Dungeon Crawl Classics RPG
Glory & Gold Won by Sorcery & Sword
You're no hero.
You're an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…
Rules Set: DCC RPG, an OGL system that cross-breeds Appendix N with a streamlined version of 3E.
- Being Giant: "The DCC RPG arrived this week. I fell instantly in love."
- Year of the Dungeon: "Goodman took a very old-school point of view and made a game that manages to offer a fresh perspective on many aspects of the game while loving maintaining all the core tenets of old school play. More importantly, the game doesn't just provide rules, but it's a primer on how to get the most out of its chosen style of play."
- Game Knight Reviews: "The DCC RPG book has a suggested retail price of $39.95, which I think is quite reasonable in an age when smaller hardcover books are going for the same general price point. But when you think about all the art in the book, $40 is a steal. And that's part of my point about it being distracting. I turn the page and get lost in the art, some of which is amazingly detailed and then I have to reread the page prior to remember what I was reading about."
- Raven Crowking's Nest: "Having read the Dungeon Crawl Classics core rulebook rather exhaustively now, I am coming to the conclusion that this will be my go-to game for all time."
- Quickly, Quietly, Carefully: "Unlike a lot of gaming material I buy only to read, I would actually like to play DCC at some point."
- Skyland Games: 'DCC RPG successfully combines old and new RPG mechanics into an aweseome new system. Inspired by previous versions of DnD and more specifically, Appendix N from the AD&D Dungeon Master's Guide, Goodman Games has done a masterful job of taking inspiration from the old, while blazing new ground. Are you listening, WotC?'
- Swords of Minaria: 'Is DCC really that good? For the casual gamer, it is a wealth of inspiration and ideas that will not disappoint. For those that learn to play it on its own terms, and to let the inspirational fantasy literature and music of that era take the imagination away, the Dungeon Crawl Classics Roleplaying Game is nothing less than the game of the OSR thus far.'
- Neradia: 'This is the game I've been wanting ever since 2nd Ed AD&D started repackaging itself with crappy covers.'
- Out for Blood: 'In a nutshell, the introductory adventure is excellent and the DCC rules make it easy to dive right in. I'm itching to run DCC again so that's a preliminary 4 out of 4 stars from me.'
- Grognardia: 'Seriously, this is a very well written and presented game that knows what it's about and gives it to you. It won't be to everyone's tastes and I consider that a good thing. We already have enough lowest common denominator mass market entertainment as it is and Goodman Games should take considerable pride in not having given us more of the same.'
- Greyhawk Grognard: 'My overall impression is that this is going to be one raucous game to play.'
- Fan Review: 'Love it! The best of both worlds - OLD school and D20. I would recommend it for a good old fashioned Hack & Slash Dungeon Crawl any day.'
- RPG.net: 'Overall I recommend trying out DCC RPG Beta. It will put a smile on your face whether you try out the meatgrinder "funnel" of 0-level characters or leap right into the inevitable slow demises of your higher level characters. It gives a truly Conanesque feel with a hint of supernatural horror thrown in the background.'
- RPG.net, another review: 'DCC RPG is a flavorful game that aims to bring the oldschool movement to another level of production quality and genre-flavored design. It succeeds.'
- YouTube Fan Review: Two interesting video blogs with thoughts on DCC RPG: a stream-of-consciousness first look at the DCC RPG, and a set of thoughts on patron magic.
- 19th Level: 'Overall, I like what I see a lot. I greatly admire its boldness. You really can't call it a retro-clone, it is its own game which takes D&D as its starting point. And that may not even be fully accurate.'
- Nerd Trek: 'The artwork is B&W and all invokes the era of the 70?s when it comes to the style of art that was popular during that time period, I swear a few of these pieces would have worked as side murals for vans back in the day, right down to the shirtless muscled warrior with sideburns saving the day.'
- EN World: 'Make no mistake, DCC RPG is not for everyone and it does not try to be. Randomization, heavy use of tables, critical fumbles, and no multiclassing are strong departures from what many new gamers have become accustomed to.'