Drow of Porphya - Xelusine, Sirens of Sin


Purple Duck Games

PDF / Pathfinder

Drow of Porphya - Xelusine, Sirens of Sin

Drow of Porphya - Xelusine, Sirens of Sin

“All drow are alike, and the only good drow is a dead one.”

Assume all drow are the same at your peril - especially in Porphyra! On the Patchwork Planet, dark elves were summoned from disparate and distant worlds, with entirely different origins, masters, and plans. Scattered across the Underdeep, the drow have thrived below and made secret forays into the lands above. They are ready to become tempting dreams and lurking nightmares anywhere, in any campaign that wants something more from drow than what you’ve seen before.

Each chapter in the drow of Porphyra focuses on one of the tribes, providing all of the following:

  • A brief history of the tribe on their home world and in recent nights
  • The hierarchies and divisions of their society, from nobles to guilds and beyond
  • Laws and punishments particular to the culture
  • Religious expectations, whether they follow one god or many or none
  • Goals for characters within their families, groups, cities, and nations
  • Notable cities and plot hooks for interacting with the tribe, from within or without
  • Methods common to their kind, whether they rely on raids or seduction or other guises
  • Racial and faction traits to help customize your characters from the base on up
  • Alternate systems and mechanics necessary for the tribe (and for evil or other campaigns)
  • Feats and equipment that are useful to have at hand
  • Details for creating player characters, allies, antagonists, and others with new depths

You never know what the next chapter will reveal, but together, the drow of Porphyra cover a powerful range of roleplaying experiences. Add one or all of them to your game now!

This volume is the siren song of the Xelusine, seducers from the deep. Born of a corrupted wish, these drow are worshiped by cultists rather than served by slaves. They offer forbidden pleasures wherever they roam, and bless their most devoted disciples with the gift of becoming drow, themselves. Heedless of noble houses, without families to hold them back, the Xelusine create a world in which everything is permitted, if desire can make it so.

Highlights of this chapter include:

  • A template for converting other races to drow
  • Special systems for temptation and satisfaction
  • The cult leadership feat, with downtime and mass combat options
  • Apathy, avarice, gluttony, and vanity domains, with their subdomains