#1 with a Bullet Point: 7 Feats for Flying Foes (Pathfinder 1e)

by Rogue Genius Games

Rogue Genius Games

$1.00 $2.00

 

Tags: Fantasy Feats Pathfinder 1e Pathfinder 1st Edition sale

#1 with a Bullet Point: 7 Feats for Flying Foes (Pathfinder 1e)

Who This Appeals To

Perfect for Pathfinder 1e GMs who want to make flying monsters more dangerous and tactically interesting, and for players of winged or aerial characters looking for feats that reward their unique movement. Great for any table running encounters with harpies, dragons, flying demons, or other airborne foes.

Features

  • Aerobatics — Duck, roll, and dive to make combat maneuvers harder to land against you
  • Dogfighting — Master airborne combat for numerous minor tactical advantages
  • Dive Bomb (Combat) — Add dive velocity to the damage of your ranged attacks
  • Drift — Use an enemy's attack force to shift into a new flight path
  • Improved Flyby Attack (Combat) — Fly in, act, and withdraw before your foe can react
  • Slashing Wind — Fly through enemies, slashing and stabbing as you go
  • Strafe (Combat) — Add flight velocity to the damage of your melee attacks
  • Each feat can also increase a flying monster's CR by 1 for every 2 bonus feats taken
  • Compatible with Pathfinder RPG and a wide range of flying creature stat blocks

What You'll Experience

No fluff, no filler — just seven sharp, immediately usable feats that transform aerial combat from a simple height advantage into a dynamic tactical puzzle. Whether you're a GM dropping these onto a harpy queen's stat block or a player piloting a winged eidolon, these feats make every fight in the skies feel genuinely different. Short, cheap, and packed with crunch.

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