Deep Magic Volumes 1 & 2 — 1,000+ New Spells for D&D 5th Edition

by The Midnight Tavern

The Midnight Tavern

$129.99 
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Deep Magic Volumes 1 & 2 — 1,000+ New Spells for D&D 5th Edition

If magic is the heart of fantasy, Deep Magic Volumes 1 & 2 is a full transplant. This slipcase set from Kobold Press collects over 1,000 new and revised spells for D&D 5th Edition across two massive tomes — plus two brand-new base classes, dozens of subclasses, and enough magical options to reshape how every spellcasting character at your table plays.

Volume 1 brings 600+ spells alongside the Theurge base class, 16 divine domains, 11 arcane traditions, and expanded familiar rules. Volume 2 follows with 400+ more spells, the Witch base class, 19 new subclasses, 15 magical grimoires, and 14 styles of spellcasting. Together they cover every spellcasting class in the game.

Note: The slipcase is the same between the regular and limited editions. Only the books differ.

Who This Appeals To

Players and GMs who feel like the core 5E spell list has run dry. Whether you're a wizard looking for new tricks, a GM who wants to surprise veteran players, or a designer building homebrew content, this set delivers an enormous toolkit of magical options across every school and style.

Features

  • 600+ new and revised spells in Volume 1, 400+ in Volume 2 — over 1,000 total
  • Theurge base class (Volume 1): blends arcane and divine casting
  • Witch base class (Volume 2): a full new spellcasting class
  • 30+ new subclasses across both volumes
  • 16 divine domains including Beer, Frost, Justice, Moon, and Time
  • 15 magical grimoires and 14 styles of spellcasting
  • Expanded familiar rules, downtime activities, and spellcasting NPCs
  • Presented in a premium slipcase set

What You'll Experience

The sheer breadth here is what sets this apart from any single supplement. Chaos magic, frost magic, illumination magic, rune magic — entire schools of spellcasting that don't exist in the core rules are fully realized here. The grimoire system in Volume 2 gives GMs a new way to deliver magical lore as in-world artifacts, making spell discovery feel like genuine discovery.

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