The Green Ooze King - Wizard's Tower Dungeon Adventure for Cairn & Old-School Essentials
The Green Ooze King - Wizard's Tower Dungeon Adventure for Cairn & Old-School Essentials
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The disappearance of Old Ilfen has left the wizard's tower at the center of a power struggle. Rival factions have different plans for the tower and the dungeon beneath it, drawing adventurers into Ilfen's Halls to face an ooze ruler and its minions.
A Tower with Four Competing Agendas
- Lord Cargan wants to tear the tower down and replace it with a lighthouse.
- Skaarn and his pixie war band want to raid the dungeon and recover a magic item Ilfen stole from them.
- Ilfen wants someone to help him get his body back.
- The Green Ooze King wants to be left alone so it can seed other worlds with its spawn.
The characters can help one of these factions or pursue their own interests. Written for classic fantasy tabletop roleplaying games, the adventure includes statistics for Cairn and Old-School Essentials. It is appropriate for OSE characters of levels 2–3 and is designed for 2–3 sessions of approximately two hours each.
Writing and cartography by M. Allen Hall. Art and cover by Scragend.
Old-School Essentials is a trademark of Necrotic Gnome. The trademark and Old-School Essentials logo are used with permission of Necrotic Gnome, under license. Play requires Old-School Essentials.
Related Products
For more fantasy gaming, browse Journals of Dread: Secrets of the Oozes for Pathfinder, Creature Decks: Humanoids & Monstrous Humanoids and In Ruins. These are separate products, not required components of this adventure.
Specifications
- Product: fantasy dungeon adventure
- Statistics provided: Cairn and Old-School Essentials
- Recommended OSE levels: 2–3
- Expected play: 2–3 sessions of approximately two hours each
- Length: 34 pages
- Format: A5 staple-bound booklet
- Writing and cartography: M. Allen Hall
- Art and cover: Scragend
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