From dreaded ghoul wolves to a battle between druids and insects to the forested demiplane of a mad druid and many more encounters, the forest is home to numerous mysteries and threats. Whether the focus of your PCs’ adventures or simply an interruption in their travels, adventure awaits in the wilderness!
Make PCs fear the forest! The first in a series of environment sourcebooks, Glades of Death provides new rules for forest travel, skills and adventures. In this book you’ll find new spells, new feats, new monsters and a new look at skills and how to use them in the wilderness. It also contains guidelines for the rapid creation of new fantasy forests and four generic forest-based adventures designed to bring a campaign out of the dungeon and into the wilderness.