The Ironclad - A Tinker Archetype
I am Iron Gnome!
They bumble. They jangle. They barely function well enough to follow the simplest of orders. And yet the creators of these automatons beam like proud parents whose baby has just taken her first steps. It may be cute and all, but that sort of primitive functionality is liable to get somebody killed. That is, somebody on YOUR side killed. The way you see it, why develop a brain to put in an iron shell when you can develop an iron shell to put around your brain?
Specialized tinkers who eschew most of the trappings of the automaton inventor to create disposable suits of power armor for themselves, the ironclad tinker archetype is unique among tinkers for being durable, dangerous while flying solo, and capable of self-sustained flight.
The Ironclad - A Tinker Archetype is the latest expansion to Interjection Games' first base class, The Tinker: Master of Modular Mechanical Mayhem, proud recipient of position #9 on Endzeitgeist's Top 10 of 2013. Its expansions have gone on to secure position #2 on the Top 10 of 2013 and a nomination for the Top 10 of 2014.
- The Ironclad tinker archetype [Requires The Tinker: Master of Modular Mechanical Mayhem]
- 7 new ironclad-only innovations
- 8 new ironclad-only greater innovations