Inquisitor Steel stepped out of the Land Rover and onto the pavement. “You are blocking my passage,” he told the beast.
The beast let out a guttural scream that shook the SUV.
The demon was quite large. Both Inquisitor Steel and Andreson were slightly over six-feet tall, and this demon was at least two-feet taller than them. Inquisitor Steel grabbed his platinum scimitars, sheathing them immediately. Andreson, Wurth, and Mason exchanged their clips for platinum bullets. Frazier grabbed a pair of platinum knives.
The five of them stepped in front of the Land Rover, forming a line between it and the demon. “Prepare to be my dinner humans!” the demon yelled out.
“I’m not a human,” replied Inquisitor Steel. “I’m an inquisitor. And you, demon, have just made a big mistake.”
Welcome to the supernatural secrets of mankind. Within the pages of Judgment Day you will find the tools necessary to combat the terrors that plague mankind across the three major eras of the occult: the time of the Crusades, the Victorian era, and modern day. Few are able to make this journey, and even fewer are able to stare down the faces of nightmares and do what an inquisitor needs to do. But with this manual, you shall have the tools you need and will hopefully prevail.
Judgment Day includes:
- Mechanics for creating supernatural-hunting characters across three eras: Middle Ages during the Crusades, the Victorian era, and the modern age.
- Mechanics for Weird Characters covering thaumaturgy, clockwork science, and psionics.
- GM guidance for Judgment Day games and incorporating Shadowed Earth.
- A Random Adventure Builder.
- An introductory adventure.
- … and more!
Judgment Day is a fantasy horror setting for the Entropic Gaming System. It is not a standalone book and requires use of the EGS core rulebook. GMs may want copies of the Cryptozoology bestiaries.