GM's Options: NPC's I: Barbarians, Bards, and Clerics
Welcome to the first product in our new GMs Options line. This entry, GMs Options: NPCs I Barbarians, Bards, and Clerics, presents the GM with two barbarians, two bards, and two clerics ready to use in their games. Each character is also presented at three different levels 1st, 5th, and 10th giving eighteen different choices for NPCs!
These NPCs can be used in a variety of ways as villains, foes, or foils, as allies, or even as pregenerated PCs for one shot games or new players. For GMs using them solely as NPCs, weve included suggested boons for each entry the 1st level version has one boon, the 5th level has two, and the 10th level version has three. A single PC can never benefit from more than one boon provided by a single NPC, though.
The NPCs each also have two traits, discussed in the Pathfinder Roleplaying Game Advanced Players Guide. If you do not wish to utilize the traits, simply remove them and any bonuses they provide. In addition, under languages, each NPC is listed as knowing a local/regional or tribal language. This is a bonus language to reflect any regional or tribal languages in the game other than common, and can be ignored if preferred.
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