Manifest Destiny, Book 2: Cults & Clergy - Pathfinder 1e Religion Supplement
Manifest Destiny, Book 2: Cults & Clergy - Pathfinder 1e Religion Supplement
Who This Appeals To
Perfect for Pathfinder 1e game masters building detailed religious organizations and cults, players with divine characters seeking expanded options, and groups running campaigns with strong religious themes. Ideal for clerics, paladins, inquisitors, and any campaign where gods and faith play central roles.
Features
- Comprehensive religious organization mechanics
- New cleric domains for divine customization
- Cult mechanics and organization rules
- Religious orders with unique traditions
- Divine spells expanding cleric spell lists
- Sacred abilities for divine servants
- NPCs representing various religious roles
- Adventure hooks tied to religious conflicts
What You'll Experience
Build rich religious organizations and cults with this comprehensive supplement for divine characters and faith-based campaigns. The new cleric domains provide fresh mechanical options for divine casters, while cult mechanics let you create everything from benevolent religious orders to sinister death cults. Religious organizations come with detailed structures, traditions, and goals that drive campaign storylines. Divine spells and sacred abilities expand what divine characters can do, and the included NPCs provide ready-to-use priests, cultists, and religious leaders. Adventure hooks tie directly to religious conflicts, making it easy to build campaigns around faith, divine politics, and the eternal struggle between different deities.
Related Pathfinder 1e Divine & Religion Products
Explore more divine options: Terra Triad Pantheon, Unspeakable Cults: Azathoth, Blood and Broomsticks, or browse the complete d20pfsrd.com Publishing collection.