creatures.\u003c\/li\u003e\n\u003cli\u003eFacetlord - Creatures who strike you in melee are subjected to the \u003ci\u003ecolor spray\u003c\/i\u003e spell.\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eRestless (Figments)\u003c\/b\u003e - A being of great power, whether it be a god, a fiend, a celestial, or just a really upset wizard, has cursed your family to never enjoy the rewards of the afterlife; instead, your family languishes for eternity as restless spirits bound to the prime material plane. As a sorcerer, this curse has made itself manifest in your magic. Strange apparitions appear when you will them, but are still capable of affecting the world proper. In essence, you blur the barrier between the real and the unreal, between figments and reality, between corporeal and incorporeal.\u003c\/p\u003e\n\n\u003ch4\u003eAbilities Include:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003eBloodline Arcana - Your figments get a bonus to their DC to disbelieve if they initiate contact.\u003c\/li\u003e\n\u003cli\u003eShimmering Spirit - Summon forth an illusion that slowly becomes more real as you level. At high levels, it can manipulate objects, speak, and even attack.\u003c\/li\u003e\n\u003cli\u003eRealistic Figments - A figment becomes real for one round. (And yes, it takes 400 words to explain what that means.)\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273844,"sku":"2199","price":0.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/IllusionCoverFinal.jpg?v=1419802912"},{"product_id":"class-expansions-the-pious-arcanist","title":"Class Expansions - The Pious Arcanist","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eClass Expansions - The Pious Arcanist\u003c\/i\u003e is the first in a subseries of Class Expansions that introduces archetypes rather than generic crunch for all classes. That being said, since the Pious Arcanist archetype was a bit short, five feats of generic domain-spell crunch have been added to round it out.\u003c\/p\u003e\n\n\u003cp\u003e\u003cb\u003eThe Pious Arcanist (Wizard archetype)\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eCore Concept:\u003c\/b\u003e A wizard who gives up his school for domain spells.\u003c\/p\u003e\n\n\u003ch4\u003eAbilities:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eDomains\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - Selects one domain at 1st level, a second at 10th level. Treats them just as a cleric would. Rules for multiclassing into cleric as a pious arcanist are included.\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eDivine Bond\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - The pious arcanist's bonded object is a holy symbol. With it, he can cast a domain spell an additional time per day. Without it, he finds channeling the power of his god to be rather difficult.\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eMagical Duality\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - If a wizard prepares a scroll of a domain spell that is not on the wizard spell list, the scroll he creates is a divine spell. Further, scrolls of domain spells that are on his domain spell list, but not on his wizard spell list can make use of the pious arcanist's caster level for the purpose of making a caster level check to cast the scroll as though the spell were on the wizard spell list.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch4\u003eBonus Feats:\u003c\/h4\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eEmulate Domain\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - You can cast a specific domain spell using your normal spell slots; however, its spell level is increased by one when learned in this fashion.\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eFocused Domain\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - +1 to the DC of your domain spells and powers\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eGreater Focused Domain\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - +2 to the DC of your domain spells and powers\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eImminent Domain\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - Two domain spells from domains your god has in His or Her portfolio, but you don't have access to can now be prepared as domain spells\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eSupernatural Domain\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - Lower level domain spells are supernatural\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273920,"sku":"2206","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/PiousCoverFinal.jpg?v=1419802914"},{"product_id":"the-rogue-alpha-a-tinker-archetype","title":"The Rogue Alpha - A Tinker Archetype","description":"\u003ch4 style=\"text-align: center;\"\u003e\u003cstrong\u003eYour master is dead. ...Now what?\u003c\/strong\u003e\u003c\/h4\u003e\n\u003cp\u003e\u003cem\u003eFor the first time in your short existence, the voice in your head has fallen silent. Its ceaseless, and sometimes senseless, demands were all that you had at times, your own personality shoving itself out of the way whenever \"Master\" gave an order. To stay is to risk the resurrection of your master and the loss of this sudden gift of freedom. To leave is to lose everything you once knew. ...Now what?\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eThe Rogue Alpha - A Tinker Archetype\u003c\/em\u003e is the answer to a question posed to me awhile back which ran closely, if not accurately thus: \"What happens if the tinker dies, but his alpha survives?\"\u003c\/p\u003e\n\u003cp\u003eGood question!\u003c\/p\u003e\n\u003cp\u003eThe rogue alpha is a fighter archetype for the tinker's alpha that becomes available if the tinker dies or the alpha rebels against its master and wins its freedom. Unlike most archetypes, it is impossible to multiclass out of and requires that the player start play as a tinker. (Of course, this can be hit by rule 0 and I have written a section on balance issues at low levels to help GMs make a decision regarding this.)\u003c\/p\u003e\n\n\u003ch4\u003eArchetype features:\u003c\/h4\u003e\n\u003cul\u003e\n  \u003cli\u003eExperiment upon yourself with 2 + 1\/2 level build points and full invention progression.\u003c\/li\u003e\n  \u003cli\u003eActivate inventions as a move action, later as a swift action.\u003c\/li\u003e\n  \u003cli\u003eDeploy a Mini-Me automaton using your own blueprint that does everything you do, just slightly more adorably.\u003c\/li\u003e\n  \u003cli\u003eFlag one Knowledge skill as a class skill, then get bonuses to it as you level.\u003c\/li\u003e\n  \u003cli\u003eTreat Intelligence as others would Constitution for hit points (Your Con is -, after all!)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eThis supplement requires either \u003ci\u003e\u003ca href=\"http:\/\/shop.d20pfsrd.com\/collections\/interjection-games\/products\/the-tinker-master-of-modular-mechanical-mayhem\"\u003eThe Tinker: Master of Modular Mechanical Mayhem\u003c\/a\u003e\u003c\/i\u003e or the FREE \u003ci\u003eThe Invention Book\u003c\/i\u003e to use.\u003c\/p\u003e\n","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077175684,"sku":"2207","price":0.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/114052-thumb140.jpeg?v=1419803549"},{"product_id":"the-innovator-a-martial-tinker-prestige-class","title":"The Innovator: A Martial Tinker Prestige Class","description":"\u003ch4 style=\"text-align: center;\"\u003eInvent the boomstick, save the world!\u003c\/h4\u003e\n\u003cp\u003e\u003cem\u003eWhile developing their skills as inventors and engineers, some tinkers invariably feel the pull to totally different realms of thought, just to mix things up a bit. Other tinkers really don't find this to be unusual at all; in fact, most are so busy with their own little obsessions to really bat an eye at another tinker's source of amusement. Some find themselves drawn to the classic motif of the man at arms; however, rather than honing the art of combat to an instinct, the innovator turns it into a science. Upon beginning the process of translating the idea of combat specialist into something he can understand, the innovator comes to the conclusion that besting those who have been combat specialists their entire lives would be facilitated by confusing them. To achieve this, the innovator starts with one of the most complicated weapons available and starts making it completely incomprehensible to anyone but himself.\u003c\/em\u003e\u003c\/p\u003e\n\n\u003cp\u003eThe first in a series of prestige classes released every 50 sales of \u003cem\u003e\u003ca href=\"http:\/\/shop.d20pfsrd.com\/collections\/interjection-games\/products\/the-tinker-master-of-modular-mechanical-mayhem\"\u003eThe Tinker: Master of Modular Mechanical Mayhem\u003c\/a\u003e\u003c\/em\u003e, \u003cem\u003eThe Innovator\u003c\/em\u003e: \u003ci\u003eA Martial Tinker Prestige Class\u003c\/i\u003e focuses on getting the tinker out of the back and into the front lines where any self-respecting squad commander will be.\u003c\/p\u003e\n\u003cp\u003eAn innovator's signature ability is the acquisition and customization of a signature weapon. Starting off as a standard exotic weapon, the innovator makes five \"breakthroughs\" over the course of his career, adding robotic arms, an automated mortar, wand slots, flamethrowers, or really sparkly glitter to his weapon. These abilities are contained in three tiered trees: alchemical, construct, and magic. Each time the innovator receives a breakthrough, he can select the lowest remaining tier in one of the three trees, allowing for dozens of possible designs.\u003c\/p\u003e\n\u003cp\u003eHis capstone ability, the masterpiece, allows for the further customization of the signature weapon, though the ability may also be spent to bolster the poor automatons he's nearly forgotten this entire time...\u003c\/p\u003e\n\u003cp\u003eThe following are examples of breakthroughs.\u003c\/p\u003e\n\n\u003ch4\u003e(Alchemical)\u003c\/h4\u003e\n\u003cp\u003e\u003cb\u003eTier 3 - Integrated Lobtube (Ex)\u003c\/b\u003e: A hopper with the storage capacity to hold five flasks, tanglefoot bags, smokesticks, or other similarly sized alchemical goods now hangs from the innovator's back. A thick hose runs from the hopper to a hollow cylinder attached to the innovator's signature weapon. Once per round using its own action, a signature weapon with the integrated lobtube breakthrough can launch a single object held in the hopper at a creature within 60 feet. Treat this as a ranged attack made by the innovator using his signature weapon. If the signature weapon is a melee weapon, treat it as a non-improvised ranged weapon for the purpose of this breakthrough. If the attack hits, it deals 1d4 points of bludgeoning damage and the alchemical good activates. If the attack misses, the alchemical good scatters 1d4 x 5 feet in a random direction and activates where it lands. Reloading the hopper is a standard action for each item added to it that benefits from the Rapid Reload feat. Should the innovator's signature weapon ever leave the radius of his master's presence class feature, the lobtube ceases to function.\u003c\/p\u003e\n\u003ch4\u003e(Construct)\u003c\/h4\u003e\n\u003cp\u003e\u003cb\u003eTier 1 - Mounted Mini-Crossbow (Ex)\u003c\/b\u003e: The innovator mounts a small crossbow on his signature weapon. Whenever the innovator deals damage to a creature within 30 feet of the innovator with his signature weapon, the crossbow fires, dealing an additional 1d4 points of piercing damage. The crossbow reloads automatically, but only does so at the beginning of the innovator's turn.\u003c\/p\u003e\n","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077175900,"sku":"2208","price":0.9,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/114111-thumb140.jpeg?v=1419803532"},{"product_id":"the-authoritative-tinker","title":"The Authoritative Tinker Bundle","description":"\u003cp\u003eThis is a bundle product including:\u003c\/p\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e\n\u003ca href=\"http:\/\/shop.d20pfsrd.com\/collections\/interjection-games\/products\/the-tinker-master-of-modular-mechanical-mayhem\"\u003eThe Tinker\u003c\/a\u003e: Master of Modular Mechanical Mayhem\u003c\/li\u003e\r\n\u003cli\u003e\n\u003ca href=\"http:\/\/shop.d20pfsrd.com\/products\/the-innovator-a-martial-tinker-prestige-class\"\u003eThe Innovator\u003c\/a\u003e: A Martial Tinker Prestige Class\u003c\/li\u003e\r\n\u003cli\u003e\n\u003ca href=\"http:\/\/shop.d20pfsrd.com\/collections\/interjection-games\/products\/the-mechromancer-a-theurge-tinker-prestige-class\" target=\"_blank\"\u003eThe Mechromancer\u003c\/a\u003e: A Theurge Tinker Prestige Class\u003c\/li\u003e\r\n\u003cli\u003e\n\u003ca href=\"http:\/\/shop.d20pfsrd.com\/products\/the-rogue-alpha-a-tinker-archetype\"\u003eThe Rogue Alpha\u003c\/a\u003e: A Tinker Archetype\u003c\/li\u003e\r\n\u003cli\u003e\n\u003ca href=\"http:\/\/shop.d20pfsrd.com\/products\/the-steamsinger-a-bard-tinker-prestige-class\" target=\"_blank\"\u003eThe Steamsinger\u003c\/a\u003e: A Bard Tinker Prestige Class\u003c\/li\u003e\r\n\u003cli\u003e\n\u003ca href=\"http:\/\/shop.d20pfsrd.com\/collections\/interjection-games\/products\/tinkering-201-27-inventions-for-the-tinker-base-class\" target=\"_blank\"\u003eTinkering 201\u003c\/a\u003e: 27 Inventions for the Tinker Base Class\u003c\/li\u003e\r\n\u003cli\u003e\n\u003ca href=\"http:\/\/shop.d20pfsrd.com\/products\/super-mega-ultra-mecha-fighting-for-you-me-and-all-of-our-friends\" target=\"_blank\"\u003eSuper Mega Ultra Mecha\u003c\/a\u003e Fighting for You, Me, and All of Our Friends (A Tinker Prestige Class)\u003c\/li\u003e\r\n\u003cli\u003e\n\u003ca href=\"http:\/\/shop.d20pfsrd.com\/products\/under-the-knife-the-grafter-a-tinker-prestige-class\" target=\"_blank\"\u003eUnder the Knife: The Grafter\u003c\/a\u003e, a Tinker Prestige Class\u003c\/li\u003e\r\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077176352,"sku":"2209","price":5.7,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/InnovatorCoverFinal.jpg?v=1419803494"},{"product_id":"annals-of-the-drunken-wizard-elemental-foci","title":"Annals of the Drunken Wizard: Elemental Foci","description":"\u003cp\u003e\u003ci\u003eDrunk one night in his study, master wizard Archibald, much like Cher in the way he has only one name thanks to his notoriety, mused about his compatriots, those who utilize elemental magic, burning and freezing creatures when simply controlling the battlefield is more the way of a true master wizard. The next morning, he woke up with a terrible hangover, Constitution having never been a strong point. To his surprise, his body was covered in sheaves of paper musing about he could make these lesser magical allies more effective through the creation of elemental foci. In typical Archibald form, his musings were backed up by highly technical documents detailing exactly how to make those musings a reality. With a shrug, Archibald collected his drunken ravings. This bears some investigation, he thought, right after I prepare and cast that hangover spell...\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eBecause martial classes suddenly hit harder in the Pathfinder RPG, there is a little something called hit point bloat. As such, compared to 3.5, trying to actually deal spell damage to win a fight is something that is typically frowned upon by the power-gamers out there. That being said, fireballs are fun!\u003c\/p\u003e\n\u003cp\u003eThis product contains 12 magic items that trigger whenever a spell of the proper elemental descriptor is cast. All effects persist for a single round.\u003c\/p\u003e\n\n\u003ch4\u003eAir\u003c\/h4\u003e\n\u003cul\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eGusting Gloves\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - The caster's Jump skill is increased by double the caster level of an air spell.\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eJet Streamers\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - The caster's base land speed increases by 20 feet whenever he casts an air spell.\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eStatic Capacitor\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - Every time an air spell is cast, a charge point is added to this item. When unleashed as a swift action, the next air spell deals extra damage equal to the number of charge points held.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\n\n\u003ch4\u003eEarth\u003c\/h4\u003e\n\u003cul\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eEntangling Grasp -\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e Enemies struck by the caster's earth spells have their speed reduced.\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eFlint Bracelet\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - When casting an earth spell, the caster's natural armor increases by +1.\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eRockhide Belt\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - The caster gains DR X\/- for one attack, where X is the earth spell's spell level.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\n\n\u003ch4\u003eFire\u003c\/h4\u003e\n\u003cul\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eAmulet of the Squinting Eye\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - The caster's fire spells also dazzle.\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eScorched Guantlets\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - When a fire spell is cast, these \u003c\/span\u003egauntlets\u003cspan style=\"font-size: 14px;\"\u003e light, dealing fire damage to unarmed and melee attackers.\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eWithering Lenses\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - The caster's fire spells grant you a burning gaze ability.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\n\n\n\u003ch4\u003eWater\u003c\/h4\u003e\n\u003cul\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eAquatic Defenders\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - When a water or cold spell is cast, the caster gets a +1 luck bonus to saving throws.\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eCord of the Rapids\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - When a water or cold spell is cast, the caster gets +1 to CMD.\u003c\/span\u003e\n\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb style=\"font-size: 14px;\"\u003eHat of Refreshment\u003c\/b\u003e\u003cspan style=\"font-size: 14px;\"\u003e - When a water or cold spell is cast, the caster gains +1 hp.\u003c\/span\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077181852,"sku":"2241","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/FociCoverFinal.jpg?v=1419802839"},{"product_id":"featured-creatures-golems","title":"Featured Creatures: Golems","description":"\u003cp\u003eIt is a well known and popular fact that most monsters tend to really only have one schtick. That essentially makes an entire bestiary a source of a couple hundred schticks, despite the massive pricetag attached to it. Featured Creatures takes a different approach. Imagine, if you will, some simple statblocks with equally simple rules for the addition of a bunch of newfangled abilities. Say we start with a dinosaur. One breathes fire. One provokes fear. One has these nasty little pus sacs that randomly burst with a chewy baby dinosaur center from time to time. The point is this one creature is fulfilling multiple things without the need for a new entry. The idea is modular.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eFeatured Creatures: Golems \u003c\/i\u003e introduces the Filigree Golem. Built to also fulfill the role of decorative item, the filigree golem presents a stealthy, modular chassis that can range anywhere from CR 2 to CR 11, depending on which special abilities you slap onto it. For ease of use, the statblocks for this creature from CR 2 to CR 6 are included, and simple rules are presented for further advancement all the way to CR 11. Presented as sidebars are four variants on classic golem types.\u003c\/p\u003e\n\u003cp\u003eContents include:\u003c\/p\u003e\n\u003cul\u003e\n  \u003cli\u003eFiligree golem with 10 modules\u003c\/li\u003e\n  \u003cli\u003e2 clay golem variants (The Divisible Clay Golem and the Unbaked Clay Golem)\u003c\/li\u003e\n  \u003cli\u003e2 flesh golem variants (The Acidflesh Golem and the Gasbag Golem)\u003c\/li\u003e\n\u003c\/ul\u003e\n","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077179584,"sku":"2274","price":0.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/GolemCoverFinal.jpg?v=1419803082"},{"product_id":"rogue-ais-construct-friends-and-foes","title":"Rogue AIs: Construct Friends and Foes","description":"\u003cp\u003eSometimes, a little wacky flavor is necessary to spice up a session. We all know the flavor. The source is never human; for many groups, it's a gnome. The more eclectic, the better! Rogue AIs: Construct Friends and Foes introduces a varied set of construct NPCs with full backstory, motivations, and statblocks should a little clobbering be what the DM ordered.\u003c\/p\u003e\n\u003ch4\u003eNPCs included:\u003c\/h4\u003e\n\u003cp\u003e\u003cstrong\u003eCopper Carl and the Mithril Men\u003c\/strong\u003e - A traveling musical group, Copper Carl and the Mithril Men earn money to purchase constructs who want free of their bondage to an organic. Unlike most constructs, Carl and company are charismatic and gregarious, making them an excellent bit of backdrop to an otherwise humdrum town.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFlint and Tinder\u003c\/strong\u003e - Formerly the bodyguards of the elven witch Aurelia, Flint and Tinder now sell themselves out as mercenaries in an effort to acquire the currency needed to pay for a \u003cem\u003etrue resurrection\u003c\/em\u003e spell. (Two guesses what happened to Aurelia.) Flint and Tinder are best used as allies of opportunity, mercenary rivals, or even the hunters should another NPC want the party dead.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Maker\u003c\/strong\u003e - Formerly one of the favored toys of a great wizard, The Maker is a master fabricator whose settings are stuck to \"dagger\". Many a small hamlet reports the sudden disappearance of pretty much anything metal lying around town, only to discover a pile of daggers some weeks later. The Maker is best used for giggles or as part of a humorous low level mystery.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eRenee Corithas and Mr. Fixit\u003c\/strong\u003e - The dirty secret of an artificer's guild, Renee Corithas is the product of so many broken laws that her very existence is not tolerated back in her homeland. Resurrected by her brother after a terrible accident claimed both her and her father, Renee is forever stuck as a nearly-dead, part-construct, part-undead... thing whose body will never age past twelve years old. Renee is best used as a random ally in the wilderness or as a stalker of the party should she catch wind of them being evil-aligned.\u003c\/p\u003e\n","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077177144,"sku":"2275","price":1.2,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/RogueAIsFinal.jpg?v=1419803395"},{"product_id":"the-herbalist-base-class","title":"The Herbalist Base Class","description":"\u003cp align=\"center\"\u003e\u003cstrong\u003eHave you ever killed a man with a handful of grass? She has.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eWhile some individuals, the druids and rangers of the world, learn to coexist and be one with nature, other individuals, the alchemists of the world, learn to harness nature and force it to do their bidding. The herbalists of the world take a path between these two extremes. Herbalists see the natural world as a tool to be revered, a cornucopia of plenty that needs to be properly exercised to extract full benefit from it. From the smallest shelf mushroom to the greatest of flora, the herbalist knows the inner secrets of all things that grow upon this earth.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eDesigned to play as an assassin \/ rogue \/ chaos druid, the herbalist uses the plants around her as a substitute for spells per day. As such, she is dependent upon her surroundings as a means of power acquisition. That is to say, if she is in the forest, the plants she can acquire are vastly different from those in the desert. Each biome (desert, forest, grasslands, mountains, tundra, underground, and wetlands) has been carefully balanced to provide healing, support, offensive, and defensive capabilities regardless of where the herbalist is.\u003c\/p\u003e\n\u003cp\u003eNow, the idea of randomly generating \"plants per day\" may seem a bit daunting. Fear not! All the complexity has been boiled down to a few rolls on one of a set of simple tables. What's more, each biome has been summarized on a single sheet, including the functions of each herb in that biome, and each summary sheet contains a handy column for recording just how many of that herb the herbalist has.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\"Alright, but what about moving from biome to biome? Won't I lose access to the plants I like?\"\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eWell, yes and no. Though an herbalist will lose access to going out and picking a biome's herbs if not in that biome, she always has the option to plant her favorite plants in terra cotta pots that she hauls around, thus letting her always be sure that certain tactical options will ALWAYS be available, no matter how strange her daily plants pool may be. Further, an herbalist can carry over a small subset of her plants per day to the next day, allowing her to benefit from a glut of an herb she particularly enjoys and giving her the ability to survive the lack of an herb she leans upon heavily.\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\"Fine, but isn't the idea of having everything an entire biome can do small enough to fit on a page rather limiting?\"\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eAgain, no! The herbalist can cook down her herbs using recipes to create new and exciting concoctions, some of which are wildly different from what they started out as!\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003e\"What if I end up somewhere that isn't one of your biomes? What if there are no plants at all?\"\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eThe notion of an area with no plants is addressed within the class mechanics. If a new and exciting biome comes along, the very system used to create the standard biomes in the first place is presented in its entirety at the back of the document, including the raw, editable tables used to make the tables within the supplement in the first place! It shouldn't be too hard to mix the herbs up and make it yourself with that kind of support.\u003c\/p\u003e\n\u003cp\u003eThis product includes:\u003c\/p\u003e\n\u003cul\u003e\n  \u003cli\u003eThe Herbalist base class\u003c\/li\u003e\n  \u003cli\u003eThe Conservationist archetype\u003c\/li\u003e\n  \u003cli\u003eThe Flowerchild archetype\u003c\/li\u003e\n  \u003cli\u003eEight pages of biome find herbs tables\u003c\/li\u003e\n  \u003cli\u003eThe Herb Log, containing 69 herbs with physical descriptions and, for many, art\u003c\/li\u003e\n  \u003cli\u003eThe Recipe Book, containing 22 recipes.\u003c\/li\u003e\n  \u003cli\u003eEight pages of biome summary tables\u003c\/li\u003e\n  \u003cli\u003eComplete rules and formulae for creating your own biomes, including the unitless point values used to assign relative power levels to the herbs in the seven standard biomes\u003c\/li\u003e\n  \u003cli\u003eRaw .png files for all of the biome summary tables, as well as a blank biome summary table and blank biome find herbs table.\u003c\/li\u003e\n  \u003cli\u003eThe blank Microsoft Publisher 2003 tables so you can make your own biomes look as good as possible.\u003c\/li\u003e\n\u003c\/ul\u003e\n","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077175912,"sku":"2348","price":4.05,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/114729-thumb140.jpeg?v=1419803531"},{"product_id":"storyline-mechanics-incremental-antimagic","title":"Storyline Mechanics: Incremental Antimagic","description":"\u003cp\u003eWe've all been there some time in the past. The ancient, magic-sapping wasteland, the golem fabricated of nullstone... there are things in a campaign world that just HATE magic. \u003cem\u003eStory Mechanics: Incremental Antimagic\u003c\/em\u003e introduces a concentration-based system that is much more satisfying to players than a percent chance to lose a spell. What could be more satisfying about another way to lose spells? Simple - once tied to a check, character investment can mitigate the odds of failure! Different levels and consequences of antimagic are presented (hence incremental), as are ways to integrate this system into your home campaign by altering the CR of monsters and encounters containing the mechanic. To some extent, this work is already done for you. Presented in this little supplement is the nullstone golem, an example of monster creation with this mechanic as a central tenet.\u003c\/p\u003e\n\u003ch4\u003eThis product includes:\u003c\/h4\u003e\n\u003cul\u003e\n  \u003cli\u003e4 kinds of incremental antimagic\n\u003c\/li\u003e\n  \u003cli\u003eChaotic - On a failed check, spells change form.\n\u003c\/li\u003e\n  \u003cli\u003eDelaying - On a failed check, the caster must either try to cast the same spell using the same spell slot next turn or allow the spell to blast himself.\n\u003c\/li\u003e\n  \u003cli\u003eEliminating - On a failed check, the spell fizzles. It sucks to be you.\n\u003c\/li\u003e\n  \u003cli\u003eHindering - On a failed check, the caster must either let the spell fizzle or expend an additional spell slot to cast.\n\u003c\/li\u003e\n  \u003cli\u003eRules for adding incremental antimagic into your game.\n\u003c\/li\u003e\n  \u003cli\u003eThe nullstone golem, a CR5 antimagic bruiser.\n\u003c\/li\u003e\n\u003c\/ul\u003e\n","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077176580,"sku":"2384","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/AntimagicCoverFinal.jpg?v=1419803460"},{"product_id":"class-expansions-the-unhorsed-cavalier","title":"Class Expansions - The Unhorsed Cavalier for Pathfinder RPG","description":"\u003ch2\u003eClass Expansions - The Unhorsed Cavalier\u003c\/h2\u003e\u003cp\u003e\u003cstrong\u003eBe a cavalier without the horse!\u003c\/strong\u003e Class Expansions: The Unhorsed Cavalier brings dismounted cavalier options to Pathfinder RPG.\u003c\/p\u003e\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003ePerfect for cavalier players without mounts, GMs running dungeon-heavy campaigns, groups interested in foot-based cavaliers, and anyone wanting cavalier options that don't require horses.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eUnhorsed cavalier options\u003c\/li\u003e\n\u003cli\u003eDismounted cavalier abilities\u003c\/li\u003e\n\u003cli\u003eFoot-based orders and challenges\u003c\/li\u003e\n\u003cli\u003eWorks without a mount\u003c\/li\u003e\n\u003cli\u003eCompatible with Pathfinder RPG\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eThis supplement provides cavalier options for characters who don't have or want mounts. Perfect for dungeon crawls, urban campaigns, or any setting where mounted combat isn't practical, the unhorsed cavalier delivers all the honor and tactical prowess of the cavalier without requiring a horse.\u003c\/p\u003e\u003cp\u003ePublished by Interjection Games, this is your guide to the unhorsed cavalier in Pathfinder RPG.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eRelated Products:\u003c\/strong\u003e \u003ca href=\"\/en-ca\/products\/cavalier-orders\"\u003eCavalier Orders\u003c\/a\u003e\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273924,"sku":"2385","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/UnhorsedCoverFinal.jpg?v=1419802914"},{"product_id":"the-mechromancer-a-theurge-tinker-prestige-class","title":"The Mechromancer: A Theurge Tinker Prestige Class","description":"\u003cp align=\"center\"\u003e\u003cb\u003eYour automatons and the dead are at your beck and call.\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eFirst and foremost, I would like to thank everyone who has purchased a copy of the Tinker thus far. 100 sales in 45 days is absolutely phenomenal for a small .pdf publisher like myself. Every product I am currently cooking up is living in this little bugger's shadow and, really, that's not a bad position to be in. So, yes, thank you so very much! As I've said time and time again, it's you who keep the hamster wheel turning around here!\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eGiven their ability to command hordes of mindless and subservient minions, there has always been a bit of a rivalry between tinkers and necromancers. It is not a blood feud, by any stretch of the imagination. Rather, it can be thought of as much like the rivalries that exist between various educational institutions or between two professions that rub together the wrong way at times, much like alchemists and physicians. This rivalry, in a rather amusing paradox given how the two parties dislike each other, brings about an exchange of culture. Invariably, such a cultural exchange (the sort with a bit of acid between the two parties) brings about those individuals who attempt to bridge the gap between the two by embracing the tenants of both at once. These are the mechromancers, tinkers who have delved deeply enough into the necromantic arts to command both a squadron of mechanical minions and a squadron of undead minions. As they progress down this path, the line between machine and corpse blurs until it finally becomes one, at which point the two camps whose views they were attempting to integrate invariably agree that the mixture of the two concepts is an abomination and the mechromancer must be banished.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eThe mechromancer is a mixture of spellcaster and tinker. Requiring both the alpha and the \u003ci\u003eanimate dead\u003c\/i\u003e spell to qualify, among other, lesser requirements, the mechromancer fills the role that the mystic theurge does for conventional casters: useful abilities piled onto full progression in both of your esoteric arts. Unlike the mystic theurge, the mechromancer is only a 5 level prestige class. Also, given magic and tinkering tends to mesh less well than magic and more magic, the class has a glut of small, useful abilities to help blend the two ideas together in a logical fashion.\u003c\/p\u003e\n\u003cp\u003eThe Mechromancer at a glance:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFull spell and invention progression\u003c\/li\u003e\n\u003cli\u003eThe Blue Screen of Undeath ability, which allows the mechromancer to raise fallen automatons as \"zombie robots\"\u003c\/li\u003e\n\u003cli\u003eMechromantic Grafts, which allows the mechromancer to add dead tissue to each of his blueprints for some rather potent benefits\u003c\/li\u003e\n\u003cli\u003eBeacon of Undeath, which causes the mechromancer's alpha to emit a permanent \u003ci\u003edesecrate\u003c\/i\u003e effect, and eventually some benefits of the \u003ci\u003eunhallow\u003c\/i\u003e spell\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077175796,"sku":"2420","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/MechromancerCoverFinal.jpg?v=1419803539"},{"product_id":"tinkering-201-27-inventions-for-the-tinker-base-class","title":"Tinkering 201: 27 Inventions for the Tinker Base Class","description":"\u003ch4 style=\"text-align: center;\"\u003eCheck out \u003ca href=\"http:\/\/shop.d20pfsrd.com\/collections\/interjection-games\/products\/the-authoritative-tinker\"\u003eThe Authoritative Tinker\u003c\/a\u003e bundle for over 20% off the tinker and its current expansions.\u003c\/h4\u003e\n\u003ch4 style=\"text-align: center;\"\u003eLogic dictates that being able to have flying robots and swimming robots is better than just having walking robots.\u003c\/h4\u003e\n\u003cp\u003eUnlock your inventive prowess in the wild blue yonder, on the high seas, and deep within the earth with Tinkering 201! This set of 27 brand new inventions has been carefully created to fill a number of holes and offer new tactical options that simply were not available with the base Tinker product.\u003c\/p\u003e\n\u003cp\u003eEnjoy enhanced mobility with drill bits, helicopter rotors, paddleboats, and even a submersible!\u003c\/p\u003e\n\u003cp\u003eCombine your combat maneuver automaton archetype and your kamikaze automaton archetype with the rocket punch and final hurrah inventions, which allow an automaton to trip, sunder, and disarm at range, even when exploding!\u003c\/p\u003e\n\u003cp\u003eFurther enhance your already insanely customizable static shield, but this time there's a twist! You can tap into your static shield to grant a deflection bonus to AC, but doing so reduces the damage of the shield itself.\u003c\/p\u003e\n\u003cp\u003eEquip your automatons with firearms and facepalm as they blow themselves away when they misfire! Note: Proper training with firearms is required to not have your automatons accidentally kill themselves with them.\u003c\/p\u003e\n\u003cp\u003eEquip your automatons with new weapons systems for new terrains! Harpoon that whale with... a harpoon, use droptubes and bombing compartments to teach those on the ground what air superiority really means, and punish enemies below you with dive-bombing drill attacks!\u003c\/p\u003e\n\u003cp\u003eProgram your automatons to act like any proper action movie bodyguard should with the bodyguard subroutine invention! And yes, it does work better if the automaton has speakers so that it may scream, \"Noooooo!\" as it intercepts shots fired upon you with its own body. That's just the way the tinker rolls.\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077175404,"sku":"2421","price":0.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Tinkering201CoverFinal.jpg?v=1419803563"},{"product_id":"annals-of-the-drunken-wizard-oriental-elemental-foci","title":"Annals of the Drunken Wizard: Oriental Elemental Foci","description":"\u003cp\u003e\u003ci\u003eDrunk one night in his study, master wizard Archibald, much like Cher in the way he has only one name thanks to his notoriety, mused about his compatriots, those who utilize elemental magic, burning and freezing creatures when simply controlling the battlefield is more the way of a true master wizard. The next morning, he woke up with a terrible hangover, Constitution having never been a strong point. To his surprise, his body was covered in sheaves of paper musing about he could make these lesser magical allies more effective through the creation of elemental foci. In typical Archibald form, his musings were backed up by highly technical documents detailing exactly how to make those musings a reality. With a shrug, Archibald collected his drunken ravings. This bears some investigation, he thought, right after I prepare and cast that hangover spell...\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eBecause martial classes suddenly hit harder in the Pathfinder RPG, there is a little something called hit point bloat. As such, compared to 3.5, trying to actually deal spell damage to win a fight is something that is typically frowned upon by the powergamers out there. That being said, fireballs are fun!\u003c\/p\u003e\n\u003cp\u003eOne of the more interesting notions brought about by Ultimate Magic was the advent of elemental descriptors for those with more an eastern persuasion. These are metal, wood, and void.\u003c\/p\u003e\n\u003cp\u003eThis product contains 15 magic items that trigger whenever a spell of the proper oriental elemental descriptor is cast. Most effects persist for a single round, slowly build up charges, or have one use that is held for up to 1 minute. Also featured in this supplement are a small subset of items that act like metamagic, allowing the wearer to up the spell level of a spell with the proper descriptor in order to get some additional effects in a single action.\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077181848,"sku":"2422","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OrientalCoverFinal.jpg?v=1419802839"},{"product_id":"class-expansions-feats-of-trolling","title":"Class Expansions - Feats of Trolling","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eClass Expansions - Feats of Trolling \u003c\/i\u003eintroduces, funny how this works, feats for the smartass in everyone.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eBlack Cat Effect\u003c\/b\u003e - When anyone near you trips in combat, he takes 1d6 damage.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eClean Getaway\u003c\/b\u003e - Immediately move after successfully stealing.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eDisruptive Interjection\u003c\/b\u003e - When somebody near you makes a Bluff, Diplomacy, or Intimidate check, make an opposed check. If you win, reduce the result of the skill check made by the other individual.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eEmbarrassing Critical\u003c\/b\u003e - Your critical hits cut down the enemy's pants.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eForever Alone\u003c\/b\u003e - Your Intimidate checks cause an enemy to be unable to use his teamwork feats.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eHot Potato\u003c\/b\u003e - You can snatch and return alchemist bombs and other such explosives without them deactivating.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eImproved Raptor Strike\u003c\/b\u003e - Your raptor strike deals additional damage and grants a bonus to your AC against the attacks of opportunity it provokes.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eMocking Dance \u003c\/b\u003e- A bard can provoke an enemy to attack him in the next round, but the enemy gains a damage bonus for each attack made against him.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eRaptor Strike\u003c\/b\u003e - A single attack that deals additional fire damage and can knock enemies prone, but provokes an attack of opportunity both before and after damage.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eSlapstick \u003c\/b\u003e- When an enemy misses you with an attack of opportunity, it provokes an attack of opportunity. The opposite is also true.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eSquirrel Logic\u003c\/b\u003e - You may immediately move 5 feet directly away from an enemy once per day in response to provoking an attack of opportunity with your movement.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eSucker Punch\u003c\/b\u003e - Deal 1d6 bludgeoning damage whenever you successfully feint.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eUtterly Confuse\u003c\/b\u003e - You can make a Bluff skill check to \u003ci\u003econfuse\u003c\/i\u003e an enemy.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eWell, Actually...\u003c\/b\u003e - When somebody near you makes Knowledge check, make an opposed check. If you win, reduce the result of the skill check made by the other individual.\u003c\/li\u003e\n  \u003cli\u003e\n\u003cb\u003eWizard Duelist\u003c\/b\u003e - Challenge an arcane spellcaster to a duel! The first individual to break the rules of the duel loses his ability to cast for 1d4 rounds.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273832,"sku":"2423","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/TrollingCoverFinal.jpg?v=1419802912"},{"product_id":"hobgoblins-blood-iron-and-honor","title":"Hobgoblins: Blood, Iron, and Honor","description":"\u003cp\u003eThere are a number of races of savage humanoids that populate the lower echelons of the challenge rating scale, each of which have their own small twist of flavor. Sadly, due to underdevelopment, most of these racial designs end up falling flat, a study in culture and story design with little in the way of crunch and game mechanics to back them up. The hobgoblins are no exception to this. As such the intent of this product is to give them the archetypes and design options required to make them mechanically distinct from other races and give them a characteristic feel that brings about racial recognition from a gameplay standpoint.\u003c\/p\u003e\n\u003cp\u003eProud and militaristic, hobgoblin society functions on the concept of obligation intermingled with fear. No hobgoblin truly trusts the other and knows that even his lowliest subordinate is likely harboring dreams of assassination and appropriation of privileges, but the race as a whole is hardwired to work faithfully for those of higher station even with such a menace in society's background. Given the absolute lowest of the low is the ranks of slaves taken by the hobgoblins as they raid and pillage, the system works simply because every hobgoblin always has somebody to vent on and a dead slave really isn't a big deal. There's always tomorrow's raid, after all. This raises the first point that has been worked into Hobgoblins: Blood, Iron, and Honor. Hobgoblins take slaves; as such, hobgoblins specialized in the acquisition and direction of slaves need to be present. The following archetypes fill the roles of slave acquisition and direction.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eManstalker (Ranger)\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eRuthless Pursuer (Barbarian)\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eThrallminder (Cleric)\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eGiven their proud military history, hobgoblins differentiate themselves from other races of savage humanoids by their focus on martial discipline and tactics rather than relying on brute strength alone (though they still have plenty of it!). Further, the hobgoblin race as a whole has little patience for those who are martially inept or incapable of quickly responding to tactical situations. As such, the following archetypes and sorcerer bloodline highlight the evolution of base classes within hobgoblin society to make them fast and flexible, more martially inclined, or both.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eExpeditious Arcanist (Wizard)\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eEnsnarer (Rogue)\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eHobgoblin Bloodline\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eMaster Tactician (Fighter)\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eSinger of Triumphs Future (Bard)\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eThough such a martial bent stifles cultural advancement in hobgoblin society, a rich culture still exists in the realm of war. Great leaders, great battles, and elaborate war-like rituals are preserved within their society, clearly highlighting just how important the enterprise of bloodshed and conquest is to the hobgoblin race. The following archetypes reflect this one and only cultural strong point. Note how these archetypes are still readily capable of martial combat.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eHeart's Blood Ritualist (Cleric)\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eSinger of Triumphs Past (Bard)\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003eThe specifics of how a tribe functions and its leadership is, of course, up to the Game Master. My hope is that this smattering of new and interesting mechanical options helps to stimulate the imagination and to produce a few sessions against the orangeskins that sticks out as unique, challenging, and entertaining in the midst of your existing setting.\u003c\/p\u003e\n","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077179080,"sku":"2429","price":1.35,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/HobCoverFinal.png?v=1419803149"},{"product_id":"words-of-power-unleashed","title":"Words of Power Unleashed","description":"\u003cp\u003eThe Words of Power system first introduced by Paizo in \u003ci\u003eUltimate Magic\u003c\/i\u003e is a respectable attempt at producing a modular magical system that does not divorce itself from the notion of Vancian and spontaneous casting where it is due. Its problem, like so many of the ideas in first party Pathfinder publications, is in its published content to ambition ratio. Simply put, Words of Power is a skeleton; only the heart of what the system should be is even present. The weird spells that make magic fun to begin with simply are not there. Instead, this move into the wonders of something modular rehashes only the most basic spells. This, all on its own, deals a deathblow to the system, as variety and combinatorial possibility is the selling point of every modular system ever.\u003c\/p\u003e\n\u003cp\u003eThankfully, the core concept of Words of Power is relatively sound, so all that is needed to make it fun is to expand upon the various words that make up the content. Words of Power Unleashed offers a selection of 3 new target words, 4 new meta words, and 10 new effect words chosen that add tactical depth and, most importantly, fun options to your wordcaster.\u003c\/p\u003e\n\u003cp\u003eHere's a sample!\u003c\/p\u003e\n\u003cp\u003eNegative Reinforcement\u003cbr\u003e\nSchool divination; \u003cbr\u003e\nLevel bard 2, cleric\/oracle 3, inquisitor 2, paladin 2\u003cbr\u003e\n\u003cbr\u003e\nEffect\u003cbr\u003e\nDuration 1 minute\/level\u003cbr\u003e\nSaving Throw Will partial; Spell Resistance yes\u003cbr\u003e\nTarget Restrictions selected\u003cbr\u003e\n\u003cbr\u003e\nDescription\u003cbr\u003e\n\u003cbr\u003e\nThe target of a wordspell containing this effect word is brought under magical scrutiny. If the target attempts to make a saving throw against this spell, he takes 2d6 points of nonlethal damage with no saving throws allowed; it is aware of this backlash before it attempts a saving throw. Whenever the target is asked a direct question, its answer is subjected to a Sense Motive skill check whose bonus is equal to the caster's caster level + his Wisdom modifier. If the target attempts to lie, fabricate, or otherwise obfuscate the truth, it must make a Bluff skill check. If the spell's Sense Motive check is equal to or greater than the target's Bluff check, the target is clubbed upside the head by an invisible emanation of force for 1d6 points of nonlethal damage. A successful saving throw negates everything but the 2d6 points of retributive damage for attempting to make a saving throw. The caster has no link to his wordspell and only knows whether or not the target takes damage from an unseen force. As such, creatures somehow capable of absorbing the damage from this ability can lie freely.\u003cbr\u003e\n\u003cbr\u003e\nBoost: Damage dealt by this effect word is lethal force damage.\u003c\/p\u003e\n","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077174244,"sku":"2430","price":0.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/WordsCoverFinal.jpg?v=1419803612"},{"product_id":"class-expansions-achievement-unlocked","title":"Class Expansions - Achievement Unlocked!","description":"\u003cp\u003eSometimes, all you need to have fun with a class for another few months is a few new ideas to tinker around with. Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eClass Expansions - Achievement Unlocked!\u003c\/i\u003e introduces 40 new achievement feats, including a subset of six feats that are compatible with the new \u003cem\u003eUltimate Campaign\u003c\/em\u003e downtime system!\u003c\/p\u003e\n\u003cp\u003eSample Feats\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eFelineus Interruptus\u003c\/strong\u003e - Whenever a creature with the pounce ability charges you, it provokes an attack of opportunity from you.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eSnake Oil Salesman\u003c\/strong\u003e - Once per day, you can offer an ally a flask of ordinary water. 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Class Expansions is a series of lightweight supplements for The Pathfinder Roleplaying Game that takes a base class and offers alternative class features that, handily enough, each fit on one page or less.\u003c\/p\u003e\n\u003cp\u003eFollowing in this vein, \u003ci\u003eClass Expansions - Mysteries of Madness\u003c\/i\u003e introduces two new mysteries for the oracle base class.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eThe Cacophony\u003c\/b\u003e Elsewhere. It is there, just on the edge of hearing, a chorus of lost souls, dead gods, and spirits never given the chance to take shape in this universe. They claw at our universe, screaming out in timeless agony, crying out to regain an existence that once was or to gain one that never was at all. Some individuals are capable of tapping into Elsewhere and making bargains the forgotten vestigial remnants of these beings. Others aren't quite as lucky. Living conduits who are somehow attuned to this Elsewhere, oracles of The Cacophony spend every waking moment steeped in an incessant barrage of tortured screams and are doomed to eventually become one with the white noise of the universe.\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078273904,"sku":"2596","price":0.6,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/115705-thumb140.jpeg?v=1419802913"},{"product_id":"one-bling-to-rule-them-all-socketed-magic-items","title":"One Bling to Rule Them All: Socketed Magic Items","description":"\u003cp\u003eMake treasure an adventure again!\u003c\/p\u003e\n\u003cp\u003e **The standalone Nexus Crystal Generator, coded in Java by Craig Bishell, is now available as part of this product! Enjoy!**\u003c\/p\u003e\n\u003cp\u003eConsider that magic, with all of its wonder, has been cheapened to the point where even the most miraculous of its manifestations can be identified with a great enough Spellcraft check. The great mystery has been bled out of it: it is merely a tool, something to be studied, harnessed, and taken for granted. Now, to some, this would seem to be only natural. It makes sense that a society containing so many accomplished wizards would be able to reduce magic to the point of it behaving as mere science. That being said, it's simply missing out on a great opportunity for fun!\u003c\/p\u003e\n\u003cp\u003eOne Bling to Rule Them All presents a socketed magic item format that the PCs use to produce custom magic items. Based on a triad of focal items, the weapon, the crown, and the baton, PCs quickly learn that various magical crystals and gems they find produce interesting effects in their equipment; however, the effect is different for each kind of focal item! When one of these crystals is analyzed, it is impossible to figure out exactly what it does. Instead, the PCs learn the school, aura strength, and emotion of the gem. This causes the party to make educated guesses and, sometimes, even take risks in the hopes that the next item summons a 30-foot cone of ravenous mosquitoes.\u003c\/p\u003e\n\u003cp\u003eWhy would a player hope for a cone of ravenous mosquitoes? Because it's possible in this system!\u003c\/p\u003e\n\u003cp\u003eThe capstone of each focal item is a nexus crystal. Nexus crystals are either an embodiment of raw, entropic power and have very random abilities, or have abilities that are thematically linked in an interesting fashion. In either case, nexus crystals are a one shot deal. Once installed on a focal item, removal destroys the nexus crystal. This makes things quite risky indeed once the party realizes that every single nexus crystal carries with it an annoying, and sometimes downright brutal, downside.\u003c\/p\u003e\n\u003cp\u003eThis product features:\u003c\/p\u003e\n\u003cp\u003eDifferent abilities for different PCs, thus making it easier to avoid reselling and maintaining a proper wealth-by-level curve\u003c\/p\u003e\n\u003cp\u003eA solid injection of wonder back into the world of magic items\u003c\/p\u003e\n\u003cp\u003eItem emotions - analyze your crystals and determine their abilities by sleuthing and experimentation, or just plain dumb luck\u003c\/p\u003e\n\u003cp\u003eNexus crystals - capstone crystals with random or thematically linked abilities, as well as a nasty little downside you need to learn to live with\u003c\/p\u003e\n\u003cp\u003e73 lesser crystals with a total of 177 different abilities\u003c\/p\u003e\n\u003cp\u003e18 specific nexus crystals\u003c\/p\u003e\n\u003cp\u003eA random generator that can produce over 3.3 million combinations of nexus crystals\u003c\/p\u003e\n\u003cp\u003eTables to integrate into the main Pathfinder Roleplaying Game rules\u003c\/p\u003e\n\u003cp\u003eBookmarks, limited internal linking, and gem photography by Rob Lavinsky and others\u003c\/p\u003e\n\u003cp\u003eIf sales of this product are strong, I hereby promise to produce other alternate systems for magic items. In fact, I have an idea for scaling magic items ready to go!\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eMake treasure an adventure again!\u003c\/b\u003e\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078281544,"sku":"2787","price":4.19,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/BlingCoverFinal.jpg?v=1419803297"},{"product_id":"the-steamsinger-a-bard-tinker-prestige-class","title":"The Steamsinger: A Bard Tinker Prestige Class","description":"\u003cp\u003eCheck out The Authoritative Tinker bundle for over 20% off the tinker and its current expansions.\u003c\/p\u003e\n\u003cp\u003e\"Look, boys, competition!\" - Copper Carl of Copper Carl and the Mithril Men. What followed was one of the greatest washboard duels ever recorded on this or any other plane of existence.\u003c\/p\u003e\n\u003cp\u003eSeeing music as more of a mathematical model for expression than the wondrous pulse of the world that bards are wont to describe it as, the steamsingers of the world are known for their attention to nuance and detail, intricately woven harmonies, and the fact that their roadies and backup singers are completely and totally mechanical.\u003c\/p\u003e\n\u003cp\u003eThe third in a series of prestige classes to be released every 50 sales of the tinker base class, the steamsinger prestige class seeks to allow the tinkers of the world to exercise both the left brain and the right brain by taking up the mantle of robo-musician. Giving up access to further innovations and greater innovations, a steamsinger appropriates the bardic performance class feature of the bard, as well as the ability to eventually teach his alpha how to perform using the master's daily performance pool. To get the rest of the automatons into the act, 27 new inventions with a musical theme give them the ability to blow out eardrums with cymbals, daze enemies with trumpets, blind with the incredibly awkward puddleflute, or sit there with a cello and eventually break the blasted thing over its knee because playing a cello is so boring.\u003c\/p\u003e\n\u003cp\u003eThe steamsinger's capstone ability, Solo Act, grants his alpha its very own bardic performance pool, thus allowing the alpha to act as a lead singer rather than as his backup.\u003c\/p\u003e\n\u003cp\u003eCheck out \u003ca href=\"http:\/\/shop.d20pfsrd.com\/collections\/interjection-games\/products\/the-authoritative-tinker\"\u003eThe Authoritative Tinker\u003c\/a\u003e bundle for over 20% off the tinker and its current expansions.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003e\"Look, boys, competition!\" - Copper Carl of Copper Carl and the Mithril Men. What followed was one of the greatest washboard duels ever recorded on this or any other plane of existence.\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eSeeing music as more of a mathematical model for expression than the wondrous pulse of the world that bards are wont to describe it as, the steamsingers of the world are known for their attention to nuance and detail, intricately woven harmonies, and the fact that their roadies and backup singers are completely and totally mechanical.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eThe third in a series of prestige classes to be released every 50 sales of the tinker base class, the steamsinger prestige class seeks to allow the tinkers of the world to exercise both the left brain and the right brain by taking up the mantle of robo-musician. Giving up access to further innovations and greater innovations, a steamsinger appropriates the bardic performance class feature of the bard, as well as the ability to eventually teach his alpha how to perform using the master's daily performance pool. To get the rest of the automatons into the act, 27 new inventions with a musical theme give them the ability to blow out eardrums with cymbals, daze enemies with trumpets, blind with the incredibly awkward puddleflute, or sit there with a cello and eventually break the blasted thing over its knee because playing a cello is so boring.\u003c\/p\u003e\n\u003cp\u003eThe steamsinger's capstone ability, Solo Act, grants his alpha its very own bardic performance pool, thus allowing the alpha to act as a lead singer rather than as his backup.\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077175612,"sku":"2788","price":1.05,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Steamsingercoverfinal.png?v=1419803556"},{"product_id":"welcome-to-the-jungle-the-tropics-biome-for-the-herbalist-base-class","title":"Welcome to the Jungle: Tropics Biome for Herbalist Base Class - Free Pathfinder Supplement","description":"\u003ch2\u003eExpand Your Herbalist's Tropical Knowledge!\u003c\/h2\u003e\u003cp\u003eGet this FREE biome expansion for the Herbalist base class! Welcome to the Jungle adds the Tropics biome with new plants, remedies, and abilities perfect for jungle and tropical campaigns.\u003c\/p\u003e\u003ch2\u003eWhat's Inside This Free Supplement\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eComplete Tropics biome for Herbalist characters\u003c\/li\u003e\n\u003cli\u003eNew tropical plants and their properties\u003c\/li\u003e\n\u003cli\u003eUnique remedies and concoctions\u003c\/li\u003e\n\u003cli\u003eJungle-themed abilities and options\u003c\/li\u003e\n\u003cli\u003eRequires Herbalist base class to use\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWant More Herbalist Content?\u003c\/h2\u003e\u003cp\u003eExpand your Herbalist's knowledge with more supplements from \u003ca href=\"\/en-ca\/collections\/interjection-games\"\u003eInterjection Games\u003c\/a\u003e! Explore our \u003ca href=\"\/en-ca\/collections\/pathfinder-character-options\"\u003ePathfinder character options\u003c\/a\u003e for more base classes and archetypes.\u003c\/p\u003e\u003cp\u003eBrowse our \u003ca href=\"\/en-ca\/collections\/pathfinder\"\u003ecomplete Pathfinder collection\u003c\/a\u003e or check out the \u003ca href=\"\/en-ca\/products\/60-books-30-bucks-legendary-games-mega-bundle\"\u003eLegendary Games MEGA Bundle\u003c\/a\u003e!\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077174440,"sku":"2804","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Welcome_to_the_Jungle.jpg?v=1419803606"},{"product_id":"the-ethermancer-an-eldritch-reboot","title":"The Ethermancer: An \"Eldritch\" Reboot","description":"\u003cp align=\"center\"\u003e\u003cb\u003eA Warlock for the Pathfinder generation!\u003c\/b\u003e\u003c\/p\u003e\r\n\u003cp\u003e\u003ci\u003eIt can be rather unsettling to learn that our infinite universe is but one of many, a miniscule dot on the roadmap of creation. These universes follow vastly different laws of physics and are prone to annihilating each other if they should ever touch. Though these events do happen, they are quite rare thanks to a weightless and almost completely elastic extrauniversal fluid known as the ether.\u003c\/i\u003e\u003c\/p\u003e\r\n\u003cp\u003e\u003ci\u003eThere are some puny and insignificant organic creatures who find themselves attuned to this background noise of the multiverse, this infinite source of energy that surrounds them and suffuses the void beyond the edge of everything. Finding they have the ability to communicate with the extrauniversal fluid and to draw from its raw, shapeless energy to do as they will, these ethermancers tend to fall into two camps. Some believe that the universe chose them to carry its greatest gift and use it to protect this tiny speck of creation. Others feel it is a perfect excuse to lord it over everyone. Given humanoid nature, the latter tends to be far more common.\u003c\/i\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe end result of three months of development, the ethermancer base class takes equal parts Douglas Adams and H. P. Lovecraft to produce an \"all day long\" spellcaster class with a cosmic flavor. The spiritual successor to the warlock base class of the 3.5 days, the ethermancer seeks to have improved playability by offering the ability to mix and match spell effects to make custom evocations on the fly. Whereas the warlock simply blasted, the ethermancer can ask, \"How hard?\" Thanks to the advent of a spell point pool, players must choose whether or not to spend more than they will regenerate next turn. Incredibly potent effects are indeed possible, but firing them off without a care in the world will reduce the player to single-target ranged touch attacks in a hurry!\u003c\/p\u003e\r\n\u003cp\u003eRoleplayers will be pleased to find that their character's personality and character development feeds directly back into the base class. Through the Multiuniversal Philosophy class feature, players decide how their character views their great gift and receives corresponding abilities that feed directly into the character's capstone. Further, the Aberrant Form and Aberrant Physiology class features highlight how the ethermancer's craft slowly twists his body. Is it worth it?\u003c\/p\u003e\r\n\u003cp\u003e\u003cstrong\u003eProduct Features:\u003c\/strong\u003e\u003c\/p\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e\u003cspan style=\"line-height: 1.2;\"\u003eFavored Class options for all common races, as well as most featured races\u003c\/span\u003e\u003c\/li\u003e\r\n\u003cli\u003e\u003cspan style=\"line-height: 1.2;\"\u003eInnovative spell point system allows for a spellcaster balanced like a martial class with the ability to \"burst\" like a classic spellcaster\u003c\/span\u003e\u003c\/li\u003e\r\n\u003cli\u003e\u003cspan style=\"line-height: 1.2;\"\u003eRules for detecting ethermagic, countering ethermagic, and qualifying for classic arcane spellcaster prestige classes as an ethermancer\u003c\/span\u003e\u003c\/li\u003e\r\n\u003cli\u003e\u003cspan style=\"line-height: 1.2;\"\u003e140 spells, or \"manifestations\", in five schools, or \"etherhearts\"\u003c\/span\u003e\u003c\/li\u003e\r\n\u003cul\u003e\r\n\u003cli\u003e\u003cspan style=\"line-height: 1.2;\"\u003elesser blast - low cost, moderate damage evocation\u003c\/span\u003e\u003c\/li\u003e\r\n\u003cli\u003e\u003cspan style=\"line-height: 1.2;\"\u003egreater blast - high cost, high damage evocation\u003c\/span\u003e\u003c\/li\u003e\r\n\u003cli\u003e\u003cspan style=\"line-height: 1.2;\"\u003ealteration - defensive spells for self only\u003c\/span\u003e\u003c\/li\u003e\r\n\u003cli\u003e\u003cspan style=\"line-height: 1.2;\"\u003ebestow - defensive and offensive spells for anyone but the caster\u003c\/span\u003e\u003c\/li\u003e\r\n\u003cli\u003e\u003cspan style=\"line-height: 1.2;\"\u003egenesis - permanent creation of objects from pure energy\u003c\/span\u003e\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cli\u003e\u003cspan style=\"line-height: 1.2;\"\u003e13 feats\u003c\/span\u003e\u003c\/li\u003e\r\n\u003c\/ul\u003e\r\n\u003cp\u003eLimited internal linking and bookmarking\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1078287220,"sku":"3038","price":3.89,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/123214.jpeg?v=1759804937"},{"product_id":"super-mega-ultra-mecha-fighting-for-you-me-and-all-of-our-friends","title":"Super Mega Ultra Mecha Fighting for You, Me, and All of Our Friends","description":"\u003cp align=\"center\"\u003e\u003cb\u003eYou know it's your destiny!\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eFor some tinkers, their first automaton is not merely a tool, but also their best friend. Together, tinker and Rusty, for that was its name, adventured throughout the land, righting wrongs, defeating slavering demihumans, and looting fantastic treasures from long forgotten ruins featuring both Euclidean and non-Euclidean geometry.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eThen they met their first dragon.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eThe encounter was a debacle. Though brave to the end, for poor Rusty was built by a such a novice that he was effectively mindless, the tinker's first creation and best friend could not prevail over such a creature. Tears in his eyes, the tinker watched in horror as his beloved friend fell before the lizard's onslaught. Nothing went right. Rusty couldn't block. Rusty couldn't dodge. Rusty couldn't do anything that the tinker himself found easy!\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eEscaping with what scraps of his beloved companion he could, the tinker immediately set to work on a new and improved Rusty. Bigger to take punishment, stronger to deliver it, the new Rusty was a marvel of engineering; however, despite his best efforts, a larger Rusty was not better at blocking and dodging, for a larger Rusty was not a smarter Rusty. Still, the automaton was impressive. Indeed, such a hulking machine could easily swallow its creator whole.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eOr \u003cb\u003ecarry\u003c\/b\u003e it.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eAfter a few simple modifications, the world's first Super Mega Ultra Mecha made headlines by making suplexing a dragon its first order of business.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003eWhen it comes to going big or going home, the mechgineer and his Super Mega Ultra Mecha take first prize. Inspired by giant robot cartoons and the power of friendship, this prestige class for the tinker base class believes that every threat that can't be destroyed by excessive electrocution or unnecessary amounts of alchemical firepower can simply be punched into the stratosphere.\u003c\/p\u003e\n\u003cp\u003eWhereas a standard tinker commands squadrons of small automatons, the mechgineer only ever has a single megadroid or gigadroid and his alpha out at any one time. Experienced mechgineers go further, combining their two deployed automatons to produce a Super Mega Ultra Mecha, a massive automaton that bristles with the weaponry of over three standard automatons. Once combined, this Super Mega Ultra Mecha gains access to a number of Super Mega Ultra Subroutines, as well as the mechgineer's Epiphany, a powerful capstone ability selected from a list of offensive and defensive options.\u003c\/p\u003e\n\u003cp\u003eTogether, the mechgineer and his best friend are an unstoppable force anywhere the ceilings are at least fifteen feet high.\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077176520,"sku":"3064","price":0.9,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/123479.jpeg?v=1419803468"},{"product_id":"the-gadgeteer-mother-of-invention","title":"The Gadgeteer: Mother of Invention","description":"\u003cp\u003e\u003cb\u003eInvention is its own reward.\u003c\/b\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eIn a world brimming with wizards who learn the secrets of magic, sorcerers born with magic in their blood, and ethermancers who communicate with a cosmic blob of energy and subsequently throw bits of that blob around, it seems strange that there would be intelligent individuals who decide to work with the laws of physics rather than tell the laws of physics to sit down and shut up. Still, they exist.\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003e\u003ci\u003eThese individuals are known as gadgeteers, imaginative engineers who prefer the hands-on nature of physical experimentation over the constantly staring at books that is arcane experimentation. Wielding custom-built weapons and a myriad of strange and amusing accessories, the primary advantage of the gadgeteer over the wizard is flexibility in creation. Though a wizard may know hundreds of spells, it takes weeks of work to make a fireball behave even slightly differently. A gadgeteer, on the other hand, can simply rewire her gadget tomorrow morning and have something new ready to go!\u003c\/i\u003e\u003c\/p\u003e\n\u003cp\u003eThe end result of over two months of development, \u003ci\u003eThe Gadgeteer: Mother of Invention\u003c\/i\u003e is Interjection Games' largest product by word count to date. Skirting the line between offensive spellcaster and support character, the gadgeteer's primary innovation is the advent of a Structure Point, or SP pool. These SP are used to create custom weapons from whatever stock weapons are lying around, as well as strange and ridiculous accessories that range from duct tape to a spy cigar stocked with everything from a one-exposure camera to a parachute. In short, a character who wants better accessories must make do with inferior weapons, and vice versa. Custom weapons and accessories can be changed daily, making the feel of the class somewhat like the Incarnum of the old Dungeons and Dragons 3.5 days.\u003c\/p\u003e\n\u003cp\u003eGadgeteers who invest in the Juryrigging feat become capable of creating accessories on the fly, much like a certain secret agent whose name prompts a roll on the Lawyer Random Encounter table.\u003c\/p\u003e\n\u003cp\u003eRoleplayers are not left out in the cold with the gadgeteer! The Professional Angle class feature helps to define the gadgeteer's backstory and grants a number of bonus class skills that help the class behave the way the player wants it to be played. For the mechanically-inclined, this same class feature actually defines which of the three saving throws will have good progression, giving the optimizer that much more freedom.\u003c\/p\u003e\n\u003cp\u003eProduct Features\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe Gadgeteer base class\u003c\/li\u003e\n\u003cli\u003eFavored Class Bonuses for all common races and many featured races\u003c\/li\u003e\n\u003cli\u003eA smattering of feats\u003c\/li\u003e\n\u003cli\u003e58 custom weapon gadgets\u003c\/li\u003e\n\u003cli\u003e13 accessories with a total of 97 addons, making each accessory comparable to a sorcerer bloodline or an oracle mystery\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077176168,"sku":"3164","price":4.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/124200.jpeg?v=1419803514"},{"product_id":"the-maestro-base-class","title":"The Maestro Base Class","description":"\u003cp\u003e\u003cb\u003eRoll Over, Beethoven!\u003c\/b\u003e\u003c\/p\u003e\r\n\u003cp\u003eThe prototype of the modern day rockstar, the maestro is a musical genius whose works entertain the masses and make the dull drudgery that is the life of the peasant a little more livable. While usually a man of the people, some maestros are patronized by established power, such as nobles and certain religions seeking new compositions. Still others look to the adventuring profession for the inspiration they need to produce that next great masterpiece. Regardless of their source of income, maestros are often eccentric and almost always possessed of an incredible ego, making their kind an excellent topic for gossip.\u003c\/p\u003e\r\n\u003cp\u003eThe latest in Interjection Games' growing library of base classes, The Maestro Base Class offers up a fairly simple gameplay concept, which is this: what would happen if a bard could compose and perform his own custom performances? Featuring nearly 70 compositions that can be mixed and matched in a number of musical scores, the maestro plays less like a jack-of-all-trades and more like a mystic theurge that just so happens to have music as one of its two sources of power. Wagner, Beethoven, Mozart, Strauss, and more are represented in various Opuses, canned compositions of enormous power that can cause cannonballs to rain down on the battlefield, make an ally a juggernaut temporarily, and even raise the dead.\u003c\/p\u003e\r\n\u003cp\u003eFor those looking to make music and the creative process the defining concepts for their character, this is the class for you.\u003c\/p\u003e\r\n\u003cp\u003eThe product includes\u003c\/p\u003e\r\n\u003cul\u003e\r\n\u003cli\u003eThe Maestro Base Class\u003c\/li\u003e\r\n\u003cli\u003eA spell list that combines the luck-fixing powers of the oracle and the musical mastery of the bard\u003c\/li\u003e\r\n\u003cli\u003eThe Composition Book, containing 28 intros and outros and 40 melodies\u003c\/li\u003e\r\n\u003cli\u003eRules for scribing folios of compositions for use by others\u003c\/li\u003e\r\n\u003cli\u003e6 Feats\u003c\/li\u003e\r\n\u003cli\u003e13 Opuses\u003c\/li\u003e\r\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077175816,"sku":"3165","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/125298.jpeg?v=1759804967"},{"product_id":"libram-of-the-first-language-truename-magic-reborn","title":"Libram of the First Language: Truename Magic Reborn","description":"\u003cp style=\"text-align: center; font-weight: bold;\"\u003eIn the eyes of the universe, a rose by any other name is simply not a rose at all!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e**For those of you who are leery about trying truenaming after it went wrong about a decade ago, \u003ca href=\"http:\/\/shop.d20pfsrd.com\/collections\/interjection-games\/products\/libram-of-the-first-language-truename-magic-reborn-free-preview\" target=\"_blank\"\u003efeel free to download the free preview document\u003c\/a\u003e, which contains everything necessary to play the class through level 3.**\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThere are those who claim that the universe was not created by eons of divine toil. The Allfather did not forge each of the first dwarves and set them in the mountains as one would precious gems. Nature was not woven as one would weave a tapestry. Instead, a booming voice called out unto the void at the beginning of everything. It named the earth and sky. It named the winds and water. It named the grasses and the fish, the trees and the and birds. It named everything, and everything came into being. Granted, the very idea of an alternate beginning makes a number of religions very upset and more than a little uncomfortable. Those who make these claims are the truenamers, and, moreover, they claim to have found the First Language that made it all happen.\u003c\/p\u003e\n\u003cp\u003eThe Libram of the First Language is a reboot of the concept of codified truemagic. First introduced to the d20 system back when version 3.5 of Dungeons and Dragons was officially supported, the original truenamer was the original skill-based caster, a brilliant idea in theory, but was plagued by mechanics that forced a specific playstyle on both the player and the Game Master. Any deviation from a campaign wherein monsters had a CR that was exactly equal to the party level resulted in either an overpowered or totally useless party member. This almost always resulted in a creatively-starved GM, a bored player, or both.\u003c\/p\u003e\n\u003cp\u003eRemastered herein, the truenamer is, as always, a flavorful, alternate approach to magic, but now features mechanics that do not force specific behaviors on the entire game to make it work.\u003c\/p\u003e\n\u003cp\u003eThis new truenamer's design focuses on the following main points.\u003c\/p\u003e\n\u003cp\u003eThe truenamer features a skill-based casting system based on the level of the spell to be cast, not the HD of the target to be affected. This removes the lingering uncertainty of whether or not the next combat will include an enemy that is effectively impossible to cast upon.\u003c\/p\u003e\n\u003cp\u003eChecks made to cast spells resemble concentration checks rather than skill checks, thus eliminating the need to build in safeguards against players who find ways to get +50 to skill checks by level 10. There is no longer the inherent need to be a powergamer or be useless.\u003c\/p\u003e\n\u003cp\u003eInflections, the system's metamagic equivalent, do not simply add +20 to the skill check needed to cast the spell. Instead, the DC increase is more modest, but the DC of that particular spell increases sharply for the rest of the day. Players must choose whether they want a few boosted uses of their favorite spells or many unboosted uses, thus making every round potentially very important for the rest of the day.\u003c\/p\u003e\n\u003cp\u003eReversible spells, the absolute coolest part of the classic truenamer, have been salvaged and are present in the largest two of the four codices presented in this product.\u003c\/p\u003e\n\u003cp\u003eThis product features the following.\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe truenamer base class, remastered to work within any campaign framework.\u003c\/li\u003e\n\u003cli\u003eThe orator archetype, which focuses on what politicians would be like were they able to make their claims come true\u003c\/li\u003e\n\u003cli\u003eThe truescribe archetype, who specializes in writing the First Language, weird tonality and all\u003c\/li\u003e\n\u003cli\u003eThe verminspeaker archetype, who specializes in using the First Language to elicit an effect in mindless creatures\u003c\/li\u003e\n\u003cli\u003e10 feats, including a chain that can help counter a truenamer in play\u003c\/li\u003e\n\u003cli\u003e210 distinct spell effects in four codices: the Codex of Heart and Mind, the Codex of Artifice, the Codex of Far-Flung Spheres, and the Codex of the Realized Vision\u003c\/li\u003e\n\u003cli\u003eThe speaker of the word prestige class, a divine caster who has found the Truth in the First Language\u003c\/li\u003e\n\u003cli\u003eThe willshackler prestige class, a specialized truenamer who studies proper nouns in the First Language\u003c\/li\u003e\n\u003cli\u003eThe wordsworn defender prestige class, a martial truenamer who specializes in tower shields\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cb\u003eReminder\u003c\/b\u003e \u003ca href=\"http:\/\/shop.d20pfsrd.com\/collections\/interjection-games\/products\/libram-of-the-first-language-truename-magic-reborn-free-preview\" target=\"_blank\"\u003eClick here for a free preview of this product\u003c\/a\u003e, which contains everything necessary to play the class through level 3.**\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077178516,"sku":"3287","price":4.61,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/126698.jpeg?v=1419803194"},{"product_id":"the-edgewalker-wielder-of-light-and-darkness","title":"The Edgewalker: Wielder of Light and Darkness","description":"\u003cp style=\"text-align: center; font-weight: bold;\"\u003eHow many roads will you walk down?\u003c\/p\u003e\n\u003cp\u003eJust as at home stalking the shadows for their prey as they are bringing luminescent wrath down upon their foes in a display of pyrotechnics, edgewalkers come across as walking paradoxes to most observers, most observers being defined as those who haven't just been shown, in excruciating detail, mind you, that both approaches are just as lethal. Edgewalkers believe in the duality of all things. Life and death, or light and darkness, for that matter, are just two sides to the same coin. How otherwise rational creatures, such as paladins, could get so riled up about one half of a duality is quite confusing to the neophyte edgewalker, though this soon passes given their philosophy's capacity to accept things as what they are.\u003c\/p\u003e\n\u003cp\u003eThe training of an edgewalker resembles that of a martial, ascetic monk, while also resembling that of an assassin or other such stalker of the shadows. Experienced edgewalkers are just as cunning as they are wise and revel in the eventual realization that their training is a smattering of that of all other professions. By being trained in such a manner, edgewalkers understand the nature of their adversaries as extrapolated facets of themselves, granting themselves a significant advantage in battle.\u003c\/p\u003e\n\u003cp\u003eToeing the razor's edge between many paths, the edgewalker's journey and outlook tends to be a source of amusement or confusion for all those he takes on as traveling companions, but there is no doubting that his strange combination of monk and assassin, light and darkness, and wisdom and naiveté are surprisingly effective when brought to bear.\u003c\/p\u003e\n\u003cp\u003eProduct Features\u003c\/p\u003e\n\u003cp\u003eThe edgewalker base class, a combination assassin\/shadowdancer\/monk base class whose primary innovation is two \"ki\" pools, one for light and one for shadow. Use both in tandem to confuse and overcome your enemies!\u003c\/p\u003e\n\u003cp\u003eOver 50 waypoints and greater waypoints, effectively talents for use with your \"ki\" pool.\u003c\/p\u003e\n\u003cp\u003eFavored class bonuses, a smattering of character-defining feats, and limited bookmarking\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077176232,"sku":"3288","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/127002.jpeg?v=1419803507"},{"product_id":"under-the-knife-the-grafter-a-tinker-prestige-class","title":"Under the Knife: The Grafter, a Tinker Prestige Class","description":"\u003cp style=\"text-align: center; font-weight: bold;\"\u003e\"You'll be a whole new you!\"\u003c\/p\u003e\r\n\u003cp\u003eGo Under the Knife with the grafter, the latest prestige class for the tinker base class! Tinkers have made Super Mega Ultra Mechas, have made musical bands of their automatons, conquered the air and the sea, have controlled both the dead and the manufactured at once, and have constructed ridiculous weapons only they can use. Still, tinkers have always been an island unto themselves, a party of mechanical minions within a larger party.\u003c\/p\u003e\r\n\u003cp\u003eThat ends here.\u003c\/p\u003e\r\n\u003cp\u003eThe grafter prestige class (a 5-level prestige class) finally makes inventions a community thing. Equipped with a grafting pool, the grafter first learns how to install inventions on his own body. With sufficient practice, he learns how to install inventions on any corporeal creature that will sit still and let him. Helicopter rotors for the entire party? Check. Speed-enhancing augmentations for the monk? Check. A setup for an automatically reloading crossbow on top of the wizard's head? Double check. The grafting options are expanded beyond the already-copious inventions offered to the tinker base class through the advent of implants. Implants are treated just like any other invention with the caveat that they only function as grafts and cannot be installed on automatons.\u003c\/p\u003e\r\n\u003cp\u003eThough it may not be as flashy as other tinker releases, the grafter will find its way into many a build. It's modular and powerful in its simplicity, making it a tool that will expand the number of tinker builds available by an amount that its page count normally wouldn't suggest.\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077174912,"sku":"3289","price":0.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/126011.jpeg?v=1419803583"},{"product_id":"the-fat-lady-sings-14-compositions-for-the-maestro-base-class","title":"The Fat Lady Sings: 14 Compositions for the Maestro Base Class","description":"\u003cp style=\"text-align: center; font-weight: bold;\"\u003eIt's not over until the fat lady sings!\u003c\/p\u003e\r\n\u003cp\u003eThe maestro base class is effectively the bookish bard, an individual who studies music to the point that he can compose his own custom scores from various intros, outros, and melodies in his Composition Book. At release, the class had enough compositions to get by, but, as wizard-like classes go, they can always use more. This modest expansion seeks to add some variety to the maestro's development as a character by providing a selection of compositions with feat requirements.\u003c\/p\u003e\r\n\u003cp\u003eThe maestro primarily works in five schools of magic: conjuration, divination, enchantment, evocation, and illusion. This product features three compositions that require the Spell Focus feat for each of these schools of magic, save enchantment, which has two to balance the fact that the base class already has a composition requiring Spell Focus (enchantment). These compositions offer highly specialized uses, including fate-fixing through rerolls, buffers against hostile enchantments, party-wide mirror image effects, and the conjuration of a fat lady who stuns everything near her. Applied to the base compositions present in the maestro base class, this collection of the situational and the downright powerful will be sure to get the creative juices flowing once more.\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077176204,"sku":"3290","price":0.75,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/126117.jpeg?v=1419803512"},{"product_id":"libram-of-the-first-language-truename-magic-reborn-free-preview","title":"Libram of the First Language: Truename Magic Reborn Free Preview - Pathfinder Truename Sample","description":"\u003ch2\u003eUnlock the Power of True Names!\u003c\/h2\u003e\u003cp\u003eGet this FREE preview of Libram of the First Language: Truename Magic Reborn! This sample showcases the innovative truename magic system that lets you wield power through the secret names of all things.\u003c\/p\u003e\u003ch2\u003eWhat's Inside This Free Preview\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eIntroduction to truename magic mechanics\u003c\/li\u003e\n\u003cli\u003eSample truename abilities and powers\u003c\/li\u003e\n\u003cli\u003ePreview of the truenamer class\u003c\/li\u003e\n\u003cli\u003eTaste of the full product's depth\u003c\/li\u003e\n\u003cli\u003eCompatible with Pathfinder RPG\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eReady for the Complete Truename Experience?\u003c\/h2\u003e\u003cp\u003eExplore more innovative magic systems from \u003ca href=\"\/en-ca\/collections\/interjection-games\"\u003eInterjection Games\u003c\/a\u003e! Browse our \u003ca href=\"\/en-ca\/collections\/pathfinder-magic\"\u003ePathfinder magic supplements\u003c\/a\u003e for spells, systems, and arcane options.\u003c\/p\u003e\u003cp\u003eCheck out our \u003ca href=\"\/en-ca\/collections\/pathfinder-character-options\"\u003ePathfinder character options\u003c\/a\u003e or grab the \u003ca href=\"\/en-ca\/products\/60-books-30-bucks-legendary-games-mega-bundle\"\u003eLegendary Games MEGA Bundle\u003c\/a\u003e!\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077178512,"sku":"3308","price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Libram_Introduction.jpg?v=1759804995"},{"product_id":"the-antipodist-radiant-shadowsage","title":"The Antipodist - Radiant Shadowsage","description":"\u003cp\u003eInterjection Game's 12th base class, the antipodist is a \u003cb\u003efull caster base class\u003c\/b\u003e that specializes in the use of diametrically opposing forces, light and darkness, as two sides of the same coin. Fueled by a \u003cb\u003eradiance pool\u003c\/b\u003e and a \u003cb\u003eshadow pool\u003c\/b\u003e, the antipodist \u003cb\u003emust carefully balance her expenditure of magic\u003c\/b\u003e in each of these two halves, lest she lose access to half of her tricks halfway through the day. Those antipodists who scoff at such balancing acts can act contrary to their colleagues (thus becoming antipodists for a totally different reason!) and choose to throw their lot in with light or darkness, \u003cb\u003eto the exclusion of the other\u003c\/b\u003e \u003cb\u003eside of the coin\u003c\/b\u003e, thus ensuring that all of her power is concentrated in a single pool.\u003c\/p\u003e\r\n\u003cp\u003eDesigned to be a fun and fairly simple spellcasting experience, perfect for first-time spellcasters, but refreshingly different for veterans, the antipodist's design is predicated on fun combos, the ability to create wildly different characters based on limited spell selection, and some of the most \u003cb\u003ewickedly difficult advancement decisions\u003c\/b\u003e ever found in an Interjection Games product. Though no single advancement choice will cripple a character, every choice is \u003cb\u003etracked by the class itself\u003c\/b\u003e, spitting out different opportunities and passive bonuses based on the road the antipodist has chosen to take. To get the full experience of this class, starting at level 1 and moving on up is recommended. As any wanderer will tell you, \u003cb\u003eit's not the destination that matters. It's the journey.\u003c\/b\u003e\u003c\/p\u003e\r\n\u003cp\u003e\n  \u003cb\u003eContents\u003c\/b\u003e\n\u003c\/p\u003e\r\n\u003cul\u003e\r\n\u003cli\u003eThe Antipodist\u003c\/li\u003e\r\n\u003cli\u003e135 loci in 9 philosophies\u003c\/li\u003e\r\n\u003cli\u003e3 new feats\u003c\/li\u003e\r\n\u003cli\u003eA guide to roleplaying dramatic shifts in philosophical alignment\u003c\/li\u003e\r\n\u003c\/ul\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077176364,"sku":"4124","price":3.59,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/The_Antipodist_-_Radiant_Shadowsage.jpg?v=1419803493"},{"product_id":"high-seas-gadgeteering-maritime-accessories-for-the-gadgeteer-base-class","title":"High Seas Gadgeteering: Maritime Accessories for the Gadgeteer Base Class","description":"\u003cp align=\"center\"\u003eAhoy, lubber! This is how it be done on the high seas!\u003c\/p\u003e\r\n\u003cp\u003eThey say that a man is defined by his surroundings and that he cannot make that which he cannot imagine. Take gadgeteering to the high seas and beyond with this collection of nautical-themed accessories for the gadgeteer base class!\u003c\/p\u003e\r\n\u003cp\u003e\u003cb\u003eThe Emergency Skiff\u003c\/b\u003e - Going down with the ship? With a pull of a string, the prepared gadgeteer has a fully-functional rowboat ready to go. Can be upgraded to include a sail, light ballista, improved hit points, increased acceleration, and an improved cargo capacity. (5 addons)\u003c\/p\u003e\r\n\u003cp\u003e\u003cb\u003eThe Gizmocast Fishing Pole\u003c\/b\u003e - Don't make the mistake of thinking that the gizmocast is just an ordinary fishing pole. This option for ranged combat specialists allows the gadgeteer to cast various \"gizmobobbers\", which do everything from heal in a small radius to trigger conical bursts of whalesong in a remote location. The number of bobbers that can be cast in a round is limited only by the gadgeteer's base attack bonus and reload speed, so those who normally use a crossbow will find a fishing pole to be their \"extreme prejudice\" weapon of choice. (9 addons)\u003c\/p\u003e\r\n\u003cp\u003e\u003cb\u003eThe Parrot Producer\u003c\/b\u003e - Edward Hugh succeeded in creating any living creature he could desire, so long as what he desired was a parrot. Create horribly mutated birds, from tonight's supper and guard birds to flying grapeshot and salty sailors extraordinaire. Just try not to feel too badly when their genetic defects finally do them in. Or when they explode. It happens. (11 addons)\u003c\/p\u003e\r\n\u003cp\u003e\u003cb\u003eThe Spermaceti Launcher\u003c\/b\u003e - Picture flaming oil slicks that burn when you walk in, burn when you fall down, and burn when you try to stand back up. Couple that with a flamethrower and a fine spray of ultra-flammable wax that can be ignited FOR MASSIVE DAMAGE and you have the shootiest gadgeteer accessory yet. (6 addons)\u003c\/p\u003e","brand":"Interjection Games","offers":[{"title":"PDF","offer_id":1077179092,"sku":"4125","price":1.19,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/High_Seas_Gadgeteering.jpg?v=1419803148"}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/collections\/shadowrun-rpg-collection.png?v=1766714879","url":"https:\/\/www.opengamingstore.com\/en-ca\/collections\/interjection-games\/weapon-enhancement.oembed","provider":"Open Gaming Store","version":"1.0","type":"link"}