Cybernetic implants are as common to the 22nd Century as cellular phones were during the early 21st Century. Military cybernetics programs enhance a soldier's capability with implanted subdermal armor or onboard weapon systems. Young priestesses replace the flesh and blood fingers they were born with as a sacrifice to choice itself. Cyborgs are everywhere in 2107, but full cybernetic conversion is still rare. It's not just a matter of money, despite the multi-million dollar surgery required to create an FCB; it's a matter of psychology. Very few people have the will necessary to surgically remove their flesh and blood humanity and replace it with steel and composites.
State of the Otherverse: Cybernetics Armory is an installment in a semi-regular series of 'tech books' focusing on the military and civilian technology common to the Otherverse America campaign setting. Though designed with a specific campaign in mind, the new technologies described in the State of the Otherverse line can easily be adapted to most sci-fi and cyberpunk settings.
This sourcebook is also a continuation of the Department 7 Technology Update: Cybernetics, published by Skortched Urf Studios in 2007. This sourcebook expands upon the variant cybernetics rules presented in my earlier work.