Weekly Wonders - Archetypes of Sin Volume II - Gluttony

by Necromancers of the Northwest

Necromancers of the Northwest



Tags: Archetypes Fantasy Pathfinder 1e Pathfinder 1st Edition

Weekly Wonders - Archetypes of Sin Volume II - Gluttony

Indulge in Some Sweet New Archetypes!

Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally in its most iconic Adventure Path. While sin magic is a famous part of the Pathfinder setting, and due to be revisited in an upcoming Adventure Path, there are other ways to gain power from the seven deadly sins. Each installment of Weekly Wonders: Archetypes of Sin presents several new archetypes tied to one of the seven deadly sins, allowing characters of various classes to tap into the power of sin.

For this book, we focus on the sin of gluttony. Although most commonly associated with food, gluttony is the overindulgence or overconsumption of anything to the point of waste. The archetypes in this book primarily focus on themes including the consumption of food, obesity, and overindulgence in general. This book includes the following archetypes:

The ravenous maw, an alchemist archetype who can brew special concoctions that give him a ravenous, razor maw.

The spellmonger, a magus archetype who can consume magical energy, and revels in overcharging himself with arcane power.

The fat monk, a monk archetype whose flab protects him from harm and whose fighting style makes the most of their girth.

The fat curse, for oracles who are cursed with excess weight.

The big game hog, a ranger archetype who hunts his own food and gains power from eating his favorite meals.

The gluttony subschool, for necromancy-focused wizards who wish to harness the power of sin.

Whether you're about to embark on a campaign with ties to the ancient arts of sin magic (such as one of multiple official Paizo adventure paths), or you just want to play a character steeped in sin, this book has lots of tantalizing options to offer. Even GMs can get in on the fun, as several of the archetypes here are perfect for sinful NPCs as well, and can make for exciting and memorable encounters.