The High Magic Handbook — Magic Beyond Level 20 for Spheres of Power (Pathfinder 1E)
The High Magic Handbook — Magic Beyond Level 20 for Spheres of Power (Pathfinder 1E)
Couldn't load pickup availability
Most Pathfinder 1e campaigns end around level 15–17, but for groups that push into epic territory, the rules start to run out of road. The High Magic Handbook extends the Spheres of Power system beyond level 20, giving sphere-based casters the epic magic options they need to keep growing in power and capability. If your campaign is heading into mythic or post-20 play, this is the supplement that keeps sphere magic relevant and exciting at the highest levels of the game.
Epic Magic for Epic Campaigns
Drop Dead Studios designed The High Magic Handbook to integrate seamlessly with Ultimate Spheres of Power and the rest of the Spheres system. A natural capstone for any long-running Pathfinder 1e campaign that uses sphere-based magic.
Related Products
- Ultimate Spheres of Power — The definitive Spheres of Power compilation for Pathfinder 1E
- Spheres System Complete — Spheres of Power & Might Bundle for Pathfinder 1E
- The Initiate's Handbook — Mana sphere expansion for Spheres of Power
- d20pfsrd.com Publishing MEGABUNDLE! — Every d20pfsrd.com Publishing supplement in one bundle
Open Gaming Store is run by the team behind d20pfsrd.com, the world's most popular free Pathfinder 1e rules reference. Support us on Patreon at https://www.patreon.com/c/d20pfsrd and get exclusive discounts in the store.
Tags
Share
