Savage Company Campaign Setting - Pathfinder 1e Military RPG Sourcebook
Savage Company Campaign Setting - Pathfinder 1e Military RPG Sourcebook
Who This Appeals To
The Savage Company Campaign Setting is perfect for Pathfinder 1e players and game masters who crave high-octane military action, vehicle combat, and explosive mercenary campaigns. If you want to add guns, orcs, and fast-paced warfare to your tabletop RPG sessions, this 250-page sourcebook delivers everything you need to transform your game into a paramilitary adventure.
Features
- Eight new and reimagined playable races including the big green war machine
- Nineteen new classes and archetypes for military-themed characters
- Over sixty new weapons including firearms and heavy artillery
- Comprehensive vehicle rules with rolling road combat mechanics
- Modular vehicle system with hundreds of customization combinations
- Airship rules for aerial combat and transportation
- New combat rulesets designed for fast-paced action
- New spells, feats, and skills tailored to military campaigns
- The vibrant boomtown of Tombstone as a campaign hub
- Ten iconic pre-generated characters ready to play
- Fourteen short stories that bring the setting to life
- Extensive gear, equipment, and alchemical items
What You'll Experience
Step into a world where orcs command war machines, mercenaries fight for the highest bidder, and explosive vehicle combat defines the battlefield. This campaign setting seamlessly integrates with your existing Pathfinder 1e games while opening up entirely new tactical possibilities. Whether you're running convoy raids, defending airship fleets, or storming enemy fortifications, Savage Company provides the mechanical depth and narrative flavor to make every session unforgettable. The modular vehicle system alone offers endless customization, letting players build everything from armored transports to flying gunships.
Expand Your Pathfinder Collection
Enhance your Pathfinder 1e campaigns with these complementary resources: Book of Beasts: Monsters of the Shadow Plane for additional creature encounters, Book of Magic Signature Spells 1 and Book of Magic Signature Spells 2 to expand your spellcasting options, Book of Magic: Pirate Spells for nautical adventures, or Book of the River Nations for kingdom-building mechanics that pair perfectly with establishing your mercenary company's base of operations.