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Thundain Thursday: The Isles of Ruin

Welcome back to Thundain Thursday, our weekly journey into the homebrew campaign world that powered over a decade of tabletop adventure. Today we go somewhere that doesn't appear on any...

Thundain Thursday: The Isles of Ruin

Welcome back to Thundain Thursday, our weekly journey into the homebrew campaign world that powered over a decade of tabletop adventure. Today we go somewhere that doesn't appear on any...

What Is Path of War? A Beginner's Guide to Path...

If you've played Pathfinder 1e long enough, you've probably noticed the gap. Spellcasters get more interesting as they level up — new spells, new options, new ways to reshape encounters....

What Is Path of War? A Beginner's Guide to Path...

If you've played Pathfinder 1e long enough, you've probably noticed the gap. Spellcasters get more interesting as they level up — new spells, new options, new ways to reshape encounters....

Thundain Thursday: The Southern Lands — Indrast...

If the north of Thundain is defined by cold pragmatism and the center by the competing ambitions of Corrillia and the Republic of Thrane, the south is defined by heat,...

Thundain Thursday: The Southern Lands — Indrast...

If the north of Thundain is defined by cold pragmatism and the center by the competing ambitions of Corrillia and the Republic of Thrane, the south is defined by heat,...

Running a Pirate Campaign in Pathfinder: The Is...

Pirate campaigns have a particular energy that's hard to replicate with standard dungeon-crawl adventures. The open sea, the shifting loyalties, the constant tension between freedom and danger — it's a...

Running a Pirate Campaign in Pathfinder: The Is...

Pirate campaigns have a particular energy that's hard to replicate with standard dungeon-crawl adventures. The open sea, the shifting loyalties, the constant tension between freedom and danger — it's a...

Thundain Thursday: The Eastern Kingdoms — Myrid...

If the western nations of Thundain are defined by ancient pride and careful positioning, the eastern kingdoms are defined by something rawer — the ongoing negotiation between ambition, faith, and...

Thundain Thursday: The Eastern Kingdoms — Myrid...

If the western nations of Thundain are defined by ancient pride and careful positioning, the eastern kingdoms are defined by something rawer — the ongoing negotiation between ambition, faith, and...

Gothic Horror in Pathfinder: Everything in the ...

Gothic horror is one of those campaign tones that sounds great in theory and falls apart in practice if you don't have the right tools. The atmosphere is easy enough...

Gothic Horror in Pathfinder: Everything in the ...

Gothic horror is one of those campaign tones that sounds great in theory and falls apart in practice if you don't have the right tools. The atmosphere is easy enough...