A Fly In The Ointment (FATE)
Why am I down here?
You awaken underground with an acrid smell in your nose and no memory of how you came to be within the twisting, subterranean complex.
What are these bags for?
All around you are signs of a bank heist in progress, and you seem to be the cause of it.
I'm not crazy, am I?
All the denial in your heart seems to be counter to the fact that you're locked up in a sanitarium.
The plan is always the first victim...
A Fly in the Ointment is a set of adventures and advice on adding short scenarios which take place in the Dome, the world of the Ennie award winning game/adventure The Demolished Ones (FATE).
Within these pages you will find three short to medium length scenarios, good for convention play or an evening of storytelling through roleplay.
Throughout these adventures you will find advice on how to run scenarios of sabotage, intrigue, and how to use a Murmuring Guller. The twisted machinations of the Masters of The Dome, murmuring gullers are plants used to misdirect, mislead, and misplace various malcontents and malingerers within the gaslighted world under the Dome.
Information on player license, betrayal as a story mechanic, methods of information passing and withholding, are yours for the leveraging within these scenarios.