Ancestral Anthologies Vol. 2: Fox & Fae, Kitsune and Sylphs (5e)

by Beyond the Horizon

Beyond the Horizon



Tags: 5th Edition Archetypes Classes Fantasy Magic Items Player Aids Races Traits

Ancestral Anthologies Vol. 2: Fox & Fae, Kitsune and Sylphs (5e)

Yulai was sitting on the tavern roof overlooking the alley, waiting for her prey to appear. She'd have to be extra vigilant this evening, as her sylph friend Moongleam was playing the victim. A gang of ruffians had been harassing the villagers for a few weeks now, and it was time that they learned a lesson.

Darkfang, her trusty fox companion, nudged her side, and then she saw it too. A shadow was moving in the alley. It was time. The kitsune stood up straight and leapt into action.

Each PDF is fully hyperlinked for easy navigation.

Ancestral Anthologies Vol. 2: Fox & Fae provides you with the rules for the following:

Kitsune and Sylphs as playable races, 4 new pieces of equipment (2 for each race), 4 new archetype options for your characters, and 2 new background options.

Kitsune - The kitsune or fox-people are a race from ancient times, but one that has often escaped the notice of humans and others, as they hide in plain sight. They were originally fox spirits who were so intrigued by the endless possibilities of humanoids that they eventually made a deal with the moon-goddess and became, partially at least, the kind that they were so fascinated with. Now, beautiful and dangerous they hide among others, ever looking for friendship, love, and in some cases revenge.

Sylph - Sylphs are a strange mix of the elemental powers and the fey realms, crossing between the two with effortless grace. They’re the descendants of an ancient fey king, stemming from one of the king’s trysts with one of the elemental lords of the Elemental Plane of Air. The elders flit about on butterfly-like wings and have a particular bond with flying creatures.