A Pathfinder Roleplaying Game adventure for 4-6 characters of level 3.
Roco P'loma is hiring guards at generous fees for the last leg of his journey back to the palace of his mentor, the Magnificent Crimson Khan, in the desert city of Cathreay.
It's a five week long trek across plains, deserts and mountains accompanied by an eccentric collection of travellers and a caravan that some now claim is haunted.
Destiny hangs in the air. Adventure is guaranteed.
Four Dollar Dungeons are standalone adventures designed to be logical, entertaining, challenging and balanced, and easily integrated into any campaign world.
Each adventure has enough material to last two to three playing sessions and enough experience to raise four characters of the appropriate level up by one extra level. Treasure is commensurate with the encounter challenges faced. Scaling information is included for adventuring parties of five or six.
This adventure also includes the opportunity for mythic ascension as an optional reward.