Weekly Wonders: Villainous Archetypes Volume VI

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Necromancers of the Northwest

PDF / Pathfinder

Weekly Wonders: Villainous Archetypes Volume VI

Weekly Wonders: Villainous Archetypes Volume VI

It’s Good to Be Bad!

Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder Roleplaying Game being devoted to goody-two-shoes heroes, it can sometimes be hard to find support. Want some evil options for your character? You’ve found them!

This book presents five new villainous archetypes for five different classes. Included are the merciless tormentor, a brawler archetype that focuses on especially powerful blows, and likes to kick his opponents when they’re down, the toxic magus, a magus archetype that incorporates poison into his spells and his weapons, the malice discipline, a psychic discipline that draws strength from intense and long-term hatred of specific individuals, a variety of villainous rogue talents, and the dread pirate, a swashbuckler archetype whose cruel and underhanded deeds and ability to impose dark sailors’ curses give him a black reputation.

Whether you're about to embark on an evil-themed campaign (such as Way of the Wicked, by Fire Mountain Games, or the first official Paizo adventure path made specifically for evil characters), or you just want an excuse to play an unrepentant, irredeemable villain, this book has lots of tantalizing options to offer. Even GMs can get in on the fun, as several of the archetypes here are perfect for villainous NPCs as well, and can make for exciting and memorable encounters.

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