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Dungeon Master's Guide - D&D 5e Adventure & Worldbuilding

Dungeon Master's Guide - D&D 5e Adventure & Worldbuilding

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Create adventures, monsters, mysteries and fantasy worlds with a reference for the Dungeon Master, the game’s narrator. Tables throughout the book provide prompts to help develop the details of a campaign.

Tools for the game behind the screen

Build stories around the questions that make a setting feel alive: a demon lord’s weakness, the true motives of an orcish force, the history of a legendary sword or the habits of a tavern regular. The book uses tables to inspire decisions and keep play moving.

Alongside the Player’s Handbook and Monster Manual, this is one of the three main Dungeons & Dragons books. It focuses on creating adventures, running games and filling them with characters and stories.

Dungeons & Dragons began in 1974, blending traditional fantasy with miniatures and wargaming. Players coauthor a story with their Dungeon Master through characters, dice and maps.

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Specifications

  • Game: Dungeons & Dragons
  • Role: Dungeon Master reference
  • Topics: Adventures, monsters, mysteries, fantasy worlds and narrative inspiration tables
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