Four Horsemen Present: Living Items

by Rogue Genius Games

Rogue Genius Games



Tags: Classes Fantasy Four Horsemen Magic Items Pathfinder 1e Pathfinder 1st Edition Player Aids Races

Four Horsemen Present: Living Items

Four Horsemen Present: Living Items

“I am a longsword, like my father before me.”

Intelligent magic times are a staple of fantasy fiction, and the Pathfinder Roleplaying Game makes them an option for purchase, or for a GM to place in a treasure trove. But what about the idea of telling stories from the item's point of view? With Four Horsemen Present: Living Items, campaigns can allow intelligent magic item characters (with rules for a magic item playable race, which gains in power by taking levels of an intelligent magic item class).

Want to play the last runeblade of a long-lost order of paladins, desperate to train a new generation? A conniving magic ring that wishes to get back to its evil master? A gauntlet of vast power that was once the lynchpin of an infinite war and only barely survived its near-destruction?

Of course you do!

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