Animal Races: Clan of the Raccoon


Eric Morton Presents

Format: PDF

Animal Races: Clan of the Raccoon

So you want to play a walking, talking Raccoon...

Or maybe you want to play one of their anthropomorphic cousins: Badgers, Skunks, and Wolverines. If so, look no further than Animal Races: Clan of the Raccoon. This illustrated PDF includes all the rules you need to create customizable Raccoons, Badgers, Skunks, and Wolverines, with hyperlinks to online resources discussing related content.

Animal Races: Clan of the Raccoon also includes an optional gunslinger archetype for roguish, gun-toting Raccoons, and some suggested villains for Raccoons, Wolverines, and other heroes who spent time as test subjects in the secret labs of fiendish surgeons.


Each Animal Races product introduces a new player character race based on an animal or group of animals. Each race features uniquely customizable racial traits, new feats, and new rules for heraldic symbols. Each product also details the primary culture of the featured race, with extensive information about that culture's folklore, genealogy, and religion.

These races can be used individually, or in any combination. A focus on internal consistency is one of the primary goals of the Animal Races product line. Every featured animal race is descended, directly or indirectly, from the same clan of legendary ancestors. Across all cultures and all species, these races have a shared history and a shared place in the world.