Starjammer: Medical Marvels - Cybernetics & Medical Tech for Pathfinder
Starjammer: Medical Marvels - Cybernetics & Medical Tech for Pathfinder
Who This Appeals To
Perfect for Starjammer and Pathfinder sci-fi players who want cybernetic character enhancements, game masters adding transhumanist themes to space campaigns, and fans of cyberpunk-style augmentation. Ideal for campaigns where technology enhances or replaces biological functions.
Features
- Comprehensive catalog of cybernetic upgrades
- Legal and illegal drugs and pharmaceuticals
- Auto-injectors for combat drug delivery
- Magnetic hands, smuggling compartments & more
- Optional Spirit ability score for mental resilience
- Cybersickness rules for augmentation side effects
- Pharma-Miscibility rules for drug interactions
- Complete medical technology system
What You'll Experience
Enhance your Starjammer characters with cybernetic upgrades and pharmaceutical enhancements that blur the line between biology and technology. The cybernetics catalog includes everything from magnetic hands for zero-g work to smuggling compartments hidden in your body to combat-focused augmentations. Legal and illegal pharmaceuticals provide temporary boosts with potential addiction risks, while auto-injectors deliver drugs in combat situations. The optional Spirit ability score tracks mental resilience against augmentation, Cybersickness rules represent the toll of too many implants, and Pharma-Miscibility mechanics handle dangerous drug interactions. Perfect for creating transhumanist space opera where characters upgrade themselves with cutting-edge medical technology.
Related Starjammer & Technology Products
Expand your tech options: Starjammer Core Rulebook (Pathfinder), Technology Reference Guide, Steam Powered: Illustrated Catalogue & Guide, or Starjammer Starter Set 1 Bundle.