A Necromancer's Grimoire - Marchen der Daemonwulf II

by Necromancers of the Northwest

Necromancers of the Northwest



Tags: Pathfinder 1e Pathfinder 1st Edition player options race races

A Necromancer's Grimoire - Marchen der Daemonwulf II

Unleash Your Inner Beast!

Werewolves have always been a source of fascination to humanity, and tales of such beasts are as popular today as they were thousands of years ago. There is something primal about werewolves, which calls out to each and every one of us, daring us to tear off the shackles of polite society and so-called civilization and be free, giving in to our darker, wilder selves. In short, werewolves are cool.

Marchen der Daemonwulf II picks up where the original left off, providing no less than 50 new werewolf-related feats designed to allow players to custom-build a werewolf whose powers and abilities match your own version of what a "real werewolf" should be. In addition to these, the book provides five new kinds of werewolf monsters, from the Lok'wa-a race of nomadic, wolf-like humanoids-to such monstrosities as the Vurdulak-a sort of undead werewolf that is possessed by a malevolent spirit and consumes the hearts of its victims-and the Wulver-a feral monster resembling a werewolf in hybrid form, which hunts with a dogged and single-minded inevitability. Finally, the book also includes the pack lord prestige class, which allows characters to draw power from gathering a pack of followers-wolf and humanoid alike-and also to use them as a potent force of destruction.

While Marchen der Daemonwulf II is designed to expand upon the original and provide new options for characters using that book, it also contains everything you need to play a werewolf using the rules pioneered in the original Marchen der Daemonwulf, so if you want to unleash your inner beast, look no farther.