{"title":"The Genius Guides","description":"\u003ch2\u003eThe Genius Guides - Comprehensive Pathfinder Supplements\u003c\/h2\u003e\u003cp\u003eMaster your character with The Genius Guides from Rogue Genius Games! This acclaimed series provides comprehensive guides for \u003ca href=\"\/en-ca\/collections\/pathfinder-roleplaying-game\"\u003ePathfinder\u003c\/a\u003e classes, races, and character options with professional design and extensive content.\u003c\/p\u003e\u003ch3\u003eFeatured Genius Guides Products\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/the-genius-guide-to-favored-class-options\"\u003e\u003cstrong\u003eThe Genius Guide to Favored Class Options\u003c\/strong\u003e\u003c\/a\u003e - Comprehensive favored class bonuses\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/the-genius-guide-to-loot-4-less-vol-4-fantastic-footwear\"\u003e\u003cstrong\u003eThe Genius Guide to Loot 4 Less Vol. 4: Fantastic Footwear\u003c\/strong\u003e\u003c\/a\u003e - Magic boots and shoes\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/the-genius-guide-to-hoof-and-horn-racial-options\"\u003e\u003cstrong\u003eThe Genius Guide to Hoof and Horn Racial Options\u003c\/strong\u003e\u003c\/a\u003e - Hoofed race options\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/the-genius-guide-to-wind-and-wing-racial-options\"\u003e\u003cstrong\u003eThe Genius Guide to Wind and Wing Racial Options\u003c\/strong\u003e\u003c\/a\u003e - Flying race options\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/the-genius-guide-to-the-dracomancer\"\u003e\u003cstrong\u003eThe Genius Guide to the Dracomancer\u003c\/strong\u003e\u003c\/a\u003e - Dragon-themed class\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eWhat The Genius Guides Offer\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eComprehensive Guides:\u003c\/strong\u003e Complete resources for classes and races\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eClass Guides:\u003c\/strong\u003e Everything you need for specific classes\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRacial Options:\u003c\/strong\u003e Extensive options for character races\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMagic Items:\u003c\/strong\u003e Loot 4 Less affordable magic items\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eQuality Design:\u003c\/strong\u003e Professional content from Rogue Genius Games\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003eWhy Choose The Genius Guides\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eComplete Resources:\u003c\/strong\u003e Everything in one guide\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eExtensive Options:\u003c\/strong\u003e Comprehensive character customization\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eProfessional Quality:\u003c\/strong\u003e Industry veteran designers\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eAffordable PDFs:\u003c\/strong\u003e Budget-friendly supplements\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eInstant Downloads:\u003c\/strong\u003e Digital products deliver immediately\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch3\u003ePerfect For\u003c\/h3\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eCharacter Builders:\u003c\/strong\u003e Comprehensive customization options\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eClass Specialists:\u003c\/strong\u003e Master your chosen class\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRace Enthusiasts:\u003c\/strong\u003e Extensive racial options\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePathfinder Players:\u003c\/strong\u003e Quality third-party content\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cstrong\u003eMaster your character today!\u003c\/strong\u003e Browse more products from \u003ca href=\"\/en-ca\/collections\/rogue-genius-games\"\u003eRogue Genius Games\u003c\/a\u003e and explore \u003ca href=\"\/en-ca\/collections\/pathfinder-roleplaying-game\"\u003ePathfinder supplements\u003c\/a\u003e. Digital PDFs deliver instantly. Free shipping on qualifying orders.\u003c\/p\u003e","products":[{"product_id":"the-genius-guide-to-the-riven-mage","title":"The Genius Guide to the Riven Mage","description":"\u003cp\u003eThe\u003cstrong\u003e\u003cem\u003e Genius Guide to the Riven Mage\u003c\/em\u003e\u003c\/strong\u003e presents a new base class, one that masters a form of magic similar to spells, but considerably simpler and more primal. Known by various cultures as jinx, marvels, will-work, and invocations, most riven mages from more advanced cultures call their mystic powers \"rivenspells,\" meaning these powers use the same energies as spells but all the unnecessary trappings haven been removed. Rather than \"cast spells,\" riven mages talk of \"riving energies,\" as they see the act of creating a riven spell (\"to rive\" such an effect) the equivalent of tearing a magic effect loose from the background of reality. While rivenspells are significantly more limited in their breadth and flexibility than spells, at the same time they are freed of many of the limitations of spells. A riven mage never worries herself about having a component pouch, what armor she is wearing, or exactly what noises and movements she must make to call on her magic powers. While other spellcasters often claim riven mages are \"primitive,\" riven mages see themselves as the purest of magic-users, able to call upon their effects easily, quickly, and even under significantly adverse conditions.\u003c\/p\u003e\n\n\u003cp\u003eRiven mages are proud of their powers, and like to show off what they can do. For goodaligned riven mages this often means using their powers to aid the downtrodden or defend their homelands. Neutral riven mages are more likely to seek compensation for their talents, acting as mercenaries or occasionally, entertainers. Evil riven mages are always planning to build a power base from which to gain wealth and comfort, but begin such efforts by acting as enforcers for groups who do not normally attract the full-time services of traditional spellcasters (such as gangs, brigand bands, slavers, assassins, and thieves guilds).\u003c\/p\u003e\n\n\u003cp\u003eWhile riven mages are well known and understood in their native lands, they are also independent and often wander far from their homes. It's not unusual to find riven mages thousands of miles from their homes, making it easy to introduce a few wandering riven mages into a campaign (as travelers from a distant land where their powers are commonplace).\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077175968,"sku":"373","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/GG-to-the-Riven-Mage-Cover.jpg?v=1419803528"},{"product_id":"the-genius-guide-to-the-magister","title":"The Genius Guide to the Magister","description":"\u003cp\u003eThe magister* is a new base class designed for the Pathfinder Roleplaying Game. She is a hybrid spellcaster, combining arcane spells drawn from power within herself and the faith needed to also call upon divine spells. A magister may be a church wizard, a priestess of magic who has studied the arcane arts, or a dynamic spiritualist who sees no difference in the two traditional forms of magic. Magisters may be called bruxa, church mages, ecclesiathurges, ovates, spell lords, thaumaturges, white wizards, or other titles that suit the needs of your campaign.\u003c\/p\u003e\n\n\u003cp\u003eA magister is considered both an arcane and divine spellcaster (and can count as either for purposes of requirements and prerequisites). The magister is similar to a sorcerer in that she draws spell power from within herself, casting a limited list of spells known with no need for advanced preparation. Unlike a sorcerer, a magister can draw from both arcane and divine spell lists when selecting spells known, allowing magisters to be prepared for a broader range of circumstances. This is important as the magisters focus is spells to the exclusion of nearly everything else, even more so than other spellcasting classes. Depending on the mystic bond a magister makes, she may not have powers beyond her spells, but instead shell learn new ways to use the spells she knows to maximum benefit.\u003c\/p\u003e\n\n\u003cblockquote\u003e*When this class was originally released in early 2010 in a product called The Genius Guide to the Magus, the class was presented the magus. Then, more than a year later, the book Ultimate Magic was released, with an official class named the magus  which looked nothing like our class of the same name. Sometimes picking an awesome name means other people will use it too! \n\n  \u003cp\u003eTo avoid confusion, weve decided to rename our magus the magister. As we update our backstock of products well make the name change when referencing this class, but you should be aware that process takes time. For anything released in 2013 or later, a reference to the magus means the class from Ultimate Magic, and any reference to the class from this book will use the name magister. For books released before that, youll need to check context to know if a Super Genius Games book talking about the magus really means a magus  the class from Ultimate Magic  or if it is actually talking about our class, the magister.\u003c\/p\u003e\n\u003c\/blockquote\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077175972,"sku":"376","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/GG-to-the-Magister-Cover.jpg?v=1419803527"},{"product_id":"the-genius-guide-to-horrific-haunts","title":"The Genius Guide to Horrific Haunts","description":"\u003cp\u003eHaunts, first introduced in the \u003ci\u003eGameMastery Guide\u003c\/i\u003e, are a fascinating option for GMs to keep in their toolboxes. Mechanically they are very similar to traps, but in flavor they are more similar to undead. Haunts allow a GM to add significant spookiness to an area, and give that atmosphere important in-game effects. It's one thing to tell players the walls of an old crypt are bleeding, and quite another when the blood is accompanied by a horrific shriek and you inform the players they each need to make a save against fear. However, like any new rules system, haunts could only receive so much support when first introduced.\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003e\u003ci\u003eThe Genius Guide to Horrific Haunts\u003c\/i\u003e\u003c\/strong\u003e is designed to expand the options available to a GM who wishes to employ haunts, offering a bit of advice on the effective use of haunts, provide a few new options that can be applied to any haunt, and give a few new ready-to-go haunts for a GM to add immediately to a campaign.\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176052,"sku":"381","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Haunts-Cover.jpg?v=1419803522"},{"product_id":"the-genius-guide-to-whats-in-my-pocket-part-deux","title":"The Genius Guide to What's In My Pocket - Part Deux","description":"\u003cp\u003eSometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them.\u003c\/p\u003e \n\n\u003cp\u003eTo assist in such efforts, this second volume of \u003ci\u003eThe Genius Guide to Whats in My Pocket?\u003c\/i\u003e provides some more odd little items, none of which will be of great use to players, but all of which might pique their interest. \u003c\/p\u003e\n\n\u003cp\u003eThese items were designed to encourage players to ask questions and to act as starting points for GMs who wanted to introduce some new story hooks. The accompanying story seeds are creative motes and ideas rather than specific story elements, and they are best used by GMs who like creating stories and rumors on the fly. Even if one of these items doesnt encourage further investigation when found, it may provide another great opportunity for a GM to create a colorful background when characters attempt to sell it.\u003c\/p\u003e\n\n\u003cp\u003eWhen magical, the items list their aura, caster level, and construction requirements.  \u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077175956,"sku":"383","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Pocket-2.jpg?v=1759804446"},{"product_id":"the-genius-guide-to-the-hellion","title":"The Genius Guide to the Hellion","description":"\u003cp\u003eThe hellion is a master of dark energies, especially afflictions and hexes, who draws his power from deals cut with one or more supernatural patrons. In many ways the hellion is a more martial version of the \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/base-classes\/witch\"\u003ewitch\u003c\/a\u003e, sharing the \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/base-classes\/witch\"\u003ewitch's\u003c\/a\u003e power to draw on hexes and spells but with significantly more options (and inclination) to damage foes directly. What hellions give up in terms of more powerful hexes and spells they make up in greater skill in combat and special powers that have more stopping power than most \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/base-classes\/witch\"\u003ewitch\u003c\/a\u003e abilities.\u003c\/p\u003e\n\n\u003cp\u003eHellions are often feared and hated by those who see them as universally evil and vicious. In all fairness, the powers of hellions do lend themselves to causing pain and misery, and many are just as cruel and spiteful as common wisdom suggests. But there is nothing in a hellion's powers that intrinsically requires them to be malevolent or vile. A few strive to use their powers only to punish the wicked, while a much smaller fraction actively wish to avoid causing injury, but are burdened with the powers to do so as a result of deals made during a troubled youth.\u003c\/p\u003e\n\n\u003cp\u003eThough good and noble hellions are rare (and even the most saintly tend to appear brutal and sadistic to a casual observer when accessing his powers for the defense of others), a few do exist. Many are driven by a desire to atone for deeds done when the hellion was younger, and more prone to lash out without considering the consequences or morality of his actions. Of course such hellions are often met with suspicion and bias, and more than one has become so angry at this injustice as to eventually slide back into a life of debauchery and violence.\u003c\/p\u003e\n\n\u003cp\u003e\u003cb\u003eRole\u003c\/b\u003e: The role of a hellion is to deal damage to foes and reduce their effectiveness through the use of hexes and afflictions, but exactly how this is accomplished depends heavily on what options the hellion chooses. A hellion of a patron of bloodshed, who takes a scimitar as a bonded item, and chooses the metal fetish talent, is likely to serve as a secondary melee combatant supporting a more heavily armored front-line weapon wielder. A hellion of a patron of curses, who takes a wand as a bonded object, and takes the master of damnations talent, is more likely to avoid the front line and work to curse foes with spells to make them easier for his allies to defeat.\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077175976,"sku":"612","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/110456-thumb140.jpeg?v=1419803527"},{"product_id":"the-genius-guide-to-hellfire-magic","title":"The Genius Guide to Hellfire Magic","description":"\u003ch2\u003eThe Genius Guide to Hellfire Magic\u003c\/h2\u003e\n\u003cp\u003eHellfire - the stuff of legends and nightmares. Classically associated with the wrath of the gods and the acrid scent of brimstone, hellfire is also one of the background elements of hell and the torments that await there. Hellfire represents a common element of many fantasy stories and classic mythologies, but has very little presence within the \u003ci\u003ePathfinder Roleplaying Game\u003c\/i\u003e.\u003c\/p\u003e\n\u003cp\u003eThe \u003cb\u003eGenius Guide to Hellfire Magic\u003c\/b\u003e adds hellfire as a new option for a broad range of spellcasters, adding options for grim \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/alternate-classes\/antipaladin\"\u003eantipaladins\u003c\/a\u003e wielding hellfire scourges, determined \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/base-classes\/inquisitor\"\u003einquisitors\u003c\/a\u003e calling down hellfire cages to imprison their enemies, and even good-aligned \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/core-classes\/cleric\"\u003eclerics\u003c\/a\u003e and \u003ca href=\"http:\/\/www.d20pfsrd.com\/classes\/core-classes\/wizard\"\u003ewizards\u003c\/a\u003e drawing on the building blocks of hell to fight for justice and honor - though facing constant temptation to call upon more vile forces as they do so.\u003c\/p\u003e\n\u003cp\u003eSo, what is hellfire? For purposes of this product, hellfire is both a supernatural form of energy (which is similar to, but not exactly the same as, the mystic fires mortal spellcasters call upon to fuel such spells as \u003ci\u003e\u003ca href=\"http:\/\/www.d20pfsrd.com\/magic\/all-spells\/b\/burning-hands\"\u003eburning hands\u003c\/a\u003e\u003c\/i\u003e and \u003ci\u003e\u003ca href=\"http:\/\/www.d20pfsrd.com\/magic\/all-spells\/f\/fireball\"\u003efireball\u003c\/a\u003e\u003c\/i\u003e), and a planar material (similar to magic force effects, such as those used to create everything from a simple \u003ci\u003eshield\u003c\/i\u003e to a \u003ci\u003eforcecage\u003c\/i\u003e, though not as resilient as force effects). Entire planes of existence are composed largely of hellfire, where it serves as both inescapable prison and endless and unforgiving torment to the spirits and outsiders consigned to those planes. Like the magic forces it is similar to, hellfire can be conjured, evoked, and bound into tools and defenses by mortals using powerful spells.\u003c\/p\u003e\n\u003cp\u003eHellfire is an important part of Hell and the Abyss, and as a result of being exposed to its supernatural heat, most demons and devils are either immune to normal fire or extremely resistant to it. Many evil outsiders have been so infused with hellfire that they can call upon less cosmic flames as natural abilities, and their constant manipulations and exposure have infected hellfire itself with a link to the raw powers of evil.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287276,"sku":"614","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5144E_500.jpg?v=1470012498"},{"product_id":"the-genius-guide-to-more-horrifically-overpowered-feats","title":"The Genius Guide to More Horrifically Overpowered Feats","description":"\u003cp\u003eWhen the first book of Horrifically Overpowered feats was released on April 1st, 2012, we expected to hear a lot of cries of \"What were you thinking?!\" Instead we mostly heard \"When will you release more?!\"\u003c\/p\u003e\r\n\u003cp\u003eThe obvious answers should have been either \"\u003cb\u003eNever!\u003c\/b\u003e\" or \"Not until we can sneak them in on April 1st, 2013!\" But to some extent, that's cheating. Either we want to release more Horrifically Overpowered feats, or we don't - hiding behind a Fool's Day would show a lack of conviction on our part. And, it turns out, we do want to release more. But if we're going to do that, and we're not going to claim it's a joke, some defense of the idea is in order.\u003c\/p\u003e\r\n\u003cp\u003eHorrifically Overpowered Feats, as the name might suggest, are not balanced. They are, in fact, imbalanced in three ways. First, each one represents an uptick in power larger than a typical feat (and in most cases, larger than the most powerful feats). Second, each one has the potential for being combined with class features, spells, tactics, and other feats to create an even-stronger effect than normal, causing them to skew how big a boost in power depending on the circumstances. Third, conceptually many of them bend the logic of the core rules, allowing warriors to cast spells, spellcasters to become weaponmasters, and well-designed characters to be much, much more effective than characters that have not been optimized.\u003c\/p\u003e\r\n\u003cp\u003eGiven the long list of sins placed at Horrifically Overpowered Feat's, er, feet, it may sound as if these rules are unusable. That's not strictly speaking true. Each feat is designed to give all the rules needed to use it in a campaign, and to be consistent and logical within the frame of reference of being Horrifically Overpowered. It's just that the feats themselves are intentionally too much to reasonably be added to a typical game.\u003c\/p\u003e\r\n\u003cp\u003eSo, why produce more of them?\u003c\/p\u003e\r\n\u003cp\u003eThe fact of the matter is that no two gaming groups are the same, and no two campaigns have exactly the same needs. After The Genius Guide to Horrifically Overpowered Feats came out, numerous customers gushed about the ways they had found to use these feats in their games. These ranged from only giving them to monsters, to using them to allow 3-man adventuring parties to survive encounters- designed for 4 heroes, and even as special temporary divine blessings or for powers of artifacts. We didn't want to tell our customers they were doing it wrong, and since there seems to be a real enjoyment of such things, we began work on the second volume in what is scheduled to eventually be a 32-part line.\u003c\/p\u003e\r\n\u003cp\u003e(Okay, probably not. But if the sales are good enough…)\u003c\/p\u003e\r\n\u003cp\u003eHowever, we aren't kidding when we say these things do not meet the normal rules of good feat design. Such feats can badly unbalance a game, and shouldn't be used by anyone, at any time, without a really good reason. GMs who feel they know what they are doing are, of course, welcomed to find interesting ways to add horrifically overpowered feats to a game (we made some suggestions in The Genius Guide to Horrifically Overpowered Feats).\u003c\/p\u003e\r\n\u003cp\u003eBut we warned you.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287304,"sku":"698","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/GG-to-More-Horrifically-Overpowered-Feats-2.jpg?v=1419803523"},{"product_id":"the-genius-guide-to-chaos-magic","title":"The Genius Guide to Chaos Magic","description":"\u003cp\u003eChaos magic is the eldritch force of pure, churning anarchy, outrageous coincidence, and unrelenting entropy. It is more than spells that draw on the chaotic element of the alignments that define the morals of creatures throughout the multiverse, it also is a way to dip into the pure stuff of madness and creation. Chaos magic requires its practitioners to embrace a lack of control, and accept that what they want isn't always going to be what they get. In return, they can create effects far beyond their normal level of power though that isn't always a good thing.\u003c\/p\u003e\n\u003cp\u003eChaos magic is often considered evil by society, and while this isn't true, its an understandable position. Those who draw on chaos magic are often power-mad and, only slightly less often, just plain insane  and thus are high-profile troublemakers. And even among those who embrace chaos magic for scholarly pursuits, or as the only means to oppose powerful enemies, or because they have no choice, the unpredictable nature of chaos magic often causes them to do as much collateral damage as real, lasting good. No one wants a chaos mage living in the center of town, and while the power she represents isn't malevolent, its certainly antithetical to the goals of any organized society.\u003c\/p\u003e\n\u003cp\u003eEven so, rare examples of chaos magic as an heroic power source do exist  mostly in lands suffering under crushing tyranny and merciless laws that protect only the rich and powerful. In such kingdoms, anything that disrupts the status quo may be embraced as a form of heroic independence and liberty. Such praise is generally short lived however  once the tyrant is overturned, the confusion and random mishaps caused by chaos magic is as mistrusted by the new regime (however evenhanded it may be) as it once was by the original oppressors.\u003c\/p\u003e\n\u003cp\u003eDespite its questionable reputation, the power of pure anarchy is often sought after by those who simply desire power, and sometimes thrust on those who would prefer a more orderly kind of magic. Chaos is a natural part of the universe, and chaos magic cannot be contained or eliminated, no matter how many kingdoms would prefer it.\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176132,"sku":"861","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5207E_180.jpeg?v=1419803516"},{"product_id":"the-genius-guide-to-relics-of-the-godlings-ii","title":"The Genius Guide to Relics of the Godlings I","description":"\u003cp\u003eMythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades' helm of invisibility to Hermes' winged sandals), or other supernatural forces (many swords of Norse mythology, including Dainsleif, Hqfud, Ridill, and Tyrfing, are forged by the dwarves, who also make magic items for the Norse gods).\u003c\/p\u003e\n\u003cp\u003eWhile such items are clearly the progenitors of the magic items found in modern fantasy RPGs, there's often a serious disconnect between how the two kinds of items work. Mythological items are often an important and defining feature of the heroes who carry them, and accompany those heroes throughout a large chunk of their adventures. To help provide an option to fill those roles, we released The Relics of the Godlings to present a new magic item type, the godling relic, and numerous rules for adding them to a campaign.\u003c\/p\u003e\n\u003cp\u003eWhile that product added eight godling relics, each with powers at levels 1-20, it also included two templates a GM could use to create relic staves and relic weapons quickly and easily. While the book and the idea of godling relics were popular, the overwhelming demand we received was for more templates!\u003c\/p\u003e\n\u003cp\u003eThus was born \u003cstrong\u003e\u003cem\u003eRelics of the Godlings II\u003c\/em\u003e\u003c\/strong\u003e, which presents both six more godling relics and five more templates, covering relic rings, shields, and light, medium, and heavy armors! Each template has some advice on what kinds of powers work well for specific kinds of relic items, and wherever possible we've made the templates as flexible and easy to use as possible.\u003c\/p\u003e\n\u003cp\u003eThe six godling relics included are:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cb\u003eDraupnir\u003c\/b\u003e: a magic gold ring, with runes of judgment and shrewdness etched into its outer surface.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eDrakkenhael\u003c\/b\u003e: said to be the first set of dragonhide armor ever created.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eKavacha\u003c\/b\u003e: a suit of golden armor that was originally worn by a god, at the moment of his birth.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eLokanaut\u003c\/b\u003e: rings of power, also known as the Trickster's Gift, that make their wearers feel wise and powerful.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eMyrmix\u003c\/b\u003e: the legendary armor of champions and charioteers that, according to legend, protects its wearer from all harm, as long as that warrior never refuses any battle.\u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eSvalinn\u003c\/b\u003e: also known as the \"Shield that Stands before the Sun,\" this heavy metal shield is a powerful tool designed to allow battle-priests and holy (or unholy) warriors to stand up to the most powerful of magics.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176024,"sku":"862","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5152E_180.jpeg?v=1759804626"},{"product_id":"the-genius-guide-to-arcane-archetypes","title":"The Genius Guide to Arcane Archetypes","description":"\u003cp\u003eArcane magic is one of the most popular, flexible, and influential components of the Pathfinder Roleplaying Game. Arcane spells immediately call to mind some of the most iconic elements of fantasy stories. Characters flying through the air, chucking bolts of lightening at their foes, and deflecting dragons breath with mystic shields are fun and memorable parts of high-magic games. Even in more low-key settings, characters are often summoning light, sensing magical auras, and enhancing their natural abilities with softly muttered spells. Arcane spells are the tools used in most campaigns to represent the worlds magic of combat, research, and wards of defense. A great deal of the sense of the fantastic in the Pathfinder Roleplaying Game comes from arcane magic.\u003c\/p\u003e\n\u003cp\u003eFantasy stories are also full of rogues who once trained with master wizards and retain a bit of that knowledge, bored swordsmen who happen to have vast resources available if they call on ancient pacts, wondrous magisters able to access many forms of magic, and semi-competent sorcerers with powers they barely understand and have trouble controlling. These characters can be built, at least sometimes, with the multiclassing rules and prestige classes, but such efforts often feel awkward and the mechanics may not make sense when a characters entire backstory is taken into account. Of course in any core rulebook there is a limit to the number of character options that can be presented, and many players quickly crave more flexibility.\u003c\/p\u003e\n\u003cp\u003eThe Genius Guide to Arcane Archetypes provides the material necessary to give spellcasting classes new forms of arcane magic or to add arcane power to classes that normally lack it. It does this through the use of archetype packagesa way to remove a set of related class abilities normally included in a base class and replace them with new powers (in this case, tied to arcane magic). These archetype packages can change how magic works for a character (as youll see with the Sigil Mage and Shadow Master archetypes) or add an element of arcane spellcasting to a character that normally lacks it (with archetypes such as the Hedge Wizard and Warder).\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176152,"sku":"863","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5042E_500.jpg?v=1508503457"},{"product_id":"the-genius-guide-to-archer-archetypes","title":"The Genius Guide to Archer Archetypes for Pathfinder RPG","description":"\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003ePerfect for Pathfinder 1e players who want to build a truly legendary archer character. Ideal for fans of Robin Hood, historical longbowmen, and mythological heroes like Artemis, Orion, and Ulysses who want their ranged combat to feel as epic as the legends that inspired it.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eNew archetype packages for archer-focused characters\u003c\/li\u003e\n\u003cli\u003eNew ranged weapon combat feats to enhance heroic archery\u003c\/li\u003e\n\u003cli\u003eHistorically and mythologically inspired design\u003c\/li\u003e\n\u003cli\u003eBalanced options that heighten archer impact without breaking the game\u003c\/li\u003e\n\u003cli\u003eCompatible with all Pathfinder First Edition classes\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eThe archer is a figure of heroic legend — from Robin Hood's merry men to the longbowmen at Agincourt, from Apollo and Artemis to William Tell. With this supplement, you can finally bring that legendary status to the table. Archetype packages and new feats let your archer tip the balance in combat the way history's greatest archers did, without overwhelming the party. Whether you're a noble hunter, a folk hero, or a divine champion of the bow, this guide gives you the tools to make your mark.\u003c\/p\u003e\u003ch2\u003eRelated Products\u003c\/h2\u003e\u003cp\u003eExplore more class options: \u003ca href=\"\/en-ca\/products\/the-genius-guide-to-archer-archetypes\"\u003ebrowse more Rogue Genius Games supplements\u003c\/a\u003e, or check out \u003ca href=\"\/en-ca\/products\/hybrids-halfbreeds\"\u003eHybrids \u0026amp; Halfbreeds\u003c\/a\u003e and \u003ca href=\"\/en-ca\/collections\/pathfinder-1st-edition\"\u003ethe full Pathfinder 1e collection\u003c\/a\u003e.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176148,"sku":"864","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5034E_180.jpeg?v=1419803516"},{"product_id":"the-genius-guide-to-divine-archetypes","title":"The Genius Guide to Divine Archetypes","description":"\u003cp\u003eDivine magic is one of the most common components of the Pathfinder Roleplaying Game. Humble adept NPCs, evil humanoid shamans, heroic clerics, and stalwart paladins alike use it. Divine spells call to mind major events in popular games and fictions, ranging from the summoning of demons and otherworldly allies to the power to heal, curse, and even raise the dead. Divine spells are the tools used in most campaigns to represent the worlds magic of lore, restoration, and communing with the gods. A great deal of the tone of fantasy in a campaign stems from those who use divine magic and where one finds it.\u003c\/p\u003e\n\u003cp\u003eFantasy stories are full of warriors who have been trained to face supernatural evils, mad prophets who call upon powers no one understands, and failed priests who still recall a few of their prayers of healing and discovery. Such characters can be built, at least sometimes, with the multiclassing rules and prestige classes, but such efforts often feel awkward and might not make sense when a characters entire backstory is taken into account. In a core rulebook, the number of character options that can be presented is limited, but many players quickly crave more flexibility.\u003c\/p\u003e\n\u003cp\u003eThe Genius Guide to Divine Archetypes provides the material necessary to give spellcasting classes new forms of arcane magic or to add arcane power to classes that normally lack it. It does this through the use of archetype packagesa way to replace a set of related class abilities normally included in base classes with new powers (in this case, tied to arcane magic). These archetype packages can change how magic works for a character (such as the gnostic archetype), add an element of divine spellcasting to characters who normally lack it (such as with the wise and witness archetypes), or grant wholly new divine powers to characters based on the flavor of their faith (such as the chantry and exorcist archetypes).\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176120,"sku":"865","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5077E_180.jpeg?v=1419803517"},{"product_id":"the-genius-guide-to-martial-archetypes","title":"The Genius Guide to Martial Archetypes","description":"\u003cp\u003eThe fighting man is the anchor of a huge collection of myth, legend, and fantasy fiction. While it is wizards and dragons that make fantasy well fantastic, most often the heroes of those tales are loyal knights, dashing swashbucklers, royal guards, kung fu masters, grim gladiators, and duelists armed with quick wits and quicker blades. The image of the brave warrior is universal, an icon of fantasy adventure from gritty swords-and-sorcery stories to the highest of high fantasy literature. And often these fighting heroes have techniques, styles, tools and talents that go far beyond what can be reasonably represented by Combat Expertise and Weapon Finesse.\u003c\/p\u003e\n\u003cp\u003eOf course, there is a limit to the number of options that can be presented in a single core rulebook, and players quickly crave more flexibility. Fantasy fiction is filled of daring whip-wielders in search of adventure, sage swordsmen who can run across water, prodigious paragons of physical power, and even wizards who use magic to augment their swords more often than they fling fireballs. Some of these characters can be built using the multiclassing rules and prestige classes, but such efforts often feel awkward and the patchwork of prerequisites and additional abilities may blatantly clash with the characters intended back-story.\u003c\/p\u003e\n\u003cp\u003eThe Genius Guide to Martial Archetypes provides material designed to give fighting classes new techniques for running their foes through, or at least flashier things to do while making the effort. It does this through the use of archetype packagesa way to replace some of a base classs standard abilities with new powers (in this case, powers tied to martial skill). An archetype package can present new kinds of combat options a character may learn (such as the Youxia), allow him to excel in the mastery of a single weapon (such as the Blacksnake), or just give him an extra edge in any fighting situation (such as the Physical Exemplar).\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176048,"sku":"866","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5061E_180.jpeg?v=1419803522"},{"product_id":"the-genius-guide-to-the-archon","title":"The Genius Guide to the Archon","description":"\u003cp\u003eThe Archon is a new core class designed for use with the Pathfinder Roleplaying Game. It is a hybrid combat class, designed to blend arcane power (including spellcasting) with martial skill. While an archon lacks the ongoing high damage output of most other fighting classes, and has neither the heavy armor of a fighter (at least initially) or the enhanced hit points of the barbarian, the ability to blend arcane and martial skills together makes up for this reduced durability.\u003c\/p\u003e\n\u003cp\u003eAn archon is a warrior-wizard, trained to master both magic and mundane fighting techniques. Most are members of powerful aristocracies, for only nobles can normally take the time required in youth to train for the rigors of both the mystic and martial worlds. In many lands archons are the only ruling class, with all other spellcasters and fighters relegated to secondary roles. In other lands only a few noble lines have archons, with each generation learning the rare art from their forefathers.\u003c\/p\u003e\n\u003cp\u003eThe style of magic practiced by archons is unique and, in its own way, limiting. An archon studies and masters spells through training and intellect, as does a wizard. However, archons cannot call upon the vast range of fighting talents pure fighters learn, nor do they have the breadth of spells of other pure casters. An archon cant match a wizard in terms of spell level, spell slots per day, or spells known. Archons do learn to mix their arcane learning with martial skills, including ways to access their magic in a more raw and primal form, making them very versatile combatants.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287324,"sku":"1045","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5010E_180.jpeg?v=1419803526"},{"product_id":"the-genius-guide-to-the-armiger","title":"The Genius Guide to the Armiger","description":"\u003cp\u003eThe Genius Guide to the Armiger introduces the armiger base classa warrior who specializes in defensive techniques and the use of shields and heavy armor. As a great tactician once noted, the best way to win a fight is to be the last man standing. Or, put more colloquially, sometimes the best offense is a good defense!\u003c\/p\u003e\n\u003cp\u003eArmigers are masters of defense, able to shrug of attacks that would destroy lesser combatants, and even increase the survivability of those around them. The armiger is built around maximizing the benefit of armor and shields. With large hit point totals, special defense-related talents, and an aptitude for unusual shields, armigers can carry the fight forward under the most difficult circumstances. The best armigers often find themselves the main thing standing between victory and a total party kill.\u003c\/p\u003e\n\u003cp\u003eWhile armigers can fight with most martial weapons, typically they focus on pole arms with reach or crossbows, giving them the ability to strike at foes without having to be on the front line of a battle. This allows armigers to play strong supporting roles and still manage to inflict damage on the enemy. An armiger certainly can fight with other weapons, but just as monks are generally at their best using unarmed attacks, most armigers function better when using reach or simple ranged weapons. Of course they also wear the best armor they can afford, regularly spending much more on shields and plate mail than weapons or comfort items. Armor is the core of an armigers identityan armiger treats his protective gear the way a cleric treats his holy symbol, or a samurai treats his katana.\u003c\/p\u003e\n\u003cp\u003eMany armigers are famous heroes, well known for surviving horrific trials that crushed others before. An armiger may begin his career as a small town hero who, through sheer cussedness, outlasted a terrible troll on a battle over a local bridge. Or he may be a noble-born guardian of his people, trained from birth to wear the heavy armor only members of the upper class can afford. In some lands, entire brigades of armigers are legendary as specialty troops who provide an impenetrable blanket of protectiongroups with names such as the Dwarven Ironhides or the Bullette Brigade.\u003c\/p\u003e\n\u003cp\u003eOther armigers are the trusted aids of mighty knights, priests, and archmagesthe right-hand men and most loyal supporters of important individuals. These armigers are often less well known than the great leaders and dignitaries they serve, but there presence is palpable and they are perceived as powers to be reckoned with. Killing an armigers charge is almost always a secondary concern, to be handled only after youve disposed of the armiger.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287328,"sku":"1046","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5040E_180.jpeg?v=1419803526"},{"product_id":"the-genius-guide-to-the-death-mage","title":"The Genius Guide to the Death Mage","description":"\u003cp\u003eThe death mage is a new core class designed for use with the Pathfinder RPG. It is an arcane spellcasting class that focuses on powers drawn from the dead, dying, and undead. Death mages are not just specialist wizards or variant sorcerers, but an entirely new kind of arcane spellcaster with different types of powers and a unique spell list. A death mage is designed to allow characters to draw deeply on the iconic forces of death, spirit and shadow, without requiring them be evil or focus on undead (though both are options).\u003c\/p\u003e\n\u003cp\u003eThough often mistaken for necromancer-specialist wizards, undead-bloodline sorcerers, or clerics of gods of death and repose, death mages are truthfully closer in function and training to druids. While a druid is servant to and master of the forces of naturecalling upon them for instruction, aid, and powerthe death mage is similarly linked to the spirits and powers of the dead. This is an intellectual link rather than a spiritual one, for a death mage has chosen to immerse herself in the trappings of the dead and their graves. The first thing a death mage learns is to listen to the faint echoes left behind by spirits of the dead. While wizards learn spells from dusty tomes, and sorcerers are empowered by their bloodlines, death mages are taught by the shades of the departed.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287332,"sku":"1047","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5015E_180.jpeg?v=1419803527"},{"product_id":"the-genius-guide-to-the-godling","title":"The Genius Guide to the Godling","description":"\u003cp\u003eThe godling is a new character concept designed for use with the Pathfinder RPG. The godling is presented as both a base class (suitable for 1st level characters) and a prestige class (requiring characters to be higher level before taking it).\u003c\/p\u003e\n\u003cp\u003eThe godling is a mortal hero in whose veins flows the blood of a god. Cut from the same cloth as classic ancient heroes such as Theseus (fathered by both a mortal father, Aegeus, and a divine father, Poseidon), Memnon (son of a half-nymph mortal father and the titan\/goddess Eos), and Helen (the famous beauty who was the daughter of Zeus), most godlings are the offspring of a god and a mortal humanoid who drew the gods eye. Godlings are not demigodsat least not yetfor their birth on the material plane prevents them from being classified as outsiders. Initially bound to the dust and earth of their birthplace, godlings are nonetheless more than mere mortals. They have inherited divine powers that, with time and experience, grow and allow godlings to rise and become powerful and famous heroes. (Of course there are many other possible origins of godlingssee Godlings in Your Campaign at the end of the product.)\u003c\/p\u003e\n\u003cp\u003eGodlings are blessed (or cursed) with lives of adventure. They are thrust into dangerous quests and major events at a young age and often spend their entire adult lives moving from crisis to crisis, sought out by those who need their help, and hunted by those who wish them harm for no reason other than to spite their godly parents. Many godlings are made aware of their inherent power early in life, and are taught to respect both its origins and the responsibility it conveys. Others have no idea why they are able to perform feats that other mortals cannot, and may think themselves to be freaks or monsters (or some odd kind of sorcerer).\u003c\/p\u003e\n\u003cp\u003eGodling Base Class\u003c\/p\u003e\n\u003cp\u003eThe godling base class is for characters that begin play with their deific heritage a known and active part of their lives. These characters know they are scions of the gods and are out to prove themselves worthy heirs by engaging in adventures in the mortal world.  The godling base class actually contains two subclassesclever and mighty godlings. These options are treated as different iterations of the same class, so a character cannot multiclass as two different kinds of godling. \u003c\/p\u003e\n\u003cp\u003eGodling Prestige Class\u003c\/p\u003e\n\u003cp\u003eNot all godlings realize who and want they are at the beginning of their adventuring careers. Indeed, some receive no special powers until their divine parents acknowledge their relationship. The godling prestige class is presented as a way to allow characters to undergo a deific metamorphosis later in their lives.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287336,"sku":"1048","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5026E_180.jpeg?v=1419803527"},{"product_id":"the-genius-guide-to-the-shadow-assassin","title":"The Genius Guide to the Shadow Assassin","description":"\u003cp\u003eThe \u003cstrong\u003eGenius Guide to the Shadow Assassin\u003c\/strong\u003e introduces a brand-new core class for the Pathfinder Roleplaying Game — a stealth-oriented warrior who commands shadows, specializes in light and exotic weapons, and is built to bring down a single foe with lethal precision.\u003c\/p\u003e\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003ePlayers who want a dedicated shadow-themed class with genuine mechanical depth — not just a rogue with a dark coat. The shadow assassin is trained in secret combat techniques passed down through ancient clans, making it ideal for players who want their character's backstory and mechanics to reinforce each other. Perfect for Pathfinder 1e groups who enjoy stealth, intrigue, and high-stakes single-target combat.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cstrong\u003eNew core class\u003c\/strong\u003e — the Shadow Assassin, purpose-built for Pathfinder RPG\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eStealth-oriented combat\u003c\/strong\u003e — emphasis on light and exotic weapons\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eMystic shadow control\u003c\/strong\u003e — powers that grow stronger in dim light and total darkness\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eSingle-target mastery\u003c\/strong\u003e — abilities designed to isolate and eliminate one foe decisively\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eRich lore\u003c\/strong\u003e — clan traditions going back centuries, with options for secretive or legendary enforcers\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003ePDF format\u003c\/strong\u003e — instant delivery, no shipping required\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eShadow assassins don't just hide in the dark — they own it. Every ability reinforces the fantasy of a master of secret arts who has spent years perfecting the craft of bringing down a single target. Whether you play a hidden clan operative or a legendary enforcer of a powerful ruler, the shadow assassin delivers a cohesive, flavorful experience from level 1 to 20.\u003c\/p\u003e\u003ch2\u003eRelated Products\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/blood-steel-book-2-the-ninja\"\u003eBlood \u0026amp; Steel, Book 2: The Ninja\u003c\/a\u003e — Pathfinder 1e ninja archetypes \u0026amp; stealth options\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/the-edgewalker-wielder-of-light-and-darkness\"\u003eThe Edgewalker: Wielder of Light and Darkness\u003c\/a\u003e — dual ki-pool shadow\/light base class\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/the-genius-guide-to-the-shadow-warrior-for-pathfinder-rpg\"\u003eThe Genius Guide to the Shadow Warrior\u003c\/a\u003e — exotic weapon shadow warrior base class\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/umbra-base-class-free-pathfinder-shadow-warrior-class\"\u003eUmbra Base Class\u003c\/a\u003e — free shadow warrior class for Pathfinder\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287340,"sku":"1049","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5007E_180.jpeg?v=1419803528"},{"product_id":"the-genius-guide-to-the-templar","title":"The Genius Guide to the Templar","description":"\u003cp\u003eThe templar is a divine warrioran agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in different lands they might be called bannerets, champions, gallants, kirks, or warders.\u003c\/p\u003e\n\u003cp\u003eAlthough different templars express their powers of faith in different ways, they all share the ability to drive themselves further because of this faith. Some of the powers they gain through their unflinching faith are extensions of their normal talents, while others are mystic powers not unlike the divine gifts of clerics and paladins.\u003c\/p\u003e\n\u003cp\u003eThe personality and training of a templar is influenced by the dogma to which he subscribes. Those who ascribe to a religion with requirements for charity, chastity, and truthfulness might seem saintlike, while those who worship a care-free earth mother might appear far less chaste and knightlike. Templars conform closely to their faiths ideal, making them stereotypical examples of their culture. Some make no effort for such conformity, however, becoming brooders who do their duty grimly, even when in service to gods of love and joy. Often templars of this kind see themselves as buffers who do the unpleasant tasks required by their position so others need not take on such burdens.\u003c\/p\u003e\n\u003cp\u003eTemplars do well as primary front-line melee combatants. Although they lack the rage of barbarians or the broad range of combat skills of fighters, templars powers of conviction compensate well for these lacks. They can function anywhere a fighter could, and might aid party members in ways a fighter cannot. A templar traveling with a cleric of the same faith might well see himself as the clerics guardian, though templars of warrior gods are just as likely to stand aside in combat, to allow the cleric to prove worthiness of their martial deities respect.\u003c\/p\u003e\n\u003cp\u003eTemplar vs. Paladin\u003c\/p\u003e\n\u003cp\u003eSo, whats the difference between a templar and a paladin? Its twofold, and the first is easy to explain. Although a paladin is an exemplar of the forces of good and law, a templar is an agent of divine will closer in scope and concept to a cleric. Any god can have templars, and chaotic good, true neutral, and even lawful evil templars are just as common (possibly even more so) as lawful good examples of the class. The grim warlord who conquers cities for the god of war, the battlefield hospitaller who escorts healers for the god of healing, and the insane pyromaniac determined to burn the world for the god of madness and fire are all examples of templars, though none could possibly qualify as paladins.\u003c\/p\u003e\n\u003cp\u003eThat naturally leads to asking what the crucial difference between a paladin and a lawful good templar is, which touches on the second major difference between the two classes. Put simply, templars are not held to the same standards as paladins, by either their order or their gods. Paladins must follow a strict code of conduct. This code is not just a requirement of their order, its a crucial part of how they gain their power. No matter how reasonable or forgivable a paladins violation of this code might be, it results in a loss of divine power until the paladin atones. If a paladin uses poison to destroy a great evil, even if no other option seemed to exist and the evil had to be destroyed, that paladin loses her divine powers until she atones. A paladin is not even required to worship a god (or similar philosophic concept) as a cleric is. It seems reasonable then to say that its not a god that gives a paladin her power, its the dedication to order and righteousness required of a paladin, and this is why there is no such thing as paladins of other alignments. Only a lawful good character can remain so purely dedicated to a specific set of rules as to gain supernatural power from doing so.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287364,"sku":"1050","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5076E_180.jpeg?v=1759804655"},{"product_id":"the-genius-guide-to-the-time-thief","title":"The Genius Guide to the Time Thief","description":"\u003cp\u003eTime marches relentlessly onward like grains of sand falling through an hourglass, once each has passed the threshold, it will never pass that way again. But time precognition, chronomancy, and time travel are common themes in fantasy fiction, as are the notions of fate, destiny, and even the timestream itself. Yet such things are rarely dealt with in most games.\u003c\/p\u003e\n\u003cp\u003eThe reason is obvious time is a tricky, extremely powerful, wibbly-wobbly concept. Even in a game where players with modern day sensibilities are asked to put themselves in the roles of medieval characters and process the mechanics of magic, psionics, and infinite planes of reality, it seems beyond the pale to ask them to un-know certain sets of experiences simply because time travel has caused them to cease to exist, and to keep track of what is and isn't true when jumping back and forth between timestreams and potential realities.\u003c\/p\u003e\n\u003cp\u003eYet, there's a reason that chronomancy is one of the topics that fans most often request supplements for. The idea of playing with time is fun!\u003c\/p\u003e\n\u003cp\u003eThe Genius Guide to the Time Thief presents a new base class, the time thief a character whose abilities all focus on various aspects of swimming the wrong way up the timestream, if only for a little ways. She plays with probability, can peer into the future to avoid bad decisions, and steal time from her own (and others') futures to fuel her reality-bending powers. Most of all, she's just a lot of fun to play.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287368,"sku":"1051","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5043E_180.jpeg?v=1419803530"},{"product_id":"the-genius-guide-to-the-time-warden","title":"The Genius Guide to the Time Warden","description":"\u003cp\u003eTime is something we all understand on an instinctive level, at least to a degree, but few of us have ever tried to define. Time has been called the 4th dimension, nature's way of making sure everything doesn't happen all at once, and a philosophical construct to allow for the comparison of durations. Philosophers grant time the power to heal all wounds, but also warn it is the death of all things from mountains, to kings, to peasants. We do not need to understand time to make use of it, but no matter how much we deny its power, we remain beholden to it.\u003c\/p\u003e\n\u003cp\u003eTime is one of the great forces of the universe. But what if time doesn't just happen? What if time is fragile, or at least mutable, and must be guarded?\u003c\/p\u003e\n\u003cp\u003eThe time warden is a master of chronothurgy, the magic of manipulating time, and a self-appointed guardian of the timelinethe sequence of events from the beginning up to the present, and stretching out to the end. With the ability to manipulate time comes the ability to abuse it, and, if damaged, time can become dangerous. Time wardens are aware that if time is stretched too far, ignored too much, or called upon too recklessly, the result can be an injury to time. The measure of how likely a given use of time is to cause damage is known as chronal dissonance, and time wardens seek such dissonance and do their best to reduce it.\u003c\/p\u003e\n\u003cp\u003eOf course, time wardens do far more than place a stitch in time. They are spellcasters, calling on temporal spells as sorcerers call on the arcane and clerics on the divine. Through manipulation of chronothurgy, a time warden can divine the future, heal his allies, undo many harmful effects, and eventually carry friends through time. Much like the bard or monk, the role of the time warden is less well defined than classes that stick closer to the cleric\/fighter\/rogue\/wizard mold, but by the same token is less likely to overlap with existing characters filling those traditional roles. Certainly a time warden can be of great benefit to a band of adventurers, granting time-based benefits and hampering foes, if not through direct damage.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287372,"sku":"1052","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5093E_180.jpeg?v=1419803530"},{"product_id":"the-genius-guide-to-the-war-master","title":"The Genius Guide to the War Master","description":"\u003cp\u003eThe war master is a new base class, designed for use with the Pathfinder RPG. It is a class designed to lead others in battle, using (mostly) nonmagical talents to grant combat benefits to friends and followers, place enemies at disadvantages, and use the many arts of war in all aspects of his life. A war master is designed to allow both experienced tacticians and players with no sense of strategy to play a cunning commander able to turn the tide of battle with a quick command, clever stratagem, and strong sword-arm used in just the right way at just the right time.\u003c\/p\u003e\n\u003cp\u003eThe war master is a warrior, leader, and strategist. As their name might suggest, typical war masters are first and foremost military commanders, able to both slay foes directly and to aid his allies by suggesting various tactics and maneuvers to maximize their gifts and minimize their weaknesses. But the art of war is far more than the ability to kill and lead killers, and war masters must also learn at least some skills of negotiation, espionage, and organization to dominate all aspects of armed conflict. Similarly, the lessons learned in battle can often be applied in less violent venues, allowing war masters to see how to gain advantage in a wide range of situations.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287380,"sku":"1053","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5018E_180.jpeg?v=1419803530"},{"product_id":"the-genius-guide-to-the-witch-hunter","title":"The Genius Guide to the Witch Hunter","description":"\u003cp\u003eThe witch hunter is a new 20-level base class designed for use with the Pathfinder Roleplaying Game. It is a warrior class that specializes in finding and defeating evil spellcasters (and spell-using monsters) and fixing the problems such creatures cause. Though witch hunters are able combatants against any foes, they excel when facing enemies that draw much of their power from cursing, draining, and charming their opponents.\u003c\/p\u003e\n\u003cp\u003eWitch hunters are warriors who have trained themselves to recognize, oppose, and sometimes even undo the effects of magic, especially witchcraft. Much of their power comes from an unshakeable conviction that magic powers cannot overcome the willpower of someone trained to confront such forces without fear or hesitation. A witch hunter is powered by devotion to the idea that free will and normal mortal existence are as powerful and precious as the mystic powers of mages and priests.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287384,"sku":"1054","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5023E_180.jpeg?v=1419803530"},{"product_id":"the-genius-guide-to-expanded-class-options","title":"The Genius Guide to Expanded Favored Class Options","description":"\u003ch2\u003eThe Genius Guide to Expanded Favored Class Options\u003c\/h2\u003e\n\u003cp\u003eIn the Pathfinder Roleplaying Game, every time a character takes a level in a favored class, he or she gains a bonus. Under the core rules, that bonus is either an additional skill point or an extra hit point. However, the Advanced Player's Guide introduced a new set of racial favored class options. Members of specific races can get these benefits when they gain a level in a class that is listed as a favored class for their race. These rules are extremely interesting in that they add a new way to differentiate between characters, creating even more potential points of difference between two characters who take the same race and class combination. The options given in the Advanced Player's Guide help make some iconic choices more interesting, since each race (other than human) is given favored class options for only a few classes.\u003c\/p\u003e\n\u003cp\u003eA GM who wants to make different regions or organizations unique could also take the new \"racial\" options and instead link them to a specific kingdom, knightly order, or school. Doing so is a simple and effective way to help show the differences between the crofter-folk of the Misty Plains and the battle-hardened fighting tribes of the Frostweald, regardless of what races make up those societies. Of course such uses might result in needing a good set of favored class options for dwarf alchemists, elf gunslingers, and halfling barbarians.\u003c\/p\u003e\n\u003cp\u003eTo help GMs have more tools to make campaigns flavorful, and to support players with a taste for unusual class\/race combinations, the Genius Guide to Expanded Favored Class Options fills in the \"missing\" class\/race combinations, so every race has a favored class option for every class (including new classes, such as the magus, gunslinger, ninja, and samurai). We also added a few more universal favored class options (available to any character) and a few racial options available regardless of class (listed under each race as \"any\").\u003c\/p\u003e\n\u003cp\u003eThe original favored class options from the Advanced Players Guide are included in the lists below, each marked with an asterisk (\"*\"). Our hope is to make this a complete, convenient resource that allows readers to easily tell what options come from \"official\" products.\u003c\/p\u003e\n\u003cp\u003eBecause we want to support fans who use base classes from other products produced by Super Genius Games, this PDF also adds racial favored class options for all the Super Genius classes currently available. Some of this material overlaps with a free PDF we released several months ago, but is again included here for completeness.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176092,"sku":"1056","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/gg-expanded-class-options-cover.png?v=1419803519"},{"product_id":"mosaic-mage","title":"The Genius Guide to the Mosaic Mage","description":"\u003cp\u003eTraditional wizards find magic in books, sorcerers in blood, and bards in music. The most powerful magical creatures of the Material Planedragonsfind magic in color. Ignoring the traditional schools of magic, mosaic mages define spells by associated color. Red magic is violent and aggressive, but it also heals and loves. Both black magic and white magic are death, but one is also evil while the other good. Blue is mysticism, utility, and knowledge. Yellow is energy, enigmas, and light.\u003c\/p\u003e\n\u003cp\u003eMosaic mages prefer to identify themselves by the color in which they specialize. A mosaic mage who specializes in yellow magic, for example, prefers to be known as a yellow mage. So attuned to the color of magic in which they specialize, mosaic mages emanate a translucent aura that tints their skin and clothes. Although this tinted aura is not perceived any more powerfully by detect magic, it is obvious to the naked eye.\u003c\/p\u003e\n\u003cp\u003eRidiculed by the ignorant and magically sterile, mosaic mages of every color possess unique access to spells that are the envy of their bookish brethren. Red mages, for example, are among the few arcane casters with healing powers but who can also throw fire around better than divine healers. A minority among the already rare ranks of the mosaic mages are those who blend colors together to expand their access to magic, such as green mages, who can benefit from all magic associated with the mystical blue and enigmatic yellow spell spectrums. By studying the lessons of great wizards and historic artists, mosaic mages see magic in a different light.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078280804,"sku":"1061","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5126E_180.jpeg?v=1419803247"},{"product_id":"the-the-genius-guide-to-relics-of-the-godlings-ii","title":"The Genius Guide to Relics of the Godlings II","description":"\u003cp\u003eMythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning, or is the catalyst for the heroes early adventures. Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades helm of invisibility to Hermes winged sandals), or other supernatural forces (many swords of Norse mythology, including Dainsleif, Hqfud, Ridill, and Tyrfing, are forged by the dwarves, who also make magic items for the Norse gods).\u003c\/p\u003e\n\u003cp\u003eWhile such items are clearly the progenitors of the magic items found in modern fantasy RPGs, theres often a serious disconnect between how the two kinds of items work. Mythological items are often an important and defining feature of the heroes who carry them, and accompany those heroes throughout a large chunk of their adventures. To help provide an option to fill those roles, we released The Relics of the Godlings to present a new magic item type, the godling relic, and numerous rules for adding them to a campaign.\u003c\/p\u003e\n\u003cp\u003eWhile that product added eight godling relics, each with powers at levels 1-20, it also included two templates a GM could use to create relic staves and relic weapons quickly and easily. While the book and the idea of godling relics were popular, the overwhelming demand we received was for more templates!\u003c\/p\u003e\n\u003cp\u003eThus was born \u003ci\u003eRelics of the Godlings II\u003c\/i\u003e, which presents both six more godling relics and five more templates, covering relic rings, shields, and light, medium, and heavy armors! Each template has some advice on what kinds of powers work well for specific kinds of relic items, and wherever possible weve made the templates as flexible and easy to use as possible.\u003c\/p\u003e\n\u003cp\u003eThe six godling relics included are:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003ci\u003eDraupnir\u003c\/i\u003e: a magic gold ring, with runes of judgment and shrewdness etched into its outer surface.\u003c\/li\u003e\n  \u003cli\u003e\n\u003ci\u003eDrakkenhael\u003c\/i\u003e: said to be the first set of dragonhide armor ever created.\u003c\/li\u003e\n  \u003cli\u003e\n\u003ci\u003eKavacha\u003c\/i\u003e: a suit of golden armor that was originally worn by a god, at the moment of his birth.\u003c\/li\u003e\n  \u003cli\u003e\n\u003ci\u003eLokanaut\u003c\/i\u003e: rings of power, also known as the Tricksters Gift, that make their wearers feel wise and powerful.\u003c\/li\u003e\n  \u003cli\u003e\n\u003ci\u003eMyrmix\u003c\/i\u003e: the legendary armor of champions and charioteers, that according to legend, protects its wearer from all harm, as long as that warrior never refuses any battle.\u003c\/li\u003e\n  \u003cli\u003e\n\u003ci\u003eSvalinn\u003c\/i\u003e: also known as the Shield that Stands before the Sun, this heavy metal shield is a powerful tool designed to allow battle-priests and holy (or unholy) warriors to stand up to the most powerful of magics.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287896,"sku":"1066","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5208E_180.jpeg?v=1419803556"},{"product_id":"the-the-genius-guide-to-the-death-knight","title":"The Genius Guide to the Death Knight","description":"\u003ch4\u003eChampions of the Grave\u003c\/h4\u003e\u003cp\u003eThe death knight is a champion of the grave, serving to spread the power of death throughout the lands of the living. Most death knights are the chosen warriors of gods of undeath and decay, evil psychopaths who desire nothing more than to see the mistake of life replaced by the glorious, unchanging blessing of undeath. Though unquestionably evil, these death knights are often confused as to why anyone would wish to be alive, since life is a condition that leads to hunger, exhaustion, pain, and suffering. Undeath is the perfect state of existence, but even normal death is obviously better than struggling through a life. To these death knights, they are bringing a gift to all living creatures, even if they have to do it one murder at a time.\u003c\/p\u003e\u003cp\u003eHowever, a very few gods of true death also empower death knights specifically to preserve the sanctity of the grave and oppose the forces of the undead. Though the gods of repose have many names in many cultures, the death knights often refer to their divine sponsors as the Grey Mistress and see her as a personification of the state of death itself. To these death knights death is a calm, cool mistress who eventually envelops all things, and undeath is an insult to her. Though such death knights have little care for the living, and are not of good alignment, they can sometimes serve as allies to life-loving champions who must oppose a powerful undead force. Though they see life as a lesser state of being than death, they also see it as a temporary one and know their Grey Mistress will eventually enwrap all living things in her pale embrace.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerfect For:\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Players seeking unique anti-hero character concepts\u003cbr\u003e- Campaigns featuring undead themes\u003cbr\u003e- GMs looking for morally complex villain options\u003cbr\u003e- \u003ca href=\"\/en-ca\/collections\/pathfinder\"\u003ePathfinder RPG\u003c\/a\u003e character customization\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eWhat's Inside:\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e- Complete Death Knight class with full progression\u003cbr\u003e- Unique abilities and powers themed around death\u003cbr\u003e- Options for both evil and neutral alignments\u003cbr\u003e- Compatible with Pathfinder RPG core rules\u003cbr\u003e- Explore more \u003ca href=\"\/en-ca\/collections\/rogue-genius-games\"\u003eRogue Genius Games\u003c\/a\u003e class guides\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287904,"sku":"1067","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5155E_180.jpeg?v=1419803557"},{"product_id":"the-the-genius-guide-to-the-relics-of-the-godlings","title":"The Genius Guide to the Relics of the Godlings","description":"\u003cp\u003eMythology is full of heroes who carried one or two amazing items throughout their adventuring careers. Sometimes the acquisition of the item marked the hero as special from the beginning (such as King Arthur pulling the sword from the stone), and in other cases the items were gained as part of an early adventure (Hercules killed the Nemean lion as the first of his Twelve Labors, and thereafter wore its hide as armor). Often, special magic items are given to heroes by the gods (Perseus famously receives gifts ranging from Hades's helm of invisibility to Hermes's winged sandals), or other supernatural forces (many swords of Norse mythology, including Dainsleif, Hqfud, Ridill, and Tyrfing, are forged by the dwarves, who also make magic items for the Norse gods).\u003c\/p\u003e\n\u003cp\u003eWhile such items are clearly the progenitors of the magic items found in modern fantasy RPGs, there's often a serious disconnect between how the two kinds of items work. Mythological items are often an important and defining feature of the heroes who carry them, and accompany those heroes throughout a large chunk of their adventures. Most magic items in the \u003ca href=\"\/en-ca\/products\/btpy88yj\"\u003e\u003ci\u003ePathfinder Roleplaying Game Core Rulebook\u003c\/i\u003e\u003c\/a\u003e are useful only at a fairly narrow range of character levels, and thus likely to be abandoned as more useful magic items become available. In terms of game mechanicc, this is a good design as it keeps characters excited about new treasure and ensures that much of the loot gained by overcoming encounters needs to be spent on or traded for new gear to overcome more powerful encounters.\u003c\/p\u003e\n\u003cp\u003eHowever, it can be disappointing for players who grow attached to a magic item. If Dara the paladin overcomes a minor fiend early in her career, using a cold iron weapon she receives from the spirit of a local hero who died a generation earlier in the lair, she may be saddened to learn it's nearly impossible for her to take the time to have it enchanted to keep up with her as she gains levels. While not every magic item needs to be a prized possession throughout a hero's career, the idea of iconic, special magic items that do take such a role are appealing to many game groups. To help provide an option to fill those roles, \u003ci\u003eRelics of the Godlings\u003c\/i\u003e presents a new magic item, the godling relic, and numerous rules for adding them to a campaign.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287908,"sku":"1068","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5152E_181.jpeg?v=1419803557"},{"product_id":"the-the-genius-guide-to-the-vanguard","title":"The Genius Guide to the Vanguard – Martial Arcane Base Class for Pathfinder RPG","description":"\u003ch2\u003eThe Genius Guide to the Vanguard\u003c\/h2\u003e\u003cp\u003eOne of the greatest challenges for any fantasy roleplaying game is finding a way to translate the essence of legends, folktales, and fiction into a set of balanced and playable rules. Perhaps the trickiest area for this effort is that intersection of mundane melee combat and magical abilities. The classic tales we all know abound with heroes who mix swordplay and spellcasting, excelling at both but yet remaining believable, appropriately powered members of their worlds, but game rules often have a difficult time allowing a single character access to both martial and arcane traits without having them become overpowered.\u003c\/p\u003e\u003cp\u003eThe Vanguard is a new base class designed for use with the Pathfinder Roleplaying Game. The class blends martial and arcane power, focusing the characters skill and effort into mastering a single weapon with which he has a strong arcane bond. Spellcasting and martial combat become merged for the vanguard in a way that presents balanced game mechanics in a satisfying conceptual package. You can see in both his powers and their limitations echoes of the magical warriors whose exploits first fired our fascination with fantasy fiction and brought us to the gaming hobby in hopes of forging such adventures for ourselves.\u003c\/p\u003e\u003cp\u003eNow updated with feedback from more than a year of comments, as well as expanded options to make the class even more flexible and customizable.\u003c\/p\u003e\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003ePerfect for Pathfinder players who want a martial-arcane hybrid that doesn't sacrifice balance for power — the Vanguard is ideal for those who love the fantasy of the sword-mage archetype done right. Great for GMs looking to offer players a compelling alternative to the magus or eldritch knight.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eComplete Vanguard base class with full level 1–20 progression\u003c\/li\u003e\n\u003cli\u003eUnique arcane weapon bond mechanic merging spellcasting and melee\u003c\/li\u003e\n\u003cli\u003eBalanced martial and arcane abilities — no overpowered cheese\u003c\/li\u003e\n\u003cli\u003eUpdated with community feedback and expanded customization options\u003c\/li\u003e\n\u003cli\u003eCompatible with Pathfinder Roleplaying Game\u003c\/li\u003e\n\u003cli\u003eDigital PDF format for instant access\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eThe Vanguard channels arcane energy through a bonded weapon, making every strike feel magical and every spell feel grounded in steel. Unlike multiclassing workarounds, the Vanguard is purpose-built for the martial-mage fantasy — delivering a cohesive, satisfying play experience from level 1 to 20.\u003c\/p\u003e\u003ch2\u003eRelated Products\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/en-ca\/products\/the-blessed-of-velash-guidebook-to-the-gun-priests-of-rhune\"\u003eThe Gun Priest – Firearm Cleric Base Class for Pathfinder RPG\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/en-ca\/products\/breath-of-life-the-warmage\"\u003eBreath of Life: The Warmage – Combat Mage Class for Pathfinder 1e\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/en-ca\/products\/bloodforge-infusions-feathers-and-fur\"\u003eBloodforge Infusions: Feathers and Fur – New Races for Pathfinder\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287924,"sku":"1070","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5047E_500.jpg?v=1470012596"},{"product_id":"the-genius-guide-to-110-spell-variants","title":"The Genius Guide to 110 Spell Variants","description":"\u003ch2\u003eThe Genius Guide to 110 Spell Variants\u003c\/h2\u003e\n\u003cp\u003eWhile there are a vast number of spells available in the Pathfinder Roleplaying Game Core Rulebook and official expansions, many GMs and players have an insatiable desire for more options. In many cases its not necessary to create new spell options from scratch, as a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that there are a lot of interesting effects you can make with fairly minor changes to how a spell works, or by combining effects of multiple spells, or a spell and magic item or even a class ability (preferably from a class not used in the campaign). While we have explored 330 variants in previous products (The Genius Guide to 110 Spell Variants, The Genius Guide to Another 110 Spell Variant), and The Genius Guide to 110 Spell Variants Volume III), theres always room for more magic!\u003c\/p\u003e\n\u003cp\u003eSpell variants are common and fairly obvious, such as having a major magic missile spell that deals 1d8+1 per missile rather than 1d4+1. The following list of 110 spells variants are slightly more complex, and are designed to show how its possible to create new spells without too much work. One important tip is that when you base a new spell on an old one many details such as its school, components, duration, and often even interaction with other spells are already determined. Similarly, you can often create spells that have entirely new themes just by changing casting time and legal targets. This last trick is often a great way to make spells appropriate for new classes.\u003c\/p\u003e\n\u003cp\u003eFor example its fairly obvious the paladin class shouldnt have the animal growth spell on its spell list, but a spell variant called mighty steed which acted like animal growth but could only be cast on a mount gained through the divine bond class feature is perfect for paladin. And even better, you already know its about a 4th level paladin spell, since thats the level at which it appears on the ranger class spell list.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176164,"sku":"1107","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5098E_500.jpg?v=1515255709"},{"product_id":"the-genius-guide-to-the-talented-fighter","title":"The Genius Guide to the Talented Fighter","description":"\u003cp\u003e\u003ci\u003eThe Genius Guide to the Talented Fighter\u003c\/i\u003e rewrites the classic fighter class to use talents instead of static class abilities alternating with bonus feats. Rather than require all fighters be brave and balance their efforts between armor and weapon bonuses, each fighter can custom-fit the classes abilities to match a player's specific concept. This increased flexibility allows the fighter to be the default combat-oriented character without limiting it to just one or two styles of fighting. And like a rogue, a fighter character can pick and choose from a range of similarly-powered abilities appropriate for the fighter's role without making the class overpowered. The talented fighter still fills the same role in the party, but can customize his combat style and abilities to fill a much broader range of concepts.\u003c\/p\u003e\n","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077175960,"sku":"1254","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Talented-Fighter-A.jpg?v=1419803529"},{"product_id":"the-genius-guide-to-more-fighter-talents","title":"The Genius Guide to More Fighter Talents","description":"\u003cp\u003eThe idea of fighter talents (and why they are a good idea) is first presented in \u003ci\u003e\u003ca href=\"http:\/\/shop.d20pfsrd.com\/products\/the-genius-guide-to-the-talented-fighter\"\u003eThe Genius Guide to the Talented Fighter\u003c\/a\u003e\u003c\/i\u003e, along with a large number of talents (many adopted from the abilities of fighter archetypes). The new talents presented here can be used with that book, or they can be added as new options for the traditional fighter class.\u003c\/p\u003e\n\u003cp\u003eTo use these talents with the core fighter class, simply allow a fighter to replace any of the following class features with a talent  bonus feats, bravery, armor training, weapon training, armor master, or weapon mastery. Advance talents require the fighter be at least 10th level, and grand talents are available only to 20th level fighters, and must be taken in place of weapon mastery.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287296,"sku":"2119","price":1.19,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/More-Fighter-Talents.jpg?v=1419803523"},{"product_id":"the-genius-guide-to-the-talented-rogue","title":"The Genius Guide to the Talented Rogue — Pathfinder RPG Class Supplement","description":"\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003eFor Pathfinder players who want a rogue class that actually fits their character concept — whether that's a wilderness scout, a scholarly archaeologist, or a deadly assassin — without being saddled with abilities that don't make sense for their build. The Talented Rogue system gives you the flexibility to build the rogue you actually want to play.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eRewrites the rogue class using a system of edges and talents instead of static class abilities\u003c\/li\u003e\n\u003cli\u003eEdges represent core areas of specialization — no rogue can master all of them\u003c\/li\u003e\n\u003cli\u003eExpanded talent system covers any rogue-like ability a character could reasonably learn\u003c\/li\u003e\n\u003cli\u003eCovers the rogue, ninja, and all their archetypes in a single flexible class\u003c\/li\u003e\n\u003cli\u003eIncludes the assassin prestige class and ninja alternate class\u003c\/li\u003e\n\u003cli\u003eFull talent and advanced talent lists included\u003c\/li\u003e\n\u003cli\u003eCompatible with Pathfinder RPG\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eRogues are supposed to be masters of picking up tricks of the trade — but half their class abilities are static bonuses with little customization. The Talented Rogue fixes that. By replacing static abilities with edges and expanding the talent system, you get a rogue that can be a wilderness scout, a criminal mastermind, or a scholarly archaeologist without taking abilities that don't fit. One class, infinite concepts.\u003c\/p\u003e\u003ch2\u003eRelated Products\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e\u003ca href=\"\/en-ca\/products\/blood-steel-book-2-the-ninja\"\u003eBlood \u0026amp; Steel, Book 2: The Ninja — Pathfinder 1e Ninja Archetypes\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/en-ca\/products\/art-of-might-artful-dodgers\"\u003eArt of Might — Artful Dodgers: 5e Rogue Archetypes\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/en-ca\/products\/blood-steel-book-5-the-swashbuckler\"\u003eBlood \u0026amp; Steel, Book 5: The Swashbuckler\u003c\/a\u003e\u003c\/li\u003e\n\u003cli\u003e\u003ca href=\"\/en-ca\/products\/everyman-unchained-unchained-cunning\"\u003eEveryman Unchained: Unchained Cunning — Ninja \u0026amp; Rogue Supplement\u003c\/a\u003e\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287360,"sku":"2210","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Talented-Rogue-Cover.jpg?v=1419803529"},{"product_id":"the-genius-guide-to-apeiron-staves","title":"The Genius Guide to Apeiron Staves","description":"\u003cp\u003e\u003cstrong\u003eWhat In The World Are Apeiron (pronounced a-pay-ron) Staves? \u003c\/strong\u003e\u003c\/p\u003e\n Simply put, they are to spellcasters what a magic sword is to a fighter. They are weapons of war used by the magically inclined to blast away that which ails them. Where the swordmaster passes down his blade to his favorite student, so too does the master wizard pass his apeiron stave down to his star apprentice.\n\u003cp\u003eApeiron staves are magical implements whose most basic function can be used without draining their magical reserves. While they are staff shaped, are magical, and have charges, that is where the comparison between an apeiron staff and a regular magical staff ends. Apeiron staves do not cast spells, but rather offer a number of augmentations to their basic effect. These augmentations do drain a separate reservoir, but even when this pool is empty, the apeiron staff can still be activated to use its basic effect.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThanks! Now That I Know What They Are, Tell Me Why I Need An Apeiron Staff?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIn the core rules, staves are treated as 'spells-in-a-can' - a delivery mechanism for a specific number of abilities the user likely already possesses. Yes, they let you create impressive effects, but at the end of the day they are simply a different way to cast a spell. We already have potions, wands, scrolls, and a multitude of command-word items to do this. Why should the vast majority of magic item categories simply be different ways to cast a spell? That's where apeiron staves come in.\u003c\/p\u003e\n\u003cp\u003eWhile most apeiron staves are offensively oriented, a fair number also exist to assist your allies. No longer shall a support character be faced with the question of what to do on some rounds. They can help give orders to their allies, boost their offensive capabilities, lift the burdens ailing their compatriots, and much more.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eCool! Last Thing... Apeiron Is A Crazy-Weird Word, Did You Just Make It Up?\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eNope. The word apeiron is Ancient Greek for 'infinite' or 'unlimited', or more literally 'without limit' or 'without end'. Perhaps its most famous user was the 6th century B.C. Greek natural philosopher Anaximander, which he used in his response to the Pre-Socratic natural philosophers of his age who were debating which element, Earth, Wind, Air, or Fire, was the basis of reality. Anaximander proposed that the basis of reality was actually the apeiron, or the infinite, and attributed a divine-like aspect to it. And so, much like how these staves create magic, he proposed that the universe was itself a creation of the apeiron. And that's why we think the name 'apeiron staves' is appropriate for a type of magical staff that can continuously create a basic magic effect.\u003c\/p\u003e\n\u003cp\u003eBesides, it just sound cool when you can have your character say \"Fear not this savage horde my friends, now that we have recovered my \u003ci\u003eApeiron Staff of the Spectral Hero\u003c\/i\u003e, a mighty champion of legendary Mar'Kan shall fight with us this day!\"\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287252,"sku":"2281","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5218E_180.jpeg?v=1419803515"},{"product_id":"the-genius-guide-to-more-rogue-talents","title":"The Genius Guide to More Rogue Talents","description":"\u003cp\u003eRogue talents are a crucial part of the core rogue class. They received an overhaul (adding the categories of edges and grand talents and combining the assassin, ninja, and rogue into one flexible stealth-and-trickery class) in \u003cem\u003eThe Genius Guide to the Talented Rogue\u003c\/em\u003e, and this book is designed as a follow-up to that product. However, to use these new talents with the ninjas and rogues from the core rulebook the only changes required are to allow ninjas to take these talents and advanced talents as tricks and master tricks.\u003c\/p\u003e\n\u003cp\u003eAs a rogue gains experience, she learns a number of talents that aid her and confound her foes. A rogue cannot select an individual talent more than once, unless the talent specifies otherwise.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287312,"sku":"2319","price":1.19,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/114574-thumb140.jpeg?v=1419803524"},{"product_id":"the-genius-guide-to-name-traits","title":"The Genius Guide to Name Traits","description":"\u003cp\u003eSo seriously, what's in a name?\u003c\/p\u003e\n\u003cp\u003eIn any RPG, names are often the first clue players get to build a mental picture of the PCs and NPCs they encounter. Names often give some idea about the culture a character is from, or even what kind of attitude the player running that character plans to project. For NPCs, a name can be as important as an illustration or good verbal description, and often as not, is the only thing players will remember about the character. It's all fine and well to tell players that the bartender is a grey-haired older man with an eyepatch, but if that description is paired with the name Berek Wolfkiller he seems very different than if he's known as Thryffil the Weasel.\u003c\/p\u003e\n\u003cp\u003eOf course, within fantasy settings, names often have real, measurable power as well. The idea of 'names of power' and links to ancient heritages are common in fantasy fiction, but the idea is rarely applied to character names in RPGs. And so, this PDF is designed to introduce the idea of names that have a real impact on who a character is, and what they can do (at least in small ways). Characters with name traits may have been named after consulting with a soothsayer to determine their 'true' name, or perhaps the name has the same kind of power as the arcane words used for casting spells, with the effect of actually impacting the abilities of those with that specific name. Certain names may simply create expectations for a character - if everyone in your village knew your name meant 'not to be trusted,' you may well have grown up learning how to keep secrets.\u003c\/p\u003e\n\u003cp\u003eName traits work in conjunction with standard character traits, a small bonus that represents a character's background and upbringing first introduced in the \u003cem\u003ePathfinder® Roleplaying Game: Advanced Player's Guide™\u003c\/em\u003e, although you don't need that book to use \u003ci\u003eThe Genius Guide to Name Traits\u003c\/i\u003e. To introduce name traits, GMs may grant one or two name traits to all characters at character creation (perhaps one for a family or clan name, and one for a personal name), or may simply allow name traits as an option for those who take the Additional Trait feat. \u003c\/p\u003e\n\u003cp\u003eIn fact, name traits are so flexible, that while most campaigns will bestow name traits during character creation, they may also be used as a reward for characters at any level. If a group of PCs becomes so famous they gain commonly-known nicknames, GMs may decide those monikers act as name traits. Of if the characters enter a secret society or perform a ritual that grants them a new name, the GM may allow name traits to be taken mid-campaign as a result.\u003c\/p\u003e\n\u003cp\u003eFinally, there are two types of name traits - assembled (those created using a prefix and a suffix, each of which grants a very minor bonus that combine to be a trait benefit) and thematic name traits (with the definition of a name selected in advance which then defines the trait benefit).\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287316,"sku":"2411","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/115342-thumb140.jpeg?v=1419803525"},{"product_id":"the-genius-guide-to-gruesome-undead-templates","title":"The Genius Guide to Gruesome Undead Templates","description":"\u003cp\u003eGruesome undead templates are quick, easy options a GM can add to nearly any undead monster, to create creatures with whole new themes and abilities. A GM can use these as threats that are less familiar to experienced players, clues or elements for a specific background story, or to just have new boss undead to be the focus of a climactic final battle.\u003c\/p\u003e\n\u003cp\u003eAll the gruesome templates are designed to play into a specific fearsome idea or fate and provide an extra dose of horror for undead foes. Some of the gruesome templates are inspired by the ghosts, vampires, and zombies of classic horror fiction, while others are intended to tie into specific background or environmental themes. Each template includes all the game rules needed to run it (including a new mechanic, shock value, explained in detail below) and enough descriptive material and suggestions for use to make it easy for a GM to add them to an ongoing adventure or build whole new encounters around them.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176056,"sku":"2427","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/115546-thumb140.jpeg?v=1419803521"},{"product_id":"the-genius-guide-to-the-talented-monk","title":"The Genius Guide to the Talented Monk | Customizable Pathfinder Monk Class","description":"\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003e\u003cstrong\u003eThe Genius Guide to the Talented Monk\u003c\/strong\u003e is for Pathfinder 1E players who love the monk concept but find the core class too rigid. Whether you envision your monk as a scout, front-line combatant, skirmisher, or esoteric mystic, this supplement rebuilds the class with a flexible talent system that lets you build the monk you actually want to play.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eFully customizable talent-based monk class replacing rigid core class features\u003c\/li\u003e\n\u003cli\u003eTalents covering every monk playstyle: scout, combatant, skirmisher, mystic, and more\u003c\/li\u003e\n\u003cli\u003eResolves the long-standing debate over what a monk should be by letting players decide\u003c\/li\u003e\n\u003cli\u003eCompatible with Pathfinder First Edition rules\u003c\/li\u003e\n\u003cli\u003e\n\u003cstrong\u003eVendor:\u003c\/strong\u003e Rogue Genius Games\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eThe Talented Monk system gives you meaningful choices at every level instead of a fixed progression. Want a monk who focuses entirely on movement and stealth? Done. A front-line brawler who ignores the mystic elements? Also done. The talent system makes the monk as customizable as any other class, without sacrificing the iconic flavor that makes monks compelling in the first place.\u003c\/p\u003e\u003ch2\u003eRelated Products\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/blood-steel-book-4-the-monk\"\u003eBlood \u0026amp; Steel, Book 4: The Monk\u003c\/a\u003e — Pathfinder 1E monk archetypes \u0026amp; ki powers from d20pfsrd.com Publishing\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/path-of-war\"\u003ePath of War\u003c\/a\u003e — martial disciplines and combat maneuvers for Pathfinder 1E\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/spheres-of-might\"\u003eSpheres of Might\u003c\/a\u003e — modular martial combat system for Pathfinder 1E\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/ultimate-psionics\"\u003eUltimate Psionics\u003c\/a\u003e — complete psionics rulebook for Pathfinder 1E\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/kitsune-compendium\"\u003eKitsune Compendium\u003c\/a\u003e — complete kitsune race sourcebook for Pathfinder RPG\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287352,"sku":"2613","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/Talented-Monk-Cover-B.jpg?v=1419803529"},{"product_id":"the-genius-guide-to-mystic-godlings","title":"The Genius Guide to Mystic Godlings","description":"\u003cp\u003e\u003cstrong\u003eEnter the world of cosmic horror\u003c\/strong\u003e with the Mythos Quick Start Guide for Savage Worlds. This essential introduction provides everything you need to launch your Lovecraftian horror campaign right away.\u003c\/p\u003e\u003cp\u003ePerfect for both new and experienced Savage Worlds players, this quick start guide includes streamlined rules, a complete adventure, and all the tools necessary to experience the terror of Mythos. Face ancient evils, uncover forbidden knowledge, and test your sanity against the unknowable.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eIncludes:\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eSimplified Savage Worlds rules for Mythos\u003c\/li\u003e\n\u003cli\u003eReady-to-play adventure scenario\u003c\/li\u003e\n\u003cli\u003ePre-generated characters\u003c\/li\u003e\n\u003cli\u003eCosmic horror setting introduction\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eBegin your journey into darkness with this comprehensive quick start guide. Explore more \u003ca href=\"\/en-ca\/collections\/savage-worlds\"\u003eSavage Worlds products\u003c\/a\u003e at Open Gaming Store.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176036,"sku":"2668","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/81499.jpeg?v=1419803524"},{"product_id":"the-genius-guide-to-more-monk-talents","title":"The Genius Guide to More Monk Talents","description":"\u003cp\u003eThe idea of monk talents (and why they're awesome to begin with) is first presented in \u003ci\u003eThe Genius Guide to the Talented Monk\u003c\/i\u003e, along with a large number of talents (many adapted from the abilities of monk archetypes) to get you going. But we know that you can never have enough talents and so the \u003ci\u003eGGT: More Monk Talents\u003c\/i\u003e adds over 20 new ones, each of which can be used with the Talented Monk book, or added as new options for the traditional monk class.\u003c\/p\u003e\n\u003cp\u003eThis is the latest release in the best-selling \"Talented Class\" line of PDFs from Super Genius Games. Previous releases include: the Talented Fighter, More Fighter Talents, the Talented Rogue, More Rogue Talents, and the Talented Monk. Each release to date not only has a 5-star rating, but each and every book comes with our unconditional guarantee* that none of the \"Talented Class\" products will break your game, just make it more awesome!\u003c\/p\u003e\n\u003cp\u003e*We're serious. If you feel that any of the \"Talented Class\" books has made your game less fun, just let us know and we'll happily give you a full refund or any other Super Genius PDF of your choice!\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176044,"sku":"2675","price":1.19,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/116903.jpeg?v=1419803524"},{"product_id":"the-genius-guide-to-the-talented-cavalier","title":"The Genius Guide to the Talented Cavalier","description":"\u003cp\u003eThe cavalier is one of the least flexible classes in the base rules. The class grants a single choice at first level (what order to join), and a very few bonus feat options (six over 20 levels, half of which must be teamwork feats and half combat feats), and no other opportunities for customization. The only other classes with so few customizable abilities are spellcasters, who can create very different types of characters with spell selection and complimentary feats. Certainly players can use weapon proficiency choices and the feats gained by all characters to fine tune a cavalier's development, but in many ways doing so may actually weaken the character. A cavalier's focus on mounted combat, and regular acquisition of abilities tied to charging, makes it difficult to justify not selecting the lance (which does double damage on a mounted charge) and the chain of feats that end in Spirited Charge (allowing the cavalier to deal triple damage with a lance charge).\u003c\/p\u003e\n\u003cp\u003eAnd yet, for most players, cavaliers have come to represent the iconic knights of Western Europe, with a special mount, special abilities tied to challenging and charging foes, and an order that grants them real power. And with a few tweaks, they can also be used to represent the heavy cavalry of other civilizations, from Japanese samurai to Arabic furusiyya, Egyptian mamluks, Greek hippeus, or even Mongul horse archers. But, the further a character concept is from the core chivalric knight, however, the harder it is to make the cavalier feel right, even when many of the key functions of these different warriors castes are very similar.\u003c\/p\u003e\n\u003cp\u003eSo before building a 'talented' version of the class, we must ask - just what defines the core concept of a cavalier, if it's not their role as heavy cavalry or adherence to an order? If we create other class options, what makes a cavalier who decides not to focus on horseback charges and a knightly order different from fighters? Just what is the essence of the class as a whole, once a wider range of character concepts can be created by a more flexible design?\u003c\/p\u003e\n\u003cp\u003eTo answer that question, it's important to look at the alternate class and archetypes that are tied to the cavalier in the core rules. It's easy to see how samurai can be represented as Asian cavaliers (though the role is not a perfect match to historic samurai), but the various archetypes show an interesting trend as well. From emissaries to huntmasters to standard bearers, many of the cavalier archetypes are members of the ruling caste (or the sworn servants of that caste) who serve in a martial capacity without being tied to the role of heavy cavalry.\u003c\/p\u003e\n\u003cp\u003eThe \u003ci\u003eGenius Guide to the Talented Cavalier\u003c\/i\u003e is our answer to that question: a class designed around the idea of a warrior caste tied to the ruling class of society. Some cavaliers are clearly traditional knights and samurai, while others are clearly less so, but all cavaliers are trained to both fight and serve a role within their home culture. By using this broader idea of what a talented cavalier is, allowing both players and GMs to use the Talented Cavalier class to fill the ranks of noble knights, feared slave-warriors, honor-bound hunters, determined sheriffs, or even musketeers in dutiful service to their queen.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287348,"sku":"2768","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/OWC5232E_180.jpeg?v=1419803528"},{"product_id":"the-genius-guide-to-domain-channeling","title":"The Genius Guide to Domain Channeling","description":"\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/files\/d20pfsrdEnhanced-big_compact.png?8333\" style=\"float: right; margin: 10px;\"\u003e\r\n\u003cp\u003eDomain Channeling allows you to differentiate one cleric from another by offering players new feats for use with the channel energy class feature. The channel energy ability already functions in different ways based on a cleric's alignment, which often proscribes whether a given cleric channels positive or negative energy. Presented here are Domain Channeling feats which add flexibility to the otherwise fairly static power level of the class ability, allowing the powers of the cleric's deity to directly impact what kind of effect his channeled energy can produce. There are also a few other new channeling feats that will offer cleric players even more options, such as channeling two effects simultaneously or altering the shape of a channel effect!\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077176116,"sku":"3175","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/125634.jpeg?v=1419803517"},{"product_id":"the-genius-guide-to-the-talented-barbarian","title":"The Genius Guide to the Talented Barbarian","description":"\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/files\/d20pfsrdEnhanced-big_compact.png?8333\" style=\"float: right; margin: 10px;\"\u003e\r\n\u003cp\u003eBarbarians are one of the most popular martial classes, in large part because they have more flexibility than most martial classes. With the option to select a rage power at every other level, barbarians have access to a wide range of potential builds, ranging from fast-and-mobile skirmishers, to heavily defended tanks, to whirling dervishes of mass destruction. If there is a limitation to the barbarian, it's that even when modified by rage powers and archetypes, most barbarians end up looking and playing a lot like each other, because they are all rage-fueled killing machines.\u003c\/p\u003e\r\n\u003cp\u003eWith the popular and proven edge and talent system that has already been applied to many other classes in the Talented Class line of books from Rogue Genius Games, we've built a new talented barbarian class that can take on any of a large number of \"uncivilized\" roles. While these most certainly include a number of things that could be considered forms of berserker, they also allow for barbarians seeped in mysticism, trained as guides and scouts, or who have learned to become one with the savage nature they live in.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077175964,"sku":"3190","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/125938.jpeg?v=1419803528"},{"product_id":"the-genius-guide-to-more-barbarian-talents","title":"The Genius Guide to More Barbarian Talents for Pathfinder RPG","description":"\u003ch2\u003eThe Genius Guide to More Barbarian Talents - Additional Barbarian Talents\u003c\/h2\u003e\u003cp\u003e\u003cstrong\u003eMore talents for talented barbarians!\u003c\/strong\u003e The Genius Guide to More Barbarian Talents brings additional talents for talent-based barbarians in Pathfinder RPG.\u003c\/p\u003e\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003ePerfect for players using the Talented Barbarian, GMs wanting more barbarian options, groups interested in talent-based classes, and anyone seeking expanded barbarian abilities.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eAdditional barbarian talents\u003c\/li\u003e\n\u003cli\u003eExpanded rage options\u003c\/li\u003e\n\u003cli\u003eNew combat abilities\u003c\/li\u003e\n\u003cli\u003eCompatible with The Genius Guide to the Talented Barbarian\u003c\/li\u003e\n\u003cli\u003eWorks with traditional barbarian class\u003c\/li\u003e\n\u003cli\u003eCompatible with Pathfinder RPG\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eThis supplement provides additional talents for barbarian characters in your Pathfinder campaigns. New abilities and options give you even more ways to customize your barbarian, whether you're using the talented barbarian variant or the traditional class.\u003c\/p\u003e\u003cp\u003ePublished by Rogue Genius Games, this is your guide to more barbarian talents in Pathfinder RPG.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eRelated Products:\u003c\/strong\u003e \u003ca href=\"\/en-ca\/products\/the-genius-guide-to-the-talented-barbarian\"\u003eThe Genius Guide to the Talented Barbarian\u003c\/a\u003e\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287288,"sku":"3258","price":1.49,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/126664.jpeg?v=1419803522"},{"product_id":"the-genius-guide-to-the-dragonrider","title":"The Genius Guide to the Dragonrider","description":"\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/files\/d20pfsrdEnhanced-big_compact.png?8333\" style=\"float: right; margin: 10px;\"\u003e\n\u003cp\u003e\u003cb\u003eRogue Genius Games\u003c\/b\u003e is proud to announce a new line of products for use with the Pathfinder RPG. \u003ci\u003eThe Genius Guide\u003c\/i\u003e series of products are short electronic books that feature new templates, classes, spells, prestige classes and\/or magic items. For use by players and GMs, each \u003ci\u003eGenius Guide\u003c\/i\u003e is low-priced and ready to be dropped into your game.\u003c\/p\u003e\n\u003cp\u003eThis release introduces the \u003cb\u003eDragonrider\u003c\/b\u003e, a new core class designed for use with the \u003ci\u003ePFRPG\u003c\/i\u003e. It is a combat-oriented class with minor arcane spellcasting ability, built around having a mystic bond with a true dragon that serves as a steed.\u003c\/p\u003e\n\u003cp\u003e\u003cb\u003eDragonriders\u003c\/b\u003e are heroic figures with the power to bond with dragons, gaining lifelong steeds, companions and allies. This bond is more than simply a close friendship, it is a mystic connection between dragonrider and dragon, creating a permanent link fueled by the arcane power inherent to all true dragons.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1077175980,"sku":"3294","price":1.55,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/65893.jpeg?v=1419803527"},{"product_id":"the-genius-guide-to-more-cavalier-talents","title":"The Genius Guide to More Cavalier Talents","description":"\u003cp\u003eThe idea of cavalier talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Cavalier, along with a large number of talents (many adapted from the abilities of cavalier archetypes). The new talents presented here can be used with that book, or added as new options for the traditional cavalier class.\u003c\/p\u003e\n\u003cp\u003eTo use these talents with the core cavalier class, simply allow a cavalier to replace any of the following class features with an edge, talent, advanced talent, or grand talent as appropriate. Edges - challenge, mount, iaijutsu strike. Talents - banner, cavalier's charge, expert trainer, greater tactician, tactician, and order abilities gained at 2nd and 8th level. Advanced talents - greater banner, master tactician, mighty charge, order abilities gained at 15th level. Grand talents - supreme charge. If a cavalier gives up the a core ability (such as banner) for a talent, when he would normally gain an improved version of that ability (such as greater banner) he may either choose to gain the core ability, or to pick a new talent.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287292,"sku":"3338","price":1.19,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/118309.jpeg?v=1419803522"},{"product_id":"the-genius-guide-to-horrifically-overpowered-mythic-feats","title":"The Genius Guide to Horrifically Overpowered Mythic Feats for Pathfinder RPG","description":"\u003ch2\u003eThe Genius Guide to Horrifically Overpowered Mythic Feats\u003c\/h2\u003e\u003cp\u003e\u003cstrong\u003eMythic feats so powerful they break the game!\u003c\/strong\u003e The Genius Guide to Horrifically Overpowered Mythic Feats brings intentionally overpowered mythic feats for Pathfinder RPG.\u003c\/p\u003e\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003ePerfect for high-level mythic campaigns, GMs running epic mythic adventures, players seeking powerful mythic options, and anyone interested in over-the-top mythic abilities.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eHorrifically Overpowered Mythic (HOM) feats\u003c\/li\u003e\n\u003cli\u003eMythic Horrifically Overpowered (MHO) feats\u003c\/li\u003e\n\u003cli\u003eIntentionally overpowered for mythic campaigns\u003c\/li\u003e\n\u003cli\u003eGame-breaking mythic abilities\u003c\/li\u003e\n\u003cli\u003eFor experienced mythic players and GMs\u003c\/li\u003e\n\u003cli\u003eCompatible with Pathfinder RPG Mythic Adventures\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eThese feats come in two categories. The first are Horrifically Overpowered Mythic (HOM) feats - follow-up feats to mythic feats from Mythic Adventures, specifically designed to take the mythic rules to an illogical conclusion beyond their intended scope. Second are the Mythic Horrifically Overpowered (MHO) feats, which take already-extant Horrifically Overpowered feats and tack on the power boost of having Mythic versions available. All these feats follow all the rules and restrictions of mythic feats, they are just horrifically overpowered when compared to 'normal' mythic feats. Adding any of these to a campaign is likely to break it. Seriously, don't use these.\u003c\/p\u003e\u003cp\u003ePublished by Rogue Genius Games, this is your guide to horrifically overpowered mythic feats in Pathfinder RPG.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287284,"sku":"3363","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/127989.jpeg?v=1419803522"},{"product_id":"the-genius-guide-to-feats-of-spellcasting-ii","title":"The Genius Guide to Feats of Spellcasting II","description":"\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/files\/d20pfsrdEnhanced-big_compact.png?8333\" style=\"float: right; margin: 10px;\"\u003e\u003cp\u003eAren't there enough feats already?\u003c\/p\u003e\r\n\u003cp\u003eCertainly it's possible to make an extremely effective spellcaster without adding any of the feats in this book. However, rather than attempt to create must-have feats that patch rules in the game, or open entirely new ways to fill crucial party roles, this book is designed to just add some fun options. These are feats that give a spellcaster an interesting or defining quirk. These feats allow characters to pluck out their own eyes for magic sight, have power over spells they create (and name after themselves), and invoke magic items with words of power that frighten their enemies. They are designed to make spellcasters (and the games they appear in) interesting, unexpected, and memorable.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287264,"sku":"3752","price":1.79,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/131846.jpeg?v=1404232763"},{"product_id":"the-genius-guide-to-gruesome-giants","title":"The Genius Guide to Gruesome Giants","description":"\u003cimg src=\"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/files\/d20pfsrdEnhanced-big_compact.png?8333\" style=\"float: right; margin: 10px;\"\u003e\u003cp\u003eThe Genius Guide to Gruesome Giants presents new templates, feats, and alternative class feature options to add to any giant. All of these gruesome templates are designed to play into a specific fearsome idea and provide an extra dose of horror for encounters with giants, such as a massive foes wrapped in rotting limbs, or insane walking vivisections sharing glimpses of alien worlds.\u003c\/p\u003e\r\n\u003cp\u003eCreate creatures that have more wrong with them than 'just' being bigger-than-normal humanoids, gruesome giants have uncanny appearances, smells, and sounds that make them more frightening even to veteran character.\u003c\/p\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287272,"sku":"3763","price":2.99,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/132106.jpeg?v=1404825811"},{"product_id":"the-genius-guide-to-the-shadow-warrior","title":"The Genius Guide to the Shadow Warrior for Pathfinder RPG","description":"\u003ch2\u003eThe Genius Guide to the Shadow Warrior - Shadow Base Class\u003c\/h2\u003e\u003cp\u003e\u003cstrong\u003e\"I speak to the shadows ... and they speak back ...\"\u003c\/strong\u003e The Genius Guide to the Shadow Warrior brings a complete shadow-focused base class to Pathfinder RPG.\u003c\/p\u003e\u003ch2\u003eWho This Appeals To\u003c\/h2\u003e\u003cp\u003ePerfect for players seeking shadow-themed characters, GMs wanting darkness-based warriors, groups interested in exotic weapon specialists, and anyone fascinated by shadow powers.\u003c\/p\u003e\u003ch2\u003eFeatures\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003eComplete 20-level shadow warrior base class\u003c\/li\u003e\n\u003cli\u003eCombat-oriented with exotic weapon focus\u003c\/li\u003e\n\u003cli\u003eShadow and darkness powers\u003c\/li\u003e\n\u003cli\u003eLearn fighting styles from shadows themselves\u003c\/li\u003e\n\u003cli\u003eExotic weapon mastery\u003c\/li\u003e\n\u003cli\u003eOne foot in shadow abilities\u003c\/li\u003e\n\u003cli\u003eCompatible with Pathfinder RPG\u003c\/li\u003e\n\u003c\/ul\u003e\u003ch2\u003eWhat You'll Experience\u003c\/h2\u003e\u003cp\u003eNot everyone can become a shadow warrior. More than just combatants, shadow warriors are students of styles of fighting they learn from the shadows themselves. Strange and dangerous; a killer with one foot in shadow, who prefers to fight with weapons that are as much about causing pain as they are felling enemies. The shadow warrior is designed for use with the Pathfinder Roleplaying Game Core Rulebook, with an emphasis on fighting effectively with exotic weapons and drawing on the powers of shadow and darkness.\u003c\/p\u003e\u003ch2\u003eRelated Products\u003c\/h2\u003e\u003cul\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/blood-steel-book-2-the-ninja\"\u003eBlood \u0026amp; Steel, Book 2: The Ninja\u003c\/a\u003e — Pathfinder 1e ninja archetypes \u0026amp; stealth options\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/the-genius-guide-to-the-shadow-assassin\"\u003eThe Genius Guide to the Shadow Assassin\u003c\/a\u003e — stealth-focused shadow class for Pathfinder\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/the-edgewalker-wielder-of-light-and-darkness\"\u003eThe Edgewalker: Wielder of Light and Darkness\u003c\/a\u003e — dual ki-pool shadow\/light base class\u003c\/li\u003e\n\u003cli\u003e\n\u003ca href=\"\/en-ca\/products\/umbra-base-class-free-pathfinder-shadow-warrior-class\"\u003eUmbra Base Class\u003c\/a\u003e — free shadow warrior class for Pathfinder\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Rogue Genius Games","offers":[{"title":"PDF","offer_id":1078287344,"sku":"3913","price":2.39,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0188\/8152\/products\/133574.jpeg?v=1407336045"}],"url":"https:\/\/www.opengamingstore.com\/en-ca\/collections\/the-genius-guides.oembed?page=6","provider":"Open Gaming Store","version":"1.0","type":"link"}