13th Age Bestiary
200 NEW FOES FOR THE 13TH AGE!
"Don't worry, guys. It's just a bunch of orcs." - Last words of Eldred Sunblade, paladin of Axis
The Bestiary has already been described as “an A+++ product” and “my new all-time favourite monster book” and “everything I want in a monster manual“.
The 13th Age Bestiary introduces all-new creatures for the 13th Age roleplaying game, plus surprising takes on some of your favorite monsters. It includes the fun and flexible mechanics you expect from 13th Age – and it makes every monster an adventure in its own right, with story hooks, icon relationships, customisable campaign elements and more advice on building exciting battles.
Because we made it so easy to create your own monsters in 13th Age, we had to make the creatures in this book truly amazing; so we designed cool and unexpected mechanics for each creature that bring something truly new to the game, and story options that can serve as the starting point for a single adventure or an entire campaign.
In this 240-page book you'll discover:
- The macabre lich aristocrats of the Undying Peerage
- The shadow dragon, which baits greedy adventurers with cursed treasure
- The twygzogs, a genuinely weird new player character race of fungaloids
- The intellect devourer, which can slip undetected into the party after eating someone’s brain … and be transformed by the experience to join the side of the heroes
- …and many more!
And because only you know for sure how to mold our monsters fit into your 13th Age game, you'll find a variety of approaches to choose from.
Unleash the monsters in the 13th Age Bestiary on your players for an encounter they'll never forget.
The 13th Age Bestiary is invaluable for 13th Age GMs. For customers who haven’t yet discovered 13th Age but love monsters and unique, exciting battles, the innovative monster mechanics and storytelling hooks are a great showcase for the strengths of the core game.