In the Company of Spirits

by Rite Publishing

Rite Publishing

$5.99 

 

Tags: Fantasy Monsters/Enemies Pathfinder 1e

In the Company of Spirits

DEATH IS ONLY THE BEGINNING

There are spirits that remain tied to the world of the living and unable to pass on due to strong emotional connections. Called geist, these are exceptional spirits, retaining their intellect and individuality to a degree above other spectral entities. They may share appearances and commonalities with ghosts, wraiths, spectres, and a variety of other spirits that the living have classified by abilities, but retain more of themselves than traditional undead.

The geist is a full-supported new player species option for the first edition Pathfinder Roleplaying Game. In this tome you’ll find:

  • In-character description of how a character becomes a geist.
  • Information on tethers, physical foci that keep geist tied to the mortal coil.
  • Rules for creating geist, and dealing with their lack of Strength and Constitution scores.
  • Alternate racial traits and favorite class options.
  • Geist-specific class archetypes, including the Poltergeist archetype for the kineticist!
  • Racial feasts, the geist paragon class with a flexible design allowing the selection of passions and spectral talents.

SOME HEROES’ JOURNEYS GO ON AFTER LIFE