Delta Green: A Night at the Opera
Delta Green: A Night at the Opera
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HORROR NEVER DIES.
Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors — often at a shattering personal cost.
A Night at the Opera collects six Delta Green operations — "nights at the opera" as agents call them. Each scenario stands alone as a moment of terror. Together, they drag agents to the edges of the Delta Green world and into abysses of fear from which the world itself may never return.
- Reverberations: An introductory scenario — foes that were old before Delta Green was born.
- Viscid: A geneticist's gruesome death. Lethal conspiracies. Horrors that never should have been made.
- Music from a Darkened Room: A house haunted by things more terrifying than ghosts.
- Extremophilia: An unnatural threat spreading fast. Can the agents stop it — or will they become vectors?
- The Star Chamber: Hear the horrific after-action report from another team — by living through it.
- Observer Effect: A cutting-edge physics lab that looked too deeply into the nature of reality.
- An index for Handlers to build broader connections across the campaign.
Playable with Delta Green: The Role-Playing Game, an award-winning update to one of the most acclaimed RPG series of all time.
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