Little Red Goblin Games Racial Guide 1 – New Races for Pathfinder 1e
Little Red Goblin Games Racial Guide 1 – New Races for Pathfinder 1e
Who This Appeals To
Pathfinder 1e players and GMs who want more race options beyond the core rulebook — races with distinct mechanical identities and cultural flavor that feel genuinely different from elves, dwarves, and halflings. This is the first volume in Little Red Goblin Games’ Racial Guide series.
Features
- New playable races with full stat blocks and racial traits
- Alternate racial abilities for customizing each race’s mechanical identity
- Favored class bonuses for all new races across multiple classes
- Cultural and setting context for each race to support worldbuilding
- PDF optimized for easy reference at the table
- 100% refund policy from Little Red Goblin Games
What You'll Experience
Each race in this guide comes with enough mechanical and cultural depth to build a character concept around — not just a stat swap. The alternate racial abilities give players meaningful choices during character creation, and the favored class bonuses reward long-term investment in each race’s identity.
Related Products
- LRGG Racial Guide 2: Culture & Class – Expanded race options with prestige classes and cultural analysis
- Dragon Tiger Ox – Ancient China-inspired sourcebook with new races for Pathfinder 1e
- Tome of Tomes – Expanded class support for 10 Little Red Goblin Games classes
- In The Company of Fey – Full fey racial class for Pathfinder 1e, levels 1–20
- Advanced Race Guide – Official Pathfinder expanded race options and alternate racial traits