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Tech Core Technology & Starship Rulebook - Starfinder 2e
Tech Core Technology & Starship Rulebook - Starfinder 2e
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Add the artificially enhanced mechanic and magic-hacking technomancer to your Starfinder Second Edition game, alongside tactical rules for building, crewing and upgrading starships.
Technology, companions and space battles
This 264-page rulebook introduces two tech-savvy classes, the artificially enhanced mechanic and the magic-hacking technomancer. It also features tactical starship combat, with new rules for building, crewing, and upgrading starships, plus hordes of sample foes, hazards, and plenty of GM tools for running your own tactical space battle.
Character options and equipment
- New archetypes including the nanite-controlling nanocyte and resourceful junkomancer.
- New high-tech ancestries and versatile heritages, including robotic SROs, living holograms and cyborgs.
- Rules for building and controlling your own tech companions!
- New feats designed to interact with technology!
- An arsenal of new gear including armor, weapons, upgrades, and augmentations—even magic items!
- New high-tech spells.
- Sample starship enemies and hazards.
Related Products
- Starfinder: Tech Core Retailer Edition (2E)
- Starfinder: Secrets of the Swarm (2E)
- Starfinder: Flip-Mat - Absalom Station Multi-Pack
Specifications
System: Starfinder Second Edition. Length: 264 pages. Type: technology and starship rulebook.
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