Houserule Footnotes: Spell Point Feats


Rogue Genius Games

Format: PDF

Houserule Footnotes: Spell Point Feats

Welcome to the Houserule Footnotes: Spell Point Feats, the first in a planned series of short, concise products designed to support material presented in the Houserule Handbooks line of products. This product adds a series of feats for use with Houserule Handbooks: Spell Points, and requires that product to be useful.

The 10 feats included here are designed to both give spell-point spellcasters access to the same kind of mechanical, numeric bonuses characters that use other limited-resource powers enjoy, and to showcase how the flexibility of the spell point system can be used to add interesting options to a campaign and its traditions of magic.

The feats are:

  • Cooperative Casting: You can help other spellcasters fuel their spells.
  • Eldritch Aspect: You can channel spell energy directly into your aura to take on the aspect of a magical totem.
  • Eldritch Blending: You have learned to call on multiple sources of magic to cast spells.
  • Eldritch Focus: Your deep understanding of one spell makes it easier to cast.
  • Eldritch Strike (Combat): You can use spell points to increase the magical boost you give your weapons.
  • Extra Spell Points: You have an unusually large reserve of mystic energy.
  • Magic of the Wild: You can draw power directly from the forces of nature.
  • Mystic Resilience: You are less likely to tire when you draw upon your reserves of mystic energy.
  • Spell Eater: You can absorb eldritch energy used against you.
  • Tantric Magic: You can turn the energy of physical intimacy into mystic energy able to fuel your spells.