Christina Stiles Presents: Races Revised - Emergence of the Aardvolk

by Rogue Genius Games

Rogue Genius Games



Tags: archetypes bestiary Class Options fantasy GM Tools Magic Items monsters Pathfinder 1e Pathfinder 1st Edition Player Aids Race

Christina Stiles Presents: Races Revised - Emergence of the Aardvolk

Welcome to Races Revised - Emergence of the Aardvolk, the latest Christina Stiles Presents offering from Super Genius Games! Many races have received short shrift over the years, while elves, dwarves, gnomes, halflings, half-elves, and half-orcs have hogged the player spotlight. Well no more! Races Revised are meant to inspire you to consider what's interesting about an alternate race; whether it be traditionally evil or a non-player-character race, that's no reason for you or campaign to ignore it in your gaming experience.

This PDF details the Aardvolk (singular and plural), a newly discovered race of humanoids that has managed to stay hidden in their wasteland territories, where they hunt monstrous vermin. The shy aardvolk rarely interact with other races, preferring to avoid confrontations where possible. However, occasionally, their hunting grounds cross into territory controlled by gnolls, who have no problem taking the similar-looking aardvolk as slaves.

Emergence of the Aardvolk includes the following sections:

  • General Description: which includes a physical description, information on their society, relations with other encountered races, their alignment and religion, reasons they might go adventuring, and possible names for male or female characters.
  • Racial Traits: A sidebar containing standard type, size, vision, speed, and other common traits follows its general description. With the Game Master's permission, players may exchange standard racial traits for any of the alternate racial traits included herein.
  • Alternate Racial Traits: This section provides optional rules for making your character unique by exchanging out standard racial traits for others, or accepting a penalty to acquire another ability.
  • Racial Subtypes: Different subtypes for the race are presented in this section, and it lists optional traits for each of the subraces.
  • Favored Class Options: This option allows the character to have an optional reward for level attainment besides a hit point or a skill point. Characters gain the chosen reward on a level-by-level basis.
  • Racial Archetypes: This section presents at least two new archetypes for the expanded race.
  • New Racial Rules: This line presents various new rules for things like equipment, feats, magic items, spells. Other races may often purchase the race-based items on the open market, though, in the case of alchemical substances, they may have different effects on other races. Only members of the race may choose the listed feats. Although the magic items and spells in this section are used exclusively by members of the race, others could feasibly utilize them each must be considered on a case-by-case basis in your campaign.

About the Author

Mike Welham proved in 2012 he was a Superstar writer of RPG material, winning the title in a contest from a major RPG publisher. We're thrilled to have him writing for Super Genius Games, and expect to see his name on an ever-increasing number of products!