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Drop Dead Studios

The High Magic Handbook — Magic Beyond Level 20 for Spheres of Power (Pathfinder 1E)

The High Magic Handbook — Magic Beyond Level 20 for Spheres of Power (Pathfinder 1E)

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Most Pathfinder 1e campaigns end around level 15–17, but for groups that push into epic territory, the rules start to run out of road. The High Magic Handbook extends the Spheres of Power system beyond level 20, giving sphere-based casters the epic magic options they need to keep growing in power and capability. If your campaign is heading into mythic or post-20 play, this is the supplement that keeps sphere magic relevant and exciting at the highest levels of the game.

Epic Magic for Epic Campaigns

Drop Dead Studios designed The High Magic Handbook to integrate seamlessly with Ultimate Spheres of Power and the rest of the Spheres system. A natural capstone for any long-running Pathfinder 1e campaign that uses sphere-based magic.

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