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Necromancers of the Northwest

Weekly Wonders: Fantastic Familiars - Five Supernatural Companions for Pathfinder RPG

Weekly Wonders: Fantastic Familiars - Five Supernatural Companions for Pathfinder RPG

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Ever wish your familiar were more exciting than something you could pick up at the pet shop? Want a companion that feels special without spending an entire feat just to make it feel worthy of the name? These five options start with recognizable animals, then give each a supernatural twist, from a cat that walks through walls to a bat whose wings make tiny thunderclaps.

More magic, with more demands on the master

Fantastic familiars sit between standard and improved familiars in power: slightly stronger than the ordinary choices, but notably less powerful than improved options. Their emphasis is on distinctive companions rather than raw mechanical strength, and the extra power comes with a trade-off: they are more demanding of their masters.

  • Fairy cat: Walks through walls and, once its master is powerful enough, can also become invisible.
  • Muck toad: Coats its touch in slick, acidic slime.
  • Resurrection rat: Senses death and does not stay down for long.
  • Sky-sea hawk: Is as at home beneath the waves as in the sky above.
  • Storm bat: Creates tiny thunderclaps with its wings.

Each companion is distinguished by what it can do and what it asks of its master. The choice is about the kind of magical companion you want beside your character, not just a larger set of bonuses.

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Specifications

  • System: Pathfinder Roleplaying Game
  • Format: PDF
  • Contents: 5 fantastic familiars
  • Familiars: Fairy cat, muck toad, resurrection rat, sky-sea hawk and storm bat
  • Power level: Above standard familiars, below improved familiars
  • Trade-off: More demanding of their masters
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