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Rogue Genius Games

7 Magic Missile Feats for Pathfinder 1e – #1 With a Bullet Point

7 Magic Missile Feats for Pathfinder 1e – #1 With a Bullet Point

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Magic missile is one of the most reliable spells in Pathfinder — and one of the most underexplored. This short PDF from Rogue Genius Games gives spellcasters seven feats that expand what magic missile can do, from blinding targets and holding missiles in reserve to layering force effects onto melee weapons. No fluff, no padding, just mechanics that work.

The #1 With a Bullet Point Philosophy

This is part of Rogue Genius Games' Bullet Point line: very short, very cheap PDFs that give you exactly what the title promises and nothing else. No in-character fiction, no optional sidebars, no charts you'll never use. If you know how to integrate new rules into your campaign, this is the format for you. Seven feats, one page, ready to play.

Feats Included

  • Arcane Missiles – Add the magic effects of arrows or bolts to one missile in a volley
  • Blinding Missiles – Concentrate missile energy to blind a foe
  • Halo of Stars – Hold your missiles in reserve until you need them
  • Imbued Force – Layer missiles onto a melee weapon as a force effect
  • Legendary Missiles [Metamagic] – Make your missiles larger and more powerful
  • Pressure Missiles – Fewer, harder-hitting missiles that numb pressure points
  • Targeted Missiles – Direct your missiles rather than relying on innate accuracy

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Specifications

  • System: Pathfinder First Edition
  • Content: 7 new feats for magic missile spellcasters
  • Format: PDF (short-form, ~1 page)
  • Publisher: Rogue Genius Games
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