Advanced Adventures #3: The Curse of the Witch Head – OSRIC Adventure Module
Advanced Adventures #3: The Curse of the Witch Head – OSRIC Adventure Module
Couldn't load pickup availability
An ancient relic. A noble bloodline. A band of outlaws with leverage. Advanced Adventures #3: The Curse of the Witch Head is an OSRIC module designed for 4–6 adventurers of levels 6–10.
The Witch Head Awakens
Over two centuries ago, Duke Ithinge ordered an underground complex built to house the Witch Head and keep it from those who would use its powers for evil. The construction was performed in a remote and secret place, its chambers and corridors filled with traps and terrors devised by his court wizard. With the complex completed, the laborers were enchanted to never reveal its location. He knew he could not destroy the Witch Head, for it was forever linked to the vitality of his family line — its power fueled by the evil deeds of his forbearers, and legend held that the heir who destroyed the relic would be the last of the line.
Last month, good Duke Ymis received a secret message from a band of outlaw adventurers: the Witch Head had been discovered. The outlaws swore that unless the Duke handed over his only heir — his daughter Derica — they would use the powers of the relic to wreak havoc on the countryside and bring his rule to a crashing end. Can a hardy band of adventurers put down the ancient evil, or will it rise again?
Related Products
- Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom – OSRIC dungeon adventure
- Advanced Adventures #2: The Red Mausoleum – OSRIC adventure module
- The Genius Guide to Gruesome Undead Templates – New undead templates for old-school GMs
- Monster Focus: Liches – Lich variants, feats, and magic items for Pathfinder RPG
Specifications
- Publisher: Expeditious Retreat Press
- System: OSRIC (Old School Reference and Index Compilation)
- Format: PDF
- Players: 4–6 adventurers, levels 6–10
Tags
Share
