Side Paths - Silver Rebels 2 - Trials of the Drowned

by Necromancers of the Northwest

Necromancers of the Northwest



Tags: Adventure (Low-Level) Fantasy Horror Pathfinder 1e Pathfinder 1st Edition

Side Paths - Silver Rebels 2 - Trials of the Drowned

Side Paths - Silver Rebels 2 - Trials of the Drowned

Descend Into The Watery Depths

Adventure paths offer fantastic stories and sweeping campaign arcs that take characters on a ride from very low levels all the way up to the highest reaches of the game, and they can be incredibly fun and rewarding to play. But even though there’s a lot packed into an adventure path, sometimes you find yourself wishing for more, whether there’s a part of the adventure path that feels like it got a bit rushed or cut due to space issues, or just a fun little side trek to take a breather before jumping back into the action of the main story. Side Paths provides just this sort of content, with short adventures designed to fit into portions of existing official Paizo adventure paths, but which can easily stand on their own, or be inserted into other, similar campaigns.

This micro-dungeon for a party of 4th-level characters, is designed to expand an existing dungeon in the second volume (#98) of the rebellious adventure path from Paizo, Inc., turning that two-room dungeon into a more satisfying and rewarding trek by inserting additional challenges and puzzles between the two rooms presented in Paizo’s version. Even though the micro-dungeon was designed with this specific placement in mind, it can easily be inserted into other dungeons, or stand on its own, and advice for running the adventure outside of the adventure path its intended for is included.

As the PCs delve deeper into this shrine dedicated to the spirits of the drowned, they must navigate narrow gang-planks while avoiding the attention of roving underwater dead, battle a fearsome benthic water elemental in total darkness, and survive a fearsome elevator trap that leaves them gasping for air under thousands of gallons of water, plus far more. Can they appease the spirits of the drowned, overcome the cunning puzzles, and claim the prize at the end?