101 New Skill Uses

by Rite Publishing

Rite Publishing



Tags: fantasy gm tools Pathfinder 1e Pathfinder 1st Edition player options skills

101 New Skill Uses

101 New Skill Uses

101 New Skill Uses gives you - yes, you guessed it - 101 New Skill Uses, that will help you roll the dice on a new way of doing things.

From leaping charges into battle, to intricate seductions that leave you with a willing informant, to skill uses that suppress cursed magic items, along with a way to get magic items to activate faster, and using the heal skill to harm, 101 New Skill Uses brings a host of new options and risks to your character's actions.

Wholly compatible with the Pathfinder RolePlaying Game, 101 New Skill Uses is designed so that almost every new use has a penalty for failure, with DCs that scale based on the opponent or subject you attempt to use it against; avoiding fixed DCs when possible, and/or DCs based on intentional attempts at an amazing success with a skill.

There are two options, PRINT or PRINT+PDF.

Get yours now and see if you have the skill it takes.