Dozens of Devious Devices!
What dungeon would be complete without traps? You're not really an adventurer until you've fallen into a few pit traps, been hit with at least one poisoned dart, and, of course, been on the wrong side of a hail of arrows launched out of a wall.
Trapmakers with only core rulebooks to work with will quickly find themselves running out of new and creative ways to deal with pesky freelance adventurers however, and everyone knows that a trapmaker who can't find new and creative ways to casually murder adventurers is a trapmaker who's lost his way.
This 44-page book presents a total of 80 new traps at every CR from 1 to 20, designed to get a little more fun and flavor into each and every lethal contraption. In addition, it features four elaborate traps, which serve as stand-alone encounters with extensive and detailed information, and a much greater complexity than the average trap.
A great toolbox for GM's of all sorts, if you've ever found yourself wishing your traps had a little more spring in their step, A Necromancer's Grimoire: The Art of Traps is the book for you!