Do-Gooders & Daredevils, Operation: Marshal Law

by Misfit Studios

Misfit Studios

$0.99 

 

Tags: modern Mutants & Masterminds Superhero

Do-Gooders & Daredevils, Operation: Marshal Law

The first of Misfits Studios' conversions of Superlink 2e material to the Third Edition Super-Powered by M&M rules, Operation: Marshal Law details the US Marshal Service program intended to integrate super-powered beings into the agency as law enforcement officers.

Within this brief PDF you will find:

  • Mole Network, a new advantage for the new Organizations advantages  category
  • The Revised Connected and Contacts advantages to allow relationships of greater detail into your game
  • The Ear to the Ground advantage
  • A US Marshal's field office built using the upcoming organization creation rules, including the office itself built using the new and revised headquarters rules
  • A template of traits for US Marshal training to allow your game's characters to join this agency
  • Three ideas for involving the US Marshal Service in your game

Super-Powered by M&M and its associated logo are Trademarks of Green Ronin Publishing and are used under the provisions of the Super-Powered by M&M Trademark License (see www.mutantsandmasterminds.com/licensing for details).

Requires the Mutants & Mastermind's Hero's Handbook by Green Ronin Publishing for Use.

Note that the new headquarters and organizations rules rely upon as-yet unreleased content that will appear in Better Mousetrap 3e. All four advantages will also appear in the former work upon its release.