Age of Cthulhu: Transatlantic Terror
This short scenario for Call of Cthulhu works in any campaign where the investigators must undertake trans-Atlantic travel. A trio of Serpent People sorcerers is crossing the Atlantic aboard the R.M.S. Adriatic, and they have a sinister agenda. The investigators stumble across their plan while trapped aboard the seafaring vessel
Set throughout the globe and torn from the pages of the hidden history of the world, Age of Cthulhu adventures bring new secrets and mind-bending horrors to your 1920's Call of Cthulhu game.
Each adventure comes with copious player handouts, detailed maps, and pre-generated investigators ready to risk their lives and their sanity to confront the horrors of an uncaring universe.
- Diehard Gamefan: 'Transatlantic Terror isn't going to shake up your game by any means, nor is it some monumental adventure you'll be talking about years after the fact, but it is a fine, short little diversion, putting Investigators and Mythos creatures on a boat out in the middle of the ocean, which is a situation neither will really be comfortable with once the zaniness starts happening.'
Rules Set: Chaosium Basic Role Playing.
Writer: Jon Hook
Cover Art: Brad McDevitt
Interior Art: Tom Martin and Brad McDevitt
Graphic Design: Jess McDevitt
GMG7000, 12 pages