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Thundain Thursday: The Isles of Ruin

Every sailor on Thundain's southwestern coast knows about the Isles of Ruin. That's the first thing to understand. They are not a mystery. They are not uncharted. They are not...

Thundain Thursday: The Isles of Ruin

Every sailor on Thundain's southwestern coast knows about the Isles of Ruin. That's the first thing to understand. They are not a mystery. They are not uncharted. They are not...

Thundain Thursday: The Western Nations — Corril...

The western edge of Thundain tells three very different stories about how a civilization can be built — and what it chooses to value. An ancient elven homeland. A proud...

Thundain Thursday: The Western Nations — Corril...

The western edge of Thundain tells three very different stories about how a civilization can be built — and what it chooses to value. An ancient elven homeland. A proud...

Thundain Thursday: The Isles of Ruin

Welcome back to Thundain Thursday, our weekly journey into the homebrew campaign world that powered over a decade of tabletop adventure. Today we go somewhere that doesn't appear on any...

Thundain Thursday: The Isles of Ruin

Welcome back to Thundain Thursday, our weekly journey into the homebrew campaign world that powered over a decade of tabletop adventure. Today we go somewhere that doesn't appear on any...

What Is Path of War? A Beginner's Guide to Path...

If you've played Pathfinder 1e long enough, you've probably noticed the gap. Spellcasters get more interesting as they level up — new spells, new options, new ways to reshape encounters....

What Is Path of War? A Beginner's Guide to Path...

If you've played Pathfinder 1e long enough, you've probably noticed the gap. Spellcasters get more interesting as they level up — new spells, new options, new ways to reshape encounters....

Thundain Thursday: The Southern Lands — Indrast...

If the north of Thundain is defined by cold pragmatism and the center by the competing ambitions of Corrillia and the Republic of Thrane, the south is defined by heat,...

Thundain Thursday: The Southern Lands — Indrast...

If the north of Thundain is defined by cold pragmatism and the center by the competing ambitions of Corrillia and the Republic of Thrane, the south is defined by heat,...

Running a Pirate Campaign in Pathfinder: The Is...

Pirate campaigns have a particular energy that's hard to replicate with standard dungeon-crawl adventures. The open sea, the shifting loyalties, the constant tension between freedom and danger — it's a...

Running a Pirate Campaign in Pathfinder: The Is...

Pirate campaigns have a particular energy that's hard to replicate with standard dungeon-crawl adventures. The open sea, the shifting loyalties, the constant tension between freedom and danger — it's a...